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- #if UNITY_2019_3_OR_NEWER
- namespace Unity.Burst
- {
- /// <summary>
- /// Represents the types of compiled code that are run on the current thread.
- /// </summary>
- public enum BurstExecutionEnvironment
- {
- /// <summary>
- /// Use the default (aka FloatMode specified via Compile Attribute - <see cref="FloatMode"/>
- /// </summary>
- Default=0,
- /// <summary>
- /// Override the specified float mode and run the non deterministic version
- /// </summary>
- NonDeterministic=0,
- /// <summary>
- /// Override the specified float mode and run the deterministic version
- /// </summary>
- Deterministic=1,
- }
-
- }
- #endif
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