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- using System;
- using UnityEngine;
- using UnityEngine.U2D;
-
- public class CameraManager : MonoBehaviour
- {
- public Camera ordinaryCamera;
- public PixelPerfectCamera pixelPerfectCamera;
-
- private bool isPixelPerfect;
-
- void Awake()
- {
- isPixelPerfect = false;
- ValidateCameras(isPixelPerfect);
- }
-
- public void TogglePixelPerfect(bool value)
- {
- isPixelPerfect = value;
- ValidateCameras(isPixelPerfect);
- }
-
- public void ValidateCameras(bool value)
- {
- if (value)
- {
- ordinaryCamera.gameObject.SetActive(false);
- pixelPerfectCamera.gameObject.SetActive(true);
- }
- else
- {
- ordinaryCamera.gameObject.SetActive(true);
- pixelPerfectCamera.gameObject.SetActive(false);
- }
- }
- }
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