No Description
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

MeshPreviewTool.cs 11KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347
  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace UnityEditor.U2D.Animation
  5. {
  6. internal class MeshPreviewTool : BaseTool
  7. {
  8. [SerializeField]
  9. private Material m_Material;
  10. private List<SpriteCache> m_Sprites;
  11. private IMeshPreviewBehaviour m_DefaultPreviewBehaviour = new DefaultPreviewBehaviour();
  12. public IMeshPreviewBehaviour previewBehaviourOverride { get; set; }
  13. public override IMeshPreviewBehaviour previewBehaviour
  14. {
  15. get
  16. {
  17. if (previewBehaviourOverride != null)
  18. return previewBehaviourOverride;
  19. return m_DefaultPreviewBehaviour;
  20. }
  21. }
  22. internal override void OnCreate()
  23. {
  24. m_Material = new Material(Shader.Find("Hidden/SkinningModule-GUITextureClip"));
  25. m_Material.hideFlags = HideFlags.DontSave;
  26. }
  27. internal override void OnDestroy()
  28. {
  29. base.OnDestroy();
  30. Debug.Assert(m_Material != null);
  31. DestroyImmediate(m_Material);
  32. }
  33. protected override void OnActivate()
  34. {
  35. m_Sprites = new List<SpriteCache>(skinningCache.GetSprites());
  36. DirtyMeshesAll();
  37. skinningCache.events.meshChanged.AddListener(MeshChanged);
  38. skinningCache.events.characterPartChanged.AddListener(CharacterPartChanged);
  39. skinningCache.events.skeletonPreviewPoseChanged.AddListener(SkeletonChanged);
  40. skinningCache.events.skeletonBindPoseChanged.AddListener(SkeletonChanged);
  41. skinningCache.events.skinningModeChanged.AddListener(SkinningModuleModeChanged);
  42. skinningCache.events.boneColorChanged.AddListener(BoneColorChanged);
  43. }
  44. protected override void OnDeactivate()
  45. {
  46. skinningCache.events.meshChanged.RemoveListener(MeshChanged);
  47. skinningCache.events.skeletonPreviewPoseChanged.RemoveListener(SkeletonChanged);
  48. skinningCache.events.skeletonBindPoseChanged.RemoveListener(SkeletonChanged);
  49. skinningCache.events.skinningModeChanged.RemoveListener(SkinningModuleModeChanged);
  50. skinningCache.events.boneColorChanged.RemoveListener(BoneColorChanged);
  51. }
  52. protected override void OnGUI()
  53. {
  54. Prepare();
  55. if (Event.current.type == EventType.Repaint)
  56. DrawSpriteMeshes();
  57. }
  58. public void DrawOverlay()
  59. {
  60. if (Event.current.type != EventType.Repaint)
  61. return;
  62. if (skinningCache.mode == SkinningMode.SpriteSheet)
  63. {
  64. foreach (var sprite in m_Sprites)
  65. {
  66. if (previewBehaviour.Overlay(sprite))
  67. DrawSpriteMesh(sprite);
  68. }
  69. }
  70. else
  71. {
  72. var character = skinningCache.character;
  73. Debug.Assert(character != null);
  74. var parts = character.parts;
  75. foreach (var part in parts)
  76. {
  77. if (part.isVisible && previewBehaviour.Overlay(part.sprite))
  78. DrawSpriteMesh(part.sprite);
  79. }
  80. }
  81. }
  82. public void OverlayWireframe()
  83. {
  84. if (Event.current.type != EventType.Repaint)
  85. return;
  86. foreach (var sprite in m_Sprites)
  87. if (previewBehaviour.OverlayWireframe(sprite))
  88. DrawWireframe(sprite);
  89. }
  90. private void CharacterPartChanged(CharacterPartCache characterPart)
  91. {
  92. var meshPreview = characterPart.sprite.GetMeshPreview();
  93. Debug.Assert(meshPreview != null);
  94. meshPreview.SetSkinningDirty();
  95. }
  96. private void MeshChanged(MeshCache mesh)
  97. {
  98. var meshPreview = mesh.sprite.GetMeshPreview();
  99. Debug.Assert(meshPreview != null);
  100. meshPreview.SetMeshDirty();
  101. }
  102. private void SkeletonChanged(SkeletonCache skeleton)
  103. {
  104. DirtySkinningAll();
  105. }
  106. private void SkinningModuleModeChanged(SkinningMode mode)
  107. {
  108. DirtyMeshesAll();
  109. }
  110. private void BoneColorChanged(BoneCache bone)
  111. {
  112. DirtyColorsAll();
  113. }
  114. private void DirtyColorsAll()
  115. {
  116. foreach (var sprite in m_Sprites)
  117. {
  118. var meshPreview = sprite.GetMeshPreview();
  119. if (meshPreview != null)
  120. meshPreview.SetColorsDirty();
  121. }
  122. }
  123. private void DirtyMeshesAll()
  124. {
  125. foreach (var sprite in m_Sprites)
  126. {
  127. var meshPreview = sprite.GetMeshPreview();
  128. if (meshPreview != null)
  129. meshPreview.SetMeshDirty();
  130. }
  131. }
  132. private void DirtySkinningAll()
  133. {
  134. foreach (var sprite in m_Sprites)
  135. {
  136. var meshPreview = sprite.GetMeshPreview();
  137. Debug.Assert(meshPreview != null);
  138. meshPreview.SetSkinningDirty();
  139. }
  140. }
  141. private void Prepare()
  142. {
  143. foreach (var sprite in m_Sprites)
  144. {
  145. var meshPreview = sprite.GetMeshPreview();
  146. Debug.Assert(meshPreview != null);
  147. meshPreview.enableSkinning = true;
  148. meshPreview.Prepare();
  149. }
  150. }
  151. private void DrawDefaultSpriteMeshes()
  152. {
  153. Debug.Assert(Event.current.type == EventType.Repaint);
  154. if (skinningCache.mode == SkinningMode.SpriteSheet)
  155. {
  156. foreach (var sprite in m_Sprites)
  157. DrawDefaultSpriteMesh(sprite);
  158. }
  159. else
  160. {
  161. var character = skinningCache.character;
  162. Debug.Assert(character != null);
  163. var parts = character.parts;
  164. foreach (var part in parts)
  165. {
  166. if (part.isVisible)
  167. DrawDefaultSpriteMesh(part.sprite);
  168. }
  169. }
  170. }
  171. private void DrawDefaultSpriteMesh(SpriteCache sprite)
  172. {
  173. Debug.Assert(m_Material != null);
  174. var meshPreview = sprite.GetMeshPreview();
  175. var meshCache = sprite.GetMesh();
  176. var skeleton = skinningCache.GetEffectiveSkeleton(sprite);
  177. Debug.Assert(meshPreview != null);
  178. if (meshPreview.canSkin == false || skeleton.isPosePreview == false)
  179. {
  180. m_Material.mainTexture = meshCache.textureDataProvider.texture;
  181. m_Material.SetFloat("_Opacity", 1f);
  182. m_Material.SetFloat("_VertexColorBlend", 0f);
  183. m_Material.color = new Color(1f, 1f, 1f, 1f);
  184. DrawingUtility.DrawMesh(meshPreview.defaultMesh, m_Material, sprite.GetLocalToWorldMatrixFromMode());
  185. }
  186. }
  187. private void DrawSpriteMeshes()
  188. {
  189. Debug.Assert(Event.current.type == EventType.Repaint);
  190. if (skinningCache.mode == SkinningMode.SpriteSheet)
  191. {
  192. foreach (var sprite in m_Sprites)
  193. {
  194. if (previewBehaviour.Overlay(sprite))
  195. continue;
  196. DrawSpriteMesh(sprite);
  197. }
  198. }
  199. else
  200. {
  201. var character = skinningCache.character;
  202. Debug.Assert(character != null);
  203. var parts = character.parts;
  204. var selected = skinningCache.selectedSprite;
  205. var selectedVisible = false;
  206. foreach (var part in parts)
  207. {
  208. if (previewBehaviour.Overlay(part.sprite))
  209. continue;
  210. if (part.sprite == selected)
  211. selectedVisible = part.isVisible;
  212. else if (part.isVisible)
  213. DrawSpriteMesh(part.sprite);
  214. }
  215. if (selectedVisible && selected != null)
  216. DrawSpriteMesh(selected);
  217. }
  218. }
  219. private void DrawSpriteMesh(SpriteCache sprite)
  220. {
  221. var weightMapOpacity = previewBehaviour.GetWeightMapOpacity(sprite);
  222. DrawSpriteMesh(sprite, weightMapOpacity);
  223. if (previewBehaviour.DrawWireframe(sprite))
  224. DrawWireframe(sprite);
  225. }
  226. private void DrawSpriteMesh(SpriteCache sprite, float weightMapOpacity)
  227. {
  228. Debug.Assert(m_Material != null);
  229. var meshPreview = sprite.GetMeshPreview();
  230. var meshCache = sprite.GetMesh();
  231. Debug.Assert(meshPreview != null);
  232. if (meshPreview.mesh == null || meshPreview.mesh.vertexCount == 0)
  233. {
  234. DrawDefaultSpriteMesh(sprite);
  235. }
  236. else
  237. {
  238. m_Material.mainTexture = meshCache.textureDataProvider.texture;
  239. m_Material.SetFloat("_Opacity", 1f);
  240. m_Material.SetFloat("_VertexColorBlend", weightMapOpacity);
  241. m_Material.color = Color.white;
  242. DrawingUtility.DrawMesh(meshPreview.mesh, m_Material, sprite.GetLocalToWorldMatrixFromMode());
  243. }
  244. }
  245. private void DrawSelectedSpriteWeightMap()
  246. {
  247. var selectedSprite = skinningCache.selectedSprite;
  248. if (selectedSprite != null)
  249. {
  250. var opacity = GetWeightOpacityFromCurrentTool();
  251. if (opacity > 0f)
  252. DrawSpriteMesh(selectedSprite, opacity);
  253. }
  254. }
  255. private float GetWeightOpacityFromCurrentTool()
  256. {
  257. return IsWeightTool() ? VisibilityToolSettings.meshOpacity : 0f;
  258. }
  259. private bool IsWeightTool()
  260. {
  261. var currentTool = skinningCache.selectedTool;
  262. if (currentTool == skinningCache.GetTool(Tools.WeightSlider) ||
  263. currentTool == skinningCache.GetTool(Tools.WeightBrush) ||
  264. currentTool == skinningCache.GetTool(Tools.BoneInfluence) ||
  265. currentTool == skinningCache.GetTool(Tools.SpriteInfluence) ||
  266. currentTool == skinningCache.GetTool(Tools.GenerateWeights))
  267. return true;
  268. return false;
  269. }
  270. private void DrawWireframe(SpriteCache sprite)
  271. {
  272. Debug.Assert(Event.current.type == EventType.Repaint);
  273. Debug.Assert(sprite != null);
  274. var meshPreview = sprite.GetMeshPreview();
  275. Debug.Assert(meshPreview != null);
  276. m_Material.mainTexture = null;
  277. m_Material.SetFloat("_Opacity", 0.35f);
  278. m_Material.SetFloat("_VertexColorBlend", 0f);
  279. m_Material.color = Color.white;
  280. GL.wireframe = true;
  281. DrawingUtility.DrawMesh(meshPreview.mesh, m_Material, sprite.GetLocalToWorldMatrixFromMode());
  282. GL.wireframe = false;
  283. }
  284. }
  285. }