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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEditor.U2D.Common;
- using UnityEngine;
-
- namespace UnityEditor.U2D.PSD
- {
- internal class PSDImporterEditorExternalData : ScriptableObject
- {
- [SerializeField]
- public List<TextureImporterPlatformSettings> platformSettings = new List<TextureImporterPlatformSettings>();
-
- public void Init(PSDImporter importer, IList<TextureImporterPlatformSettings> platformSettingsNeeded)
- {
- var importerPlatformSettings = importer.GetAllPlatformSettings();
-
- for (int i = 0; i < importerPlatformSettings.Length; ++i)
- {
- var tip = importerPlatformSettings[i];
- var setting = platformSettings.FirstOrDefault(x => x.name == tip.name);
- if (setting == null)
- {
- platformSettings.Add(tip);
- }
- }
-
- foreach (var ps in platformSettingsNeeded)
- {
- var setting = platformSettings.FirstOrDefault(x => x.name == ps.name);
- if (setting == null)
- {
- platformSettings.Add(ps);
- }
- }
- }
- }
- }
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