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- using UnityEditor.Animations;
-
- namespace UnityEditor.U2D.Aseprite.Common
- {
- internal static class AnimatorControllerHelper
- {
- [Callbacks.OnOpenAsset]
- static bool OnOpenAsset(int instanceID, int line)
- {
- var controller = EditorUtility.InstanceIDToObject(instanceID) as AnimatorController;
- if (controller)
- {
- EditorApplication.ExecuteMenuItem("Window/Animation/Animator");
- return true;
- }
- return false;
- }
- }
- }
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