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RandomBrush.cs 21KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Tilemaps;
  6. using UnityEngine.UI;
  7. namespace UnityEditor.Tilemaps
  8. {
  9. /// <summary>
  10. /// This Brush helps to place random Tiles onto a Tilemap.
  11. /// Use this as an example to create brushes which store specific data per brush and to make brushes which randomize behaviour.
  12. /// </summary>
  13. [HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@latest/index.html?subfolder=/manual/RandomBrush.html")]
  14. [CustomGridBrush(false, false, false, "Random Brush")]
  15. public class RandomBrush : GridBrush
  16. {
  17. internal struct SizeEnumerator : IEnumerator<Vector3Int>
  18. {
  19. private readonly Vector3Int _min, _max, _delta;
  20. private Vector3Int _current;
  21. public SizeEnumerator(Vector3Int min, Vector3Int max, Vector3Int delta)
  22. {
  23. _min = _current = min;
  24. _max = max;
  25. _delta = delta;
  26. Reset();
  27. }
  28. public SizeEnumerator GetEnumerator()
  29. {
  30. return this;
  31. }
  32. public bool MoveNext()
  33. {
  34. if (_current.z >= _max.z)
  35. return false;
  36. _current.x += _delta.x;
  37. if (_current.x >= _max.x)
  38. {
  39. _current.x = _min.x;
  40. _current.y += _delta.y;
  41. if (_current.y >= _max.y)
  42. {
  43. _current.y = _min.y;
  44. _current.z += _delta.z;
  45. if (_current.z >= _max.z)
  46. return false;
  47. }
  48. }
  49. return true;
  50. }
  51. public void Reset()
  52. {
  53. _current = _min;
  54. _current.x -= _delta.x;
  55. }
  56. public Vector3Int Current { get { return _current; } }
  57. object IEnumerator.Current { get { return Current; } }
  58. void IDisposable.Dispose() {}
  59. }
  60. /// <summary>
  61. /// A data structure for storing a set of Tiles used for randomization
  62. /// </summary>
  63. [Serializable]
  64. public struct RandomTileSet
  65. {
  66. /// <summary>
  67. /// A set of tiles to be painted as a set
  68. /// </summary>
  69. public TileBase[] randomTiles;
  70. }
  71. [Serializable]
  72. public struct RandomTileChangeDataSet
  73. {
  74. /// <summary>
  75. /// A set of tiles to be painted as a set with transform and color data
  76. /// </summary>
  77. public TileChangeData[] randomTileChangeData;
  78. }
  79. /// <summary>
  80. /// The size of a RandomTileSet
  81. /// </summary>
  82. public Vector3Int randomTileSetSize = Vector3Int.one;
  83. /// <summary>
  84. /// An array of RandomTileSets to choose from when randomizing
  85. /// </summary>
  86. public RandomTileSet[] randomTileSets;
  87. /// <summary>
  88. /// An array of RandomTileSets to choose from when randomizing
  89. /// </summary>
  90. public RandomTileChangeDataSet[] randomTileChangeDataSets;
  91. /// <summary>
  92. /// A flag to determine if picking will add new RandomTileSets
  93. /// </summary>
  94. public bool pickRandomTiles;
  95. /// <summary>
  96. /// A flag to determine if picking will add to existing RandomTileSets
  97. /// </summary>
  98. public bool addToRandomTiles;
  99. private void OnEnable()
  100. {
  101. // Update brush from original randomTileSet
  102. if (randomTileSets == null
  103. || (randomTileChangeDataSets != null
  104. && randomTileChangeDataSets.Length == randomTileSets.Length))
  105. return;
  106. randomTileChangeDataSets = new RandomTileChangeDataSet[randomTileSets.Length];
  107. for (var i = 0; i < randomTileSets.Length; ++i)
  108. {
  109. var sizeCount = randomTileSetSize.x * randomTileSetSize.y * randomTileSetSize.z;
  110. randomTileChangeDataSets[i].randomTileChangeData = new TileChangeData[sizeCount];
  111. for (var j = 0; j < sizeCount; ++j)
  112. {
  113. randomTileChangeDataSets[i].randomTileChangeData[j].tile = randomTileSets[i].randomTiles[j];
  114. randomTileChangeDataSets[i].randomTileChangeData[j].transform = Matrix4x4.identity;
  115. randomTileChangeDataSets[i].randomTileChangeData[j].color = Color.white;
  116. }
  117. }
  118. }
  119. /// <summary>
  120. /// Paints RandomTileSets into a given position within the selected layers.
  121. /// The RandomBrush overrides this to provide randomized painting functionality.
  122. /// </summary>
  123. /// <param name="grid">Grid used for layout.</param>
  124. /// <param name="brushTarget">Target of the paint operation. By default the currently selected GameObject.</param>
  125. /// <param name="position">The coordinates of the cell to paint data to.</param>
  126. public override void Paint(GridLayout grid, GameObject brushTarget, Vector3Int position)
  127. {
  128. if (randomTileChangeDataSets != null && randomTileChangeDataSets.Length > 0)
  129. {
  130. if (brushTarget == null)
  131. return;
  132. var tilemap = brushTarget.GetComponent<Tilemap>();
  133. if (tilemap == null)
  134. return;
  135. var min = position - pivot;
  136. foreach (var startLocation in new SizeEnumerator(min, min + size, randomTileSetSize))
  137. {
  138. var randomTileChangeDataSet = randomTileChangeDataSets[(int) (randomTileChangeDataSets.Length * UnityEngine.Random.value)];
  139. var randomBounds = new BoundsInt(startLocation, randomTileSetSize);
  140. var i = 0;
  141. foreach (var pos in randomBounds.allPositionsWithin)
  142. {
  143. randomTileChangeDataSet.randomTileChangeData[i++].position = pos;
  144. }
  145. tilemap.SetTiles(randomTileChangeDataSet.randomTileChangeData, false);
  146. }
  147. }
  148. else
  149. {
  150. base.Paint(grid, brushTarget, position);
  151. }
  152. }
  153. /// <summary>
  154. /// Picks RandomTileSets given the coordinates of the cells.
  155. /// The RandomBrush overrides this to provide picking functionality for RandomTileSets.
  156. /// </summary>
  157. /// <param name="gridLayout">Grid to pick data from.</param>
  158. /// <param name="brushTarget">Target of the picking operation. By default the currently selected GameObject.</param>
  159. /// <param name="bounds">The coordinates of the cells to paint data from.</param>
  160. /// <param name="pickStart">Pivot of the picking brush.</param>
  161. public override void Pick(GridLayout gridLayout, GameObject brushTarget, BoundsInt bounds, Vector3Int pickStart)
  162. {
  163. base.Pick(gridLayout, brushTarget, bounds, pickStart);
  164. if (!pickRandomTiles)
  165. return;
  166. var tilemap = brushTarget.GetComponent<Tilemap>();
  167. if (tilemap == null)
  168. return;
  169. var i = 0;
  170. var count = ((bounds.size.x + randomTileSetSize.x - 1) / randomTileSetSize.x)
  171. * ((bounds.size.y + randomTileSetSize.y - 1) / randomTileSetSize.y)
  172. * ((bounds.size.z + randomTileSetSize.z - 1) / randomTileSetSize.z);
  173. if (addToRandomTiles)
  174. {
  175. i = randomTileSets != null ? randomTileSets.Length : 0;
  176. count += i;
  177. }
  178. Array.Resize(ref randomTileSets, count);
  179. Array.Resize(ref randomTileChangeDataSets, count);
  180. foreach (var startLocation in new SizeEnumerator(bounds.min, bounds.max, randomTileSetSize))
  181. {
  182. randomTileSets[i].randomTiles = new TileBase[randomTileSetSize.x * randomTileSetSize.y * randomTileSetSize.z];
  183. randomTileChangeDataSets[i].randomTileChangeData = new TileChangeData[randomTileSetSize.x * randomTileSetSize.y * randomTileSetSize.z];
  184. var randomBounds = new BoundsInt(startLocation, randomTileSetSize);
  185. var j = 0;
  186. foreach (var pos in randomBounds.allPositionsWithin)
  187. {
  188. var inBounds = pos.x < bounds.max.x && pos.y < bounds.max.y && pos.z < bounds.max.z;
  189. var tile = inBounds ? tilemap.GetTile(pos) : null;
  190. randomTileSets[i].randomTiles[j] = tile;
  191. randomTileChangeDataSets[i].randomTileChangeData[j].tile = tile;
  192. randomTileChangeDataSets[i].randomTileChangeData[j].transform = inBounds ? tilemap.GetTransformMatrix(pos) : Matrix4x4.identity;
  193. randomTileChangeDataSets[i].randomTileChangeData[j].color = inBounds ? tilemap.GetColor(pos) : Color.white;
  194. j++;
  195. }
  196. i++;
  197. }
  198. }
  199. }
  200. /// <summary>
  201. /// The Brush Editor for a Random Brush.
  202. /// </summary>
  203. [CustomEditor(typeof(RandomBrush))]
  204. public class RandomBrushEditor : GridBrushEditor
  205. {
  206. private static readonly string iconPath = "Packages/com.unity.2d.tilemap.extras/Editor/Brushes/RandomBrush/RandomBrush.png";
  207. private Texture2D m_BrushIcon;
  208. private RandomBrush randomBrush { get { return target as RandomBrush; } }
  209. private GameObject lastBrushTarget;
  210. /// <summary>
  211. /// Paints preview data into a cell of a grid given the coordinates of the cell.
  212. /// The RandomBrush Editor overrides this to draw the preview of the brush for RandomTileSets
  213. /// </summary>
  214. /// <param name="grid">Grid to paint data to.</param>
  215. /// <param name="brushTarget">Target of the paint operation. By default the currently selected GameObject.</param>
  216. /// <param name="position">The coordinates of the cell to paint data to.</param>
  217. public override void PaintPreview(GridLayout grid, GameObject brushTarget, Vector3Int position)
  218. {
  219. if (randomBrush.randomTileChangeDataSets != null && randomBrush.randomTileChangeDataSets.Length > 0)
  220. {
  221. base.PaintPreview(grid, null, position);
  222. if (brushTarget == null)
  223. return;
  224. var tilemap = brushTarget.GetComponent<Tilemap>();
  225. if (tilemap == null)
  226. return;
  227. var min = position - randomBrush.pivot;
  228. foreach (var startLocation in new RandomBrush.SizeEnumerator(min, min + randomBrush.size, randomBrush.randomTileSetSize))
  229. {
  230. var randomTileChangeDataSet = randomBrush.randomTileChangeDataSets[(int) (randomBrush.randomTileChangeDataSets.Length * UnityEngine.Random.value)];
  231. var randomBounds = new BoundsInt(startLocation, randomBrush.randomTileSetSize);
  232. var j = 0;
  233. foreach (Vector3Int pos in randomBounds.allPositionsWithin)
  234. {
  235. tilemap.SetEditorPreviewTile(pos, randomTileChangeDataSet.randomTileChangeData[j].tile);
  236. tilemap.SetEditorPreviewTransformMatrix(pos, randomTileChangeDataSet.randomTileChangeData[j].transform);
  237. tilemap.SetEditorPreviewColor(pos, randomTileChangeDataSet.randomTileChangeData[j].color);
  238. j++;
  239. }
  240. }
  241. lastBrushTarget = brushTarget;
  242. }
  243. else
  244. {
  245. base.PaintPreview(grid, brushTarget, position);
  246. }
  247. }
  248. /// <summary>
  249. /// Clears all RandomTileSet previews.
  250. /// </summary>
  251. public override void ClearPreview()
  252. {
  253. if (lastBrushTarget != null)
  254. {
  255. var tilemap = lastBrushTarget.GetComponent<Tilemap>();
  256. if (tilemap == null)
  257. return;
  258. tilemap.ClearAllEditorPreviewTiles();
  259. lastBrushTarget = null;
  260. }
  261. else
  262. {
  263. base.ClearPreview();
  264. }
  265. }
  266. /// <summary>
  267. /// Callback for painting the inspector GUI for the RandomBrush in the Tile Palette.
  268. /// The RandomBrush Editor overrides this to have a custom inspector for this Brush.
  269. /// </summary>
  270. public override void OnPaintInspectorGUI()
  271. {
  272. EditorGUI.BeginChangeCheck();
  273. randomBrush.pickRandomTiles = EditorGUILayout.Toggle("Pick Random Tiles", randomBrush.pickRandomTiles);
  274. using (new EditorGUI.DisabledScope(!randomBrush.pickRandomTiles))
  275. {
  276. randomBrush.addToRandomTiles = EditorGUILayout.Toggle("Add To Random Tiles", randomBrush.addToRandomTiles);
  277. }
  278. EditorGUI.BeginChangeCheck();
  279. randomBrush.randomTileSetSize = EditorGUILayout.Vector3IntField("Tile Set Size", randomBrush.randomTileSetSize);
  280. if (EditorGUI.EndChangeCheck())
  281. {
  282. for (var i = 0; i < randomBrush.randomTileSets.Length; ++i)
  283. {
  284. var sizeCount = randomBrush.randomTileSetSize.x * randomBrush.randomTileSetSize.y *
  285. randomBrush.randomTileSetSize.z;
  286. randomBrush.randomTileSets[i].randomTiles = new TileBase[sizeCount];
  287. randomBrush.randomTileChangeDataSets[i].randomTileChangeData = new TileChangeData[sizeCount];
  288. for (var j = 0; j < sizeCount; ++j)
  289. {
  290. randomBrush.randomTileChangeDataSets[i].randomTileChangeData[j].tile = randomBrush.randomTileSets[i].randomTiles[j];
  291. randomBrush.randomTileChangeDataSets[i].randomTileChangeData[j].transform = Matrix4x4.identity;
  292. randomBrush.randomTileChangeDataSets[i].randomTileChangeData[j].color = Color.white;
  293. }
  294. }
  295. }
  296. int randomTileSetCount = EditorGUILayout.DelayedIntField("Number of Tiles", randomBrush.randomTileSets != null ? randomBrush.randomTileSets.Length : 0);
  297. if (randomTileSetCount < 0)
  298. randomTileSetCount = 0;
  299. if (randomBrush.randomTileSets == null || randomBrush.randomTileSets.Length != randomTileSetCount)
  300. {
  301. Array.Resize(ref randomBrush.randomTileSets, randomTileSetCount);
  302. Array.Resize(ref randomBrush.randomTileChangeDataSets, randomTileSetCount);
  303. for (var i = 0; i < randomBrush.randomTileSets.Length; ++i)
  304. {
  305. var sizeCount = randomBrush.randomTileSetSize.x * randomBrush.randomTileSetSize.y *
  306. randomBrush.randomTileSetSize.z;
  307. if (randomBrush.randomTileSets[i].randomTiles == null
  308. || randomBrush.randomTileSets[i].randomTiles.Length != sizeCount)
  309. {
  310. randomBrush.randomTileSets[i].randomTiles = new TileBase[sizeCount];
  311. randomBrush.randomTileChangeDataSets[i].randomTileChangeData = new TileChangeData[sizeCount];
  312. for (var j = 0; j < sizeCount; ++j)
  313. {
  314. randomBrush.randomTileChangeDataSets[i].randomTileChangeData[j].tile = randomBrush.randomTileSets[i].randomTiles[j];
  315. randomBrush.randomTileChangeDataSets[i].randomTileChangeData[j].transform = Matrix4x4.identity;
  316. randomBrush.randomTileChangeDataSets[i].randomTileChangeData[j].color = Color.white;
  317. }
  318. }
  319. }
  320. }
  321. if (randomTileSetCount > 0)
  322. {
  323. EditorGUILayout.Space();
  324. EditorGUILayout.LabelField("Place random tiles.");
  325. for (var i = 0; i < randomTileSetCount; i++)
  326. {
  327. EditorGUILayout.LabelField("Tile Set " + (i+1));
  328. for (var j = 0; j < randomBrush.randomTileSets[i].randomTiles.Length; ++j)
  329. {
  330. randomBrush.randomTileSets[i].randomTiles[j] = (TileBase) EditorGUILayout.ObjectField("Tile " + (j+1), randomBrush.randomTileSets[i].randomTiles[j], typeof(TileBase), false, null);
  331. if (randomBrush.randomTileChangeDataSets != null
  332. && randomBrush.randomTileChangeDataSets.Length > i)
  333. {
  334. randomBrush.randomTileChangeDataSets[i].randomTileChangeData ??=
  335. new TileChangeData[randomBrush.randomTileSets[i].randomTiles.Length];
  336. randomBrush.randomTileChangeDataSets[i].randomTileChangeData[j].tile = randomBrush.randomTileSets[i].randomTiles[j];
  337. }
  338. }
  339. }
  340. }
  341. if (EditorGUI.EndChangeCheck())
  342. {
  343. EditorUtility.SetDirty(randomBrush);
  344. }
  345. }
  346. /// <summary>
  347. /// Creates a static preview of the RandomBrush with its current selection.
  348. /// </summary>
  349. /// <param name="assetPath">The asset to operate on.</param>
  350. /// <param name="subAssets">An array of all Assets at assetPath.</param>
  351. /// <param name="width">Width of the created texture.</param>
  352. /// <param name="height">Height of the created texture.</param>
  353. /// <returns>Generated texture or null.</returns>
  354. public override Texture2D RenderStaticPreview(string assetPath, UnityEngine.Object[] subAssets, int width, int height)
  355. {
  356. if (brush == null)
  357. return null;
  358. var count = randomBrush.randomTileSets.Length;
  359. if (count == 0)
  360. return null;
  361. var previewInstance = new GameObject("Brush Preview", typeof(Grid), typeof(Tilemap), typeof(TilemapRenderer));
  362. var previewGrid = previewInstance.GetComponent<Grid>();
  363. previewGrid.cellLayout = brush.lastPickedCellLayout;
  364. previewGrid.cellSize = brush.lastPickedCellSize;
  365. if (previewGrid.cellLayout != GridLayout.CellLayout.Hexagon)
  366. previewGrid.cellGap = brush.lastPickedCellGap;
  367. previewGrid.cellSwizzle = brush.lastPickedCellSwizzle;
  368. var previewTilemap = previewInstance.GetComponent<Tilemap>();
  369. var root = Mathf.CeilToInt(Mathf.Sqrt(count));
  370. var i = 0;
  371. for (var y = 0; y < root; ++y)
  372. {
  373. for (var x = 0; x < root; ++x)
  374. {
  375. if (i >= count)
  376. break;
  377. var bounds = new BoundsInt(x * (randomBrush.randomTileSetSize.x + 1)
  378. , 1 - (y + 1) * (randomBrush.randomTileSetSize.y + 1), 0
  379. , randomBrush.randomTileSetSize.x, randomBrush.randomTileSetSize.y, 1);
  380. previewTilemap.SetTilesBlock(bounds, randomBrush.randomTileSets[i++].randomTiles);
  381. }
  382. }
  383. var extents = (randomBrush.randomTileSetSize + new Vector3Int(1, 1, 0)) * root - new Vector3Int(1, 1, 0);
  384. var center = (Vector3) extents * 0.5f;
  385. center.y = -center.y;
  386. center.z -= 10;
  387. var rect = new Rect(0, 0, width, height);
  388. var previewUtility = new PreviewRenderUtility(true, true);
  389. previewUtility.camera.orthographic = true;
  390. previewUtility.camera.orthographicSize = Math.Max(extents.x, extents.y) * 0.5f;
  391. if (rect.height > rect.width)
  392. previewUtility.camera.orthographicSize *= rect.height / rect.width;
  393. previewUtility.camera.transform.position = center;
  394. previewUtility.AddSingleGO(previewInstance);
  395. previewUtility.BeginStaticPreview(rect);
  396. previewUtility.camera.Render();
  397. var tex = previewUtility.EndStaticPreview();
  398. previewUtility.Cleanup();
  399. DestroyImmediate(previewInstance);
  400. return tex;
  401. }
  402. /// <summary> Returns an icon identifying the Random Brush. </summary>
  403. public override Texture2D icon
  404. {
  405. get
  406. {
  407. if (m_BrushIcon == null)
  408. {
  409. var gui = EditorGUIUtility.TrIconContent(iconPath);
  410. m_BrushIcon = gui.image as Texture2D;
  411. }
  412. return m_BrushIcon;
  413. }
  414. }
  415. }
  416. }