- using UnityEngine.UIElements;
-
- namespace UnityEditor.Tilemaps
- {
- internal class TilePaletteClipboardPanelPopup : BoolFieldOverlayPopupWindow
- {
- private BaseField<bool> trigger;
-
- public void CreateGUI()
- {
- var clipboardElement = new TilePaletteElement();
- rootVisualElement.Add(clipboardElement);
- }
- }
- }
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