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- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using XUGL;
-
- namespace XCharts.Runtime
- {
- internal static class LineHelper
- {
- private static List<Vector3> s_CurvesPosList = new List<Vector3>();
-
- public static int GetDataAverageRate(Serie serie, GridCoord grid, int maxCount, bool isYAxis)
- {
- var sampleDist = serie.sampleDist;
- var rate = 0;
- var width = isYAxis ? grid.context.height : grid.context.width;
- if (sampleDist > 0)
- rate = (int) ((maxCount - serie.minShow) / (width / sampleDist));
- if (rate < 1)
- rate = 1;
- return rate;
- }
-
- public static void DrawSerieLineArea(VertexHelper vh, Serie serie, Serie lastStackSerie,
- ThemeStyle theme, VisualMap visualMap, bool isY, Axis axis, Axis relativedAxis, GridCoord grid)
- {
- Color32 areaColor, areaToColor;
- bool innerFill, toTop;
- if (!SerieHelper.GetAreaColor(out areaColor, out areaToColor, out innerFill, out toTop, serie, null, theme, serie.context.colorIndex))
- {
- return;
- }
- if (innerFill)
- {
- UGL.DrawPolygon(vh, serie.context.dataPoints, areaColor);
- return;
- }
- var gridXY = (isY ? grid.context.x : grid.context.y);
- if (lastStackSerie == null)
- {
- DrawSerieLineNormalArea(vh, serie, isY,
- gridXY + relativedAxis.context.offset,
- gridXY,
- gridXY + (isY ? grid.context.width : grid.context.height),
- areaColor,
- areaToColor,
- visualMap,
- axis,
- relativedAxis,
- grid,
- toTop);
- }
- else
- {
- DrawSerieLineStackArea(vh, serie, lastStackSerie, isY,
- gridXY + relativedAxis.context.offset,
- gridXY,
- gridXY + (isY ? grid.context.width : grid.context.height),
- areaColor,
- areaToColor,
- visualMap,
- toTop);
- }
- }
-
- private static void DrawSerieLineNormalArea(VertexHelper vh, Serie serie, bool isY,
- float zero, float min, float max, Color32 areaColor, Color32 areaToColor,
- VisualMap visualMap, Axis axis, Axis relativedAxis, GridCoord grid, bool toTop)
- {
- var points = serie.context.drawPoints;
- var count = points.Count;
- if (count < 2)
- return;
-
- var isBreak = false;
- var lp = Vector3.zero;
- var isVisualMapGradient = VisualMapHelper.IsNeedAreaGradient(visualMap);
- var areaLerp = !ChartHelper.IsValueEqualsColor(areaColor, areaToColor);
- var zsp = isY ?
- new Vector3(zero, points[0].position.y) :
- new Vector3(points[0].position.x, zero);
- var zep = isY ?
- new Vector3(zero, points[count - 1].position.y) :
- new Vector3(points[count - 1].position.x, zero);
-
- var lastDataIsIgnore = false;
- for (int i = 0; i < points.Count; i++)
- {
- var tp = points[i].position;
- var isIgnore = points[i].isIgnoreBreak;
- var color = areaColor;
- var toColor = areaToColor;
- var lerp = areaLerp;
-
- if (serie.animation.CheckDetailBreak(tp, isY))
- {
- isBreak = true;
-
- var progress = serie.animation.GetCurrDetail();
- var ip = Vector3.zero;
- var axisStartPos = isY ? new Vector3(-10000, progress) : new Vector3(progress, -10000);
- var axisEndPos = isY ? new Vector3(10000, progress) : new Vector3(progress, 10000);
-
- if (UGLHelper.GetIntersection(lp, tp, axisStartPos, axisEndPos, ref ip))
- tp = ip;
- }
- var zp = isY ? new Vector3(zero, tp.y) : new Vector3(tp.x, zero);
- if (isVisualMapGradient)
- {
- color = VisualMapHelper.GetLineGradientColor(visualMap, zp, grid, axis, relativedAxis, areaColor);
- toColor = VisualMapHelper.GetLineGradientColor(visualMap, tp, grid, axis, relativedAxis, areaToColor);
- lerp = true;
- }
- if (i > 0)
- {
- if ((lp.y - zero > 0 && tp.y - zero < 0) || (lp.y - zero < 0 && tp.y - zero > 0))
- {
- var ip = Vector3.zero;
- if (UGLHelper.GetIntersection(lp, tp, zsp, zep, ref ip))
- {
- if (lerp)
- AddVertToVertexHelperWithLerpColor(vh, ip, ip, color, toColor, isY, min, max, i > 0, toTop);
- else
- {
- if (lastDataIsIgnore)
- UGL.AddVertToVertexHelper(vh, ip, ip, ColorUtil.clearColor32, true);
-
- UGL.AddVertToVertexHelper(vh, ip, ip, toColor, color, i > 0);
-
- if (isIgnore)
- UGL.AddVertToVertexHelper(vh, ip, ip, ColorUtil.clearColor32, true);
- }
- }
- }
- }
-
- if (lerp)
- AddVertToVertexHelperWithLerpColor(vh, tp, zp, color, toColor, isY, min, max, i > 0, toTop);
- else
- {
- if (lastDataIsIgnore)
- UGL.AddVertToVertexHelper(vh, tp, zp, ColorUtil.clearColor32, true);
-
- UGL.AddVertToVertexHelper(vh, tp, zp, toColor, color, i > 0);
-
- if (isIgnore)
- UGL.AddVertToVertexHelper(vh, tp, zp, ColorUtil.clearColor32, true);
- }
- lp = tp;
- lastDataIsIgnore = isIgnore;
- if (isBreak)
- break;
- }
- }
-
- private static void DrawSerieLineStackArea(VertexHelper vh, Serie serie, Serie lastStackSerie, bool isY,
- float zero, float min, float max, Color32 color, Color32 toColor, VisualMap visualMap, bool toTop)
- {
- if (lastStackSerie == null)
- return;
-
- var upPoints = serie.context.drawPoints;
- var downPoints = lastStackSerie.context.drawPoints;
- var upCount = upPoints.Count;
- var downCount = downPoints.Count;
-
- if (upCount <= 0 || downCount <= 0)
- return;
-
- var lerp = !ChartHelper.IsValueEqualsColor(color, toColor);
- var ltp = upPoints[0].position;
- var lbp = downPoints[0].position;
-
- if (lerp)
- AddVertToVertexHelperWithLerpColor(vh, ltp, lbp, color, toColor, isY, min, max, false, toTop);
- else
- UGL.AddVertToVertexHelper(vh, ltp, lbp, color, false);
-
- int u = 1, d = 1;
- var isBreakTop = false;
- var isBreakBottom = false;
-
- while ((u < upCount || d < downCount))
- {
- var tp = u < upCount ? upPoints[u].position : upPoints[upCount - 1].position;
- var bp = d < downCount ? downPoints[d].position : downPoints[downCount - 1].position;
-
- var tnp = (u + 1) < upCount ? upPoints[u + 1].position : upPoints[upCount - 1].position;
- var bnp = (d + 1) < downCount ? downPoints[d + 1].position : downPoints[downCount - 1].position;
-
- if (serie.animation.CheckDetailBreak(tp, isY))
- {
- isBreakTop = true;
-
- var progress = serie.animation.GetCurrDetail();
- var ip = Vector3.zero;
-
- if (UGLHelper.GetIntersection(ltp, tp,
- new Vector3(progress, -10000),
- new Vector3(progress, 10000), ref ip))
- tp = ip;
- else
- tp = new Vector3(progress, tp.y);
- }
- if (serie.animation.CheckDetailBreak(bp, isY))
- {
- isBreakBottom = true;
-
- var progress = serie.animation.GetCurrDetail();
- var ip = Vector3.zero;
-
- if (UGLHelper.GetIntersection(lbp, bp,
- new Vector3(progress, -10000),
- new Vector3(progress, 10000), ref ip))
- bp = ip;
- else
- bp = new Vector3(progress, bp.y);
- }
-
- if (lerp)
- AddVertToVertexHelperWithLerpColor(vh, tp, bp, color, toColor, isY, min, max, true, toTop);
- else
- UGL.AddVertToVertexHelper(vh, tp, bp, color, true);
- u++;
- d++;
- if (bp.x < tp.x && bnp.x < tp.x)
- u--;
- if (tp.x < bp.x && tnp.x < bp.x)
- d--;
-
- ltp = tp;
- lbp = bp;
- if (isBreakTop && isBreakBottom)
- break;
- }
- }
-
- private static void AddVertToVertexHelperWithLerpColor(VertexHelper vh, Vector3 tp, Vector3 bp,
- Color32 color, Color32 toColor, bool isY, float min, float max, bool needTriangle, bool toTop)
- {
- if (toTop)
- {
- var range = max - min;
- var color1 = Color32.Lerp(color, toColor, ((isY ? tp.x : tp.y) - min) / range);
- var color2 = Color32.Lerp(color, toColor, ((isY ? bp.x : bp.y) - min) / range);
-
- UGL.AddVertToVertexHelper(vh, tp, bp, color1, color2, needTriangle);
- }
- else
- {
- UGL.AddVertToVertexHelper(vh, tp, bp, toColor, color, needTriangle);
- }
- }
-
- internal static void DrawSerieLine(VertexHelper vh, ThemeStyle theme, Serie serie, VisualMap visualMap,
- GridCoord grid, Axis axis, Axis relativedAxis, float lineWidth)
- {
- if (!serie.lineStyle.show || serie.lineStyle.type == LineStyle.Type.None)
- return;
-
- var datas = serie.context.drawPoints;
-
- var dataCount = datas.Count;
- if (dataCount < 2)
- return;
-
- var ltp = Vector3.zero;
- var lbp = Vector3.zero;
- var ntp = Vector3.zero;
- var nbp = Vector3.zero;
- var itp = Vector3.zero;
- var ibp = Vector3.zero;
- var clp = Vector3.zero;
- var crp = Vector3.zero;
-
- var isBreak = false;
- var isY = axis is YAxis;
- var isVisualMapGradient = VisualMapHelper.IsNeedLineGradient(visualMap);
- var isLineStyleGradient = serie.lineStyle.IsNeedGradient();
- var lineColor = SerieHelper.GetLineColor(serie, null, theme, serie.context.colorIndex);
-
- var lastDataIsIgnore = datas[0].isIgnoreBreak;
- var smooth = serie.lineType == LineType.Smooth;
- for (int i = 1; i < dataCount; i++)
- {
- var cdata = datas[i];
- var isIgnore = cdata.isIgnoreBreak;
- var cp = cdata.position;
- var lp = datas[i - 1].position;
-
- var np = i == dataCount - 1 ? cp : datas[i + 1].position;
- if (serie.animation.CheckDetailBreak(cp, isY))
- {
- isBreak = true;
- var ip = Vector3.zero;
- var progress = serie.animation.GetCurrDetail();
- if (AnimationStyleHelper.GetAnimationPosition(serie.animation, isY, lp, cp, progress, ref ip))
- cp = np = ip;
- }
- serie.context.lineEndPostion = cp;
- serie.context.lineEndValue = AxisHelper.GetAxisPositionValue(grid, relativedAxis, cp);
-
- var handled = false;
- if (!smooth)
- {
- switch (serie.lineStyle.type)
- {
- case LineStyle.Type.Dashed:
- UGL.DrawDashLine(vh, lp, cp, lineWidth, lineColor, lineColor, 0, 0);
- handled = true;
- break;
- case LineStyle.Type.Dotted:
- UGL.DrawDotLine(vh, lp, cp, lineWidth, lineColor, lineColor, 0, 0);
- handled = true;
- break;
- case LineStyle.Type.DashDot:
- UGL.DrawDashDotLine(vh, lp, cp, lineWidth, lineColor, 0, 0, 0);
- handled = true;
- break;
- case LineStyle.Type.DashDotDot:
- UGL.DrawDashDotDotLine(vh, lp, cp, lineWidth, lineColor, 0, 0, 0);
- handled = true;
- break;
- case LineStyle.Type.None:
- handled = true;
- break;
- }
- }
- if (handled)
- {
- lastDataIsIgnore = isIgnore;
- if (isBreak)
- break;
- else
- continue;
- }
- bool bitp = true, bibp = true;
- UGLHelper.GetLinePoints(lp, cp, np, lineWidth,
- ref ltp, ref lbp,
- ref ntp, ref nbp,
- ref itp, ref ibp,
- ref clp, ref crp,
- ref bitp, ref bibp, i);
- if (i == 1)
- {
- AddLineVertToVertexHelper(vh, ltp, lbp, lineColor, isVisualMapGradient, isLineStyleGradient,
- visualMap, serie.lineStyle, grid, axis, relativedAxis, false, lastDataIsIgnore, isIgnore);
- if (dataCount == 2 || isBreak)
- {
- AddLineVertToVertexHelper(vh, clp, crp, lineColor, isVisualMapGradient, isLineStyleGradient,
- visualMap, serie.lineStyle, grid, axis, relativedAxis, true, lastDataIsIgnore, isIgnore);
- serie.context.lineEndPostion = cp;
- serie.context.lineEndValue = AxisHelper.GetAxisPositionValue(grid, relativedAxis, cp);
- break;
- }
- }
-
- if (bitp == bibp)
- {
- if (bitp)
- AddLineVertToVertexHelper(vh, itp, ibp, lineColor, isVisualMapGradient, isLineStyleGradient,
- visualMap, serie.lineStyle, grid, axis, relativedAxis, true, lastDataIsIgnore, isIgnore);
- else
- {
- AddLineVertToVertexHelper(vh, ltp, clp, lineColor, isVisualMapGradient, isLineStyleGradient,
- visualMap, serie.lineStyle, grid, axis, relativedAxis, true, lastDataIsIgnore, isIgnore);
- AddLineVertToVertexHelper(vh, ltp, crp, lineColor, isVisualMapGradient, isLineStyleGradient,
- visualMap, serie.lineStyle, grid, axis, relativedAxis, true, lastDataIsIgnore, isIgnore);
- }
- }
- else
- {
- if (bitp)
- {
- AddLineVertToVertexHelper(vh, itp, clp, lineColor, isVisualMapGradient, isLineStyleGradient,
- visualMap, serie.lineStyle, grid, axis, relativedAxis, true, lastDataIsIgnore, isIgnore);
- AddLineVertToVertexHelper(vh, itp, crp, lineColor, isVisualMapGradient, isLineStyleGradient,
- visualMap, serie.lineStyle, grid, axis, relativedAxis, true, lastDataIsIgnore, isIgnore);
- }
- else if (bibp)
- {
- AddLineVertToVertexHelper(vh, clp, ibp, lineColor, isVisualMapGradient, isLineStyleGradient,
- visualMap, serie.lineStyle, grid, axis, relativedAxis, true, lastDataIsIgnore, isIgnore);
- AddLineVertToVertexHelper(vh, crp, ibp, lineColor, isVisualMapGradient, isLineStyleGradient,
- visualMap, serie.lineStyle, grid, axis, relativedAxis, true, lastDataIsIgnore, isIgnore);
- }
- }
- lastDataIsIgnore = isIgnore;
- if (isBreak)
- break;
- }
- }
-
- public static float GetLineWidth(ref bool interacting, Serie serie, float defaultWidth)
- {
- var lineWidth = 0f;
- if (!serie.interact.TryGetValue(ref lineWidth, ref interacting))
- {
- lineWidth = serie.lineStyle.GetWidth(defaultWidth);
- serie.interact.SetValue(ref interacting, lineWidth);
- }
- return lineWidth;
- }
-
- private static void AddLineVertToVertexHelper(VertexHelper vh, Vector3 tp, Vector3 bp,
- Color32 lineColor, bool visualMapGradient, bool lineStyleGradient, VisualMap visualMap,
- LineStyle lineStyle, GridCoord grid, Axis axis, Axis relativedAxis, bool needTriangle,
- bool lastIgnore, bool ignore)
- {
- if (lastIgnore && needTriangle)
- UGL.AddVertToVertexHelper(vh, tp, bp, ColorUtil.clearColor32, true);
-
- if (visualMapGradient)
- {
- var color1 = VisualMapHelper.GetLineGradientColor(visualMap, tp, grid, axis, relativedAxis, lineColor);
- var color2 = VisualMapHelper.GetLineGradientColor(visualMap, bp, grid, axis, relativedAxis, lineColor);
- UGL.AddVertToVertexHelper(vh, tp, bp, color1, color2, needTriangle);
- }
- else if (lineStyleGradient)
- {
- var color1 = VisualMapHelper.GetLineStyleGradientColor(lineStyle, tp, grid, axis, lineColor);
- var color2 = VisualMapHelper.GetLineStyleGradientColor(lineStyle, bp, grid, axis, lineColor);
- UGL.AddVertToVertexHelper(vh, tp, bp, color1, color2, needTriangle);
- }
- else
- {
- UGL.AddVertToVertexHelper(vh, tp, bp, lineColor, needTriangle);
- }
- if (lastIgnore && !needTriangle)
- {
- UGL.AddVertToVertexHelper(vh, tp, bp, ColorUtil.clearColor32, false);
- }
- if (ignore && needTriangle)
- {
- UGL.AddVertToVertexHelper(vh, tp, bp, ColorUtil.clearColor32, false);
- }
- }
-
- internal static void UpdateSerieDrawPoints(Serie serie, Settings setting, ThemeStyle theme, VisualMap visualMap,
- float lineWidth, bool isY = false)
- {
- serie.context.drawPoints.Clear();
- var last = Vector3.zero;
- switch (serie.lineType)
- {
- case LineType.Smooth:
- UpdateSmoothLineDrawPoints(serie, setting, isY);
- break;
- case LineType.StepStart:
- case LineType.StepMiddle:
- case LineType.StepEnd:
- UpdateStepLineDrawPoints(serie, setting, theme, isY, lineWidth);
- break;
- default:
- UpdateNormalLineDrawPoints(serie, setting, visualMap);
- break;
- }
- }
-
- private static void UpdateNormalLineDrawPoints(Serie serie, Settings setting, VisualMap visualMap)
- {
- var isVisualMapGradient = VisualMapHelper.IsNeedGradient(visualMap);
- if (isVisualMapGradient)
- {
- var dataPoints = serie.context.dataPoints;
- if (dataPoints.Count > 1)
- {
- var sp = dataPoints[0];
- for (int i = 1; i < dataPoints.Count; i++)
- {
- var ep = dataPoints[i];
- var ignore = serie.context.dataIgnores[i];
-
- var dir = (ep - sp).normalized;
- var dist = Vector3.Distance(sp, ep);
- var segment = (int) (dist / setting.lineSegmentDistance);
- serie.context.drawPoints.Add(new PointInfo(sp, ignore));
- for (int j = 1; j < segment; j++)
- {
- var np = sp + dir * dist * j / segment;
- serie.context.drawPoints.Add(new PointInfo(np, ignore));
- }
- sp = ep;
- if (i == dataPoints.Count - 1)
- {
- serie.context.drawPoints.Add(new PointInfo(ep, ignore));
- }
- }
- }
- else
- {
- serie.context.drawPoints.Add(new PointInfo(dataPoints[0], serie.context.dataIgnores[0]));
- }
- }
- else
- {
- for (int i = 0; i < serie.context.dataPoints.Count; i++)
- {
- serie.context.drawPoints.Add(new PointInfo(serie.context.dataPoints[i], serie.context.dataIgnores[i]));
- }
- }
- }
-
- private static void UpdateSmoothLineDrawPoints(Serie serie, Settings setting, bool isY)
- {
- var points = serie.context.dataPoints;
- float smoothness = setting.lineSmoothness;
- for (int i = 0; i < points.Count - 1; i++)
- {
- var sp = points[i];
- var ep = points[i + 1];
- var lsp = i > 0 ? points[i - 1] : sp;
- var nep = i < points.Count - 2 ? points[i + 2] : ep;
- var ignore = serie.context.dataIgnores[i];
- if (isY)
- UGLHelper.GetBezierListVertical(ref s_CurvesPosList, sp, ep, smoothness, setting.lineSmoothStyle);
- else
- UGLHelper.GetBezierList(ref s_CurvesPosList, sp, ep, lsp, nep, smoothness, setting.lineSmoothStyle, serie.smoothLimit);
- for (int j = 1; j < s_CurvesPosList.Count; j++)
- {
- serie.context.drawPoints.Add(new PointInfo(s_CurvesPosList[j], ignore));
- }
- }
- }
-
- private static void UpdateStepLineDrawPoints(Serie serie, Settings setting, ThemeStyle theme, bool isY, float lineWidth)
- {
- var points = serie.context.dataPoints;
- var lp = points[0];
- serie.context.drawPoints.Clear();
- serie.context.drawPoints.Add(new PointInfo(lp, serie.context.dataIgnores[0]));
- for (int i = 1; i < points.Count; i++)
- {
- var cp = points[i];
- var ignore = serie.context.dataIgnores[i];
- if ((isY && Mathf.Abs(lp.x - cp.x) <= lineWidth) ||
- (!isY && Mathf.Abs(lp.y - cp.y) <= lineWidth))
- {
- serie.context.drawPoints.Add(new PointInfo(cp, ignore));
- lp = cp;
- continue;
- }
- switch (serie.lineType)
- {
- case LineType.StepStart:
- serie.context.drawPoints.Add(new PointInfo(isY ?
- new Vector3(cp.x, lp.y) :
- new Vector3(lp.x, cp.y), ignore));
- break;
- case LineType.StepMiddle:
- serie.context.drawPoints.Add(new PointInfo(isY ?
- new Vector3(lp.x, (lp.y + cp.y) / 2) :
- new Vector3((lp.x + cp.x) / 2, lp.y), ignore));
- serie.context.drawPoints.Add(new PointInfo(isY ?
- new Vector3(cp.x, (lp.y + cp.y) / 2) :
- new Vector3((lp.x + cp.x) / 2, cp.y), ignore));
- break;
- case LineType.StepEnd:
- serie.context.drawPoints.Add(new PointInfo(isY ?
- new Vector3(lp.x, cp.y) :
- new Vector3(cp.x, lp.y), ignore));
- break;
- }
- serie.context.drawPoints.Add(new PointInfo(cp, ignore));
- lp = cp;
- }
- }
- }
- }
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