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SpriteSwapLanding.md 1.7KB

Sprite Swap

Use Sprite Swap to change a GameObject’s rendered Sprite at runtime. You can swap the entire set of Sprites that make up a character (referred to as an ‘actor’) at once, or swap specific Sprites and ‘parts’ of an actor to create animation loops or other game-related features.

For various examples of how you can use this feature in a Project, import sample Projects for the 2D Animation package and refer to the Sprite Swap examples for examples of the different ways you can use Sprite Swap in your Projects.

Topic Description
Introduction to Sprite Swap Understand Sprite Swap, its requirements and limitations.
Sprite Library Asset in Unity Understand what the Sprite Library Asset is and how to use its features.
Sprite Library Editor fundamentals Understand how to use the Sprite Library Editor’s main features.
Overrides to the Main Library Create overrides are and understand how to use them to make changes.
Drag sprites to create or edit Categories and Labels Drag sprites to perform certain functions in the Sprite Library Editor automatically.
Sprite Library component in Unity Understand what the Sprite Library component is and how to use its features.
Sprite Resolver component in Unity Understand what the Sprite Resolver component is and how to use it.
Setting up Sprite Swap Understand how to set up the different components and assets needed to use Sprite Swap.

Additional resources