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TilemapEditorToolPreferencesAsset.cs 504B

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace UnityEditor.Tilemaps
  5. {
  6. [Serializable]
  7. internal struct DefaultTilemapEditorTool
  8. {
  9. public string fullTypeName;
  10. [NonSerialized]
  11. public Type tilemapEditorToolType;
  12. [NonSerialized]
  13. public TilemapEditorTool toolInstance;
  14. }
  15. internal class TilemapEditorToolPreferencesAsset : ScriptableObject
  16. {
  17. public List<DefaultTilemapEditorTool> m_UserDefaultTools;
  18. }
  19. }