123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150 |
- using UnityEngine;
- using UnityEngine.Tilemaps;
-
- namespace UnityEditor
- {
- /// <summary>
- /// The Editor for an IsometricRuleTile.
- /// </summary>
- [CustomEditor(typeof(IsometricRuleTile), true)]
- [CanEditMultipleObjects]
- public class IsometricRuleTileEditor : RuleTileEditor
- {
- /// <summary>
- /// Gets the index for a Rule with the IsometricRuleTileEditor to display an arrow.
- /// </summary>
- /// <param name="position">The adjacent position of the arrow.</param>
- /// <returns>Returns the index for a Rule with the IsometricRuleTileEditor to display an arrow</returns>
- private static readonly int[] s_Arrows = { 3, 0, 1, 6, -1, 2, 7, 8, 5 };
-
- /// <summary>
- /// Gets the index for a Rule with the HexagonalRuleTile to display an arrow.
- /// </summary>
- /// <param name="position">The adjacent position of the arrow.</param>
- /// <returns>Returns the index for a Rule with the HexagonalRuleTile to display an arrow.</returns>
- public override int GetArrowIndex(Vector3Int position)
- {
- return s_Arrows[base.GetArrowIndex(position)];
- }
-
- /// <summary>
- /// Gets the GUI matrix size for a Rule of a IsometricRuleTile
- /// </summary>
- /// <param name="bounds">Cell bounds of the Rule.</param>
- /// <returns>Returns the GUI matrix size for a Rule of a IsometricRuleTile.</returns>
- public override Vector2 GetMatrixSize(BoundsInt bounds)
- {
- float p = Mathf.Pow(2, 0.5f);
- float w = (bounds.size.x / p + bounds.size.y / p) * k_SingleLineHeight;
- return new Vector2(w, w);
- }
-
- /// <summary>
- /// Draws a Rule Matrix for the given Rule for a IsometricRuleTile.
- /// </summary>
- /// <param name="tile">Tile to draw rule for.</param>
- /// <param name="rect">GUI Rect to draw rule at.</param>
- /// <param name="bounds">Cell bounds of the Rule.</param>
- /// <param name="tilingRule">Rule to draw Rule Matrix for.</param>
- public override void RuleMatrixOnGUI(RuleTile tile, Rect rect, BoundsInt bounds, RuleTile.TilingRule tilingRule)
- {
- Handles.color = EditorGUIUtility.isProSkin ? new Color(1f, 1f, 1f, 0.2f) : new Color(0f, 0f, 0f, 0.2f);
- float w = rect.width / bounds.size.x;
- float h = rect.height / bounds.size.y;
-
- // Grid
- float d = rect.width / (bounds.size.x + bounds.size.y);
- for (int y = 0; y <= bounds.size.y; y++)
- {
- float left = rect.xMin + d * y;
- float top = rect.yMin + d * y;
- float right = rect.xMax - d * (bounds.size.y - y);
- float bottom = rect.yMax - d * (bounds.size.y - y);
- Handles.DrawLine(new Vector3(left, bottom), new Vector3(right, top));
- }
- for (int x = 0; x <= bounds.size.x; x++)
- {
- float left = rect.xMin + d * x;
- float top = rect.yMax - d * x;
- float right = rect.xMax - d * (bounds.size.x - x);
- float bottom = rect.yMin + d * (bounds.size.x - x);
- Handles.DrawLine(new Vector3(left, bottom), new Vector3(right, top));
- }
- Handles.color = Color.white;
-
- var neighbors = tilingRule.GetNeighbors();
-
- // Icons
- float iconSize = (rect.width - d) / (bounds.size.x + bounds.size.y - 1);
- float iconScale = Mathf.Pow(2, 0.5f);
-
- for (int y = bounds.yMin; y < bounds.yMax; y++)
- {
- for (int x = bounds.xMin; x < bounds.xMax; x++)
- {
- Vector3Int pos = new Vector3Int(x, y, 0);
- Vector3Int offset = new Vector3Int(pos.x - bounds.xMin, pos.y - bounds.yMin, 0);
- Rect r = new Rect(
- rect.xMin + rect.size.x - iconSize * (offset.y - offset.x + 0.5f + bounds.size.x),
- rect.yMin + rect.size.y - iconSize * (offset.y + offset.x + 1.5f),
- iconSize, iconSize
- );
- Vector2 center = r.center;
- r.size *= iconScale;
- r.center = center;
-
- RuleMatrixIconOnGUI(tilingRule, neighbors, pos, r);
- }
- }
- }
-
- /// <summary>
- /// Determines the current mouse position is within the given Rect.
- /// </summary>
- /// <param name="rect">Rect to test mouse position for.</param>
- /// <returns>True if the current mouse position is within the given Rect. False otherwise.</returns>
- public override bool ContainsMousePosition(Rect rect)
- {
- var center = rect.center;
- var halfWidth = rect.width / 2;
- var halfHeight = rect.height / 2;
- var mouseFromCenter = Event.current.mousePosition - center;
- var xAbs = Mathf.Abs(Vector2.Dot(mouseFromCenter, Vector2.right));
- var yAbs = Mathf.Abs(Vector2.Dot(mouseFromCenter, Vector2.up));
- return (xAbs / halfWidth + yAbs / halfHeight) <= 1;
- }
-
- /// <summary>
- /// Updates preview settings for the IsometricRuleTile.
- /// </summary>
- public override void OnPreviewSettings()
- {
- base.OnPreviewSettings();
-
- if (m_PreviewGrid)
- {
- float height = EditorGUILayout.FloatField("Cell Height", m_PreviewGrid.cellSize.y);
- m_PreviewGrid.cellSize = new Vector3(1f, Mathf.Max(height, 0), 1f);
- }
- }
-
- /// <summary>
- /// Creates a Preview for the IsometricRuleTile.
- /// </summary>
- protected override void CreatePreview()
- {
- base.CreatePreview();
-
- m_PreviewGrid.cellSize = new Vector3(1f, 0.5f, 1f);
- m_PreviewGrid.cellLayout = GridLayout.CellLayout.Isometric;
-
- foreach (var tilemapRenderer in m_PreviewTilemapRenderers)
- tilemapRenderer.sortOrder = TilemapRenderer.SortOrder.TopRight;
-
- m_PreviewTilemapRenderers[0].sortingOrder = 0;
- m_PreviewTilemapRenderers[1].sortingOrder = -1;
- m_PreviewTilemapRenderers[2].sortingOrder = 1;
- m_PreviewTilemapRenderers[3].sortingOrder = 0;
- }
- }
- }
|