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- using Unity.Collections;
- using UnityEditor.U2D.Common;
- using UnityEngine;
-
- namespace UnityEditor.U2D.PSD
- {
- //[CreateAssetMenu(fileName = "Pipeline.asset", menuName = "2D/PSDImporter Pipeline")]
- class Pipeline : ScriptableObject
- {
- void PackImage(NativeArray<Color32>[] buffers, int[] width, int[] height, int padding, uint spriteSizeExpand, out NativeArray<Color32> outPackedBuffer, out int outPackedBufferWidth, out int outPackedBufferHeight, out RectInt[] outPackedRect, out Vector2Int[] outUVTransform, bool requireSquarePOT = false)
- {
- ImagePacker.Pack(buffers, width, height, padding, spriteSizeExpand, out outPackedBuffer, out outPackedBufferWidth, out outPackedBufferHeight, out outPackedRect, out outUVTransform, requireSquarePOT);
- }
- }
- }
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