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WrapperWindowFixture.cs 1.8KB

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  1. using System;
  2. using System.Collections;
  3. using NUnit.Framework;
  4. using UnityEditor;
  5. using UnityEngine;
  6. public class WrapperWindowFixture
  7. {
  8. private static WrapperWindow s_MostRecentWrapperWindow;
  9. public class WrapperWindow : EditorWindow
  10. {
  11. // Return true to end the test
  12. public Func<WrapperWindow, bool> onGUIDelegate;
  13. public bool TestCompleted { get; set; }
  14. public void OnGUI()
  15. {
  16. if (onGUIDelegate != null)
  17. {
  18. TestCompleted = onGUIDelegate.Invoke(this);
  19. if (TestCompleted)
  20. onGUIDelegate = null;
  21. }
  22. }
  23. }
  24. public static WrapperWindow GetWindow(Func<WrapperWindow, bool> onGUIDelegate, bool utility = false)
  25. {
  26. return GetWindow(onGUIDelegate, 800, 600, utility);
  27. }
  28. public static WrapperWindow GetWindow(Func<WrapperWindow, bool> onGUIDelegate, int width, int height, bool utility = false)
  29. {
  30. WrapperWindow window;
  31. if (utility)
  32. window = EditorWindow.GetWindow<WrapperWindow>(true);
  33. else
  34. {
  35. window = ScriptableObject.CreateInstance<WrapperWindow>();
  36. window.hideFlags = HideFlags.DontSave;
  37. }
  38. window.onGUIDelegate = onGUIDelegate;
  39. window.position = new Rect(0, 0, width, height);
  40. window.Show();
  41. s_MostRecentWrapperWindow = window;
  42. return window;
  43. }
  44. [TearDown]
  45. public void CloseMostRecentWrapperWindow()
  46. {
  47. if (s_MostRecentWrapperWindow == null)
  48. return;
  49. s_MostRecentWrapperWindow.Close();
  50. s_MostRecentWrapperWindow = null;
  51. }
  52. protected static void RegisterWrapperWindow(WrapperWindow window)
  53. {
  54. s_MostRecentWrapperWindow = window;
  55. }
  56. }