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WeightToolbar.cs 4.6KB

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  1. using System;
  2. using UnityEditor.U2D.Common;
  3. using UnityEngine.UIElements;
  4. namespace UnityEditor.U2D.Animation
  5. {
  6. #if ENABLE_UXML_SERIALIZED_DATA
  7. [UxmlElement]
  8. #endif
  9. internal partial class WeightToolbar : Toolbar
  10. {
  11. private const string k_UxmlPath = "SkinningModule/WeightToolbar.uxml";
  12. private const string k_ToolbarId = "WeightToolbar";
  13. private const string k_AutoGenerateWeightId = "AutoGenerateWeight";
  14. private const string k_WeightPainterSliderId = "WeightPainterSlider";
  15. private const string k_WeightPainterBrushId = "WeightPainterBrush";
  16. private const string k_BoneInfluenceWidgetId = "BoneInfluenceWidget";
  17. private const string k_SpriteInfluenceWidgetId = "SpriteInfluenceWidget";
  18. #if ENABLE_UXML_TRAITS
  19. public class CustomUXMLFactor : UxmlFactory<WeightToolbar, UxmlTraits> {}
  20. #endif
  21. public event Action<Tools> SetWeightTool = (mode) => {};
  22. public SkinningCache skinningCache { get; set; }
  23. public static WeightToolbar GenerateFromUXML()
  24. {
  25. var clone = GetClone(k_UxmlPath, k_ToolbarId) as WeightToolbar;
  26. clone.BindElements();
  27. clone.SetupShortcutUtility();
  28. clone.LocalizeTextInChildren();
  29. clone.AddShortcutsToToolTips();
  30. return clone;
  31. }
  32. public WeightToolbar()
  33. {
  34. styleSheets.Add(ResourceLoader.Load<StyleSheet>("SkinningModule/WeightToolbarStyle.uss"));
  35. }
  36. public void EnableBoneInfluenceWidget()
  37. {
  38. this.Q<Button>(k_BoneInfluenceWidgetId).SetEnabled(true);
  39. }
  40. public void DisableBoneInfluenceWidget()
  41. {
  42. this.Q<Button>(k_BoneInfluenceWidgetId).SetEnabled(false);
  43. }
  44. private void BindElements()
  45. {
  46. var button = this.Q<Button>(k_AutoGenerateWeightId);
  47. button.clickable.clicked += () => SetWeightTool(Tools.GenerateWeights);
  48. button = this.Q<Button>(k_WeightPainterSliderId);
  49. button.clickable.clicked += () => SetWeightTool(Tools.WeightSlider);
  50. button = this.Q<Button>(k_WeightPainterBrushId);
  51. button.clickable.clicked += () => SetWeightTool(Tools.WeightBrush);
  52. button = this.Q<Button>(k_BoneInfluenceWidgetId);
  53. button.clickable.clicked += () => SetWeightTool(Tools.BoneInfluence);
  54. button = this.Q<Button>(k_SpriteInfluenceWidgetId);
  55. button.clickable.clicked += () => SetWeightTool(Tools.SpriteInfluence);
  56. }
  57. private void SetupShortcutUtility()
  58. {
  59. m_ShortcutUtility = new ShortcutUtility(ShortcutIds.autoWeights,
  60. ShortcutIds.weightSlider,
  61. ShortcutIds.weightBrush,
  62. ShortcutIds.boneInfluence,
  63. ShortcutIds.spriteInfluence);
  64. m_ShortcutUtility.OnShortcutChanged = () =>
  65. {
  66. RestoreButtonTooltips(k_UxmlPath, k_ToolbarId);
  67. AddShortcutsToToolTips();
  68. };
  69. }
  70. public void UpdateToggleState()
  71. {
  72. //TODO: Make UI not be aware of BaseTool, Cache, etc. Use Tool enum
  73. var button = this.Q<Button>(k_AutoGenerateWeightId);
  74. SetButtonChecked(button, skinningCache.GetTool(Tools.GenerateWeights).isActive);
  75. button = this.Q<Button>(k_WeightPainterSliderId);
  76. SetButtonChecked(button, skinningCache.GetTool(Tools.WeightSlider).isActive);
  77. button = this.Q<Button>(k_WeightPainterBrushId);
  78. SetButtonChecked(button, skinningCache.GetTool(Tools.WeightBrush).isActive);
  79. button = this.Q<Button>(k_BoneInfluenceWidgetId);
  80. SetButtonChecked(button, skinningCache.GetTool(Tools.BoneInfluence).isActive);
  81. button = this.Q<Button>(k_SpriteInfluenceWidgetId);
  82. SetButtonChecked(button, skinningCache.GetTool(Tools.SpriteInfluence).isActive);
  83. }
  84. private void AddShortcutsToToolTips()
  85. {
  86. m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_AutoGenerateWeightId, ShortcutIds.autoWeights);
  87. m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_WeightPainterSliderId, ShortcutIds.weightSlider);
  88. m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_WeightPainterBrushId, ShortcutIds.weightBrush);
  89. m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_BoneInfluenceWidgetId, ShortcutIds.boneInfluence);
  90. m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_SpriteInfluenceWidgetId, ShortcutIds.spriteInfluence);
  91. }
  92. }
  93. }