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- using Burst.Compiler.IL.Tests.Helpers;
- using NUnit.Framework;
- using Unity.Mathematics;
-
- namespace Burst.Compiler.IL.Tests
- {
- internal partial class VectorsBinOpFloat4
- {
- [TestCompiler]
- public static float Add()
- {
- var left = new float4(1.0f);
- var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
- var result = left + right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float AddFloatRight()
- {
- var left = new float4(1.0f);
- var right = 2.0f;
- var result = left + right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float AddFloatLeft()
- {
- var left = 2.0f;
- var right = new float4(1.0f);
- var result = left + right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static float AddByArgs(ref float4 left, ref float4 right)
- {
- var result = left + right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float Sub()
- {
- var left = new float4(1.0f);
- var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
- var result = left - right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float SubFloatLeft()
- {
- var left = 2.0f;
- var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
- var result = left - right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float SubFloatRight()
- {
- var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
- var right = 2.0f;
- var result = left - right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static float SubByArgs(ref float4 left, ref float4 right)
- {
- var result = left - right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float Mul()
- {
- var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
- var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
- var result = left * right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float MulFloatLeft()
- {
- var left = 2.0f;
- var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
- var result = left * right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float MulFloatRight()
- {
- var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
- var right = 2.0f;
- var result = left * right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static float MulByArgs(ref float4 left, ref float4 right)
- {
- var result = left * right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float Div()
- {
- var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
- var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
- var result = left / right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float DivFloatLeft()
- {
- var left = 15.0f;
- var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
- var result = left / right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float DivFloatRight()
- {
- var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
- var right = 15.0f;
- var result = left / right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static float DivByArgs(ref float4 left, ref float4 right)
- {
- var result = left / right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float Mod()
- {
- var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
- var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
- var result = left % right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float ModFloatLeft()
- {
- var left = 15.0f;
- var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
- var result = left % right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float ModFloatRight()
- {
- var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
- var right = 15.0f;
- var result = left % right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static float ModByArgs(ref float4 left, ref float4 right)
- {
- var result = left % right;
- return Vectors.ConvertToFloat(result);
- }
-
- [TestCompiler]
- public static float Neg()
- {
- var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
- return Vectors.ConvertToFloat((-left));
- }
-
- [TestCompiler]
- public static float Positive()
- {
- var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
- return Vectors.ConvertToFloat((+left));
- }
-
- // Comparisons
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int Equality(float a, float b)
- {
- return Vectors.ConvertToInt(new float4(a) == new float4(b));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int EqualityFloat4(ref float4 a, ref float4 b)
- {
- return Vectors.ConvertToInt(a == b);
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int Inequality(float a, float b)
- {
- return Vectors.ConvertToInt(new float4(a) != new float4(b));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int InequalityFloat4(ref float4 a, ref float4 b)
- {
- return Vectors.ConvertToInt(a != b);
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int GreaterThan(float a, float b)
- {
- return Vectors.ConvertToInt(new float4(a) > new float4(b));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int GreaterThanFloat4(ref float4 a, ref float4 b)
- {
- return Vectors.ConvertToInt(a > b);
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int GreaterThanFloat4Float(ref float4 a, float b)
- {
- return Vectors.ConvertToInt(a > b);
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static unsafe bool GreaterThanFloat4FloatUnsafe(ref float4 a, float b)
- {
- float4 x = a;
- float4* start = &x;
- int axis = 0;
-
- return CompareViaIndexer(start, axis, b);
- }
-
- private static unsafe bool CompareViaIndexer(float4* start, int axis, float b)
- {
- float4 copy = *start;
- return copy[axis] >= b;
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int GreaterThanOrEqual(float a, float b)
- {
- return Vectors.ConvertToInt(new float4(a) >= new float4(b));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int GreaterThanOrEqualFloat4(ref float4 a, ref float4 b)
- {
- return Vectors.ConvertToInt(a >= b);
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int LessThan(float a, float b)
- {
- return Vectors.ConvertToInt(new float4(a) < new float4(b));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int LessThanFloat4(ref float4 a, ref float4 b)
- {
- return Vectors.ConvertToInt(a < b);
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int LessThanFloat4Float(ref float4 a, float b)
- {
- return Vectors.ConvertToInt(a < b);
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int LessThanOrEqual(float a, float b)
- {
- return Vectors.ConvertToInt(new float4(a) <= new float4(b));
- }
-
- [TestCompiler(DataRange.Standard, DataRange.Standard)]
- public static int LessThanOrEqualFloat4(ref float4 a, ref float4 b)
- {
- return Vectors.ConvertToInt(a <= b);
- }
-
- [TestCompiler(DataRange.Standard)]
- public static float ImplicitFloat(float a)
- {
- // Let float -> float4 implicit conversion
- return Vectors.ConvertToFloat((float4) a);
- }
-
- [TestCompiler(DataRange.Standard)]
- public static float ImplicitInt4(ref int4 a)
- {
- // Let int4 -> float4 implicit conversion
- return Vectors.ConvertToFloat(a);
- }
- }
- }
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