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- using System;
- using Unity.Burst;
- using UnityBenchShared;
-
- namespace Burst.Compiler.IL.Tests
- {
- /// <summary>
- /// Tests types
- /// </summary>
- [BurstCompile]
- internal class SystemGuid
- {
- public struct SystemGuidProvider : IArgumentProvider
- {
- public object Value => new Guid(0x26b6afc2, 0xf1b2, 0x479d, 0xb2, 0xad, 0x13, 0x2f, 0x17, 0x8d, 0x3a, 0xe0);
- }
-
- // TODO: Gold disabled because System.Guid has very different code on Mono/macOS vs .NET/Windows. Should re-check
- // once we use .NET everywhere.
- // Disabled on .Net 7 - Needs Unsafe::Add / Unsafe::AsRef / Unsafe::As handling
- [TestCompiler(typeof(SystemGuidProvider), DisableGold = true, IgnoreOnNetCore = true)]
- public static int GuidArg(ref Guid guid)
- {
- return guid == new Guid(0x26b6afc2, 0xf1b2, 0x479d, 0xb2, 0xad, 0x13, 0x2f, 0x17, 0x8d, 0x3a, 0xe0) ? 1 : 0;
- }
-
- public static readonly Guid StaticReadonlyGuid = new Guid(0x26b6afc2, 0xf1b2, 0x479d, 0xb2, 0xad, 0x13, 0x2f, 0x17, 0x8d, 0x3a, 0xe0);
-
- // Disabled on .Net 7 - Needs Unsafe::Add / Unsafe::AsRef / Unsafe::As handling
- [TestCompiler(IgnoreOnNetCore = true)]
- public static int GuidStaticReadonly()
- {
- return StaticReadonlyGuid == new Guid(0x26b6afc2, 0xf1b2, 0x479d, 0xb2, 0xad, 0x13, 0x2f, 0x17, 0x8d, 0x3a, 0xe0) ? 1 : 0;
- }
- }
- }
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