暂无描述
您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

GroundTile.prefab 3.6KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &111250
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 451866}
  12. - component: {fileID: 3315128}
  13. - component: {fileID: 6407284}
  14. - component: {fileID: 2370882}
  15. m_Layer: 0
  16. m_Name: Plane
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &451866
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 111250}
  29. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  30. m_LocalPosition: {x: 50, y: 0, z: 50}
  31. m_LocalScale: {x: 10, y: 10, z: 10}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 461404}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &3315128
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 111250}
  44. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  45. --- !u!64 &6407284
  46. MeshCollider:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 111250}
  52. m_Material: {fileID: 0}
  53. m_IncludeLayers:
  54. serializedVersion: 2
  55. m_Bits: 0
  56. m_ExcludeLayers:
  57. serializedVersion: 2
  58. m_Bits: 0
  59. m_LayerOverridePriority: 0
  60. m_IsTrigger: 0
  61. m_ProvidesContacts: 0
  62. m_Enabled: 1
  63. serializedVersion: 5
  64. m_Convex: 0
  65. m_CookingOptions: 30
  66. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  67. --- !u!23 &2370882
  68. MeshRenderer:
  69. m_ObjectHideFlags: 0
  70. m_CorrespondingSourceObject: {fileID: 0}
  71. m_PrefabInstance: {fileID: 0}
  72. m_PrefabAsset: {fileID: 0}
  73. m_GameObject: {fileID: 111250}
  74. m_Enabled: 1
  75. m_CastShadows: 1
  76. m_ReceiveShadows: 1
  77. m_DynamicOccludee: 1
  78. m_StaticShadowCaster: 0
  79. m_MotionVectors: 1
  80. m_LightProbeUsage: 1
  81. m_ReflectionProbeUsage: 1
  82. m_RayTracingMode: 2
  83. m_RayTraceProcedural: 0
  84. m_RenderingLayerMask: 1
  85. m_RendererPriority: 0
  86. m_Materials:
  87. - {fileID: 2100000, guid: 5c9ea827aaa4145c8900e81ca1395aae, type: 2}
  88. m_StaticBatchInfo:
  89. firstSubMesh: 0
  90. subMeshCount: 0
  91. m_StaticBatchRoot: {fileID: 0}
  92. m_ProbeAnchor: {fileID: 0}
  93. m_LightProbeVolumeOverride: {fileID: 0}
  94. m_ScaleInLightmap: 1
  95. m_ReceiveGI: 1
  96. m_PreserveUVs: 1
  97. m_IgnoreNormalsForChartDetection: 0
  98. m_ImportantGI: 0
  99. m_StitchLightmapSeams: 1
  100. m_SelectedEditorRenderState: 3
  101. m_MinimumChartSize: 4
  102. m_AutoUVMaxDistance: 0.5
  103. m_AutoUVMaxAngle: 89
  104. m_LightmapParameters: {fileID: 0}
  105. m_SortingLayerID: 0
  106. m_SortingLayer: 0
  107. m_SortingOrder: 0
  108. m_AdditionalVertexStreams: {fileID: 0}
  109. --- !u!1 &131166
  110. GameObject:
  111. m_ObjectHideFlags: 0
  112. m_CorrespondingSourceObject: {fileID: 0}
  113. m_PrefabInstance: {fileID: 0}
  114. m_PrefabAsset: {fileID: 0}
  115. serializedVersion: 6
  116. m_Component:
  117. - component: {fileID: 461404}
  118. m_Layer: 0
  119. m_Name: GroundTile
  120. m_TagString: Untagged
  121. m_Icon: {fileID: 0}
  122. m_NavMeshLayer: 0
  123. m_StaticEditorFlags: 0
  124. m_IsActive: 1
  125. --- !u!4 &461404
  126. Transform:
  127. m_ObjectHideFlags: 0
  128. m_CorrespondingSourceObject: {fileID: 0}
  129. m_PrefabInstance: {fileID: 0}
  130. m_PrefabAsset: {fileID: 0}
  131. m_GameObject: {fileID: 131166}
  132. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  133. m_LocalPosition: {x: 0, y: 0, z: 0}
  134. m_LocalScale: {x: 1, y: 1, z: 1}
  135. m_ConstrainProportionsScale: 0
  136. m_Children:
  137. - {fileID: 451866}
  138. m_Father: {fileID: 0}
  139. m_RootOrder: 0
  140. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}