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- /*---------------------------------------------------------------------------------------------
- * Copyright (c) Unity Technologies.
- * Copyright (c) Microsoft Corporation. All rights reserved.
- * Licensed under the MIT License. See License.txt in the project root for license information.
- *--------------------------------------------------------------------------------------------*/
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Runtime.CompilerServices;
- using UnityEditor;
- using UnityEngine;
- using Unity.CodeEditor;
-
- [assembly: InternalsVisibleTo("Unity.VisualStudio.EditorTests")]
- [assembly: InternalsVisibleTo("Unity.VisualStudio.Standalone.EditorTests")]
- [assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]
-
- namespace Microsoft.Unity.VisualStudio.Editor
- {
- [InitializeOnLoad]
- public class VisualStudioEditor : IExternalCodeEditor
- {
- CodeEditor.Installation[] IExternalCodeEditor.Installations => _discoverInstallations
- .Result
- .Values
- .Select(v => v.ToCodeEditorInstallation())
- .ToArray();
-
- private static readonly AsyncOperation<Dictionary<string, IVisualStudioInstallation>> _discoverInstallations;
-
- static VisualStudioEditor()
- {
- if (!UnityInstallation.IsMainUnityEditorProcess)
- return;
-
- Discovery.Initialize();
- CodeEditor.Register(new VisualStudioEditor());
-
- _discoverInstallations = AsyncOperation<Dictionary<string, IVisualStudioInstallation>>.Run(DiscoverInstallations);
- }
-
- #if UNITY_2019_4_OR_NEWER && !UNITY_2020
- [InitializeOnLoadMethod]
- static void LegacyVisualStudioCodePackageDisabler()
- {
- // disable legacy Visual Studio Code packages
- var editor = CodeEditor.Editor.GetCodeEditorForPath("code.cmd");
- if (editor == null)
- return;
-
- if (editor is VisualStudioEditor)
- return;
-
- // only disable the com.unity.ide.vscode package
- var assembly = editor.GetType().Assembly;
- var assemblyName = assembly.GetName().Name;
- if (assemblyName != "Unity.VSCode.Editor")
- return;
-
- CodeEditor.Unregister(editor);
- }
- #endif
-
- private static Dictionary<string, IVisualStudioInstallation> DiscoverInstallations()
- {
- try
- {
- return Discovery
- .GetVisualStudioInstallations()
- .ToDictionary(i => Path.GetFullPath(i.Path), i => i);
- }
- catch (Exception ex)
- {
- Debug.LogError($"Error detecting Visual Studio installations: {ex}");
- return new Dictionary<string, IVisualStudioInstallation>();
- }
- }
-
- internal static bool IsEnabled => CodeEditor.CurrentEditor is VisualStudioEditor && UnityInstallation.IsMainUnityEditorProcess;
-
- // this one seems legacy and not used anymore
- // keeping it for now given it is public, so we need a major bump to remove it
- public void CreateIfDoesntExist()
- {
- if (!TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, true, out var installation))
- return;
-
- var generator = installation.ProjectGenerator;
- if (!generator.HasSolutionBeenGenerated())
- generator.Sync();
- }
-
- public void Initialize(string editorInstallationPath)
- {
- }
-
- internal virtual bool TryGetVisualStudioInstallationForPath(string editorPath, bool lookupDiscoveredInstallations, out IVisualStudioInstallation installation)
- {
- editorPath = Path.GetFullPath(editorPath);
-
- // lookup for well known installations
- if (lookupDiscoveredInstallations && _discoverInstallations.Result.TryGetValue(editorPath, out installation))
- return true;
-
- return Discovery.TryDiscoverInstallation(editorPath, out installation);
- }
-
- public virtual bool TryGetInstallationForPath(string editorPath, out CodeEditor.Installation installation)
- {
- var result = TryGetVisualStudioInstallationForPath(editorPath, lookupDiscoveredInstallations: false, out var vsi);
- installation = vsi?.ToCodeEditorInstallation() ?? default;
- return result;
- }
-
- public void OnGUI()
- {
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
-
- if (!TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, true, out var installation))
- return;
-
- var package = UnityEditor.PackageManager.PackageInfo.FindForAssembly(GetType().Assembly);
-
- var style = new GUIStyle
- {
- richText = true,
- margin = new RectOffset(0, 4, 0, 0)
- };
-
- GUILayout.Label($"<size=10><color=grey>{package.displayName} v{package.version} enabled</color></size>", style);
- GUILayout.EndHorizontal();
-
- EditorGUILayout.LabelField("Generate .csproj files for:");
- EditorGUI.indentLevel++;
- SettingsButton(ProjectGenerationFlag.Embedded, "Embedded packages", "", installation);
- SettingsButton(ProjectGenerationFlag.Local, "Local packages", "", installation);
- SettingsButton(ProjectGenerationFlag.Registry, "Registry packages", "", installation);
- SettingsButton(ProjectGenerationFlag.Git, "Git packages", "", installation);
- SettingsButton(ProjectGenerationFlag.BuiltIn, "Built-in packages", "", installation);
- SettingsButton(ProjectGenerationFlag.LocalTarBall, "Local tarball", "", installation);
- SettingsButton(ProjectGenerationFlag.Unknown, "Packages from unknown sources", "", installation);
- SettingsButton(ProjectGenerationFlag.PlayerAssemblies, "Player projects", "For each player project generate an additional csproj with the name 'project-player.csproj'", installation);
- RegenerateProjectFiles(installation);
- EditorGUI.indentLevel--;
- }
-
- private static void RegenerateProjectFiles(IVisualStudioInstallation installation)
- {
- var rect = EditorGUI.IndentedRect(EditorGUILayout.GetControlRect());
- rect.width = 252;
- if (GUI.Button(rect, "Regenerate project files"))
- {
- installation.ProjectGenerator.Sync();
- }
- }
-
- private static void SettingsButton(ProjectGenerationFlag preference, string guiMessage, string toolTip, IVisualStudioInstallation installation)
- {
- var generator = installation.ProjectGenerator;
- var prevValue = generator.AssemblyNameProvider.ProjectGenerationFlag.HasFlag(preference);
-
- var newValue = EditorGUILayout.Toggle(new GUIContent(guiMessage, toolTip), prevValue);
- if (newValue != prevValue)
- generator.AssemblyNameProvider.ToggleProjectGeneration(preference);
- }
-
- public void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles)
- {
- if (TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, true, out var installation))
- {
- installation.ProjectGenerator.SyncIfNeeded(addedFiles.Union(deletedFiles).Union(movedFiles).Union(movedFromFiles), importedFiles);
- }
-
- foreach (var file in importedFiles.Where(a => Path.GetExtension(a) == ".pdb"))
- {
- var pdbFile = FileUtility.GetAssetFullPath(file);
-
- // skip Unity packages like com.unity.ext.nunit
- if (pdbFile.IndexOf($"{Path.DirectorySeparatorChar}com.unity.", StringComparison.OrdinalIgnoreCase) > 0)
- continue;
-
- var asmFile = Path.ChangeExtension(pdbFile, ".dll");
- if (!File.Exists(asmFile) || !Image.IsAssembly(asmFile))
- continue;
-
- if (Symbols.IsPortableSymbolFile(pdbFile))
- continue;
-
- Debug.LogWarning($"Unity is only able to load mdb or portable-pdb symbols. {file} is using a legacy pdb format.");
- }
- }
-
- public void SyncAll()
- {
- if (TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, true, out var installation))
- {
- installation.ProjectGenerator.Sync();
- }
- }
-
- private static bool IsSupportedPath(string path, IGenerator generator)
- {
- // Path is empty with "Open C# Project", as we only want to open the solution without specific files
- if (string.IsNullOrEmpty(path))
- return true;
-
- // cs, uxml, uss, shader, compute, cginc, hlsl, glslinc, template are part of Unity builtin extensions
- // txt, xml, fnt, cd are -often- par of Unity user extensions
- // asdmdef is mandatory included
- return generator.IsSupportedFile(path);
- }
-
- public bool OpenProject(string path, int line, int column)
- {
- var editorPath = CodeEditor.CurrentEditorInstallation;
-
- if (!Discovery.TryDiscoverInstallation(editorPath, out var installation)) {
- Debug.LogWarning($"Visual Studio executable {editorPath} is not found. Please change your settings in Edit > Preferences > External Tools.");
- return false;
- }
-
- var generator = installation.ProjectGenerator;
- if (!IsSupportedPath(path, generator))
- return false;
-
- if (!IsProjectGeneratedFor(path, generator, out var missingFlag))
- Debug.LogWarning($"You are trying to open {path} outside a generated project. This might cause problems with IntelliSense and debugging. To avoid this, you can change your .csproj preferences in Edit > Preferences > External Tools and enable {GetProjectGenerationFlagDescription(missingFlag)} generation.");
-
- var solution = GetOrGenerateSolutionFile(generator);
- return installation.Open(path, line, column, solution);
- }
-
- private static string GetProjectGenerationFlagDescription(ProjectGenerationFlag flag)
- {
- switch (flag)
- {
- case ProjectGenerationFlag.BuiltIn:
- return "Built-in packages";
- case ProjectGenerationFlag.Embedded:
- return "Embedded packages";
- case ProjectGenerationFlag.Git:
- return "Git packages";
- case ProjectGenerationFlag.Local:
- return "Local packages";
- case ProjectGenerationFlag.LocalTarBall:
- return "Local tarball";
- case ProjectGenerationFlag.PlayerAssemblies:
- return "Player projects";
- case ProjectGenerationFlag.Registry:
- return "Registry packages";
- case ProjectGenerationFlag.Unknown:
- return "Packages from unknown sources";
- default:
- return string.Empty;
- }
- }
-
- private static bool IsProjectGeneratedFor(string path, IGenerator generator, out ProjectGenerationFlag missingFlag)
- {
- missingFlag = ProjectGenerationFlag.None;
-
- // No need to check when opening the whole solution
- if (string.IsNullOrEmpty(path))
- return true;
-
- // We only want to check for cs scripts
- if (ProjectGeneration.ScriptingLanguageForFile(path) != ScriptingLanguage.CSharp)
- return true;
-
- // Even on windows, the package manager requires relative path + unix style separators for queries
- var basePath = generator.ProjectDirectory;
- var relativePath = path
- .NormalizeWindowsToUnix()
- .Replace(basePath, string.Empty)
- .Trim(FileUtility.UnixSeparator);
-
- var packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(relativePath);
- if (packageInfo == null)
- return true;
-
- var source = packageInfo.source;
- if (!Enum.TryParse<ProjectGenerationFlag>(source.ToString(), out var flag))
- return true;
-
- if (generator.AssemblyNameProvider.ProjectGenerationFlag.HasFlag(flag))
- return true;
-
- // Return false if we found a source not flagged for generation
- missingFlag = flag;
- return false;
- }
-
- private static string GetOrGenerateSolutionFile(IGenerator generator)
- {
- generator.Sync();
- return generator.SolutionFile();
- }
- }
- }
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