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- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
-
- namespace XCharts.Runtime
- {
- public class SerieDataContext
- {
- public Vector3 labelPosition;
- public Vector3 labelLinePosition;
- /// <summary>
- /// 开始角度
- /// </summary>
- public float startAngle;
- /// <summary>
- /// 结束角度
- /// </summary>
- public float toAngle;
- /// <summary>
- /// 一半时的角度
- /// </summary>
- public float halfAngle;
- /// <summary>
- /// 当前角度
- /// </summary>
- public float currentAngle;
- /// <summary>
- /// 饼图数据项的内半径
- /// </summary>
- public float insideRadius;
- /// <summary>
- /// 饼图数据项的偏移半径
- /// </summary>
- public float offsetRadius;
- public float outsideRadius;
- public Vector3 position;
- public List<Vector3> dataPoints = new List<Vector3>();
- public List<ChartLabel> dataLabels = new List<ChartLabel>();
- public List<SerieData> children = new List<SerieData>();
- /// <summary>
- /// 绘制区域。
- /// </summary>
- public Rect rect;
- public Rect backgroundRect;
- public Rect subRect;
- public int level;
- public SerieData parent;
- public Color32 color;
- public double area;
- public float angle;
- public Vector3 offsetCenter;
- public Vector3 areaCenter;
- public float stackHeight;
- public bool isClip;
- public bool canShowLabel = true;
- public Image symbol;
- /// <summary>
- /// Whether the data item is highlighted.
- /// |该数据项是否被高亮,一般由鼠标悬停或图例悬停触发高亮。
- /// </summary>
- public bool highlight
- {
- get { return m_Highligth; }
- set
- {
- m_Highligth = value;
- }
- }
- private bool m_Highligth;
- public bool selected;
-
- public void Reset()
- {
- canShowLabel = true;
- highlight = false;
- parent = null;
- symbol = null;
- rect = Rect.zero;
- subRect = Rect.zero;
- children.Clear();
- dataPoints.Clear();
- dataLabels.Clear();
- }
- }
- }
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