説明なし
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

UnityICallRegistration.cpp 237KB

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  1. void RegisterAllStrippedInternalCalls()
  2. {
  3. //Start Registrations for type : Unity.Burst.LowLevel.BurstCompilerService
  4. //System.Int32 Unity.Burst.LowLevel.BurstCompilerService::CompileAsyncDelegateMethod_Injected(System.Object,UnityEngine.Bindings.ManagedSpanWrapper&)
  5. void Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod_Injected();
  6. Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod_Injected();
  7. //System.Void Unity.Burst.LowLevel.BurstCompilerService::Log(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32)
  8. void Register_Unity_Burst_LowLevel_BurstCompilerService_Log();
  9. Register_Unity_Burst_LowLevel_BurstCompilerService_Log();
  10. //System.Void Unity.Burst.LowLevel.BurstCompilerService::RuntimeLog(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32)
  11. void Register_Unity_Burst_LowLevel_BurstCompilerService_RuntimeLog();
  12. Register_Unity_Burst_LowLevel_BurstCompilerService_RuntimeLog();
  13. //System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetAsyncCompiledAsyncDelegateMethod(System.Int32)
  14. void Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod();
  15. Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod();
  16. //System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetOrCreateSharedMemory(UnityEngine.Hash128&,System.UInt32,System.UInt32)
  17. void Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();
  18. Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();
  19. //End Registrations for type : Unity.Burst.LowLevel.BurstCompilerService
  20. //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
  21. //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::LeakErase(System.IntPtr,Unity.Collections.LeakCategory)
  22. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakErase();
  23. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakErase();
  24. //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::LeakRecord(System.IntPtr,Unity.Collections.LeakCategory,System.Int32)
  25. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakRecord();
  26. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakRecord();
  27. //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
  28. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
  29. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
  30. //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::FreeTracked(System.Void*,Unity.Collections.Allocator)
  31. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked();
  32. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked();
  33. //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
  34. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
  35. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
  36. //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32)
  37. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
  38. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
  39. //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemMove(System.Void*,System.Void*,System.Int64)
  40. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove();
  41. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove();
  42. //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64)
  43. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
  44. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
  45. //System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator)
  46. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
  47. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
  48. //System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MallocTracked(System.Int64,System.Int32,Unity.Collections.Allocator,System.Int32)
  49. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked();
  50. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked();
  51. //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
  52. //Start Registrations for type : Unity.Hierarchy.Hierarchy
  53. //System.Boolean Unity.Hierarchy.Hierarchy::Exists_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
  54. void Register_Unity_Hierarchy_Hierarchy_Exists_Injected();
  55. Register_Unity_Hierarchy_Hierarchy_Exists_Injected();
  56. //System.Boolean Unity.Hierarchy.Hierarchy::SetParent_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNode&)
  57. void Register_Unity_Hierarchy_Hierarchy_SetParent_Injected();
  58. Register_Unity_Hierarchy_Hierarchy_SetParent_Injected();
  59. //System.Boolean Unity.Hierarchy.Hierarchy::get_UpdateNeeded_Injected(System.IntPtr)
  60. void Register_Unity_Hierarchy_Hierarchy_get_UpdateNeeded_Injected();
  61. Register_Unity_Hierarchy_Hierarchy_get_UpdateNeeded_Injected();
  62. //System.Int32 Unity.Hierarchy.Hierarchy::GetChildrenCount_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
  63. void Register_Unity_Hierarchy_Hierarchy_GetChildrenCount_Injected();
  64. Register_Unity_Hierarchy_Hierarchy_GetChildrenCount_Injected();
  65. //System.Int32 Unity.Hierarchy.Hierarchy::GetNodeTypeHandlersBaseCount_Injected(System.IntPtr)
  66. void Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseCount_Injected();
  67. Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseCount_Injected();
  68. //System.Int32 Unity.Hierarchy.Hierarchy::GetNodeTypeHandlersBaseSpan_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  69. void Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseSpan_Injected();
  70. Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseSpan_Injected();
  71. //System.IntPtr Unity.Hierarchy.Hierarchy::Create(System.IntPtr,System.IntPtr&,System.IntPtr&)
  72. void Register_Unity_Hierarchy_Hierarchy_Create();
  73. Register_Unity_Hierarchy_Hierarchy_Create();
  74. //System.IntPtr Unity.Hierarchy.Hierarchy::EnumerateChildrenPtr_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
  75. void Register_Unity_Hierarchy_Hierarchy_EnumerateChildrenPtr_Injected();
  76. Register_Unity_Hierarchy_Hierarchy_EnumerateChildrenPtr_Injected();
  77. //System.Void Unity.Hierarchy.Hierarchy::AddNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNode&)
  78. void Register_Unity_Hierarchy_Hierarchy_AddNode_Injected();
  79. Register_Unity_Hierarchy_Hierarchy_AddNode_Injected();
  80. //System.Void Unity.Hierarchy.Hierarchy::Destroy(System.IntPtr)
  81. void Register_Unity_Hierarchy_Hierarchy_Destroy();
  82. Register_Unity_Hierarchy_Hierarchy_Destroy();
  83. //System.Void Unity.Hierarchy.Hierarchy::GetChildren_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,UnityEngine.Bindings.BlittableArrayWrapper&)
  84. void Register_Unity_Hierarchy_Hierarchy_GetChildren_Injected();
  85. Register_Unity_Hierarchy_Hierarchy_GetChildren_Injected();
  86. //System.Void Unity.Hierarchy.Hierarchy::GetOrCreateProperty_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,Unity.Hierarchy.HierarchyPropertyDescriptor&,Unity.Hierarchy.HierarchyPropertyId&)
  87. void Register_Unity_Hierarchy_Hierarchy_GetOrCreateProperty_Injected();
  88. Register_Unity_Hierarchy_Hierarchy_GetOrCreateProperty_Injected();
  89. //System.Void Unity.Hierarchy.Hierarchy::GetParent_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNode&)
  90. void Register_Unity_Hierarchy_Hierarchy_GetParent_Injected();
  91. Register_Unity_Hierarchy_Hierarchy_GetParent_Injected();
  92. //System.Void Unity.Hierarchy.Hierarchy::SetPropertyRaw_Injected(System.IntPtr,Unity.Hierarchy.HierarchyPropertyId&,Unity.Hierarchy.HierarchyNode&,System.Void*,System.Int32)
  93. void Register_Unity_Hierarchy_Hierarchy_SetPropertyRaw_Injected();
  94. Register_Unity_Hierarchy_Hierarchy_SetPropertyRaw_Injected();
  95. //System.Void Unity.Hierarchy.Hierarchy::SetSortIndex_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,System.Int32)
  96. void Register_Unity_Hierarchy_Hierarchy_SetSortIndex_Injected();
  97. Register_Unity_Hierarchy_Hierarchy_SetSortIndex_Injected();
  98. //System.Void Unity.Hierarchy.Hierarchy::SortChildren_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,System.Boolean)
  99. void Register_Unity_Hierarchy_Hierarchy_SortChildren_Injected();
  100. Register_Unity_Hierarchy_Hierarchy_SortChildren_Injected();
  101. //System.Void Unity.Hierarchy.Hierarchy::Update_Injected(System.IntPtr)
  102. void Register_Unity_Hierarchy_Hierarchy_Update_Injected();
  103. Register_Unity_Hierarchy_Hierarchy_Update_Injected();
  104. //System.Void* Unity.Hierarchy.Hierarchy::GetPropertyRaw_Injected(System.IntPtr,Unity.Hierarchy.HierarchyPropertyId&,Unity.Hierarchy.HierarchyNode&,System.Int32&)
  105. void Register_Unity_Hierarchy_Hierarchy_GetPropertyRaw_Injected();
  106. Register_Unity_Hierarchy_Hierarchy_GetPropertyRaw_Injected();
  107. //End Registrations for type : Unity.Hierarchy.Hierarchy
  108. //Start Registrations for type : Unity.Hierarchy.HierarchyCommandList
  109. //System.Void Unity.Hierarchy.HierarchyCommandList::Destroy(System.IntPtr)
  110. void Register_Unity_Hierarchy_HierarchyCommandList_Destroy();
  111. Register_Unity_Hierarchy_HierarchyCommandList_Destroy();
  112. //End Registrations for type : Unity.Hierarchy.HierarchyCommandList
  113. //Start Registrations for type : Unity.Hierarchy.HierarchyFlattened
  114. //System.Boolean Unity.Hierarchy.HierarchyFlattened::Contains_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
  115. void Register_Unity_Hierarchy_HierarchyFlattened_Contains_Injected();
  116. Register_Unity_Hierarchy_HierarchyFlattened_Contains_Injected();
  117. //System.Boolean Unity.Hierarchy.HierarchyFlattened::get_UpdateNeeded_Injected(System.IntPtr)
  118. void Register_Unity_Hierarchy_HierarchyFlattened_get_UpdateNeeded_Injected();
  119. Register_Unity_Hierarchy_HierarchyFlattened_get_UpdateNeeded_Injected();
  120. //System.Int32 Unity.Hierarchy.HierarchyFlattened::GetChildrenCount_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
  121. void Register_Unity_Hierarchy_HierarchyFlattened_GetChildrenCount_Injected();
  122. Register_Unity_Hierarchy_HierarchyFlattened_GetChildrenCount_Injected();
  123. //System.Int32 Unity.Hierarchy.HierarchyFlattened::IndexOf_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
  124. void Register_Unity_Hierarchy_HierarchyFlattened_IndexOf_Injected();
  125. Register_Unity_Hierarchy_HierarchyFlattened_IndexOf_Injected();
  126. //System.IntPtr Unity.Hierarchy.HierarchyFlattened::Create_Injected(System.IntPtr,System.IntPtr,System.IntPtr&,System.Int32&,System.Int32&)
  127. void Register_Unity_Hierarchy_HierarchyFlattened_Create_Injected();
  128. Register_Unity_Hierarchy_HierarchyFlattened_Create_Injected();
  129. //System.Void Unity.Hierarchy.HierarchyFlattened::Destroy(System.IntPtr)
  130. void Register_Unity_Hierarchy_HierarchyFlattened_Destroy();
  131. Register_Unity_Hierarchy_HierarchyFlattened_Destroy();
  132. //System.Void Unity.Hierarchy.HierarchyFlattened::Update_Injected(System.IntPtr)
  133. void Register_Unity_Hierarchy_HierarchyFlattened_Update_Injected();
  134. Register_Unity_Hierarchy_HierarchyFlattened_Update_Injected();
  135. //End Registrations for type : Unity.Hierarchy.HierarchyFlattened
  136. //Start Registrations for type : Unity.Hierarchy.HierarchyNodeTypeHandlerBase
  137. //System.Boolean Unity.Hierarchy.HierarchyNodeTypeHandlerBase::ChangesPending_Injected(System.IntPtr)
  138. void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_ChangesPending_Injected();
  139. Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_ChangesPending_Injected();
  140. //System.Boolean Unity.Hierarchy.HierarchyNodeTypeHandlerBase::IntegrateChanges_Injected(System.IntPtr,System.IntPtr)
  141. void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_IntegrateChanges_Injected();
  142. Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_IntegrateChanges_Injected();
  143. //System.Boolean Unity.Hierarchy.HierarchyNodeTypeHandlerBase::SearchMatch_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
  144. void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchMatch_Injected();
  145. Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchMatch_Injected();
  146. //System.Void Unity.Hierarchy.HierarchyNodeTypeHandlerBase::GetNodeTypeName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  147. void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetNodeTypeName_Injected();
  148. Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetNodeTypeName_Injected();
  149. //System.Void Unity.Hierarchy.HierarchyNodeTypeHandlerBase::SearchBegin_Injected(System.IntPtr,Unity.Hierarchy.HierarchySearchQueryDescriptor)
  150. void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchBegin_Injected();
  151. Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchBegin_Injected();
  152. //System.Void Unity.Hierarchy.HierarchyNodeTypeHandlerBase::SearchEnd_Injected(System.IntPtr)
  153. void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchEnd_Injected();
  154. Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchEnd_Injected();
  155. //Unity.Hierarchy.HierarchyNodeFlags Unity.Hierarchy.HierarchyNodeTypeHandlerBase::GetDefaultNodeFlags_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags)
  156. void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetDefaultNodeFlags_Injected();
  157. Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetDefaultNodeFlags_Injected();
  158. //End Registrations for type : Unity.Hierarchy.HierarchyNodeTypeHandlerBase
  159. //Start Registrations for type : Unity.Hierarchy.HierarchyViewModel
  160. //System.Boolean Unity.Hierarchy.HierarchyViewModel::Contains_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
  161. void Register_Unity_Hierarchy_HierarchyViewModel_Contains_Injected();
  162. Register_Unity_Hierarchy_HierarchyViewModel_Contains_Injected();
  163. //System.Boolean Unity.Hierarchy.HierarchyViewModel::HasAllFlagsNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags)
  164. void Register_Unity_Hierarchy_HierarchyViewModel_HasAllFlagsNode_Injected();
  165. Register_Unity_Hierarchy_HierarchyViewModel_HasAllFlagsNode_Injected();
  166. //System.Boolean Unity.Hierarchy.HierarchyViewModel::get_UpdateNeeded_Injected(System.IntPtr)
  167. void Register_Unity_Hierarchy_HierarchyViewModel_get_UpdateNeeded_Injected();
  168. Register_Unity_Hierarchy_HierarchyViewModel_get_UpdateNeeded_Injected();
  169. //System.Int32 Unity.Hierarchy.HierarchyViewModel::GetChildrenCount_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
  170. void Register_Unity_Hierarchy_HierarchyViewModel_GetChildrenCount_Injected();
  171. Register_Unity_Hierarchy_HierarchyViewModel_GetChildrenCount_Injected();
  172. //System.Int32 Unity.Hierarchy.HierarchyViewModel::IndexOf_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
  173. void Register_Unity_Hierarchy_HierarchyViewModel_IndexOf_Injected();
  174. Register_Unity_Hierarchy_HierarchyViewModel_IndexOf_Injected();
  175. //System.IntPtr Unity.Hierarchy.HierarchyViewModel::Create_Injected(System.IntPtr,System.IntPtr,Unity.Hierarchy.HierarchyNodeFlags,System.IntPtr&,System.Int32&,System.Int32&)
  176. void Register_Unity_Hierarchy_HierarchyViewModel_Create_Injected();
  177. Register_Unity_Hierarchy_HierarchyViewModel_Create_Injected();
  178. //System.Void Unity.Hierarchy.HierarchyViewModel::ClearFlagsNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags,System.Boolean)
  179. void Register_Unity_Hierarchy_HierarchyViewModel_ClearFlagsNode_Injected();
  180. Register_Unity_Hierarchy_HierarchyViewModel_ClearFlagsNode_Injected();
  181. //System.Void Unity.Hierarchy.HierarchyViewModel::Destroy(System.IntPtr)
  182. void Register_Unity_Hierarchy_HierarchyViewModel_Destroy();
  183. Register_Unity_Hierarchy_HierarchyViewModel_Destroy();
  184. //System.Void Unity.Hierarchy.HierarchyViewModel::SetFlagsNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags,System.Boolean)
  185. void Register_Unity_Hierarchy_HierarchyViewModel_SetFlagsNode_Injected();
  186. Register_Unity_Hierarchy_HierarchyViewModel_SetFlagsNode_Injected();
  187. //System.Void Unity.Hierarchy.HierarchyViewModel::Update_Injected(System.IntPtr)
  188. void Register_Unity_Hierarchy_HierarchyViewModel_Update_Injected();
  189. Register_Unity_Hierarchy_HierarchyViewModel_Update_Injected();
  190. //Unity.Hierarchy.HierarchySearchQueryDescriptor Unity.Hierarchy.HierarchyViewModel::get_Query_Injected(System.IntPtr)
  191. void Register_Unity_Hierarchy_HierarchyViewModel_get_Query_Injected();
  192. Register_Unity_Hierarchy_HierarchyViewModel_get_Query_Injected();
  193. //End Registrations for type : Unity.Hierarchy.HierarchyViewModel
  194. //Start Registrations for type : Unity.IntegerTime.RationalTimeExtensions
  195. //System.Void Unity.IntegerTime.RationalTimeExtensions::Convert_Injected(Unity.IntegerTime.RationalTime&,Unity.IntegerTime.RationalTime/TicksPerSecond&,Unity.IntegerTime.RationalTime&)
  196. void Register_Unity_IntegerTime_RationalTimeExtensions_Convert_Injected();
  197. Register_Unity_IntegerTime_RationalTimeExtensions_Convert_Injected();
  198. //End Registrations for type : Unity.IntegerTime.RationalTimeExtensions
  199. //Start Registrations for type : Unity.Jobs.JobHandle
  200. //System.Boolean Unity.Jobs.JobHandle::ScheduleBatchedJobsAndIsCompleted(Unity.Jobs.JobHandle&)
  201. void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted();
  202. Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted();
  203. //System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal2_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
  204. void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();
  205. Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();
  206. //System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal3_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
  207. void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal3_Injected();
  208. Register_Unity_Jobs_JobHandle_CombineDependenciesInternal3_Injected();
  209. //System.Void Unity.Jobs.JobHandle::CombineDependenciesInternalPtr_Injected(System.Void*,System.Int32,Unity.Jobs.JobHandle&)
  210. void Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected();
  211. Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected();
  212. //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
  213. void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
  214. Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
  215. //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndComplete(Unity.Jobs.JobHandle&)
  216. void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();
  217. Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();
  218. //End Registrations for type : Unity.Jobs.JobHandle
  219. //Start Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility
  220. //System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetWorkStealingRange(Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32,System.Int32&,System.Int32&)
  221. void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();
  222. Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();
  223. //System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_IsExecutingJob()
  224. void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_IsExecutingJob();
  225. Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_IsExecutingJob();
  226. //System.Int32 Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_ThreadIndex()
  227. void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndex();
  228. Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndex();
  229. //System.Int32 Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_ThreadIndexCount()
  230. void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndexCount();
  231. Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndexCount();
  232. //System.IntPtr Unity.Jobs.LowLevel.Unsafe.JobsUtility::CreateJobReflectionData(System.Type,System.Type,System.Object,System.Object,System.Object)
  233. void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();
  234. Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();
  235. //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelForTransform_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.IntPtr,Unity.Jobs.JobHandle&)
  236. void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected();
  237. Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected();
  238. //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelFor_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Int32,System.Int32,Unity.Jobs.JobHandle&)
  239. void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();
  240. Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();
  241. //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::Schedule_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,Unity.Jobs.JobHandle&)
  242. void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();
  243. Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();
  244. //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::set_JobCompilerEnabled(System.Boolean)
  245. void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled();
  246. Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled();
  247. //End Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility
  248. //Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
  249. //System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
  250. void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker_Injected();
  251. Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker_Injected();
  252. //System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker__Unmanaged(System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
  253. void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged();
  254. Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged();
  255. //System.UInt16 Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCategory__Unmanaged(System.Byte*,System.Int32,Unity.Profiling.ProfilerCategoryColor)
  256. void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged();
  257. Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged();
  258. //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr)
  259. void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
  260. Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
  261. //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr)
  262. void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
  263. Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
  264. //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&)
  265. void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
  266. Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
  267. //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::SetMarkerMetadata__Unmanaged(System.IntPtr,System.Int32,System.Byte*,System.Int32,System.Byte,System.Byte)
  268. void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged();
  269. Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged();
  270. //System.Void* Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCounterValue__Unmanaged(System.IntPtr&,System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Byte,System.Byte,System.Int32,Unity.Profiling.ProfilerCounterOptions)
  271. void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged();
  272. Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged();
  273. //End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
  274. //Start Registrations for type : UnityEngine.AnimationCurve
  275. //System.Boolean UnityEngine.AnimationCurve::Internal_Equals_Injected(System.IntPtr,System.IntPtr)
  276. void Register_UnityEngine_AnimationCurve_Internal_Equals_Injected();
  277. Register_UnityEngine_AnimationCurve_Internal_Equals_Injected();
  278. //System.Int32 UnityEngine.AnimationCurve::GetHashCode_Injected(System.IntPtr)
  279. void Register_UnityEngine_AnimationCurve_GetHashCode_Injected();
  280. Register_UnityEngine_AnimationCurve_GetHashCode_Injected();
  281. //System.IntPtr UnityEngine.AnimationCurve::Internal_Create_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  282. void Register_UnityEngine_AnimationCurve_Internal_Create_Injected();
  283. Register_UnityEngine_AnimationCurve_Internal_Create_Injected();
  284. //System.Single UnityEngine.AnimationCurve::Evaluate_Injected(System.IntPtr,System.Single)
  285. void Register_UnityEngine_AnimationCurve_Evaluate_Injected();
  286. Register_UnityEngine_AnimationCurve_Evaluate_Injected();
  287. //System.Void UnityEngine.AnimationCurve::GetKeys_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&)
  288. void Register_UnityEngine_AnimationCurve_GetKeys_Injected();
  289. Register_UnityEngine_AnimationCurve_GetKeys_Injected();
  290. //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
  291. void Register_UnityEngine_AnimationCurve_Internal_Destroy();
  292. Register_UnityEngine_AnimationCurve_Internal_Destroy();
  293. //System.Void UnityEngine.AnimationCurve::SetKeys_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  294. void Register_UnityEngine_AnimationCurve_SetKeys_Injected();
  295. Register_UnityEngine_AnimationCurve_SetKeys_Injected();
  296. //System.Void UnityEngine.AnimationCurve::set_postWrapMode_Injected(System.IntPtr,UnityEngine.WrapMode)
  297. void Register_UnityEngine_AnimationCurve_set_postWrapMode_Injected();
  298. Register_UnityEngine_AnimationCurve_set_postWrapMode_Injected();
  299. //System.Void UnityEngine.AnimationCurve::set_preWrapMode_Injected(System.IntPtr,UnityEngine.WrapMode)
  300. void Register_UnityEngine_AnimationCurve_set_preWrapMode_Injected();
  301. Register_UnityEngine_AnimationCurve_set_preWrapMode_Injected();
  302. //End Registrations for type : UnityEngine.AnimationCurve
  303. //Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
  304. //System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
  305. void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
  306. Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
  307. //End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
  308. //Start Registrations for type : UnityEngine.Animator
  309. //System.Boolean UnityEngine.Animator::get_hasBoundPlayables_Injected(System.IntPtr)
  310. void Register_UnityEngine_Animator_get_hasBoundPlayables_Injected();
  311. Register_UnityEngine_Animator_get_hasBoundPlayables_Injected();
  312. //System.Int32 UnityEngine.Animator::StringToHash_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  313. void Register_UnityEngine_Animator_StringToHash_Injected();
  314. Register_UnityEngine_Animator_StringToHash_Injected();
  315. //System.Void UnityEngine.Animator::ResetTriggerString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  316. void Register_UnityEngine_Animator_ResetTriggerString_Injected();
  317. Register_UnityEngine_Animator_ResetTriggerString_Injected();
  318. //System.Void UnityEngine.Animator::SetBoolString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Boolean)
  319. void Register_UnityEngine_Animator_SetBoolString_Injected();
  320. Register_UnityEngine_Animator_SetBoolString_Injected();
  321. //System.Void UnityEngine.Animator::SetTriggerString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  322. void Register_UnityEngine_Animator_SetTriggerString_Injected();
  323. Register_UnityEngine_Animator_SetTriggerString_Injected();
  324. //End Registrations for type : UnityEngine.Animator
  325. //Start Registrations for type : UnityEngine.Application
  326. //System.Boolean UnityEngine.Application::get_isBatchMode()
  327. void Register_UnityEngine_Application_get_isBatchMode();
  328. Register_UnityEngine_Application_get_isBatchMode();
  329. //System.Boolean UnityEngine.Application::get_isFocused()
  330. void Register_UnityEngine_Application_get_isFocused();
  331. Register_UnityEngine_Application_get_isFocused();
  332. //System.Boolean UnityEngine.Application::get_isPlaying()
  333. void Register_UnityEngine_Application_get_isPlaying();
  334. Register_UnityEngine_Application_get_isPlaying();
  335. //System.Void UnityEngine.Application::OpenURL_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  336. void Register_UnityEngine_Application_OpenURL_Injected();
  337. Register_UnityEngine_Application_OpenURL_Injected();
  338. //System.Void UnityEngine.Application::Quit(System.Int32)
  339. void Register_UnityEngine_Application_Quit();
  340. Register_UnityEngine_Application_Quit();
  341. //System.Void UnityEngine.Application::get_persistentDataPath_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  342. void Register_UnityEngine_Application_get_persistentDataPath_Injected();
  343. Register_UnityEngine_Application_get_persistentDataPath_Injected();
  344. //System.Void UnityEngine.Application::set_targetFrameRate(System.Int32)
  345. void Register_UnityEngine_Application_set_targetFrameRate();
  346. Register_UnityEngine_Application_set_targetFrameRate();
  347. //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
  348. void Register_UnityEngine_Application_get_platform();
  349. Register_UnityEngine_Application_get_platform();
  350. //End Registrations for type : UnityEngine.Application
  351. //Start Registrations for type : UnityEngine.AsyncOperation
  352. //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
  353. void Register_UnityEngine_AsyncOperation_InternalDestroy();
  354. Register_UnityEngine_AsyncOperation_InternalDestroy();
  355. //System.Void UnityEngine.AsyncOperation::InternalSetManagedObject(System.IntPtr,UnityEngine.AsyncOperation)
  356. void Register_UnityEngine_AsyncOperation_InternalSetManagedObject();
  357. Register_UnityEngine_AsyncOperation_InternalSetManagedObject();
  358. //End Registrations for type : UnityEngine.AsyncOperation
  359. //Start Registrations for type : UnityEngine.AudioSettings
  360. //System.Boolean UnityEngine.AudioSettings::StartAudioOutput()
  361. void Register_UnityEngine_AudioSettings_StartAudioOutput();
  362. Register_UnityEngine_AudioSettings_StartAudioOutput();
  363. //System.Boolean UnityEngine.AudioSettings::StopAudioOutput()
  364. void Register_UnityEngine_AudioSettings_StopAudioOutput();
  365. Register_UnityEngine_AudioSettings_StopAudioOutput();
  366. //End Registrations for type : UnityEngine.AudioSettings
  367. //Start Registrations for type : UnityEngine.Awaitable
  368. //System.Int32 UnityEngine.Awaitable::IsNativeAwaitableCompleted(System.IntPtr)
  369. void Register_UnityEngine_Awaitable_IsNativeAwaitableCompleted();
  370. Register_UnityEngine_Awaitable_IsNativeAwaitableCompleted();
  371. //System.Void UnityEngine.Awaitable::ReleaseNativeAwaitable(System.IntPtr)
  372. void Register_UnityEngine_Awaitable_ReleaseNativeAwaitable();
  373. Register_UnityEngine_Awaitable_ReleaseNativeAwaitable();
  374. //End Registrations for type : UnityEngine.Awaitable
  375. //Start Registrations for type : UnityEngine.Behaviour
  376. //System.Boolean UnityEngine.Behaviour::get_enabled_Injected(System.IntPtr)
  377. void Register_UnityEngine_Behaviour_get_enabled_Injected();
  378. Register_UnityEngine_Behaviour_get_enabled_Injected();
  379. //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled_Injected(System.IntPtr)
  380. void Register_UnityEngine_Behaviour_get_isActiveAndEnabled_Injected();
  381. Register_UnityEngine_Behaviour_get_isActiveAndEnabled_Injected();
  382. //System.Void UnityEngine.Behaviour::set_enabled_Injected(System.IntPtr,System.Boolean)
  383. void Register_UnityEngine_Behaviour_set_enabled_Injected();
  384. Register_UnityEngine_Behaviour_set_enabled_Injected();
  385. //End Registrations for type : UnityEngine.Behaviour
  386. //Start Registrations for type : UnityEngine.Bindings.BindingsAllocator
  387. //System.Void UnityEngine.Bindings.BindingsAllocator::Free(System.Void*)
  388. void Register_UnityEngine_Bindings_BindingsAllocator_Free();
  389. Register_UnityEngine_Bindings_BindingsAllocator_Free();
  390. //System.Void UnityEngine.Bindings.BindingsAllocator::FreeNativeOwnedMemory(System.Void*)
  391. void Register_UnityEngine_Bindings_BindingsAllocator_FreeNativeOwnedMemory();
  392. Register_UnityEngine_Bindings_BindingsAllocator_FreeNativeOwnedMemory();
  393. //End Registrations for type : UnityEngine.Bindings.BindingsAllocator
  394. //Start Registrations for type : UnityEngine.Camera
  395. //System.Int32 UnityEngine.Camera::GetAllCamerasCount()
  396. void Register_UnityEngine_Camera_GetAllCamerasCount();
  397. Register_UnityEngine_Camera_GetAllCamerasCount();
  398. //System.Int32 UnityEngine.Camera::GetAllCamerasImpl_Injected(UnityEngine.Camera[])
  399. void Register_UnityEngine_Camera_GetAllCamerasImpl_Injected();
  400. Register_UnityEngine_Camera_GetAllCamerasImpl_Injected();
  401. //System.Int32 UnityEngine.Camera::get_cullingMask_Injected(System.IntPtr)
  402. void Register_UnityEngine_Camera_get_cullingMask_Injected();
  403. Register_UnityEngine_Camera_get_cullingMask_Injected();
  404. //System.Int32 UnityEngine.Camera::get_eventMask_Injected(System.IntPtr)
  405. void Register_UnityEngine_Camera_get_eventMask_Injected();
  406. Register_UnityEngine_Camera_get_eventMask_Injected();
  407. //System.Int32 UnityEngine.Camera::get_targetDisplay_Injected(System.IntPtr)
  408. void Register_UnityEngine_Camera_get_targetDisplay_Injected();
  409. Register_UnityEngine_Camera_get_targetDisplay_Injected();
  410. //System.IntPtr UnityEngine.Camera::get_currentInternal_Injected()
  411. void Register_UnityEngine_Camera_get_currentInternal_Injected();
  412. Register_UnityEngine_Camera_get_currentInternal_Injected();
  413. //System.IntPtr UnityEngine.Camera::get_main_Injected()
  414. void Register_UnityEngine_Camera_get_main_Injected();
  415. Register_UnityEngine_Camera_get_main_Injected();
  416. //System.IntPtr UnityEngine.Camera::get_targetTexture_Injected(System.IntPtr)
  417. void Register_UnityEngine_Camera_get_targetTexture_Injected();
  418. Register_UnityEngine_Camera_get_targetTexture_Injected();
  419. //System.Single UnityEngine.Camera::get_depth_Injected(System.IntPtr)
  420. void Register_UnityEngine_Camera_get_depth_Injected();
  421. Register_UnityEngine_Camera_get_depth_Injected();
  422. //System.Single UnityEngine.Camera::get_farClipPlane_Injected(System.IntPtr)
  423. void Register_UnityEngine_Camera_get_farClipPlane_Injected();
  424. Register_UnityEngine_Camera_get_farClipPlane_Injected();
  425. //System.Single UnityEngine.Camera::get_nearClipPlane_Injected(System.IntPtr)
  426. void Register_UnityEngine_Camera_get_nearClipPlane_Injected();
  427. Register_UnityEngine_Camera_get_nearClipPlane_Injected();
  428. //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(System.IntPtr,UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
  429. void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
  430. Register_UnityEngine_Camera_ScreenPointToRay_Injected();
  431. //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
  432. void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
  433. Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
  434. //System.Void UnityEngine.Camera::SetupCurrent_Injected(System.IntPtr)
  435. void Register_UnityEngine_Camera_SetupCurrent_Injected();
  436. Register_UnityEngine_Camera_SetupCurrent_Injected();
  437. //System.Void UnityEngine.Camera::ViewportToWorldPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
  438. void Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
  439. Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
  440. //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
  441. void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
  442. Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
  443. //System.Void UnityEngine.Camera::get_pixelRect_Injected(System.IntPtr,UnityEngine.Rect&)
  444. void Register_UnityEngine_Camera_get_pixelRect_Injected();
  445. Register_UnityEngine_Camera_get_pixelRect_Injected();
  446. //System.Void UnityEngine.Camera::set_orthographicSize_Injected(System.IntPtr,System.Single)
  447. void Register_UnityEngine_Camera_set_orthographicSize_Injected();
  448. Register_UnityEngine_Camera_set_orthographicSize_Injected();
  449. //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags_Injected(System.IntPtr)
  450. void Register_UnityEngine_Camera_get_clearFlags_Injected();
  451. Register_UnityEngine_Camera_get_clearFlags_Injected();
  452. //End Registrations for type : UnityEngine.Camera
  453. //Start Registrations for type : UnityEngine.CameraRaycastHelper
  454. //System.IntPtr UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(System.IntPtr,UnityEngine.Ray&,System.Single,System.Int32)
  455. void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
  456. Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
  457. //System.IntPtr UnityEngine.CameraRaycastHelper::RaycastTry_Injected(System.IntPtr,UnityEngine.Ray&,System.Single,System.Int32)
  458. void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
  459. Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
  460. //End Registrations for type : UnityEngine.CameraRaycastHelper
  461. //Start Registrations for type : UnityEngine.Canvas
  462. //System.Boolean UnityEngine.Canvas::get_isRootCanvas_Injected(System.IntPtr)
  463. void Register_UnityEngine_Canvas_get_isRootCanvas_Injected();
  464. Register_UnityEngine_Canvas_get_isRootCanvas_Injected();
  465. //System.Boolean UnityEngine.Canvas::get_overrideSorting_Injected(System.IntPtr)
  466. void Register_UnityEngine_Canvas_get_overrideSorting_Injected();
  467. Register_UnityEngine_Canvas_get_overrideSorting_Injected();
  468. //System.Boolean UnityEngine.Canvas::get_pixelPerfect_Injected(System.IntPtr)
  469. void Register_UnityEngine_Canvas_get_pixelPerfect_Injected();
  470. Register_UnityEngine_Canvas_get_pixelPerfect_Injected();
  471. //System.Int32 UnityEngine.Canvas::get_renderOrder_Injected(System.IntPtr)
  472. void Register_UnityEngine_Canvas_get_renderOrder_Injected();
  473. Register_UnityEngine_Canvas_get_renderOrder_Injected();
  474. //System.Int32 UnityEngine.Canvas::get_sortingLayerID_Injected(System.IntPtr)
  475. void Register_UnityEngine_Canvas_get_sortingLayerID_Injected();
  476. Register_UnityEngine_Canvas_get_sortingLayerID_Injected();
  477. //System.Int32 UnityEngine.Canvas::get_sortingOrder_Injected(System.IntPtr)
  478. void Register_UnityEngine_Canvas_get_sortingOrder_Injected();
  479. Register_UnityEngine_Canvas_get_sortingOrder_Injected();
  480. //System.Int32 UnityEngine.Canvas::get_targetDisplay_Injected(System.IntPtr)
  481. void Register_UnityEngine_Canvas_get_targetDisplay_Injected();
  482. Register_UnityEngine_Canvas_get_targetDisplay_Injected();
  483. //System.IntPtr UnityEngine.Canvas::GetDefaultCanvasMaterial_Injected()
  484. void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial_Injected();
  485. Register_UnityEngine_Canvas_GetDefaultCanvasMaterial_Injected();
  486. //System.IntPtr UnityEngine.Canvas::GetETC1SupportedCanvasMaterial_Injected()
  487. void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial_Injected();
  488. Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial_Injected();
  489. //System.IntPtr UnityEngine.Canvas::get_rootCanvas_Injected(System.IntPtr)
  490. void Register_UnityEngine_Canvas_get_rootCanvas_Injected();
  491. Register_UnityEngine_Canvas_get_rootCanvas_Injected();
  492. //System.IntPtr UnityEngine.Canvas::get_worldCamera_Injected(System.IntPtr)
  493. void Register_UnityEngine_Canvas_get_worldCamera_Injected();
  494. Register_UnityEngine_Canvas_get_worldCamera_Injected();
  495. //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit_Injected(System.IntPtr)
  496. void Register_UnityEngine_Canvas_get_referencePixelsPerUnit_Injected();
  497. Register_UnityEngine_Canvas_get_referencePixelsPerUnit_Injected();
  498. //System.Single UnityEngine.Canvas::get_scaleFactor_Injected(System.IntPtr)
  499. void Register_UnityEngine_Canvas_get_scaleFactor_Injected();
  500. Register_UnityEngine_Canvas_get_scaleFactor_Injected();
  501. //System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean)
  502. void Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
  503. Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
  504. //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(System.IntPtr,UnityEngine.Vector2&)
  505. void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
  506. Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
  507. //System.Void UnityEngine.Canvas::set_additionalShaderChannels_Injected(System.IntPtr,UnityEngine.AdditionalCanvasShaderChannels)
  508. void Register_UnityEngine_Canvas_set_additionalShaderChannels_Injected();
  509. Register_UnityEngine_Canvas_set_additionalShaderChannels_Injected();
  510. //System.Void UnityEngine.Canvas::set_overrideSorting_Injected(System.IntPtr,System.Boolean)
  511. void Register_UnityEngine_Canvas_set_overrideSorting_Injected();
  512. Register_UnityEngine_Canvas_set_overrideSorting_Injected();
  513. //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit_Injected(System.IntPtr,System.Single)
  514. void Register_UnityEngine_Canvas_set_referencePixelsPerUnit_Injected();
  515. Register_UnityEngine_Canvas_set_referencePixelsPerUnit_Injected();
  516. //System.Void UnityEngine.Canvas::set_scaleFactor_Injected(System.IntPtr,System.Single)
  517. void Register_UnityEngine_Canvas_set_scaleFactor_Injected();
  518. Register_UnityEngine_Canvas_set_scaleFactor_Injected();
  519. //System.Void UnityEngine.Canvas::set_sortingLayerID_Injected(System.IntPtr,System.Int32)
  520. void Register_UnityEngine_Canvas_set_sortingLayerID_Injected();
  521. Register_UnityEngine_Canvas_set_sortingLayerID_Injected();
  522. //System.Void UnityEngine.Canvas::set_sortingOrder_Injected(System.IntPtr,System.Int32)
  523. void Register_UnityEngine_Canvas_set_sortingOrder_Injected();
  524. Register_UnityEngine_Canvas_set_sortingOrder_Injected();
  525. //System.Void UnityEngine.Canvas::set_worldCamera_Injected(System.IntPtr,System.IntPtr)
  526. void Register_UnityEngine_Canvas_set_worldCamera_Injected();
  527. Register_UnityEngine_Canvas_set_worldCamera_Injected();
  528. //UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels_Injected(System.IntPtr)
  529. void Register_UnityEngine_Canvas_get_additionalShaderChannels_Injected();
  530. Register_UnityEngine_Canvas_get_additionalShaderChannels_Injected();
  531. //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode_Injected(System.IntPtr)
  532. void Register_UnityEngine_Canvas_get_renderMode_Injected();
  533. Register_UnityEngine_Canvas_get_renderMode_Injected();
  534. //End Registrations for type : UnityEngine.Canvas
  535. //Start Registrations for type : UnityEngine.CanvasGroup
  536. //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts_Injected(System.IntPtr)
  537. void Register_UnityEngine_CanvasGroup_get_blocksRaycasts_Injected();
  538. Register_UnityEngine_CanvasGroup_get_blocksRaycasts_Injected();
  539. //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups_Injected(System.IntPtr)
  540. void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups_Injected();
  541. Register_UnityEngine_CanvasGroup_get_ignoreParentGroups_Injected();
  542. //System.Boolean UnityEngine.CanvasGroup::get_interactable_Injected(System.IntPtr)
  543. void Register_UnityEngine_CanvasGroup_get_interactable_Injected();
  544. Register_UnityEngine_CanvasGroup_get_interactable_Injected();
  545. //System.Single UnityEngine.CanvasGroup::get_alpha_Injected(System.IntPtr)
  546. void Register_UnityEngine_CanvasGroup_get_alpha_Injected();
  547. Register_UnityEngine_CanvasGroup_get_alpha_Injected();
  548. //System.Void UnityEngine.CanvasGroup::set_alpha_Injected(System.IntPtr,System.Single)
  549. void Register_UnityEngine_CanvasGroup_set_alpha_Injected();
  550. Register_UnityEngine_CanvasGroup_set_alpha_Injected();
  551. //System.Void UnityEngine.CanvasGroup::set_ignoreParentGroups_Injected(System.IntPtr,System.Boolean)
  552. void Register_UnityEngine_CanvasGroup_set_ignoreParentGroups_Injected();
  553. Register_UnityEngine_CanvasGroup_set_ignoreParentGroups_Injected();
  554. //End Registrations for type : UnityEngine.CanvasGroup
  555. //Start Registrations for type : UnityEngine.CanvasRenderer
  556. //System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh_Injected(System.IntPtr)
  557. void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh_Injected();
  558. Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh_Injected();
  559. //System.Boolean UnityEngine.CanvasRenderer::get_cull_Injected(System.IntPtr)
  560. void Register_UnityEngine_CanvasRenderer_get_cull_Injected();
  561. Register_UnityEngine_CanvasRenderer_get_cull_Injected();
  562. //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved_Injected(System.IntPtr)
  563. void Register_UnityEngine_CanvasRenderer_get_hasMoved_Injected();
  564. Register_UnityEngine_CanvasRenderer_get_hasMoved_Injected();
  565. //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth_Injected(System.IntPtr)
  566. void Register_UnityEngine_CanvasRenderer_get_absoluteDepth_Injected();
  567. Register_UnityEngine_CanvasRenderer_get_absoluteDepth_Injected();
  568. //System.Int32 UnityEngine.CanvasRenderer::get_materialCount_Injected(System.IntPtr)
  569. void Register_UnityEngine_CanvasRenderer_get_materialCount_Injected();
  570. Register_UnityEngine_CanvasRenderer_get_materialCount_Injected();
  571. //System.IntPtr UnityEngine.CanvasRenderer::GetMaterial_Injected(System.IntPtr,System.Int32)
  572. void Register_UnityEngine_CanvasRenderer_GetMaterial_Injected();
  573. Register_UnityEngine_CanvasRenderer_GetMaterial_Injected();
  574. //System.Void UnityEngine.CanvasRenderer::Clear_Injected(System.IntPtr)
  575. void Register_UnityEngine_CanvasRenderer_Clear_Injected();
  576. Register_UnityEngine_CanvasRenderer_Clear_Injected();
  577. //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
  578. void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
  579. Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
  580. //System.Void UnityEngine.CanvasRenderer::DisableRectClipping_Injected(System.IntPtr)
  581. void Register_UnityEngine_CanvasRenderer_DisableRectClipping_Injected();
  582. Register_UnityEngine_CanvasRenderer_DisableRectClipping_Injected();
  583. //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(System.IntPtr,UnityEngine.Rect&)
  584. void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
  585. Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
  586. //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(System.IntPtr,UnityEngine.Color&)
  587. void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
  588. Register_UnityEngine_CanvasRenderer_GetColor_Injected();
  589. //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture_Injected(System.IntPtr,System.IntPtr)
  590. void Register_UnityEngine_CanvasRenderer_SetAlphaTexture_Injected();
  591. Register_UnityEngine_CanvasRenderer_SetAlphaTexture_Injected();
  592. //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(System.IntPtr,UnityEngine.Color&)
  593. void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
  594. Register_UnityEngine_CanvasRenderer_SetColor_Injected();
  595. //System.Void UnityEngine.CanvasRenderer::SetMaterial_Injected(System.IntPtr,System.IntPtr,System.Int32)
  596. void Register_UnityEngine_CanvasRenderer_SetMaterial_Injected();
  597. Register_UnityEngine_CanvasRenderer_SetMaterial_Injected();
  598. //System.Void UnityEngine.CanvasRenderer::SetMesh_Injected(System.IntPtr,System.IntPtr)
  599. void Register_UnityEngine_CanvasRenderer_SetMesh_Injected();
  600. Register_UnityEngine_CanvasRenderer_SetMesh_Injected();
  601. //System.Void UnityEngine.CanvasRenderer::SetPopMaterial_Injected(System.IntPtr,System.IntPtr,System.Int32)
  602. void Register_UnityEngine_CanvasRenderer_SetPopMaterial_Injected();
  603. Register_UnityEngine_CanvasRenderer_SetPopMaterial_Injected();
  604. //System.Void UnityEngine.CanvasRenderer::SetTexture_Injected(System.IntPtr,System.IntPtr)
  605. void Register_UnityEngine_CanvasRenderer_SetTexture_Injected();
  606. Register_UnityEngine_CanvasRenderer_SetTexture_Injected();
  607. //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
  608. void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
  609. Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
  610. //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
  611. void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
  612. Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
  613. //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(System.IntPtr,UnityEngine.Vector2&)
  614. void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
  615. Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
  616. //System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh_Injected(System.IntPtr,System.Boolean)
  617. void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh_Injected();
  618. Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh_Injected();
  619. //System.Void UnityEngine.CanvasRenderer::set_cull_Injected(System.IntPtr,System.Boolean)
  620. void Register_UnityEngine_CanvasRenderer_set_cull_Injected();
  621. Register_UnityEngine_CanvasRenderer_set_cull_Injected();
  622. //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction_Injected(System.IntPtr,System.Boolean)
  623. void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction_Injected();
  624. Register_UnityEngine_CanvasRenderer_set_hasPopInstruction_Injected();
  625. //System.Void UnityEngine.CanvasRenderer::set_materialCount_Injected(System.IntPtr,System.Int32)
  626. void Register_UnityEngine_CanvasRenderer_set_materialCount_Injected();
  627. Register_UnityEngine_CanvasRenderer_set_materialCount_Injected();
  628. //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount_Injected(System.IntPtr,System.Int32)
  629. void Register_UnityEngine_CanvasRenderer_set_popMaterialCount_Injected();
  630. Register_UnityEngine_CanvasRenderer_set_popMaterialCount_Injected();
  631. //End Registrations for type : UnityEngine.CanvasRenderer
  632. //Start Registrations for type : UnityEngine.Collider
  633. //System.IntPtr UnityEngine.Collider::get_attachedRigidbody_Injected(System.IntPtr)
  634. void Register_UnityEngine_Collider_get_attachedRigidbody_Injected();
  635. Register_UnityEngine_Collider_get_attachedRigidbody_Injected();
  636. //End Registrations for type : UnityEngine.Collider
  637. //Start Registrations for type : UnityEngine.ColorUtility
  638. //System.Boolean UnityEngine.ColorUtility::DoTryParseHtmlColor_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Color32&)
  639. void Register_UnityEngine_ColorUtility_DoTryParseHtmlColor_Injected();
  640. Register_UnityEngine_ColorUtility_DoTryParseHtmlColor_Injected();
  641. //End Registrations for type : UnityEngine.ColorUtility
  642. //Start Registrations for type : UnityEngine.Component
  643. //System.IntPtr UnityEngine.Component::get_gameObject_Injected(System.IntPtr)
  644. void Register_UnityEngine_Component_get_gameObject_Injected();
  645. Register_UnityEngine_Component_get_gameObject_Injected();
  646. //System.IntPtr UnityEngine.Component::get_transform_Injected(System.IntPtr)
  647. void Register_UnityEngine_Component_get_transform_Injected();
  648. Register_UnityEngine_Component_get_transform_Injected();
  649. //System.Void UnityEngine.Component::GetComponentFastPath_Injected(System.IntPtr,System.Type,System.IntPtr)
  650. void Register_UnityEngine_Component_GetComponentFastPath_Injected();
  651. Register_UnityEngine_Component_GetComponentFastPath_Injected();
  652. //System.Void UnityEngine.Component::GetComponentsForListInternal_Injected(System.IntPtr,System.Type,System.Object)
  653. void Register_UnityEngine_Component_GetComponentsForListInternal_Injected();
  654. Register_UnityEngine_Component_GetComponentsForListInternal_Injected();
  655. //End Registrations for type : UnityEngine.Component
  656. //Start Registrations for type : UnityEngine.ComputeBuffer
  657. //System.Boolean UnityEngine.ComputeBuffer::IsValidBuffer_Injected(System.IntPtr)
  658. void Register_UnityEngine_ComputeBuffer_IsValidBuffer_Injected();
  659. Register_UnityEngine_ComputeBuffer_IsValidBuffer_Injected();
  660. //System.Int32 UnityEngine.ComputeBuffer::get_count_Injected(System.IntPtr)
  661. void Register_UnityEngine_ComputeBuffer_get_count_Injected();
  662. Register_UnityEngine_ComputeBuffer_get_count_Injected();
  663. //System.IntPtr UnityEngine.ComputeBuffer::InitBuffer(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode)
  664. void Register_UnityEngine_ComputeBuffer_InitBuffer();
  665. Register_UnityEngine_ComputeBuffer_InitBuffer();
  666. //System.Void UnityEngine.ComputeBuffer::DestroyBuffer_Injected(System.IntPtr)
  667. void Register_UnityEngine_ComputeBuffer_DestroyBuffer_Injected();
  668. Register_UnityEngine_ComputeBuffer_DestroyBuffer_Injected();
  669. //System.Void UnityEngine.ComputeBuffer::InternalSetNativeData_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
  670. void Register_UnityEngine_ComputeBuffer_InternalSetNativeData_Injected();
  671. Register_UnityEngine_ComputeBuffer_InternalSetNativeData_Injected();
  672. //End Registrations for type : UnityEngine.ComputeBuffer
  673. //Start Registrations for type : UnityEngine.ComputeShader
  674. //System.Int32 UnityEngine.ComputeShader::FindKernel_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  675. void Register_UnityEngine_ComputeShader_FindKernel_Injected();
  676. Register_UnityEngine_ComputeShader_FindKernel_Injected();
  677. //End Registrations for type : UnityEngine.ComputeShader
  678. //Start Registrations for type : UnityEngine.Coroutine
  679. //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
  680. void Register_UnityEngine_Coroutine_ReleaseCoroutine();
  681. Register_UnityEngine_Coroutine_ReleaseCoroutine();
  682. //End Registrations for type : UnityEngine.Coroutine
  683. //Start Registrations for type : UnityEngine.Cubemap
  684. //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
  685. void Register_UnityEngine_Cubemap_Internal_CreateImpl();
  686. Register_UnityEngine_Cubemap_Internal_CreateImpl();
  687. //System.Boolean UnityEngine.Cubemap::get_isReadable_Injected(System.IntPtr)
  688. void Register_UnityEngine_Cubemap_get_isReadable_Injected();
  689. Register_UnityEngine_Cubemap_get_isReadable_Injected();
  690. //End Registrations for type : UnityEngine.Cubemap
  691. //Start Registrations for type : UnityEngine.CubemapArray
  692. //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags)
  693. void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
  694. Register_UnityEngine_CubemapArray_Internal_CreateImpl();
  695. //System.Boolean UnityEngine.CubemapArray::get_isReadable_Injected(System.IntPtr)
  696. void Register_UnityEngine_CubemapArray_get_isReadable_Injected();
  697. Register_UnityEngine_CubemapArray_get_isReadable_Injected();
  698. //End Registrations for type : UnityEngine.CubemapArray
  699. //Start Registrations for type : UnityEngine.Cursor
  700. //System.Void UnityEngine.Cursor::SetCursor_Injected(System.IntPtr,UnityEngine.Vector2&,UnityEngine.CursorMode)
  701. void Register_UnityEngine_Cursor_SetCursor_Injected();
  702. Register_UnityEngine_Cursor_SetCursor_Injected();
  703. //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
  704. void Register_UnityEngine_Cursor_get_lockState();
  705. Register_UnityEngine_Cursor_get_lockState();
  706. //End Registrations for type : UnityEngine.Cursor
  707. //Start Registrations for type : UnityEngine.Debug
  708. //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc_Injected(System.Byte*,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
  709. void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc_Injected();
  710. Register_UnityEngine_Debug_ExtractStackTraceNoAlloc_Injected();
  711. //End Registrations for type : UnityEngine.Debug
  712. //Start Registrations for type : UnityEngine.DebugLogHandler
  713. //System.Void UnityEngine.DebugLogHandler::Internal_LogException_Injected(System.Exception,System.IntPtr)
  714. void Register_UnityEngine_DebugLogHandler_Internal_LogException_Injected();
  715. Register_UnityEngine_DebugLogHandler_Internal_LogException_Injected();
  716. //System.Void UnityEngine.DebugLogHandler::Internal_Log_Injected(UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr)
  717. void Register_UnityEngine_DebugLogHandler_Internal_Log_Injected();
  718. Register_UnityEngine_DebugLogHandler_Internal_Log_Injected();
  719. //End Registrations for type : UnityEngine.DebugLogHandler
  720. //Start Registrations for type : UnityEngine.Display
  721. //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
  722. void Register_UnityEngine_Display_RelativeMouseAtImpl();
  723. Register_UnityEngine_Display_RelativeMouseAtImpl();
  724. //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
  725. void Register_UnityEngine_Display_GetRenderingExtImpl();
  726. Register_UnityEngine_Display_GetRenderingExtImpl();
  727. //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
  728. void Register_UnityEngine_Display_GetSystemExtImpl();
  729. Register_UnityEngine_Display_GetSystemExtImpl();
  730. //End Registrations for type : UnityEngine.Display
  731. //Start Registrations for type : UnityEngine.Event
  732. //System.Boolean UnityEngine.Event::PopEvent_Injected(System.IntPtr)
  733. void Register_UnityEngine_Event_PopEvent_Injected();
  734. Register_UnityEngine_Event_PopEvent_Injected();
  735. //System.Char UnityEngine.Event::get_character_Injected(System.IntPtr)
  736. void Register_UnityEngine_Event_get_character_Injected();
  737. Register_UnityEngine_Event_get_character_Injected();
  738. //System.Int32 UnityEngine.Event::GetDoubleClickTime()
  739. void Register_UnityEngine_Event_GetDoubleClickTime();
  740. Register_UnityEngine_Event_GetDoubleClickTime();
  741. //System.Int32 UnityEngine.Event::GetEventCount()
  742. void Register_UnityEngine_Event_GetEventCount();
  743. Register_UnityEngine_Event_GetEventCount();
  744. //System.Int32 UnityEngine.Event::get_button_Injected(System.IntPtr)
  745. void Register_UnityEngine_Event_get_button_Injected();
  746. Register_UnityEngine_Event_get_button_Injected();
  747. //System.Int32 UnityEngine.Event::get_clickCount_Injected(System.IntPtr)
  748. void Register_UnityEngine_Event_get_clickCount_Injected();
  749. Register_UnityEngine_Event_get_clickCount_Injected();
  750. //System.Int32 UnityEngine.Event::get_displayIndex_Injected(System.IntPtr)
  751. void Register_UnityEngine_Event_get_displayIndex_Injected();
  752. Register_UnityEngine_Event_get_displayIndex_Injected();
  753. //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
  754. void Register_UnityEngine_Event_Internal_Create();
  755. Register_UnityEngine_Event_Internal_Create();
  756. //System.Single UnityEngine.Event::get_pressure_Injected(System.IntPtr)
  757. void Register_UnityEngine_Event_get_pressure_Injected();
  758. Register_UnityEngine_Event_get_pressure_Injected();
  759. //System.Single UnityEngine.Event::get_twist_Injected(System.IntPtr)
  760. void Register_UnityEngine_Event_get_twist_Injected();
  761. Register_UnityEngine_Event_get_twist_Injected();
  762. //System.Void UnityEngine.Event::CopyFromPtr_Injected(System.IntPtr,System.IntPtr)
  763. void Register_UnityEngine_Event_CopyFromPtr_Injected();
  764. Register_UnityEngine_Event_CopyFromPtr_Injected();
  765. //System.Void UnityEngine.Event::GetEventAtIndex_Injected(System.Int32,System.IntPtr)
  766. void Register_UnityEngine_Event_GetEventAtIndex_Injected();
  767. Register_UnityEngine_Event_GetEventAtIndex_Injected();
  768. //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
  769. void Register_UnityEngine_Event_Internal_Destroy();
  770. Register_UnityEngine_Event_Internal_Destroy();
  771. //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
  772. void Register_UnityEngine_Event_Internal_SetNativeEvent();
  773. Register_UnityEngine_Event_Internal_SetNativeEvent();
  774. //System.Void UnityEngine.Event::Internal_Use_Injected(System.IntPtr)
  775. void Register_UnityEngine_Event_Internal_Use_Injected();
  776. Register_UnityEngine_Event_Internal_Use_Injected();
  777. //System.Void UnityEngine.Event::get_commandName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  778. void Register_UnityEngine_Event_get_commandName_Injected();
  779. Register_UnityEngine_Event_get_commandName_Injected();
  780. //System.Void UnityEngine.Event::get_delta_Injected(System.IntPtr,UnityEngine.Vector2&)
  781. void Register_UnityEngine_Event_get_delta_Injected();
  782. Register_UnityEngine_Event_get_delta_Injected();
  783. //System.Void UnityEngine.Event::get_mousePosition_Injected(System.IntPtr,UnityEngine.Vector2&)
  784. void Register_UnityEngine_Event_get_mousePosition_Injected();
  785. Register_UnityEngine_Event_get_mousePosition_Injected();
  786. //System.Void UnityEngine.Event::get_tilt_Injected(System.IntPtr,UnityEngine.Vector2&)
  787. void Register_UnityEngine_Event_get_tilt_Injected();
  788. Register_UnityEngine_Event_get_tilt_Injected();
  789. //System.Void UnityEngine.Event::set_Internal_keyCode_Injected(System.IntPtr,UnityEngine.KeyCode)
  790. void Register_UnityEngine_Event_set_Internal_keyCode_Injected();
  791. Register_UnityEngine_Event_set_Internal_keyCode_Injected();
  792. //System.Void UnityEngine.Event::set_character_Injected(System.IntPtr,System.Char)
  793. void Register_UnityEngine_Event_set_character_Injected();
  794. Register_UnityEngine_Event_set_character_Injected();
  795. //System.Void UnityEngine.Event::set_commandName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  796. void Register_UnityEngine_Event_set_commandName_Injected();
  797. Register_UnityEngine_Event_set_commandName_Injected();
  798. //System.Void UnityEngine.Event::set_delta_Injected(System.IntPtr,UnityEngine.Vector2&)
  799. void Register_UnityEngine_Event_set_delta_Injected();
  800. Register_UnityEngine_Event_set_delta_Injected();
  801. //System.Void UnityEngine.Event::set_displayIndex_Injected(System.IntPtr,System.Int32)
  802. void Register_UnityEngine_Event_set_displayIndex_Injected();
  803. Register_UnityEngine_Event_set_displayIndex_Injected();
  804. //System.Void UnityEngine.Event::set_modifiers_Injected(System.IntPtr,UnityEngine.EventModifiers)
  805. void Register_UnityEngine_Event_set_modifiers_Injected();
  806. Register_UnityEngine_Event_set_modifiers_Injected();
  807. //System.Void UnityEngine.Event::set_mousePosition_Injected(System.IntPtr,UnityEngine.Vector2&)
  808. void Register_UnityEngine_Event_set_mousePosition_Injected();
  809. Register_UnityEngine_Event_set_mousePosition_Injected();
  810. //System.Void UnityEngine.Event::set_type_Injected(System.IntPtr,UnityEngine.EventType)
  811. void Register_UnityEngine_Event_set_type_Injected();
  812. Register_UnityEngine_Event_set_type_Injected();
  813. //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers_Injected(System.IntPtr)
  814. void Register_UnityEngine_Event_get_modifiers_Injected();
  815. Register_UnityEngine_Event_get_modifiers_Injected();
  816. //UnityEngine.EventType UnityEngine.Event::get_rawType_Injected(System.IntPtr)
  817. void Register_UnityEngine_Event_get_rawType_Injected();
  818. Register_UnityEngine_Event_get_rawType_Injected();
  819. //UnityEngine.EventType UnityEngine.Event::get_type_Injected(System.IntPtr)
  820. void Register_UnityEngine_Event_get_type_Injected();
  821. Register_UnityEngine_Event_get_type_Injected();
  822. //UnityEngine.KeyCode UnityEngine.Event::get_Internal_keyCode_Injected(System.IntPtr)
  823. void Register_UnityEngine_Event_get_Internal_keyCode_Injected();
  824. Register_UnityEngine_Event_get_Internal_keyCode_Injected();
  825. //UnityEngine.PenStatus UnityEngine.Event::get_penStatus_Injected(System.IntPtr)
  826. void Register_UnityEngine_Event_get_penStatus_Injected();
  827. Register_UnityEngine_Event_get_penStatus_Injected();
  828. //UnityEngine.PointerType UnityEngine.Event::get_pointerType_Injected(System.IntPtr)
  829. void Register_UnityEngine_Event_get_pointerType_Injected();
  830. Register_UnityEngine_Event_get_pointerType_Injected();
  831. //End Registrations for type : UnityEngine.Event
  832. //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
  833. //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
  834. void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
  835. Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
  836. //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
  837. //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
  838. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
  839. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
  840. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
  841. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedFormat_Native_TextureFormat(UnityEngine.TextureFormat)
  842. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat();
  843. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat();
  844. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCrunchFormat(UnityEngine.TextureFormat)
  845. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat();
  846. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat();
  847. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
  848. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat();
  849. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat();
  850. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
  851. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
  852. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
  853. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
  854. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
  855. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
  856. //System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat)
  857. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
  858. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
  859. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32)
  860. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
  861. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
  862. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
  863. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
  864. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
  865. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
  866. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
  867. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
  868. //UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
  869. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
  870. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
  871. //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
  872. //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
  873. //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
  874. void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
  875. Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
  876. //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
  877. //Start Registrations for type : UnityEngine.Font
  878. //System.Boolean UnityEngine.Font::HasCharacter_Injected(System.IntPtr,System.Int32)
  879. void Register_UnityEngine_Font_HasCharacter_Injected();
  880. Register_UnityEngine_Font_HasCharacter_Injected();
  881. //System.Boolean UnityEngine.Font::get_dynamic_Injected(System.IntPtr)
  882. void Register_UnityEngine_Font_get_dynamic_Injected();
  883. Register_UnityEngine_Font_get_dynamic_Injected();
  884. //System.Int32 UnityEngine.Font::get_fontSize_Injected(System.IntPtr)
  885. void Register_UnityEngine_Font_get_fontSize_Injected();
  886. Register_UnityEngine_Font_get_fontSize_Injected();
  887. //System.IntPtr UnityEngine.Font::get_material_Injected(System.IntPtr)
  888. void Register_UnityEngine_Font_get_material_Injected();
  889. Register_UnityEngine_Font_get_material_Injected();
  890. //System.String[] UnityEngine.Font::GetOSFallbacks()
  891. void Register_UnityEngine_Font_GetOSFallbacks();
  892. Register_UnityEngine_Font_GetOSFallbacks();
  893. //System.String[] UnityEngine.Font::GetPathsToOSFonts()
  894. void Register_UnityEngine_Font_GetPathsToOSFonts();
  895. Register_UnityEngine_Font_GetPathsToOSFonts();
  896. //End Registrations for type : UnityEngine.Font
  897. //Start Registrations for type : UnityEngine.GameObject
  898. //System.Array UnityEngine.GameObject::GetComponentsInternal_Injected(System.IntPtr,System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
  899. void Register_UnityEngine_GameObject_GetComponentsInternal_Injected();
  900. Register_UnityEngine_GameObject_GetComponentsInternal_Injected();
  901. //System.Boolean UnityEngine.GameObject::get_activeInHierarchy_Injected(System.IntPtr)
  902. void Register_UnityEngine_GameObject_get_activeInHierarchy_Injected();
  903. Register_UnityEngine_GameObject_get_activeInHierarchy_Injected();
  904. //System.Boolean UnityEngine.GameObject::get_activeSelf_Injected(System.IntPtr)
  905. void Register_UnityEngine_GameObject_get_activeSelf_Injected();
  906. Register_UnityEngine_GameObject_get_activeSelf_Injected();
  907. //System.Int32 UnityEngine.GameObject::get_layer_Injected(System.IntPtr)
  908. void Register_UnityEngine_GameObject_get_layer_Injected();
  909. Register_UnityEngine_GameObject_get_layer_Injected();
  910. //System.IntPtr UnityEngine.GameObject::GetComponentInChildren_Injected(System.IntPtr,System.Type,System.Boolean)
  911. void Register_UnityEngine_GameObject_GetComponentInChildren_Injected();
  912. Register_UnityEngine_GameObject_GetComponentInChildren_Injected();
  913. //System.IntPtr UnityEngine.GameObject::GetComponentInParent_Injected(System.IntPtr,System.Type,System.Boolean)
  914. void Register_UnityEngine_GameObject_GetComponentInParent_Injected();
  915. Register_UnityEngine_GameObject_GetComponentInParent_Injected();
  916. //System.IntPtr UnityEngine.GameObject::GetComponent_Injected(System.IntPtr,System.Type)
  917. void Register_UnityEngine_GameObject_GetComponent_Injected();
  918. Register_UnityEngine_GameObject_GetComponent_Injected();
  919. //System.IntPtr UnityEngine.GameObject::Internal_AddComponentWithType_Injected(System.IntPtr,System.Type)
  920. void Register_UnityEngine_GameObject_Internal_AddComponentWithType_Injected();
  921. Register_UnityEngine_GameObject_Internal_AddComponentWithType_Injected();
  922. //System.IntPtr UnityEngine.GameObject::TryGetComponentInternal_Injected(System.IntPtr,System.Type)
  923. void Register_UnityEngine_GameObject_TryGetComponentInternal_Injected();
  924. Register_UnityEngine_GameObject_TryGetComponentInternal_Injected();
  925. //System.IntPtr UnityEngine.GameObject::get_transform_Injected(System.IntPtr)
  926. void Register_UnityEngine_GameObject_get_transform_Injected();
  927. Register_UnityEngine_GameObject_get_transform_Injected();
  928. //System.Void UnityEngine.GameObject::GetComponentFastPath_Injected(System.IntPtr,System.Type,System.IntPtr)
  929. void Register_UnityEngine_GameObject_GetComponentFastPath_Injected();
  930. Register_UnityEngine_GameObject_GetComponentFastPath_Injected();
  931. //System.Void UnityEngine.GameObject::Internal_CreateGameObject_Injected(UnityEngine.GameObject,UnityEngine.Bindings.ManagedSpanWrapper&)
  932. void Register_UnityEngine_GameObject_Internal_CreateGameObject_Injected();
  933. Register_UnityEngine_GameObject_Internal_CreateGameObject_Injected();
  934. //System.Void UnityEngine.GameObject::SendMessage_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object,UnityEngine.SendMessageOptions)
  935. void Register_UnityEngine_GameObject_SendMessage_Injected();
  936. Register_UnityEngine_GameObject_SendMessage_Injected();
  937. //System.Void UnityEngine.GameObject::SetActive_Injected(System.IntPtr,System.Boolean)
  938. void Register_UnityEngine_GameObject_SetActive_Injected();
  939. Register_UnityEngine_GameObject_SetActive_Injected();
  940. //System.Void UnityEngine.GameObject::TryGetComponentFastPath_Injected(System.IntPtr,System.Type,System.IntPtr)
  941. void Register_UnityEngine_GameObject_TryGetComponentFastPath_Injected();
  942. Register_UnityEngine_GameObject_TryGetComponentFastPath_Injected();
  943. //System.Void UnityEngine.GameObject::get_tag_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  944. void Register_UnityEngine_GameObject_get_tag_Injected();
  945. Register_UnityEngine_GameObject_get_tag_Injected();
  946. //System.Void UnityEngine.GameObject::set_layer_Injected(System.IntPtr,System.Int32)
  947. void Register_UnityEngine_GameObject_set_layer_Injected();
  948. Register_UnityEngine_GameObject_set_layer_Injected();
  949. //System.Void UnityEngine.GameObject::set_tag_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  950. void Register_UnityEngine_GameObject_set_tag_Injected();
  951. Register_UnityEngine_GameObject_set_tag_Injected();
  952. //End Registrations for type : UnityEngine.GameObject
  953. //Start Registrations for type : UnityEngine.GL
  954. //System.Void UnityEngine.GL::Begin(System.Int32)
  955. void Register_UnityEngine_GL_Begin();
  956. Register_UnityEngine_GL_Begin();
  957. //System.Void UnityEngine.GL::End()
  958. void Register_UnityEngine_GL_End();
  959. Register_UnityEngine_GL_End();
  960. //System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)
  961. void Register_UnityEngine_GL_GLClear_Injected();
  962. Register_UnityEngine_GL_GLClear_Injected();
  963. //System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single)
  964. void Register_UnityEngine_GL_GLLoadPixelMatrixScript();
  965. Register_UnityEngine_GL_GLLoadPixelMatrixScript();
  966. //System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single)
  967. void Register_UnityEngine_GL_ImmediateColor();
  968. Register_UnityEngine_GL_ImmediateColor();
  969. //System.Void UnityEngine.GL::LoadOrtho()
  970. void Register_UnityEngine_GL_LoadOrtho();
  971. Register_UnityEngine_GL_LoadOrtho();
  972. //System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
  973. void Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
  974. Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
  975. //System.Void UnityEngine.GL::PopMatrix()
  976. void Register_UnityEngine_GL_PopMatrix();
  977. Register_UnityEngine_GL_PopMatrix();
  978. //System.Void UnityEngine.GL::PushMatrix()
  979. void Register_UnityEngine_GL_PushMatrix();
  980. Register_UnityEngine_GL_PushMatrix();
  981. //System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&)
  982. void Register_UnityEngine_GL_SetViewMatrix_Injected();
  983. Register_UnityEngine_GL_SetViewMatrix_Injected();
  984. //System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single)
  985. void Register_UnityEngine_GL_TexCoord3();
  986. Register_UnityEngine_GL_TexCoord3();
  987. //System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
  988. void Register_UnityEngine_GL_Vertex3();
  989. Register_UnityEngine_GL_Vertex3();
  990. //System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&)
  991. void Register_UnityEngine_GL_Viewport_Injected();
  992. Register_UnityEngine_GL_Viewport_Injected();
  993. //End Registrations for type : UnityEngine.GL
  994. //Start Registrations for type : UnityEngine.Gradient
  995. //System.Boolean UnityEngine.Gradient::Internal_Equals_Injected(System.IntPtr,System.IntPtr)
  996. void Register_UnityEngine_Gradient_Internal_Equals_Injected();
  997. Register_UnityEngine_Gradient_Internal_Equals_Injected();
  998. //System.IntPtr UnityEngine.Gradient::Init()
  999. void Register_UnityEngine_Gradient_Init();
  1000. Register_UnityEngine_Gradient_Init();
  1001. //System.Void UnityEngine.Gradient::Cleanup_Injected(System.IntPtr)
  1002. void Register_UnityEngine_Gradient_Cleanup_Injected();
  1003. Register_UnityEngine_Gradient_Cleanup_Injected();
  1004. //End Registrations for type : UnityEngine.Gradient
  1005. //Start Registrations for type : UnityEngine.Graphics
  1006. //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
  1007. void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
  1008. Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
  1009. //System.Void UnityEngine.Graphics::Internal_SetNullRT()
  1010. void Register_UnityEngine_Graphics_Internal_SetNullRT();
  1011. Register_UnityEngine_Graphics_Internal_SetNullRT();
  1012. //System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
  1013. void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
  1014. Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
  1015. //End Registrations for type : UnityEngine.Graphics
  1016. //Start Registrations for type : UnityEngine.GUI
  1017. //System.Boolean UnityEngine.GUI::get_changed()
  1018. void Register_UnityEngine_GUI_get_changed();
  1019. Register_UnityEngine_GUI_get_changed();
  1020. //System.Boolean UnityEngine.GUI::get_enabled()
  1021. void Register_UnityEngine_GUI_get_enabled();
  1022. Register_UnityEngine_GUI_get_enabled();
  1023. //System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&)
  1024. void Register_UnityEngine_GUI_get_backgroundColor_Injected();
  1025. Register_UnityEngine_GUI_get_backgroundColor_Injected();
  1026. //System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&)
  1027. void Register_UnityEngine_GUI_get_color_Injected();
  1028. Register_UnityEngine_GUI_get_color_Injected();
  1029. //System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&)
  1030. void Register_UnityEngine_GUI_get_contentColor_Injected();
  1031. Register_UnityEngine_GUI_get_contentColor_Injected();
  1032. //System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&)
  1033. void Register_UnityEngine_GUI_set_backgroundColor_Injected();
  1034. Register_UnityEngine_GUI_set_backgroundColor_Injected();
  1035. //System.Void UnityEngine.GUI::set_changed(System.Boolean)
  1036. void Register_UnityEngine_GUI_set_changed();
  1037. Register_UnityEngine_GUI_set_changed();
  1038. //System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&)
  1039. void Register_UnityEngine_GUI_set_color_Injected();
  1040. Register_UnityEngine_GUI_set_color_Injected();
  1041. //System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&)
  1042. void Register_UnityEngine_GUI_set_contentColor_Injected();
  1043. Register_UnityEngine_GUI_set_contentColor_Injected();
  1044. //System.Void UnityEngine.GUI::set_enabled(System.Boolean)
  1045. void Register_UnityEngine_GUI_set_enabled();
  1046. Register_UnityEngine_GUI_set_enabled();
  1047. //End Registrations for type : UnityEngine.GUI
  1048. //Start Registrations for type : UnityEngine.GUIClip
  1049. //System.Int32 UnityEngine.GUIClip::Internal_GetCount()
  1050. void Register_UnityEngine_GUIClip_Internal_GetCount();
  1051. Register_UnityEngine_GUIClip_Internal_GetCount();
  1052. //System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&)
  1053. void Register_UnityEngine_GUIClip_GetMatrix_Injected();
  1054. Register_UnityEngine_GUIClip_GetMatrix_Injected();
  1055. //System.Void UnityEngine.GUIClip::Internal_Pop()
  1056. void Register_UnityEngine_GUIClip_Internal_Pop();
  1057. Register_UnityEngine_GUIClip_Internal_Pop();
  1058. //System.Void UnityEngine.GUIClip::Internal_PopParentClip()
  1059. void Register_UnityEngine_GUIClip_Internal_PopParentClip();
  1060. Register_UnityEngine_GUIClip_Internal_PopParentClip();
  1061. //System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&)
  1062. void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
  1063. Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
  1064. //System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&)
  1065. void Register_UnityEngine_GUIClip_SetMatrix_Injected();
  1066. Register_UnityEngine_GUIClip_SetMatrix_Injected();
  1067. //System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
  1068. void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
  1069. Register_UnityEngine_GUIClip_get_visibleRect_Injected();
  1070. //End Registrations for type : UnityEngine.GUIClip
  1071. //Start Registrations for type : UnityEngine.GUILayoutUtility
  1072. //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
  1073. void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
  1074. Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
  1075. //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
  1076. void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
  1077. Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
  1078. //End Registrations for type : UnityEngine.GUILayoutUtility
  1079. //Start Registrations for type : UnityEngine.GUIStyle
  1080. //System.Boolean UnityEngine.GUIStyle::IsTooltipActive_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  1081. void Register_UnityEngine_GUIStyle_IsTooltipActive_Injected();
  1082. Register_UnityEngine_GUIStyle_IsTooltipActive_Injected();
  1083. //System.Boolean UnityEngine.GUIStyle::get_richText_Injected(System.IntPtr)
  1084. void Register_UnityEngine_GUIStyle_get_richText_Injected();
  1085. Register_UnityEngine_GUIStyle_get_richText_Injected();
  1086. //System.Boolean UnityEngine.GUIStyle::get_stretchHeight_Injected(System.IntPtr)
  1087. void Register_UnityEngine_GUIStyle_get_stretchHeight_Injected();
  1088. Register_UnityEngine_GUIStyle_get_stretchHeight_Injected();
  1089. //System.Boolean UnityEngine.GUIStyle::get_stretchWidth_Injected(System.IntPtr)
  1090. void Register_UnityEngine_GUIStyle_get_stretchWidth_Injected();
  1091. Register_UnityEngine_GUIStyle_get_stretchWidth_Injected();
  1092. //System.Boolean UnityEngine.GUIStyle::get_wordWrap_Injected(System.IntPtr)
  1093. void Register_UnityEngine_GUIStyle_get_wordWrap_Injected();
  1094. Register_UnityEngine_GUIStyle_get_wordWrap_Injected();
  1095. //System.Int32 UnityEngine.GUIStyle::get_fontSize_Injected(System.IntPtr)
  1096. void Register_UnityEngine_GUIStyle_get_fontSize_Injected();
  1097. Register_UnityEngine_GUIStyle_get_fontSize_Injected();
  1098. //System.IntPtr UnityEngine.GUIStyle::GetDefaultFont_Injected()
  1099. void Register_UnityEngine_GUIStyle_GetDefaultFont_Injected();
  1100. Register_UnityEngine_GUIStyle_GetDefaultFont_Injected();
  1101. //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr_Injected(System.IntPtr,System.Int32)
  1102. void Register_UnityEngine_GUIStyle_GetRectOffsetPtr_Injected();
  1103. Register_UnityEngine_GUIStyle_GetRectOffsetPtr_Injected();
  1104. //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr_Injected(System.IntPtr,System.Int32)
  1105. void Register_UnityEngine_GUIStyle_GetStyleStatePtr_Injected();
  1106. Register_UnityEngine_GUIStyle_GetStyleStatePtr_Injected();
  1107. //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
  1108. void Register_UnityEngine_GUIStyle_Internal_Create();
  1109. Register_UnityEngine_GUIStyle_Internal_Create();
  1110. //System.IntPtr UnityEngine.GUIStyle::get_font_Injected(System.IntPtr)
  1111. void Register_UnityEngine_GUIStyle_get_font_Injected();
  1112. Register_UnityEngine_GUIStyle_get_font_Injected();
  1113. //System.Single UnityEngine.GUIStyle::get_fixedHeight_Injected(System.IntPtr)
  1114. void Register_UnityEngine_GUIStyle_get_fixedHeight_Injected();
  1115. Register_UnityEngine_GUIStyle_get_fixedHeight_Injected();
  1116. //System.Single UnityEngine.GUIStyle::get_fixedWidth_Injected(System.IntPtr)
  1117. void Register_UnityEngine_GUIStyle_get_fixedWidth_Injected();
  1118. Register_UnityEngine_GUIStyle_get_fixedWidth_Injected();
  1119. //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
  1120. void Register_UnityEngine_GUIStyle_Internal_Destroy();
  1121. Register_UnityEngine_GUIStyle_Internal_Destroy();
  1122. //System.Void UnityEngine.GUIStyle::Internal_DestroyTextGenerator(System.Int32)
  1123. void Register_UnityEngine_GUIStyle_Internal_DestroyTextGenerator();
  1124. Register_UnityEngine_GUIStyle_Internal_DestroyTextGenerator();
  1125. //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
  1126. void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
  1127. Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
  1128. //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
  1129. void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
  1130. Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
  1131. //System.Void UnityEngine.GUIStyle::Internal_GetTextRectOffset_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&)
  1132. void Register_UnityEngine_GUIStyle_Internal_GetTextRectOffset_Injected();
  1133. Register_UnityEngine_GUIStyle_Internal_GetTextRectOffset_Injected();
  1134. //System.Void UnityEngine.GUIStyle::SetDefaultFont_Injected(System.IntPtr)
  1135. void Register_UnityEngine_GUIStyle_SetDefaultFont_Injected();
  1136. Register_UnityEngine_GUIStyle_SetDefaultFont_Injected();
  1137. //System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rect&)
  1138. void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
  1139. Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
  1140. //System.Void UnityEngine.GUIStyle::get_contentOffset_Injected(System.IntPtr,UnityEngine.Vector2&)
  1141. void Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
  1142. Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
  1143. //System.Void UnityEngine.GUIStyle::get_rawName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  1144. void Register_UnityEngine_GUIStyle_get_rawName_Injected();
  1145. Register_UnityEngine_GUIStyle_get_rawName_Injected();
  1146. //System.Void UnityEngine.GUIStyle::set_rawName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  1147. void Register_UnityEngine_GUIStyle_set_rawName_Injected();
  1148. Register_UnityEngine_GUIStyle_set_rawName_Injected();
  1149. //System.Void UnityEngine.GUIStyle::set_stretchHeight_Injected(System.IntPtr,System.Boolean)
  1150. void Register_UnityEngine_GUIStyle_set_stretchHeight_Injected();
  1151. Register_UnityEngine_GUIStyle_set_stretchHeight_Injected();
  1152. //UnityEngine.FontStyle UnityEngine.GUIStyle::get_fontStyle_Injected(System.IntPtr)
  1153. void Register_UnityEngine_GUIStyle_get_fontStyle_Injected();
  1154. Register_UnityEngine_GUIStyle_get_fontStyle_Injected();
  1155. //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition_Injected(System.IntPtr)
  1156. void Register_UnityEngine_GUIStyle_get_imagePosition_Injected();
  1157. Register_UnityEngine_GUIStyle_get_imagePosition_Injected();
  1158. //UnityEngine.TextAnchor UnityEngine.GUIStyle::get_alignment_Injected(System.IntPtr)
  1159. void Register_UnityEngine_GUIStyle_get_alignment_Injected();
  1160. Register_UnityEngine_GUIStyle_get_alignment_Injected();
  1161. //UnityEngine.TextClipping UnityEngine.GUIStyle::get_clipping_Injected(System.IntPtr)
  1162. void Register_UnityEngine_GUIStyle_get_clipping_Injected();
  1163. Register_UnityEngine_GUIStyle_get_clipping_Injected();
  1164. //End Registrations for type : UnityEngine.GUIStyle
  1165. //Start Registrations for type : UnityEngine.GUIStyleState
  1166. //System.IntPtr UnityEngine.GUIStyleState::Init()
  1167. void Register_UnityEngine_GUIStyleState_Init();
  1168. Register_UnityEngine_GUIStyleState_Init();
  1169. //System.Void UnityEngine.GUIStyleState::Cleanup_Injected(System.IntPtr)
  1170. void Register_UnityEngine_GUIStyleState_Cleanup_Injected();
  1171. Register_UnityEngine_GUIStyleState_Cleanup_Injected();
  1172. //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(System.IntPtr,UnityEngine.Color&)
  1173. void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
  1174. Register_UnityEngine_GUIStyleState_set_textColor_Injected();
  1175. //End Registrations for type : UnityEngine.GUIStyleState
  1176. //Start Registrations for type : UnityEngine.GUIUtility
  1177. //System.Boolean UnityEngine.GUIUtility::HasFocusableControls()
  1178. void Register_UnityEngine_GUIUtility_HasFocusableControls();
  1179. Register_UnityEngine_GUIUtility_HasFocusableControls();
  1180. //System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32)
  1181. void Register_UnityEngine_GUIUtility_OwnsId();
  1182. Register_UnityEngine_GUIUtility_OwnsId();
  1183. //System.Boolean UnityEngine.GUIUtility::get_textFieldInput()
  1184. void Register_UnityEngine_GUIUtility_get_textFieldInput();
  1185. Register_UnityEngine_GUIUtility_get_textFieldInput();
  1186. //System.Int32 UnityEngine.GUIUtility::CheckForTabEvent_Injected(System.IntPtr)
  1187. void Register_UnityEngine_GUIUtility_CheckForTabEvent_Injected();
  1188. Register_UnityEngine_GUIUtility_CheckForTabEvent_Injected();
  1189. //System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
  1190. void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
  1191. Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
  1192. //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
  1193. void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
  1194. Register_UnityEngine_GUIUtility_Internal_GetHotControl();
  1195. //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
  1196. void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
  1197. Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
  1198. //System.Int32 UnityEngine.GUIUtility::get_guiDepth()
  1199. void Register_UnityEngine_GUIUtility_get_guiDepth();
  1200. Register_UnityEngine_GUIUtility_get_guiDepth();
  1201. //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
  1202. void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
  1203. Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
  1204. //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
  1205. void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
  1206. Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
  1207. //System.Void UnityEngine.GUIUtility::AlignRectToDevice_Injected(UnityEngine.Rect&,System.Int32&,System.Int32&,UnityEngine.Rect&)
  1208. void Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
  1209. Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
  1210. //System.Void UnityEngine.GUIUtility::BeginContainerFromOwner_Injected(System.IntPtr)
  1211. void Register_UnityEngine_GUIUtility_BeginContainerFromOwner_Injected();
  1212. Register_UnityEngine_GUIUtility_BeginContainerFromOwner_Injected();
  1213. //System.Void UnityEngine.GUIUtility::BeginContainer_Injected(System.IntPtr)
  1214. void Register_UnityEngine_GUIUtility_BeginContainer_Injected();
  1215. Register_UnityEngine_GUIUtility_BeginContainer_Injected();
  1216. //System.Void UnityEngine.GUIUtility::Internal_EndContainer()
  1217. void Register_UnityEngine_GUIUtility_Internal_EndContainer();
  1218. Register_UnityEngine_GUIUtility_Internal_EndContainer();
  1219. //System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
  1220. void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
  1221. Register_UnityEngine_GUIUtility_Internal_ExitGUI();
  1222. //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
  1223. void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
  1224. Register_UnityEngine_GUIUtility_Internal_SetHotControl();
  1225. //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
  1226. void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
  1227. Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
  1228. //System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId()
  1229. void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
  1230. Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
  1231. //System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId()
  1232. void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
  1233. Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
  1234. //System.Void UnityEngine.GUIUtility::get_compositionString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  1235. void Register_UnityEngine_GUIUtility_get_compositionString_Injected();
  1236. Register_UnityEngine_GUIUtility_get_compositionString_Injected();
  1237. //System.Void UnityEngine.GUIUtility::get_systemCopyBuffer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  1238. void Register_UnityEngine_GUIUtility_get_systemCopyBuffer_Injected();
  1239. Register_UnityEngine_GUIUtility_get_systemCopyBuffer_Injected();
  1240. //System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
  1241. void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
  1242. Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
  1243. //System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode)
  1244. void Register_UnityEngine_GUIUtility_set_imeCompositionMode();
  1245. Register_UnityEngine_GUIUtility_set_imeCompositionMode();
  1246. //System.Void UnityEngine.GUIUtility::set_pixelsPerPoint(System.Single)
  1247. void Register_UnityEngine_GUIUtility_set_pixelsPerPoint();
  1248. Register_UnityEngine_GUIUtility_set_pixelsPerPoint();
  1249. //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  1250. void Register_UnityEngine_GUIUtility_set_systemCopyBuffer_Injected();
  1251. Register_UnityEngine_GUIUtility_set_systemCopyBuffer_Injected();
  1252. //End Registrations for type : UnityEngine.GUIUtility
  1253. //Start Registrations for type : UnityEngine.Hash128
  1254. //System.Void UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&,UnityEngine.Bindings.ManagedSpanWrapper&)
  1255. void Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();
  1256. Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();
  1257. //System.Void UnityEngine.Hash128::Parse_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Hash128&)
  1258. void Register_UnityEngine_Hash128_Parse_Injected();
  1259. Register_UnityEngine_Hash128_Parse_Injected();
  1260. //End Registrations for type : UnityEngine.Hash128
  1261. //Start Registrations for type : UnityEngine.ImageConversion
  1262. //System.Boolean UnityEngine.ImageConversion::LoadImage_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Boolean)
  1263. void Register_UnityEngine_ImageConversion_LoadImage_Injected();
  1264. Register_UnityEngine_ImageConversion_LoadImage_Injected();
  1265. //System.Void UnityEngine.ImageConversion::EncodeToEXR_Injected(System.IntPtr,UnityEngine.Texture2D/EXRFlags,UnityEngine.Bindings.BlittableArrayWrapper&)
  1266. void Register_UnityEngine_ImageConversion_EncodeToEXR_Injected();
  1267. Register_UnityEngine_ImageConversion_EncodeToEXR_Injected();
  1268. //System.Void UnityEngine.ImageConversion::EncodeToJPG_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.BlittableArrayWrapper&)
  1269. void Register_UnityEngine_ImageConversion_EncodeToJPG_Injected();
  1270. Register_UnityEngine_ImageConversion_EncodeToJPG_Injected();
  1271. //System.Void UnityEngine.ImageConversion::EncodeToPNG_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&)
  1272. void Register_UnityEngine_ImageConversion_EncodeToPNG_Injected();
  1273. Register_UnityEngine_ImageConversion_EncodeToPNG_Injected();
  1274. //End Registrations for type : UnityEngine.ImageConversion
  1275. //Start Registrations for type : UnityEngine.Input
  1276. //System.Boolean UnityEngine.Input::CheckDisabled()
  1277. void Register_UnityEngine_Input_CheckDisabled();
  1278. Register_UnityEngine_Input_CheckDisabled();
  1279. //System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
  1280. void Register_UnityEngine_Input_GetKeyDownInt();
  1281. Register_UnityEngine_Input_GetKeyDownInt();
  1282. //System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
  1283. void Register_UnityEngine_Input_GetKeyInt();
  1284. Register_UnityEngine_Input_GetKeyInt();
  1285. //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
  1286. void Register_UnityEngine_Input_GetMouseButton();
  1287. Register_UnityEngine_Input_GetMouseButton();
  1288. //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
  1289. void Register_UnityEngine_Input_GetMouseButtonDown();
  1290. Register_UnityEngine_Input_GetMouseButtonDown();
  1291. //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
  1292. void Register_UnityEngine_Input_GetMouseButtonUp();
  1293. Register_UnityEngine_Input_GetMouseButtonUp();
  1294. //System.Boolean UnityEngine.Input::GetMousePresentInternal()
  1295. void Register_UnityEngine_Input_GetMousePresentInternal();
  1296. Register_UnityEngine_Input_GetMousePresentInternal();
  1297. //System.Boolean UnityEngine.Input::GetTouchSupportedInternal()
  1298. void Register_UnityEngine_Input_GetTouchSupportedInternal();
  1299. Register_UnityEngine_Input_GetTouchSupportedInternal();
  1300. //System.Boolean UnityEngine.Input::get_anyKey()
  1301. void Register_UnityEngine_Input_get_anyKey();
  1302. Register_UnityEngine_Input_get_anyKey();
  1303. //System.Int32 UnityEngine.Input::get_touchCount()
  1304. void Register_UnityEngine_Input_get_touchCount();
  1305. Register_UnityEngine_Input_get_touchCount();
  1306. //System.Void UnityEngine.Input::ClearLastPenContactEvent()
  1307. void Register_UnityEngine_Input_ClearLastPenContactEvent();
  1308. Register_UnityEngine_Input_ClearLastPenContactEvent();
  1309. //System.Void UnityEngine.Input::GetLastPenContactEvent_Injected(UnityEngine.PenData&)
  1310. void Register_UnityEngine_Input_GetLastPenContactEvent_Injected();
  1311. Register_UnityEngine_Input_GetLastPenContactEvent_Injected();
  1312. //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
  1313. void Register_UnityEngine_Input_GetTouch_Injected();
  1314. Register_UnityEngine_Input_GetTouch_Injected();
  1315. //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
  1316. void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
  1317. Register_UnityEngine_Input_get_compositionCursorPos_Injected();
  1318. //System.Void UnityEngine.Input::get_compositionString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  1319. void Register_UnityEngine_Input_get_compositionString_Injected();
  1320. Register_UnityEngine_Input_get_compositionString_Injected();
  1321. //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
  1322. void Register_UnityEngine_Input_get_mousePosition_Injected();
  1323. Register_UnityEngine_Input_get_mousePosition_Injected();
  1324. //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
  1325. void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
  1326. Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
  1327. //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
  1328. void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
  1329. Register_UnityEngine_Input_set_compositionCursorPos_Injected();
  1330. //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
  1331. void Register_UnityEngine_Input_set_imeCompositionMode();
  1332. Register_UnityEngine_Input_set_imeCompositionMode();
  1333. //System.Void UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean)
  1334. void Register_UnityEngine_Input_set_simulateMouseWithTouches();
  1335. Register_UnityEngine_Input_set_simulateMouseWithTouches();
  1336. //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
  1337. void Register_UnityEngine_Input_get_imeCompositionMode();
  1338. Register_UnityEngine_Input_get_imeCompositionMode();
  1339. //End Registrations for type : UnityEngine.Input
  1340. //Start Registrations for type : UnityEngine.Internal.InputUnsafeUtility
  1341. //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonDown_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  1342. void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown_Injected();
  1343. Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown_Injected();
  1344. //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonUp__Unmanaged(System.Byte*,System.Int32)
  1345. void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged();
  1346. Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged();
  1347. //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButton__Unmanaged(System.Byte*,System.Int32)
  1348. void Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged();
  1349. Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged();
  1350. //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyDownString__Unmanaged(System.Byte*,System.Int32)
  1351. void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged();
  1352. Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged();
  1353. //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyString__Unmanaged(System.Byte*,System.Int32)
  1354. void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged();
  1355. Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged();
  1356. //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyUpString__Unmanaged(System.Byte*,System.Int32)
  1357. void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged();
  1358. Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged();
  1359. //System.Byte UnityEngine.Internal.InputUnsafeUtility::GetButtonDown__Unmanaged(System.Byte*,System.Int32)
  1360. void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged();
  1361. Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged();
  1362. //System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  1363. void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw_Injected();
  1364. Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw_Injected();
  1365. //System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw__Unmanaged(System.Byte*,System.Int32)
  1366. void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged();
  1367. Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged();
  1368. //System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  1369. void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis_Injected();
  1370. Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis_Injected();
  1371. //System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis__Unmanaged(System.Byte*,System.Int32)
  1372. void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged();
  1373. Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged();
  1374. //End Registrations for type : UnityEngine.Internal.InputUnsafeUtility
  1375. //Start Registrations for type : UnityEngine.Jobs.TransformAccess
  1376. //System.Void UnityEngine.Jobs.TransformAccess::GetLocalToWorldMatrix(UnityEngine.Jobs.TransformAccess&,UnityEngine.Matrix4x4&)
  1377. void Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix();
  1378. Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix();
  1379. //System.Void UnityEngine.Jobs.TransformAccess::GetWorldToLocalMatrix(UnityEngine.Jobs.TransformAccess&,UnityEngine.Matrix4x4&)
  1380. void Register_UnityEngine_Jobs_TransformAccess_GetWorldToLocalMatrix();
  1381. Register_UnityEngine_Jobs_TransformAccess_GetWorldToLocalMatrix();
  1382. //End Registrations for type : UnityEngine.Jobs.TransformAccess
  1383. //Start Registrations for type : UnityEngine.Jobs.TransformAccessArray
  1384. //System.Int32 UnityEngine.Jobs.TransformAccessArray::GetCapacity(System.IntPtr)
  1385. void Register_UnityEngine_Jobs_TransformAccessArray_GetCapacity();
  1386. Register_UnityEngine_Jobs_TransformAccessArray_GetCapacity();
  1387. //System.IntPtr UnityEngine.Jobs.TransformAccessArray::Create(System.Int32,System.Int32)
  1388. void Register_UnityEngine_Jobs_TransformAccessArray_Create();
  1389. Register_UnityEngine_Jobs_TransformAccessArray_Create();
  1390. //System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedToUserIndex(System.IntPtr)
  1391. void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex();
  1392. Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex();
  1393. //System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedTransformAccess(System.IntPtr)
  1394. void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess();
  1395. Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess();
  1396. //System.Void UnityEngine.Jobs.TransformAccessArray::DestroyTransformAccessArray(System.IntPtr)
  1397. void Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray();
  1398. Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray();
  1399. //System.Void UnityEngine.Jobs.TransformAccessArray::SetCapacity(System.IntPtr,System.Int32)
  1400. void Register_UnityEngine_Jobs_TransformAccessArray_SetCapacity();
  1401. Register_UnityEngine_Jobs_TransformAccessArray_SetCapacity();
  1402. //System.Void UnityEngine.Jobs.TransformAccessArray::SetTransforms(System.IntPtr,UnityEngine.Transform[])
  1403. void Register_UnityEngine_Jobs_TransformAccessArray_SetTransforms();
  1404. Register_UnityEngine_Jobs_TransformAccessArray_SetTransforms();
  1405. //End Registrations for type : UnityEngine.Jobs.TransformAccessArray
  1406. //Start Registrations for type : UnityEngine.Light
  1407. //System.Boolean UnityEngine.Light::get_useColorTemperature_Injected(System.IntPtr)
  1408. void Register_UnityEngine_Light_get_useColorTemperature_Injected();
  1409. Register_UnityEngine_Light_get_useColorTemperature_Injected();
  1410. //System.IntPtr UnityEngine.Light::get_cookie_Injected(System.IntPtr)
  1411. void Register_UnityEngine_Light_get_cookie_Injected();
  1412. Register_UnityEngine_Light_get_cookie_Injected();
  1413. //System.Single UnityEngine.Light::get_bounceIntensity_Injected(System.IntPtr)
  1414. void Register_UnityEngine_Light_get_bounceIntensity_Injected();
  1415. Register_UnityEngine_Light_get_bounceIntensity_Injected();
  1416. //System.Single UnityEngine.Light::get_colorTemperature_Injected(System.IntPtr)
  1417. void Register_UnityEngine_Light_get_colorTemperature_Injected();
  1418. Register_UnityEngine_Light_get_colorTemperature_Injected();
  1419. //System.Single UnityEngine.Light::get_cookieSize_Injected(System.IntPtr)
  1420. void Register_UnityEngine_Light_get_cookieSize_Injected();
  1421. Register_UnityEngine_Light_get_cookieSize_Injected();
  1422. //System.Single UnityEngine.Light::get_dilatedRange_Injected(System.IntPtr)
  1423. void Register_UnityEngine_Light_get_dilatedRange_Injected();
  1424. Register_UnityEngine_Light_get_dilatedRange_Injected();
  1425. //System.Single UnityEngine.Light::get_intensity_Injected(System.IntPtr)
  1426. void Register_UnityEngine_Light_get_intensity_Injected();
  1427. Register_UnityEngine_Light_get_intensity_Injected();
  1428. //System.Single UnityEngine.Light::get_range_Injected(System.IntPtr)
  1429. void Register_UnityEngine_Light_get_range_Injected();
  1430. Register_UnityEngine_Light_get_range_Injected();
  1431. //System.Single UnityEngine.Light::get_spotAngle_Injected(System.IntPtr)
  1432. void Register_UnityEngine_Light_get_spotAngle_Injected();
  1433. Register_UnityEngine_Light_get_spotAngle_Injected();
  1434. //System.Void UnityEngine.Light::get_bakingOutput_Injected(System.IntPtr,UnityEngine.LightBakingOutput&)
  1435. void Register_UnityEngine_Light_get_bakingOutput_Injected();
  1436. Register_UnityEngine_Light_get_bakingOutput_Injected();
  1437. //System.Void UnityEngine.Light::get_color_Injected(System.IntPtr,UnityEngine.Color&)
  1438. void Register_UnityEngine_Light_get_color_Injected();
  1439. Register_UnityEngine_Light_get_color_Injected();
  1440. //UnityEngine.LightShadows UnityEngine.Light::get_shadows_Injected(System.IntPtr)
  1441. void Register_UnityEngine_Light_get_shadows_Injected();
  1442. Register_UnityEngine_Light_get_shadows_Injected();
  1443. //UnityEngine.LightType UnityEngine.Light::get_type_Injected(System.IntPtr)
  1444. void Register_UnityEngine_Light_get_type_Injected();
  1445. Register_UnityEngine_Light_get_type_Injected();
  1446. //End Registrations for type : UnityEngine.Light
  1447. //Start Registrations for type : UnityEngine.Material
  1448. //System.Boolean UnityEngine.Material::HasFloatImpl_Injected(System.IntPtr,System.Int32)
  1449. void Register_UnityEngine_Material_HasFloatImpl_Injected();
  1450. Register_UnityEngine_Material_HasFloatImpl_Injected();
  1451. //System.Boolean UnityEngine.Material::HasProperty_Injected(System.IntPtr,System.Int32)
  1452. void Register_UnityEngine_Material_HasProperty_Injected();
  1453. Register_UnityEngine_Material_HasProperty_Injected();
  1454. //System.Boolean UnityEngine.Material::IsKeywordEnabled_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  1455. void Register_UnityEngine_Material_IsKeywordEnabled_Injected();
  1456. Register_UnityEngine_Material_IsKeywordEnabled_Injected();
  1457. //System.Boolean UnityEngine.Material::SetPass_Injected(System.IntPtr,System.Int32)
  1458. void Register_UnityEngine_Material_SetPass_Injected();
  1459. Register_UnityEngine_Material_SetPass_Injected();
  1460. //System.Int32 UnityEngine.Material::ComputeCRC_Injected(System.IntPtr)
  1461. void Register_UnityEngine_Material_ComputeCRC_Injected();
  1462. Register_UnityEngine_Material_ComputeCRC_Injected();
  1463. //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute_Injected(System.IntPtr,UnityEngine.Rendering.ShaderPropertyFlags)
  1464. void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute_Injected();
  1465. Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute_Injected();
  1466. //System.IntPtr UnityEngine.Material::GetTextureImpl_Injected(System.IntPtr,System.Int32)
  1467. void Register_UnityEngine_Material_GetTextureImpl_Injected();
  1468. Register_UnityEngine_Material_GetTextureImpl_Injected();
  1469. //System.IntPtr UnityEngine.Material::get_shader_Injected(System.IntPtr)
  1470. void Register_UnityEngine_Material_get_shader_Injected();
  1471. Register_UnityEngine_Material_get_shader_Injected();
  1472. //System.Single UnityEngine.Material::GetFloatImpl_Injected(System.IntPtr,System.Int32)
  1473. void Register_UnityEngine_Material_GetFloatImpl_Injected();
  1474. Register_UnityEngine_Material_GetFloatImpl_Injected();
  1475. //System.String[] UnityEngine.Material::GetShaderKeywords_Injected(System.IntPtr)
  1476. void Register_UnityEngine_Material_GetShaderKeywords_Injected();
  1477. Register_UnityEngine_Material_GetShaderKeywords_Injected();
  1478. //System.Void UnityEngine.Material::CopyPropertiesFromMaterial_Injected(System.IntPtr,System.IntPtr)
  1479. void Register_UnityEngine_Material_CopyPropertiesFromMaterial_Injected();
  1480. Register_UnityEngine_Material_CopyPropertiesFromMaterial_Injected();
  1481. //System.Void UnityEngine.Material::CreateWithMaterial_Injected(UnityEngine.Material,System.IntPtr)
  1482. void Register_UnityEngine_Material_CreateWithMaterial_Injected();
  1483. Register_UnityEngine_Material_CreateWithMaterial_Injected();
  1484. //System.Void UnityEngine.Material::CreateWithShader_Injected(UnityEngine.Material,System.IntPtr)
  1485. void Register_UnityEngine_Material_CreateWithShader_Injected();
  1486. Register_UnityEngine_Material_CreateWithShader_Injected();
  1487. //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
  1488. void Register_UnityEngine_Material_CreateWithString();
  1489. Register_UnityEngine_Material_CreateWithString();
  1490. //System.Void UnityEngine.Material::DisableKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  1491. void Register_UnityEngine_Material_DisableKeyword_Injected();
  1492. Register_UnityEngine_Material_DisableKeyword_Injected();
  1493. //System.Void UnityEngine.Material::EnableKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  1494. void Register_UnityEngine_Material_EnableKeyword_Injected();
  1495. Register_UnityEngine_Material_EnableKeyword_Injected();
  1496. //System.Void UnityEngine.Material::GetColorImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Color&)
  1497. void Register_UnityEngine_Material_GetColorImpl_Injected();
  1498. Register_UnityEngine_Material_GetColorImpl_Injected();
  1499. //System.Void UnityEngine.Material::SetColorImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Color&)
  1500. void Register_UnityEngine_Material_SetColorImpl_Injected();
  1501. Register_UnityEngine_Material_SetColorImpl_Injected();
  1502. //System.Void UnityEngine.Material::SetFloatImpl_Injected(System.IntPtr,System.Int32,System.Single)
  1503. void Register_UnityEngine_Material_SetFloatImpl_Injected();
  1504. Register_UnityEngine_Material_SetFloatImpl_Injected();
  1505. //System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
  1506. void Register_UnityEngine_Material_SetMatrixImpl_Injected();
  1507. Register_UnityEngine_Material_SetMatrixImpl_Injected();
  1508. //System.Void UnityEngine.Material::SetShaderKeywords_Injected(System.IntPtr,System.String[])
  1509. void Register_UnityEngine_Material_SetShaderKeywords_Injected();
  1510. Register_UnityEngine_Material_SetShaderKeywords_Injected();
  1511. //System.Void UnityEngine.Material::SetTextureImpl_Injected(System.IntPtr,System.Int32,System.IntPtr)
  1512. void Register_UnityEngine_Material_SetTextureImpl_Injected();
  1513. Register_UnityEngine_Material_SetTextureImpl_Injected();
  1514. //System.Void UnityEngine.Material::set_shader_Injected(System.IntPtr,System.IntPtr)
  1515. void Register_UnityEngine_Material_set_shader_Injected();
  1516. Register_UnityEngine_Material_set_shader_Injected();
  1517. //End Registrations for type : UnityEngine.Material
  1518. //Start Registrations for type : UnityEngine.MaterialPropertyBlock
  1519. //System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl()
  1520. void Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
  1521. Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
  1522. //System.Void UnityEngine.MaterialPropertyBlock::Clear_Injected(System.IntPtr,System.Boolean)
  1523. void Register_UnityEngine_MaterialPropertyBlock_Clear_Injected();
  1524. Register_UnityEngine_MaterialPropertyBlock_Clear_Injected();
  1525. //System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr)
  1526. void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
  1527. Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
  1528. //System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl_Injected(System.IntPtr,System.Int32,System.IntPtr)
  1529. void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl_Injected();
  1530. Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl_Injected();
  1531. //System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
  1532. void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl_Injected();
  1533. Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl_Injected();
  1534. //End Registrations for type : UnityEngine.MaterialPropertyBlock
  1535. //Start Registrations for type : UnityEngine.Mathf
  1536. //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
  1537. void Register_UnityEngine_Mathf_GammaToLinearSpace();
  1538. Register_UnityEngine_Mathf_GammaToLinearSpace();
  1539. //System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&)
  1540. void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
  1541. Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
  1542. //End Registrations for type : UnityEngine.Mathf
  1543. //Start Registrations for type : UnityEngine.Matrix4x4
  1544. //System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
  1545. void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
  1546. Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
  1547. //System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&)
  1548. void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
  1549. Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
  1550. //System.Void UnityEngine.Matrix4x4::GetRotation_Injected(UnityEngine.Matrix4x4&,UnityEngine.Quaternion&)
  1551. void Register_UnityEngine_Matrix4x4_GetRotation_Injected();
  1552. Register_UnityEngine_Matrix4x4_GetRotation_Injected();
  1553. //System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
  1554. void Register_UnityEngine_Matrix4x4_Inverse_Injected();
  1555. Register_UnityEngine_Matrix4x4_Inverse_Injected();
  1556. //System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
  1557. void Register_UnityEngine_Matrix4x4_TRS_Injected();
  1558. Register_UnityEngine_Matrix4x4_TRS_Injected();
  1559. //End Registrations for type : UnityEngine.Matrix4x4
  1560. //Start Registrations for type : UnityEngine.Mesh
  1561. //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
  1562. void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl_Injected();
  1563. Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl_Injected();
  1564. //System.Boolean UnityEngine.Mesh::HasVertexAttribute_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute)
  1565. void Register_UnityEngine_Mesh_HasVertexAttribute_Injected();
  1566. Register_UnityEngine_Mesh_HasVertexAttribute_Injected();
  1567. //System.Boolean UnityEngine.Mesh::get_canAccess_Injected(System.IntPtr)
  1568. void Register_UnityEngine_Mesh_get_canAccess_Injected();
  1569. Register_UnityEngine_Mesh_get_canAccess_Injected();
  1570. //System.Int32 UnityEngine.Mesh::get_subMeshCount_Injected(System.IntPtr)
  1571. void Register_UnityEngine_Mesh_get_subMeshCount_Injected();
  1572. Register_UnityEngine_Mesh_get_subMeshCount_Injected();
  1573. //System.Int32 UnityEngine.Mesh::get_vertexCount_Injected(System.IntPtr)
  1574. void Register_UnityEngine_Mesh_get_vertexCount_Injected();
  1575. Register_UnityEngine_Mesh_get_vertexCount_Injected();
  1576. //System.Void UnityEngine.Mesh::ClearImpl_Injected(System.IntPtr,System.Boolean)
  1577. void Register_UnityEngine_Mesh_ClearImpl_Injected();
  1578. Register_UnityEngine_Mesh_ClearImpl_Injected();
  1579. //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
  1580. void Register_UnityEngine_Mesh_GetArrayFromChannelImpl_Injected();
  1581. Register_UnityEngine_Mesh_GetArrayFromChannelImpl_Injected();
  1582. //System.Void UnityEngine.Mesh::GetIndicesImpl_Injected(System.IntPtr,System.Int32,System.Boolean,UnityEngine.Bindings.BlittableArrayWrapper&)
  1583. void Register_UnityEngine_Mesh_GetIndicesImpl_Injected();
  1584. Register_UnityEngine_Mesh_GetIndicesImpl_Injected();
  1585. //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
  1586. void Register_UnityEngine_Mesh_Internal_Create();
  1587. Register_UnityEngine_Mesh_Internal_Create();
  1588. //System.Void UnityEngine.Mesh::MarkDynamicImpl_Injected(System.IntPtr)
  1589. void Register_UnityEngine_Mesh_MarkDynamicImpl_Injected();
  1590. Register_UnityEngine_Mesh_MarkDynamicImpl_Injected();
  1591. //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute)
  1592. void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel_Injected();
  1593. Register_UnityEngine_Mesh_PrintErrorCantAccessChannel_Injected();
  1594. //System.Void UnityEngine.Mesh::RecalculateBoundsImpl_Injected(System.IntPtr,UnityEngine.Rendering.MeshUpdateFlags)
  1595. void Register_UnityEngine_Mesh_RecalculateBoundsImpl_Injected();
  1596. Register_UnityEngine_Mesh_RecalculateBoundsImpl_Injected();
  1597. //System.Void UnityEngine.Mesh::SetArrayForChannelImpl_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
  1598. void Register_UnityEngine_Mesh_SetArrayForChannelImpl_Injected();
  1599. Register_UnityEngine_Mesh_SetArrayForChannelImpl_Injected();
  1600. //System.Void UnityEngine.Mesh::SetIndicesImpl_Injected(System.IntPtr,System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
  1601. void Register_UnityEngine_Mesh_SetIndicesImpl_Injected();
  1602. Register_UnityEngine_Mesh_SetIndicesImpl_Injected();
  1603. //System.Void UnityEngine.Mesh::get_bounds_Injected(System.IntPtr,UnityEngine.Bounds&)
  1604. void Register_UnityEngine_Mesh_get_bounds_Injected();
  1605. Register_UnityEngine_Mesh_get_bounds_Injected();
  1606. //System.Void UnityEngine.Mesh::set_bounds_Injected(System.IntPtr,UnityEngine.Bounds&)
  1607. void Register_UnityEngine_Mesh_set_bounds_Injected();
  1608. Register_UnityEngine_Mesh_set_bounds_Injected();
  1609. //End Registrations for type : UnityEngine.Mesh
  1610. //Start Registrations for type : UnityEngine.MeshFilter
  1611. //System.Void UnityEngine.MeshFilter::set_sharedMesh_Injected(System.IntPtr,System.IntPtr)
  1612. void Register_UnityEngine_MeshFilter_set_sharedMesh_Injected();
  1613. Register_UnityEngine_MeshFilter_set_sharedMesh_Injected();
  1614. //End Registrations for type : UnityEngine.MeshFilter
  1615. //Start Registrations for type : UnityEngine.MonoBehaviour
  1616. //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll_Injected(System.IntPtr)
  1617. void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll_Injected();
  1618. Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll_Injected();
  1619. //System.Boolean UnityEngine.MonoBehaviour::IsInvoking_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  1620. void Register_UnityEngine_MonoBehaviour_IsInvoking_Injected();
  1621. Register_UnityEngine_MonoBehaviour_IsInvoking_Injected();
  1622. //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour_Injected(System.IntPtr)
  1623. void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour_Injected();
  1624. Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour_Injected();
  1625. //System.Boolean UnityEngine.MonoBehaviour::get_didAwake_Injected(System.IntPtr)
  1626. void Register_UnityEngine_MonoBehaviour_get_didAwake_Injected();
  1627. Register_UnityEngine_MonoBehaviour_get_didAwake_Injected();
  1628. //System.Boolean UnityEngine.MonoBehaviour::get_didStart_Injected(System.IntPtr)
  1629. void Register_UnityEngine_MonoBehaviour_get_didStart_Injected();
  1630. Register_UnityEngine_MonoBehaviour_get_didStart_Injected();
  1631. //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout_Injected(System.IntPtr)
  1632. void Register_UnityEngine_MonoBehaviour_get_useGUILayout_Injected();
  1633. Register_UnityEngine_MonoBehaviour_get_useGUILayout_Injected();
  1634. //System.Void UnityEngine.MonoBehaviour::CancelInvoke_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  1635. void Register_UnityEngine_MonoBehaviour_CancelInvoke_Injected();
  1636. Register_UnityEngine_MonoBehaviour_CancelInvoke_Injected();
  1637. //System.Void UnityEngine.MonoBehaviour::GetScriptClassName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  1638. void Register_UnityEngine_MonoBehaviour_GetScriptClassName_Injected();
  1639. Register_UnityEngine_MonoBehaviour_GetScriptClassName_Injected();
  1640. //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll_Injected(System.IntPtr)
  1641. void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll_Injected();
  1642. Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll_Injected();
  1643. //System.Void UnityEngine.MonoBehaviour::InvokeDelayed_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Single)
  1644. void Register_UnityEngine_MonoBehaviour_InvokeDelayed_Injected();
  1645. Register_UnityEngine_MonoBehaviour_InvokeDelayed_Injected();
  1646. //System.Void UnityEngine.MonoBehaviour::OnCancellationTokenCreated_Injected(System.IntPtr)
  1647. void Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated_Injected();
  1648. Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated_Injected();
  1649. //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines_Injected(System.IntPtr)
  1650. void Register_UnityEngine_MonoBehaviour_StopAllCoroutines_Injected();
  1651. Register_UnityEngine_MonoBehaviour_StopAllCoroutines_Injected();
  1652. //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged_Injected(System.IntPtr,System.Collections.IEnumerator)
  1653. void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged_Injected();
  1654. Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged_Injected();
  1655. //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged_Injected(System.IntPtr,System.IntPtr)
  1656. void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged_Injected();
  1657. Register_UnityEngine_MonoBehaviour_StopCoroutineManaged_Injected();
  1658. //System.Void UnityEngine.MonoBehaviour::StopCoroutine_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  1659. void Register_UnityEngine_MonoBehaviour_StopCoroutine_Injected();
  1660. Register_UnityEngine_MonoBehaviour_StopCoroutine_Injected();
  1661. //System.Void UnityEngine.MonoBehaviour::set_useGUILayout_Injected(System.IntPtr,System.Boolean)
  1662. void Register_UnityEngine_MonoBehaviour_set_useGUILayout_Injected();
  1663. Register_UnityEngine_MonoBehaviour_set_useGUILayout_Injected();
  1664. //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2_Injected(System.IntPtr,System.Collections.IEnumerator)
  1665. void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2_Injected();
  1666. Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2_Injected();
  1667. //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object)
  1668. void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged_Injected();
  1669. Register_UnityEngine_MonoBehaviour_StartCoroutineManaged_Injected();
  1670. //End Registrations for type : UnityEngine.MonoBehaviour
  1671. //Start Registrations for type : UnityEngine.Networking.CertificateHandler
  1672. //System.Void UnityEngine.Networking.CertificateHandler::ReleaseFromScripting_Injected(System.IntPtr)
  1673. void Register_UnityEngine_Networking_CertificateHandler_ReleaseFromScripting_Injected();
  1674. Register_UnityEngine_Networking_CertificateHandler_ReleaseFromScripting_Injected();
  1675. //End Registrations for type : UnityEngine.Networking.CertificateHandler
  1676. //Start Registrations for type : UnityEngine.Networking.DownloadHandler
  1677. //System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray_Injected(System.IntPtr,System.Int32&)
  1678. void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray_Injected();
  1679. Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray_Injected();
  1680. //System.Void UnityEngine.Networking.DownloadHandler::GetContentType_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  1681. void Register_UnityEngine_Networking_DownloadHandler_GetContentType_Injected();
  1682. Register_UnityEngine_Networking_DownloadHandler_GetContentType_Injected();
  1683. //System.Void UnityEngine.Networking.DownloadHandler::ReleaseFromScripting_Injected(System.IntPtr)
  1684. void Register_UnityEngine_Networking_DownloadHandler_ReleaseFromScripting_Injected();
  1685. Register_UnityEngine_Networking_DownloadHandler_ReleaseFromScripting_Injected();
  1686. //End Registrations for type : UnityEngine.Networking.DownloadHandler
  1687. //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
  1688. //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer)
  1689. void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
  1690. Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
  1691. //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
  1692. //Start Registrations for type : UnityEngine.Networking.UnityWebRequest
  1693. //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable_Injected(System.IntPtr)
  1694. void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable_Injected();
  1695. Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable_Injected();
  1696. //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode_Injected(System.IntPtr)
  1697. void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode_Injected();
  1698. Register_UnityEngine_Networking_UnityWebRequest_get_responseCode_Injected();
  1699. //System.IntPtr UnityEngine.Networking.UnityWebRequest::BeginWebRequest_Injected(System.IntPtr)
  1700. void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest_Injected();
  1701. Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest_Injected();
  1702. //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create()
  1703. void Register_UnityEngine_Networking_UnityWebRequest_Create();
  1704. Register_UnityEngine_Networking_UnityWebRequest_Create();
  1705. //System.Void UnityEngine.Networking.UnityWebRequest::Abort_Injected(System.IntPtr)
  1706. void Register_UnityEngine_Networking_UnityWebRequest_Abort_Injected();
  1707. Register_UnityEngine_Networking_UnityWebRequest_Abort_Injected();
  1708. //System.Void UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString_Injected(System.Int64,UnityEngine.Bindings.ManagedSpanWrapper&)
  1709. void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString_Injected();
  1710. Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString_Injected();
  1711. //System.Void UnityEngine.Networking.UnityWebRequest::GetWebErrorString_Injected(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError,UnityEngine.Bindings.ManagedSpanWrapper&)
  1712. void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString_Injected();
  1713. Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString_Injected();
  1714. //System.Void UnityEngine.Networking.UnityWebRequest::Release_Injected(System.IntPtr)
  1715. void Register_UnityEngine_Networking_UnityWebRequest_Release_Injected();
  1716. Register_UnityEngine_Networking_UnityWebRequest_Release_Injected();
  1717. //UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result_Injected(System.IntPtr)
  1718. void Register_UnityEngine_Networking_UnityWebRequest_get_result_Injected();
  1719. Register_UnityEngine_Networking_UnityWebRequest_get_result_Injected();
  1720. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError_Injected(System.IntPtr)
  1721. void Register_UnityEngine_Networking_UnityWebRequest_GetError_Injected();
  1722. Register_UnityEngine_Networking_UnityWebRequest_GetError_Injected();
  1723. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
  1724. void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader_Injected();
  1725. Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader_Injected();
  1726. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  1727. void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod_Injected();
  1728. Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod_Injected();
  1729. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler_Injected(System.IntPtr,System.IntPtr)
  1730. void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler_Injected();
  1731. Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler_Injected();
  1732. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod_Injected(System.IntPtr,UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod)
  1733. void Register_UnityEngine_Networking_UnityWebRequest_SetMethod_Injected();
  1734. Register_UnityEngine_Networking_UnityWebRequest_SetMethod_Injected();
  1735. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler_Injected(System.IntPtr,System.IntPtr)
  1736. void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler_Injected();
  1737. Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler_Injected();
  1738. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  1739. void Register_UnityEngine_Networking_UnityWebRequest_SetUrl_Injected();
  1740. Register_UnityEngine_Networking_UnityWebRequest_SetUrl_Injected();
  1741. //End Registrations for type : UnityEngine.Networking.UnityWebRequest
  1742. //Start Registrations for type : UnityEngine.Networking.UploadHandler
  1743. //System.Void UnityEngine.Networking.UploadHandler::ReleaseFromScripting_Injected(System.IntPtr)
  1744. void Register_UnityEngine_Networking_UploadHandler_ReleaseFromScripting_Injected();
  1745. Register_UnityEngine_Networking_UploadHandler_ReleaseFromScripting_Injected();
  1746. //End Registrations for type : UnityEngine.Networking.UploadHandler
  1747. //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw
  1748. //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte*,System.Int32)
  1749. void Register_UnityEngine_Networking_UploadHandlerRaw_Create();
  1750. Register_UnityEngine_Networking_UploadHandlerRaw_Create();
  1751. //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw
  1752. //Start Registrations for type : UnityEngine.Object
  1753. //System.Boolean UnityEngine.Object::IsPersistent_Injected(System.IntPtr)
  1754. void Register_UnityEngine_Object_IsPersistent_Injected();
  1755. Register_UnityEngine_Object_IsPersistent_Injected();
  1756. //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
  1757. void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
  1758. Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
  1759. //System.IntPtr UnityEngine.Object::FindObjectFromInstanceID_Injected(System.Int32)
  1760. void Register_UnityEngine_Object_FindObjectFromInstanceID_Injected();
  1761. Register_UnityEngine_Object_FindObjectFromInstanceID_Injected();
  1762. //System.IntPtr UnityEngine.Object::ForceLoadFromInstanceID_Injected(System.Int32)
  1763. void Register_UnityEngine_Object_ForceLoadFromInstanceID_Injected();
  1764. Register_UnityEngine_Object_ForceLoadFromInstanceID_Injected();
  1765. //System.IntPtr UnityEngine.Object::Internal_CloneSingleWithParent_Injected(System.IntPtr,System.IntPtr,System.Boolean)
  1766. void Register_UnityEngine_Object_Internal_CloneSingleWithParent_Injected();
  1767. Register_UnityEngine_Object_Internal_CloneSingleWithParent_Injected();
  1768. //System.IntPtr UnityEngine.Object::Internal_CloneSingle_Injected(System.IntPtr)
  1769. void Register_UnityEngine_Object_Internal_CloneSingle_Injected();
  1770. Register_UnityEngine_Object_Internal_CloneSingle_Injected();
  1771. //System.Void UnityEngine.Object::DestroyImmediate_Injected(System.IntPtr,System.Boolean)
  1772. void Register_UnityEngine_Object_DestroyImmediate_Injected();
  1773. Register_UnityEngine_Object_DestroyImmediate_Injected();
  1774. //System.Void UnityEngine.Object::Destroy_Injected(System.IntPtr,System.Single)
  1775. void Register_UnityEngine_Object_Destroy_Injected();
  1776. Register_UnityEngine_Object_Destroy_Injected();
  1777. //System.Void UnityEngine.Object::DontDestroyOnLoad_Injected(System.IntPtr)
  1778. void Register_UnityEngine_Object_DontDestroyOnLoad_Injected();
  1779. Register_UnityEngine_Object_DontDestroyOnLoad_Injected();
  1780. //System.Void UnityEngine.Object::GetName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  1781. void Register_UnityEngine_Object_GetName_Injected();
  1782. Register_UnityEngine_Object_GetName_Injected();
  1783. //System.Void UnityEngine.Object::SetName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  1784. void Register_UnityEngine_Object_SetName_Injected();
  1785. Register_UnityEngine_Object_SetName_Injected();
  1786. //System.Void UnityEngine.Object::ToString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  1787. void Register_UnityEngine_Object_ToString_Injected();
  1788. Register_UnityEngine_Object_ToString_Injected();
  1789. //System.Void UnityEngine.Object::set_hideFlags_Injected(System.IntPtr,UnityEngine.HideFlags)
  1790. void Register_UnityEngine_Object_set_hideFlags_Injected();
  1791. Register_UnityEngine_Object_set_hideFlags_Injected();
  1792. //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags_Injected(System.IntPtr)
  1793. void Register_UnityEngine_Object_get_hideFlags_Injected();
  1794. Register_UnityEngine_Object_get_hideFlags_Injected();
  1795. //UnityEngine.Object[] UnityEngine.Object::FindObjectsByType(System.Type,UnityEngine.FindObjectsInactive,UnityEngine.FindObjectsSortMode)
  1796. void Register_UnityEngine_Object_FindObjectsByType();
  1797. Register_UnityEngine_Object_FindObjectsByType();
  1798. //End Registrations for type : UnityEngine.Object
  1799. //Start Registrations for type : UnityEngine.ObjectGUIState
  1800. //System.IntPtr UnityEngine.ObjectGUIState::Internal_Create()
  1801. void Register_UnityEngine_ObjectGUIState_Internal_Create();
  1802. Register_UnityEngine_ObjectGUIState_Internal_Create();
  1803. //System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr)
  1804. void Register_UnityEngine_ObjectGUIState_Internal_Destroy();
  1805. Register_UnityEngine_ObjectGUIState_Internal_Destroy();
  1806. //End Registrations for type : UnityEngine.ObjectGUIState
  1807. //Start Registrations for type : UnityEngine.Physics
  1808. //System.Boolean UnityEngine.Physics::get_invokeCollisionCallbacks()
  1809. void Register_UnityEngine_Physics_get_invokeCollisionCallbacks();
  1810. Register_UnityEngine_Physics_get_invokeCollisionCallbacks();
  1811. //System.Boolean UnityEngine.Physics::get_reuseCollisionCallbacks()
  1812. void Register_UnityEngine_Physics_get_reuseCollisionCallbacks();
  1813. Register_UnityEngine_Physics_get_reuseCollisionCallbacks();
  1814. //System.IntPtr UnityEngine.Physics::GetBodyByInstanceID_Injected(System.Int32)
  1815. void Register_UnityEngine_Physics_GetBodyByInstanceID_Injected();
  1816. Register_UnityEngine_Physics_GetBodyByInstanceID_Injected();
  1817. //System.IntPtr UnityEngine.Physics::GetColliderByInstanceID_Injected(System.Int32)
  1818. void Register_UnityEngine_Physics_GetColliderByInstanceID_Injected();
  1819. Register_UnityEngine_Physics_GetColliderByInstanceID_Injected();
  1820. //System.Void UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction,UnityEngine.Bindings.BlittableArrayWrapper&)
  1821. void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
  1822. Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
  1823. //System.Void UnityEngine.Physics::SendOnCollisionEnter_Injected(System.IntPtr,UnityEngine.Collision)
  1824. void Register_UnityEngine_Physics_SendOnCollisionEnter_Injected();
  1825. Register_UnityEngine_Physics_SendOnCollisionEnter_Injected();
  1826. //System.Void UnityEngine.Physics::SendOnCollisionExit_Injected(System.IntPtr,UnityEngine.Collision)
  1827. void Register_UnityEngine_Physics_SendOnCollisionExit_Injected();
  1828. Register_UnityEngine_Physics_SendOnCollisionExit_Injected();
  1829. //System.Void UnityEngine.Physics::SendOnCollisionStay_Injected(System.IntPtr,UnityEngine.Collision)
  1830. void Register_UnityEngine_Physics_SendOnCollisionStay_Injected();
  1831. Register_UnityEngine_Physics_SendOnCollisionStay_Injected();
  1832. //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
  1833. void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
  1834. Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
  1835. //End Registrations for type : UnityEngine.Physics
  1836. //Start Registrations for type : UnityEngine.PhysicsScene
  1837. //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1838. void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
  1839. Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
  1840. //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  1841. void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
  1842. Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
  1843. //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1844. void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
  1845. Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
  1846. //End Registrations for type : UnityEngine.PhysicsScene
  1847. //Start Registrations for type : UnityEngine.Playables.PlayableHandle
  1848. //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid()
  1849. void Register_UnityEngine_Playables_PlayableHandle_IsValid();
  1850. Register_UnityEngine_Playables_PlayableHandle_IsValid();
  1851. //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType()
  1852. void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType();
  1853. Register_UnityEngine_Playables_PlayableHandle_GetPlayableType();
  1854. //End Registrations for type : UnityEngine.Playables.PlayableHandle
  1855. //Start Registrations for type : UnityEngine.PlayerConnectionInternal
  1856. //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
  1857. void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
  1858. Register_UnityEngine_PlayerConnectionInternal_IsConnected();
  1859. //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
  1860. void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage_Injected();
  1861. Register_UnityEngine_PlayerConnectionInternal_TrySendMessage_Injected();
  1862. //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
  1863. void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
  1864. Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
  1865. //System.Void UnityEngine.PlayerConnectionInternal::Initialize()
  1866. void Register_UnityEngine_PlayerConnectionInternal_Initialize();
  1867. Register_UnityEngine_PlayerConnectionInternal_Initialize();
  1868. //System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
  1869. void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
  1870. Register_UnityEngine_PlayerConnectionInternal_PollInternal();
  1871. //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  1872. void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal_Injected();
  1873. Register_UnityEngine_PlayerConnectionInternal_RegisterInternal_Injected();
  1874. //System.Void UnityEngine.PlayerConnectionInternal::SendMessage_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
  1875. void Register_UnityEngine_PlayerConnectionInternal_SendMessage_Injected();
  1876. Register_UnityEngine_PlayerConnectionInternal_SendMessage_Injected();
  1877. //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  1878. void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal_Injected();
  1879. Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal_Injected();
  1880. //End Registrations for type : UnityEngine.PlayerConnectionInternal
  1881. //Start Registrations for type : UnityEngine.PlayerPrefs
  1882. //System.Boolean UnityEngine.PlayerPrefs::HasKey_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  1883. void Register_UnityEngine_PlayerPrefs_HasKey_Injected();
  1884. Register_UnityEngine_PlayerPrefs_HasKey_Injected();
  1885. //System.Boolean UnityEngine.PlayerPrefs::TrySetSetString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
  1886. void Register_UnityEngine_PlayerPrefs_TrySetSetString_Injected();
  1887. Register_UnityEngine_PlayerPrefs_TrySetSetString_Injected();
  1888. //System.Void UnityEngine.PlayerPrefs::DeleteKey_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  1889. void Register_UnityEngine_PlayerPrefs_DeleteKey_Injected();
  1890. Register_UnityEngine_PlayerPrefs_DeleteKey_Injected();
  1891. //System.Void UnityEngine.PlayerPrefs::GetString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
  1892. void Register_UnityEngine_PlayerPrefs_GetString_Injected();
  1893. Register_UnityEngine_PlayerPrefs_GetString_Injected();
  1894. //End Registrations for type : UnityEngine.PlayerPrefs
  1895. //Start Registrations for type : UnityEngine.Profiling.Profiler
  1896. //System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr)
  1897. void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl_Injected();
  1898. Register_UnityEngine_Profiling_Profiler_BeginSampleImpl_Injected();
  1899. //System.Void UnityEngine.Profiling.Profiler::EndSample()
  1900. void Register_UnityEngine_Profiling_Profiler_EndSample();
  1901. Register_UnityEngine_Profiling_Profiler_EndSample();
  1902. //End Registrations for type : UnityEngine.Profiling.Profiler
  1903. //Start Registrations for type : UnityEngine.PropertyNameUtils
  1904. //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.PropertyName&)
  1905. void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
  1906. Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
  1907. //End Registrations for type : UnityEngine.PropertyNameUtils
  1908. //Start Registrations for type : UnityEngine.QualitySettings
  1909. //System.Int32 UnityEngine.QualitySettings::get_vSyncCount()
  1910. void Register_UnityEngine_QualitySettings_get_vSyncCount();
  1911. Register_UnityEngine_QualitySettings_get_vSyncCount();
  1912. //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
  1913. void Register_UnityEngine_QualitySettings_get_activeColorSpace();
  1914. Register_UnityEngine_QualitySettings_get_activeColorSpace();
  1915. //End Registrations for type : UnityEngine.QualitySettings
  1916. //Start Registrations for type : UnityEngine.Quaternion
  1917. //System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
  1918. void Register_UnityEngine_Quaternion_AngleAxis_Injected();
  1919. Register_UnityEngine_Quaternion_AngleAxis_Injected();
  1920. //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
  1921. void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
  1922. Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
  1923. //System.Void UnityEngine.Quaternion::Internal_ToAxisAngleRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)
  1924. void Register_UnityEngine_Quaternion_Internal_ToAxisAngleRad_Injected();
  1925. Register_UnityEngine_Quaternion_Internal_ToAxisAngleRad_Injected();
  1926. //System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
  1927. void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
  1928. Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
  1929. //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
  1930. void Register_UnityEngine_Quaternion_Inverse_Injected();
  1931. Register_UnityEngine_Quaternion_Inverse_Injected();
  1932. //System.Void UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
  1933. void Register_UnityEngine_Quaternion_Lerp_Injected();
  1934. Register_UnityEngine_Quaternion_Lerp_Injected();
  1935. //System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
  1936. void Register_UnityEngine_Quaternion_LookRotation_Injected();
  1937. Register_UnityEngine_Quaternion_LookRotation_Injected();
  1938. //End Registrations for type : UnityEngine.Quaternion
  1939. //Start Registrations for type : UnityEngine.Random
  1940. //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
  1941. void Register_UnityEngine_Random_RandomRangeInt();
  1942. Register_UnityEngine_Random_RandomRangeInt();
  1943. //System.Single UnityEngine.Random::Range(System.Single,System.Single)
  1944. void Register_UnityEngine_Random_Range();
  1945. Register_UnityEngine_Random_Range();
  1946. //End Registrations for type : UnityEngine.Random
  1947. //Start Registrations for type : UnityEngine.RectOffset
  1948. //System.Int32 UnityEngine.RectOffset::get_bottom_Injected(System.IntPtr)
  1949. void Register_UnityEngine_RectOffset_get_bottom_Injected();
  1950. Register_UnityEngine_RectOffset_get_bottom_Injected();
  1951. //System.Int32 UnityEngine.RectOffset::get_horizontal_Injected(System.IntPtr)
  1952. void Register_UnityEngine_RectOffset_get_horizontal_Injected();
  1953. Register_UnityEngine_RectOffset_get_horizontal_Injected();
  1954. //System.Int32 UnityEngine.RectOffset::get_left_Injected(System.IntPtr)
  1955. void Register_UnityEngine_RectOffset_get_left_Injected();
  1956. Register_UnityEngine_RectOffset_get_left_Injected();
  1957. //System.Int32 UnityEngine.RectOffset::get_right_Injected(System.IntPtr)
  1958. void Register_UnityEngine_RectOffset_get_right_Injected();
  1959. Register_UnityEngine_RectOffset_get_right_Injected();
  1960. //System.Int32 UnityEngine.RectOffset::get_top_Injected(System.IntPtr)
  1961. void Register_UnityEngine_RectOffset_get_top_Injected();
  1962. Register_UnityEngine_RectOffset_get_top_Injected();
  1963. //System.Int32 UnityEngine.RectOffset::get_vertical_Injected(System.IntPtr)
  1964. void Register_UnityEngine_RectOffset_get_vertical_Injected();
  1965. Register_UnityEngine_RectOffset_get_vertical_Injected();
  1966. //System.IntPtr UnityEngine.RectOffset::InternalCreate()
  1967. void Register_UnityEngine_RectOffset_InternalCreate();
  1968. Register_UnityEngine_RectOffset_InternalCreate();
  1969. //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
  1970. void Register_UnityEngine_RectOffset_InternalDestroy();
  1971. Register_UnityEngine_RectOffset_InternalDestroy();
  1972. //System.Void UnityEngine.RectOffset::Remove_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.Rect&)
  1973. void Register_UnityEngine_RectOffset_Remove_Injected();
  1974. Register_UnityEngine_RectOffset_Remove_Injected();
  1975. //System.Void UnityEngine.RectOffset::set_bottom_Injected(System.IntPtr,System.Int32)
  1976. void Register_UnityEngine_RectOffset_set_bottom_Injected();
  1977. Register_UnityEngine_RectOffset_set_bottom_Injected();
  1978. //System.Void UnityEngine.RectOffset::set_left_Injected(System.IntPtr,System.Int32)
  1979. void Register_UnityEngine_RectOffset_set_left_Injected();
  1980. Register_UnityEngine_RectOffset_set_left_Injected();
  1981. //System.Void UnityEngine.RectOffset::set_right_Injected(System.IntPtr,System.Int32)
  1982. void Register_UnityEngine_RectOffset_set_right_Injected();
  1983. Register_UnityEngine_RectOffset_set_right_Injected();
  1984. //System.Void UnityEngine.RectOffset::set_top_Injected(System.IntPtr,System.Int32)
  1985. void Register_UnityEngine_RectOffset_set_top_Injected();
  1986. Register_UnityEngine_RectOffset_set_top_Injected();
  1987. //End Registrations for type : UnityEngine.RectOffset
  1988. //Start Registrations for type : UnityEngine.RectTransform
  1989. //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(System.IntPtr,UnityEngine.Vector2&)
  1990. void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
  1991. Register_UnityEngine_RectTransform_get_anchorMax_Injected();
  1992. //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(System.IntPtr,UnityEngine.Vector2&)
  1993. void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
  1994. Register_UnityEngine_RectTransform_get_anchorMin_Injected();
  1995. //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(System.IntPtr,UnityEngine.Vector2&)
  1996. void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
  1997. Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
  1998. //System.Void UnityEngine.RectTransform::get_pivot_Injected(System.IntPtr,UnityEngine.Vector2&)
  1999. void Register_UnityEngine_RectTransform_get_pivot_Injected();
  2000. Register_UnityEngine_RectTransform_get_pivot_Injected();
  2001. //System.Void UnityEngine.RectTransform::get_rect_Injected(System.IntPtr,UnityEngine.Rect&)
  2002. void Register_UnityEngine_RectTransform_get_rect_Injected();
  2003. Register_UnityEngine_RectTransform_get_rect_Injected();
  2004. //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(System.IntPtr,UnityEngine.Vector2&)
  2005. void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
  2006. Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
  2007. //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(System.IntPtr,UnityEngine.Vector2&)
  2008. void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
  2009. Register_UnityEngine_RectTransform_set_anchorMax_Injected();
  2010. //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(System.IntPtr,UnityEngine.Vector2&)
  2011. void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
  2012. Register_UnityEngine_RectTransform_set_anchorMin_Injected();
  2013. //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(System.IntPtr,UnityEngine.Vector2&)
  2014. void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
  2015. Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
  2016. //System.Void UnityEngine.RectTransform::set_pivot_Injected(System.IntPtr,UnityEngine.Vector2&)
  2017. void Register_UnityEngine_RectTransform_set_pivot_Injected();
  2018. Register_UnityEngine_RectTransform_set_pivot_Injected();
  2019. //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(System.IntPtr,UnityEngine.Vector2&)
  2020. void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
  2021. Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
  2022. //End Registrations for type : UnityEngine.RectTransform
  2023. //Start Registrations for type : UnityEngine.RectTransformUtility
  2024. //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,System.IntPtr,System.IntPtr,UnityEngine.Vector4&)
  2025. void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
  2026. Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
  2027. //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,System.IntPtr,System.IntPtr,UnityEngine.Vector2&)
  2028. void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
  2029. Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
  2030. //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rect&)
  2031. void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
  2032. Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
  2033. //End Registrations for type : UnityEngine.RectTransformUtility
  2034. //Start Registrations for type : UnityEngine.Renderer
  2035. //System.Boolean UnityEngine.Renderer::get_enabled_Injected(System.IntPtr)
  2036. void Register_UnityEngine_Renderer_get_enabled_Injected();
  2037. Register_UnityEngine_Renderer_get_enabled_Injected();
  2038. //System.Boolean UnityEngine.Renderer::get_isVisible_Injected(System.IntPtr)
  2039. void Register_UnityEngine_Renderer_get_isVisible_Injected();
  2040. Register_UnityEngine_Renderer_get_isVisible_Injected();
  2041. //System.Int32 UnityEngine.Renderer::get_sortingGroupID_Injected(System.IntPtr)
  2042. void Register_UnityEngine_Renderer_get_sortingGroupID_Injected();
  2043. Register_UnityEngine_Renderer_get_sortingGroupID_Injected();
  2044. //System.Int32 UnityEngine.Renderer::get_sortingGroupOrder_Injected(System.IntPtr)
  2045. void Register_UnityEngine_Renderer_get_sortingGroupOrder_Injected();
  2046. Register_UnityEngine_Renderer_get_sortingGroupOrder_Injected();
  2047. //System.Int32 UnityEngine.Renderer::get_sortingLayerID_Injected(System.IntPtr)
  2048. void Register_UnityEngine_Renderer_get_sortingLayerID_Injected();
  2049. Register_UnityEngine_Renderer_get_sortingLayerID_Injected();
  2050. //System.Int32 UnityEngine.Renderer::get_sortingOrder_Injected(System.IntPtr)
  2051. void Register_UnityEngine_Renderer_get_sortingOrder_Injected();
  2052. Register_UnityEngine_Renderer_get_sortingOrder_Injected();
  2053. //System.IntPtr UnityEngine.Renderer::GetMaterial_Injected(System.IntPtr)
  2054. void Register_UnityEngine_Renderer_GetMaterial_Injected();
  2055. Register_UnityEngine_Renderer_GetMaterial_Injected();
  2056. //System.IntPtr UnityEngine.Renderer::GetSharedMaterial_Injected(System.IntPtr)
  2057. void Register_UnityEngine_Renderer_GetSharedMaterial_Injected();
  2058. Register_UnityEngine_Renderer_GetSharedMaterial_Injected();
  2059. //System.Void UnityEngine.Renderer::SetMaterial_Injected(System.IntPtr,System.IntPtr)
  2060. void Register_UnityEngine_Renderer_SetMaterial_Injected();
  2061. Register_UnityEngine_Renderer_SetMaterial_Injected();
  2062. //System.Void UnityEngine.Renderer::set_enabled_Injected(System.IntPtr,System.Boolean)
  2063. void Register_UnityEngine_Renderer_set_enabled_Injected();
  2064. Register_UnityEngine_Renderer_set_enabled_Injected();
  2065. //System.Void UnityEngine.Renderer::set_localBounds_Injected(System.IntPtr,UnityEngine.Bounds&)
  2066. void Register_UnityEngine_Renderer_set_localBounds_Injected();
  2067. Register_UnityEngine_Renderer_set_localBounds_Injected();
  2068. //System.Void UnityEngine.Renderer::set_receiveShadows_Injected(System.IntPtr,System.Boolean)
  2069. void Register_UnityEngine_Renderer_set_receiveShadows_Injected();
  2070. Register_UnityEngine_Renderer_set_receiveShadows_Injected();
  2071. //System.Void UnityEngine.Renderer::set_shadowCastingMode_Injected(System.IntPtr,UnityEngine.Rendering.ShadowCastingMode)
  2072. void Register_UnityEngine_Renderer_set_shadowCastingMode_Injected();
  2073. Register_UnityEngine_Renderer_set_shadowCastingMode_Injected();
  2074. //System.Void UnityEngine.Renderer::set_sortingLayerID_Injected(System.IntPtr,System.Int32)
  2075. void Register_UnityEngine_Renderer_set_sortingLayerID_Injected();
  2076. Register_UnityEngine_Renderer_set_sortingLayerID_Injected();
  2077. //System.Void UnityEngine.Renderer::set_sortingOrder_Injected(System.IntPtr,System.Int32)
  2078. void Register_UnityEngine_Renderer_set_sortingOrder_Injected();
  2079. Register_UnityEngine_Renderer_set_sortingOrder_Injected();
  2080. //End Registrations for type : UnityEngine.Renderer
  2081. //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
  2082. //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
  2083. void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
  2084. Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
  2085. //System.IntPtr UnityEngine.Rendering.GraphicsSettings::Internal_GetSettingsForRenderPipeline_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  2086. void Register_UnityEngine_Rendering_GraphicsSettings_Internal_GetSettingsForRenderPipeline_Injected();
  2087. Register_UnityEngine_Rendering_GraphicsSettings_Internal_GetSettingsForRenderPipeline_Injected();
  2088. //System.IntPtr UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline_Injected()
  2089. void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline_Injected();
  2090. Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline_Injected();
  2091. //End Registrations for type : UnityEngine.Rendering.GraphicsSettings
  2092. //Start Registrations for type : UnityEngine.Rendering.LocalKeywordSpace
  2093. //UnityEngine.Rendering.LocalKeyword[] UnityEngine.Rendering.LocalKeywordSpace::GetKeywords()
  2094. void Register_UnityEngine_Rendering_LocalKeywordSpace_GetKeywords();
  2095. Register_UnityEngine_Rendering_LocalKeywordSpace_GetKeywords();
  2096. //End Registrations for type : UnityEngine.Rendering.LocalKeywordSpace
  2097. //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
  2098. //System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal(System.Type,System.Object)
  2099. void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal();
  2100. Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal();
  2101. //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
  2102. //Start Registrations for type : UnityEngine.Rendering.SortingGroup
  2103. //System.Int32 UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID()
  2104. void Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();
  2105. Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();
  2106. //System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingLayerID_Injected(System.IntPtr)
  2107. void Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID_Injected();
  2108. Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID_Injected();
  2109. //System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingOrder_Injected(System.IntPtr)
  2110. void Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder_Injected();
  2111. Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder_Injected();
  2112. //System.IntPtr UnityEngine.Rendering.SortingGroup::GetSortingGroupByIndex_Injected(System.Int32)
  2113. void Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex_Injected();
  2114. Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex_Injected();
  2115. //End Registrations for type : UnityEngine.Rendering.SortingGroup
  2116. //Start Registrations for type : UnityEngine.RenderTexture
  2117. //System.Int32 UnityEngine.RenderTexture::get_height_Injected(System.IntPtr)
  2118. void Register_UnityEngine_RenderTexture_get_height_Injected();
  2119. Register_UnityEngine_RenderTexture_get_height_Injected();
  2120. //System.Int32 UnityEngine.RenderTexture::get_width_Injected(System.IntPtr)
  2121. void Register_UnityEngine_RenderTexture_get_width_Injected();
  2122. Register_UnityEngine_RenderTexture_get_width_Injected();
  2123. //System.IntPtr UnityEngine.RenderTexture::GetActive_Injected()
  2124. void Register_UnityEngine_RenderTexture_GetActive_Injected();
  2125. Register_UnityEngine_RenderTexture_GetActive_Injected();
  2126. //System.IntPtr UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
  2127. void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
  2128. Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
  2129. //System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(System.IntPtr,UnityEngine.RenderBuffer&)
  2130. void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
  2131. Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
  2132. //System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(System.IntPtr,UnityEngine.RenderBuffer&)
  2133. void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
  2134. Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
  2135. //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(System.IntPtr,UnityEngine.RenderTextureDescriptor&)
  2136. void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
  2137. Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
  2138. //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
  2139. void Register_UnityEngine_RenderTexture_Internal_Create();
  2140. Register_UnityEngine_RenderTexture_Internal_Create();
  2141. //System.Void UnityEngine.RenderTexture::ReleaseTemporary_Injected(System.IntPtr)
  2142. void Register_UnityEngine_RenderTexture_ReleaseTemporary_Injected();
  2143. Register_UnityEngine_RenderTexture_ReleaseTemporary_Injected();
  2144. //System.Void UnityEngine.RenderTexture::SetActive_Injected(System.IntPtr)
  2145. void Register_UnityEngine_RenderTexture_SetActive_Injected();
  2146. Register_UnityEngine_RenderTexture_SetActive_Injected();
  2147. //System.Void UnityEngine.RenderTexture::SetColorFormat_Injected(System.IntPtr,UnityEngine.Experimental.Rendering.GraphicsFormat)
  2148. void Register_UnityEngine_RenderTexture_SetColorFormat_Injected();
  2149. Register_UnityEngine_RenderTexture_SetColorFormat_Injected();
  2150. //System.Void UnityEngine.RenderTexture::SetMipMapCount_Injected(System.IntPtr,System.Int32)
  2151. void Register_UnityEngine_RenderTexture_SetMipMapCount_Injected();
  2152. Register_UnityEngine_RenderTexture_SetMipMapCount_Injected();
  2153. //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(System.IntPtr,UnityEngine.RenderTextureDescriptor&)
  2154. void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
  2155. Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
  2156. //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite_Injected(System.IntPtr,System.Boolean)
  2157. void Register_UnityEngine_RenderTexture_SetSRGBReadWrite_Injected();
  2158. Register_UnityEngine_RenderTexture_SetSRGBReadWrite_Injected();
  2159. //System.Void UnityEngine.RenderTexture::SetShadowSamplingMode_Injected(System.IntPtr,UnityEngine.Rendering.ShadowSamplingMode)
  2160. void Register_UnityEngine_RenderTexture_SetShadowSamplingMode_Injected();
  2161. Register_UnityEngine_RenderTexture_SetShadowSamplingMode_Injected();
  2162. //System.Void UnityEngine.RenderTexture::set_depthStencilFormat_Injected(System.IntPtr,UnityEngine.Experimental.Rendering.GraphicsFormat)
  2163. void Register_UnityEngine_RenderTexture_set_depthStencilFormat_Injected();
  2164. Register_UnityEngine_RenderTexture_set_depthStencilFormat_Injected();
  2165. //System.Void UnityEngine.RenderTexture::set_height_Injected(System.IntPtr,System.Int32)
  2166. void Register_UnityEngine_RenderTexture_set_height_Injected();
  2167. Register_UnityEngine_RenderTexture_set_height_Injected();
  2168. //System.Void UnityEngine.RenderTexture::set_width_Injected(System.IntPtr,System.Int32)
  2169. void Register_UnityEngine_RenderTexture_set_width_Injected();
  2170. Register_UnityEngine_RenderTexture_set_width_Injected();
  2171. //End Registrations for type : UnityEngine.RenderTexture
  2172. //Start Registrations for type : UnityEngine.Resources
  2173. //System.IntPtr UnityEngine.Resources::GetBuiltinResource_Injected(System.Type,UnityEngine.Bindings.ManagedSpanWrapper&)
  2174. void Register_UnityEngine_Resources_GetBuiltinResource_Injected();
  2175. Register_UnityEngine_Resources_GetBuiltinResource_Injected();
  2176. //End Registrations for type : UnityEngine.Resources
  2177. //Start Registrations for type : UnityEngine.ResourcesAPIInternal
  2178. //System.IntPtr UnityEngine.ResourcesAPIInternal::FindShaderByName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  2179. void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName_Injected();
  2180. Register_UnityEngine_ResourcesAPIInternal_FindShaderByName_Injected();
  2181. //System.IntPtr UnityEngine.ResourcesAPIInternal::Load_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Type)
  2182. void Register_UnityEngine_ResourcesAPIInternal_Load_Injected();
  2183. Register_UnityEngine_ResourcesAPIInternal_Load_Injected();
  2184. //UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type)
  2185. void Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
  2186. Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
  2187. //End Registrations for type : UnityEngine.ResourcesAPIInternal
  2188. //Start Registrations for type : UnityEngine.Screen
  2189. //System.Boolean UnityEngine.Screen::get_fullScreen()
  2190. void Register_UnityEngine_Screen_get_fullScreen();
  2191. Register_UnityEngine_Screen_get_fullScreen();
  2192. //System.Int32 UnityEngine.Screen::get_height()
  2193. void Register_UnityEngine_Screen_get_height();
  2194. Register_UnityEngine_Screen_get_height();
  2195. //System.Int32 UnityEngine.Screen::get_width()
  2196. void Register_UnityEngine_Screen_get_width();
  2197. Register_UnityEngine_Screen_get_width();
  2198. //System.Single UnityEngine.Screen::get_dpi()
  2199. void Register_UnityEngine_Screen_get_dpi();
  2200. Register_UnityEngine_Screen_get_dpi();
  2201. //System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation)
  2202. void Register_UnityEngine_Screen_RequestOrientation();
  2203. Register_UnityEngine_Screen_RequestOrientation();
  2204. //System.Void UnityEngine.Screen::SetOrientationEnabled(UnityEngine.EnabledOrientation,System.Boolean)
  2205. void Register_UnityEngine_Screen_SetOrientationEnabled();
  2206. Register_UnityEngine_Screen_SetOrientationEnabled();
  2207. //End Registrations for type : UnityEngine.Screen
  2208. //Start Registrations for type : UnityEngine.ScreenCapture
  2209. //System.Void UnityEngine.ScreenCapture::CaptureScreenshot_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,UnityEngine.ScreenCapture/StereoScreenCaptureMode)
  2210. void Register_UnityEngine_ScreenCapture_CaptureScreenshot_Injected();
  2211. Register_UnityEngine_ScreenCapture_CaptureScreenshot_Injected();
  2212. //End Registrations for type : UnityEngine.ScreenCapture
  2213. //Start Registrations for type : UnityEngine.ScriptableObject
  2214. //System.IntPtr UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType_Injected(System.Type,System.Boolean)
  2215. void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType_Injected();
  2216. Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType_Injected();
  2217. //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
  2218. void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
  2219. Register_UnityEngine_ScriptableObject_CreateScriptableObject();
  2220. //End Registrations for type : UnityEngine.ScriptableObject
  2221. //Start Registrations for type : UnityEngine.ScriptingRuntime
  2222. //System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies()
  2223. void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
  2224. Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
  2225. //End Registrations for type : UnityEngine.ScriptingRuntime
  2226. //Start Registrations for type : UnityEngine.Shader
  2227. //System.Int32 UnityEngine.Shader::PropertyToID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  2228. void Register_UnityEngine_Shader_PropertyToID_Injected();
  2229. Register_UnityEngine_Shader_PropertyToID_Injected();
  2230. //System.Int32 UnityEngine.Shader::TagToID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  2231. void Register_UnityEngine_Shader_TagToID_Injected();
  2232. Register_UnityEngine_Shader_TagToID_Injected();
  2233. //System.Void UnityEngine.Shader::SetGlobalBufferImpl_Injected(System.Int32,System.IntPtr)
  2234. void Register_UnityEngine_Shader_SetGlobalBufferImpl_Injected();
  2235. Register_UnityEngine_Shader_SetGlobalBufferImpl_Injected();
  2236. //System.Void UnityEngine.Shader::get_keywordSpace_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeywordSpace&)
  2237. void Register_UnityEngine_Shader_get_keywordSpace_Injected();
  2238. Register_UnityEngine_Shader_get_keywordSpace_Injected();
  2239. //System.Void UnityEngine.Shader::set_globalRenderPipeline_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  2240. void Register_UnityEngine_Shader_set_globalRenderPipeline_Injected();
  2241. Register_UnityEngine_Shader_set_globalRenderPipeline_Injected();
  2242. //End Registrations for type : UnityEngine.Shader
  2243. //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
  2244. //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated()
  2245. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
  2246. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
  2247. //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage()
  2248. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
  2249. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
  2250. //System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage_Injected()
  2251. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage_Injected();
  2252. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage_Injected();
  2253. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate()
  2254. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
  2255. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
  2256. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object)
  2257. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
  2258. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
  2259. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object)
  2260. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
  2261. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
  2262. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Object)
  2263. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores_Injected();
  2264. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores_Injected();
  2265. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Double,System.Object)
  2266. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress_Injected();
  2267. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress_Injected();
  2268. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore_Injected(System.Int64,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object)
  2269. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore_Injected();
  2270. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore_Injected();
  2271. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LegacyUserID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  2272. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID_Injected();
  2273. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID_Injected();
  2274. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object)
  2275. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
  2276. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
  2277. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI()
  2278. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
  2279. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
  2280. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI()
  2281. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
  2282. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
  2283. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserGameID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  2284. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID_Injected();
  2285. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID_Injected();
  2286. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  2287. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID_Injected();
  2288. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID_Injected();
  2289. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  2290. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName_Injected();
  2291. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName_Injected();
  2292. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object)
  2293. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
  2294. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
  2295. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements()
  2296. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
  2297. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
  2298. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean)
  2299. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
  2300. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
  2301. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
  2302. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI_Injected();
  2303. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI_Injected();
  2304. //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
  2305. //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
  2306. //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr)
  2307. void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
  2308. Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
  2309. //System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores_Injected(System.Object,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object)
  2310. void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores_Injected();
  2311. Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores_Injected();
  2312. //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr)
  2313. void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
  2314. Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
  2315. //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
  2316. //Start Registrations for type : UnityEngine.SortingLayer
  2317. //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
  2318. void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
  2319. Register_UnityEngine_SortingLayer_GetLayerValueFromID();
  2320. //End Registrations for type : UnityEngine.SortingLayer
  2321. //Start Registrations for type : UnityEngine.Sprite
  2322. //System.Int32 UnityEngine.Sprite::GetPacked_Injected(System.IntPtr)
  2323. void Register_UnityEngine_Sprite_GetPacked_Injected();
  2324. Register_UnityEngine_Sprite_GetPacked_Injected();
  2325. //System.Int32 UnityEngine.Sprite::GetPackingRotation_Injected(System.IntPtr)
  2326. void Register_UnityEngine_Sprite_GetPackingRotation_Injected();
  2327. Register_UnityEngine_Sprite_GetPackingRotation_Injected();
  2328. //System.IntPtr UnityEngine.Sprite::get_associatedAlphaSplitTexture_Injected(System.IntPtr)
  2329. void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture_Injected();
  2330. Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture_Injected();
  2331. //System.IntPtr UnityEngine.Sprite::get_texture_Injected(System.IntPtr)
  2332. void Register_UnityEngine_Sprite_get_texture_Injected();
  2333. Register_UnityEngine_Sprite_get_texture_Injected();
  2334. //System.Single UnityEngine.Sprite::get_pixelsPerUnit_Injected(System.IntPtr)
  2335. void Register_UnityEngine_Sprite_get_pixelsPerUnit_Injected();
  2336. Register_UnityEngine_Sprite_get_pixelsPerUnit_Injected();
  2337. //System.UInt16[] UnityEngine.Sprite::get_triangles_Injected(System.IntPtr)
  2338. void Register_UnityEngine_Sprite_get_triangles_Injected();
  2339. Register_UnityEngine_Sprite_get_triangles_Injected();
  2340. //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(System.IntPtr,UnityEngine.Vector4&)
  2341. void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
  2342. Register_UnityEngine_Sprite_GetInnerUVs_Injected();
  2343. //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(System.IntPtr,UnityEngine.Vector4&)
  2344. void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
  2345. Register_UnityEngine_Sprite_GetOuterUVs_Injected();
  2346. //System.Void UnityEngine.Sprite::GetPadding_Injected(System.IntPtr,UnityEngine.Vector4&)
  2347. void Register_UnityEngine_Sprite_GetPadding_Injected();
  2348. Register_UnityEngine_Sprite_GetPadding_Injected();
  2349. //System.Void UnityEngine.Sprite::get_border_Injected(System.IntPtr,UnityEngine.Vector4&)
  2350. void Register_UnityEngine_Sprite_get_border_Injected();
  2351. Register_UnityEngine_Sprite_get_border_Injected();
  2352. //System.Void UnityEngine.Sprite::get_bounds_Injected(System.IntPtr,UnityEngine.Bounds&)
  2353. void Register_UnityEngine_Sprite_get_bounds_Injected();
  2354. Register_UnityEngine_Sprite_get_bounds_Injected();
  2355. //System.Void UnityEngine.Sprite::get_pivot_Injected(System.IntPtr,UnityEngine.Vector2&)
  2356. void Register_UnityEngine_Sprite_get_pivot_Injected();
  2357. Register_UnityEngine_Sprite_get_pivot_Injected();
  2358. //System.Void UnityEngine.Sprite::get_rect_Injected(System.IntPtr,UnityEngine.Rect&)
  2359. void Register_UnityEngine_Sprite_get_rect_Injected();
  2360. Register_UnityEngine_Sprite_get_rect_Injected();
  2361. //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv_Injected(System.IntPtr)
  2362. void Register_UnityEngine_Sprite_get_uv_Injected();
  2363. Register_UnityEngine_Sprite_get_uv_Injected();
  2364. //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices_Injected(System.IntPtr)
  2365. void Register_UnityEngine_Sprite_get_vertices_Injected();
  2366. Register_UnityEngine_Sprite_get_vertices_Injected();
  2367. //End Registrations for type : UnityEngine.Sprite
  2368. //Start Registrations for type : UnityEngine.SpriteRenderer
  2369. //System.IntPtr UnityEngine.SpriteRenderer::get_sprite_Injected(System.IntPtr)
  2370. void Register_UnityEngine_SpriteRenderer_get_sprite_Injected();
  2371. Register_UnityEngine_SpriteRenderer_get_sprite_Injected();
  2372. //System.Void UnityEngine.SpriteRenderer::set_sprite_Injected(System.IntPtr,System.IntPtr)
  2373. void Register_UnityEngine_SpriteRenderer_set_sprite_Injected();
  2374. Register_UnityEngine_SpriteRenderer_set_sprite_Injected();
  2375. //End Registrations for type : UnityEngine.SpriteRenderer
  2376. //Start Registrations for type : UnityEngine.SystemInfo
  2377. //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.GraphicsFormatUsage)
  2378. void Register_UnityEngine_SystemInfo_IsFormatSupported();
  2379. Register_UnityEngine_SystemInfo_IsFormatSupported();
  2380. //System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders()
  2381. void Register_UnityEngine_SystemInfo_SupportsComputeShaders();
  2382. Register_UnityEngine_SystemInfo_SupportsComputeShaders();
  2383. //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
  2384. void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
  2385. Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
  2386. //System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize()
  2387. void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
  2388. Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
  2389. //System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize()
  2390. void Register_UnityEngine_SystemInfo_GetMaxTextureSize();
  2391. Register_UnityEngine_SystemInfo_GetMaxTextureSize();
  2392. //System.Int64 UnityEngine.SystemInfo::MaxGraphicsBufferSize()
  2393. void Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();
  2394. Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();
  2395. //System.Void UnityEngine.SystemInfo::GetOperatingSystem_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  2396. void Register_UnityEngine_SystemInfo_GetOperatingSystem_Injected();
  2397. Register_UnityEngine_SystemInfo_GetOperatingSystem_Injected();
  2398. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.GraphicsFormatUsage)
  2399. void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
  2400. Register_UnityEngine_SystemInfo_GetCompatibleFormat();
  2401. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
  2402. void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
  2403. Register_UnityEngine_SystemInfo_GetGraphicsFormat();
  2404. //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
  2405. void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
  2406. Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
  2407. //UnityEngine.Rendering.RenderingThreadingMode UnityEngine.SystemInfo::GetRenderingThreadingMode()
  2408. void Register_UnityEngine_SystemInfo_GetRenderingThreadingMode();
  2409. Register_UnityEngine_SystemInfo_GetRenderingThreadingMode();
  2410. //End Registrations for type : UnityEngine.SystemInfo
  2411. //Start Registrations for type : UnityEngine.TextAsset
  2412. //System.Byte[] UnityEngine.TextAsset::get_bytes_Injected(System.IntPtr)
  2413. void Register_UnityEngine_TextAsset_get_bytes_Injected();
  2414. Register_UnityEngine_TextAsset_get_bytes_Injected();
  2415. //End Registrations for type : UnityEngine.TextAsset
  2416. //Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
  2417. //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal_Injected(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,System.IntPtr,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
  2418. void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal_Injected();
  2419. Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal_Injected();
  2420. //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&)
  2421. void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal_Injected();
  2422. Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal_Injected();
  2423. //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
  2424. void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
  2425. Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
  2426. //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
  2427. void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
  2428. Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
  2429. //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.TextCore.LowLevel.FontReference&)
  2430. void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal_Injected();
  2431. Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal_Injected();
  2432. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&)
  2433. void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
  2434. Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
  2435. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetLigatureSubstitutionRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.LigatureSubstitutionRecord[])
  2436. void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetLigatureSubstitutionRecordsFromMarshallingArray();
  2437. Register_UnityEngine_TextCore_LowLevel_FontEngine_GetLigatureSubstitutionRecordsFromMarshallingArray();
  2438. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetMarkToBaseAdjustmentRecordsFromMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  2439. void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToBaseAdjustmentRecordsFromMarshallingArray_Injected();
  2440. Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToBaseAdjustmentRecordsFromMarshallingArray_Injected();
  2441. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetMarkToMarkAdjustmentRecordsFromMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  2442. void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToMarkAdjustmentRecordsFromMarshallingArray_Injected();
  2443. Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToMarkAdjustmentRecordsFromMarshallingArray_Injected();
  2444. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetPairAdjustmentRecordsFromMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  2445. void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray_Injected();
  2446. Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray_Injected();
  2447. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  2448. void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_Internal_Injected();
  2449. Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_Internal_Injected();
  2450. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Int32)
  2451. void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal_Injected();
  2452. Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal_Injected();
  2453. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal_Injected(System.IntPtr,System.Single,System.Int32)
  2454. void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal_Injected();
  2455. Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal_Injected();
  2456. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single)
  2457. void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal_Injected();
  2458. Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal_Injected();
  2459. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulateLigatureSubstitutionRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
  2460. void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateLigatureSubstitutionRecordMarshallingArray_Injected();
  2461. Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateLigatureSubstitutionRecordMarshallingArray_Injected();
  2462. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulateMarkToBaseAdjustmentRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
  2463. void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToBaseAdjustmentRecordMarshallingArray_Injected();
  2464. Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToBaseAdjustmentRecordMarshallingArray_Injected();
  2465. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulateMarkToMarkAdjustmentRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
  2466. void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToMarkAdjustmentRecordMarshallingArray_Injected();
  2467. Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToMarkAdjustmentRecordMarshallingArray_Injected();
  2468. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
  2469. void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_Injected();
  2470. Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_Injected();
  2471. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_KernTable_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
  2472. void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable_Injected();
  2473. Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable_Injected();
  2474. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::UnloadFontFace_Internal()
  2475. void Register_UnityEngine_TextCore_LowLevel_FontEngine_UnloadFontFace_Internal();
  2476. Register_UnityEngine_TextCore_LowLevel_FontEngine_UnloadFontFace_Internal();
  2477. //System.String[] UnityEngine.TextCore.LowLevel.FontEngine::GetFontFaces_Internal()
  2478. void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFontFaces_Internal();
  2479. Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFontFaces_Internal();
  2480. //System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32)
  2481. void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
  2482. Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
  2483. //System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetVariantGlyphIndex(System.UInt32,System.UInt32)
  2484. void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetVariantGlyphIndex();
  2485. Register_UnityEngine_TextCore_LowLevel_FontEngine_GetVariantGlyphIndex();
  2486. //System.Void UnityEngine.TextCore.LowLevel.FontEngine::GetAllMarkToBaseAdjustmentRecords_Injected(UnityEngine.Bindings.BlittableArrayWrapper&)
  2487. void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToBaseAdjustmentRecords_Injected();
  2488. Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToBaseAdjustmentRecords_Injected();
  2489. //System.Void UnityEngine.TextCore.LowLevel.FontEngine::GetAllMarkToMarkAdjustmentRecords_Injected(UnityEngine.Bindings.BlittableArrayWrapper&)
  2490. void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToMarkAdjustmentRecords_Injected();
  2491. Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToMarkAdjustmentRecords_Injected();
  2492. //System.Void UnityEngine.TextCore.LowLevel.FontEngine::GetAllPairAdjustmentRecords_Injected(UnityEngine.Bindings.BlittableArrayWrapper&)
  2493. void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllPairAdjustmentRecords_Injected();
  2494. Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllPairAdjustmentRecords_Injected();
  2495. //System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture_Injected(System.IntPtr)
  2496. void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture_Injected();
  2497. Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture_Injected();
  2498. //System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean)
  2499. void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
  2500. Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
  2501. //UnityEngine.TextCore.LowLevel.LigatureSubstitutionRecord[] UnityEngine.TextCore.LowLevel.FontEngine::GetAllLigatureSubstitutionRecords()
  2502. void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllLigatureSubstitutionRecords();
  2503. Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllLigatureSubstitutionRecords();
  2504. //End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
  2505. //Start Registrations for type : UnityEngine.TextCore.Text.FontAsset
  2506. //System.IntPtr UnityEngine.TextCore.Text.FontAsset::Create_Injected(UnityEngine.TextCore.FaceInfo&,System.IntPtr,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
  2507. void Register_UnityEngine_TextCore_Text_FontAsset_Create_Injected();
  2508. Register_UnityEngine_TextCore_Text_FontAsset_Create_Injected();
  2509. //System.Void UnityEngine.TextCore.Text.FontAsset::Destroy(System.IntPtr)
  2510. void Register_UnityEngine_TextCore_Text_FontAsset_Destroy();
  2511. Register_UnityEngine_TextCore_Text_FontAsset_Destroy();
  2512. //System.Void UnityEngine.TextCore.Text.FontAsset::UpdateFallbacks_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  2513. void Register_UnityEngine_TextCore_Text_FontAsset_UpdateFallbacks_Injected();
  2514. Register_UnityEngine_TextCore_Text_FontAsset_UpdateFallbacks_Injected();
  2515. //System.Void UnityEngine.TextCore.Text.FontAsset::UpdateWeightFallbacks_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
  2516. void Register_UnityEngine_TextCore_Text_FontAsset_UpdateWeightFallbacks_Injected();
  2517. Register_UnityEngine_TextCore_Text_FontAsset_UpdateWeightFallbacks_Injected();
  2518. //End Registrations for type : UnityEngine.TextCore.Text.FontAsset
  2519. //Start Registrations for type : UnityEngine.TextCore.Text.TextLib
  2520. //System.IntPtr UnityEngine.TextCore.Text.TextLib::GetInstance()
  2521. void Register_UnityEngine_TextCore_Text_TextLib_GetInstance();
  2522. Register_UnityEngine_TextCore_Text_TextLib_GetInstance();
  2523. //System.Void UnityEngine.TextCore.Text.TextLib::GenerateTextInternal_Injected(System.IntPtr,UnityEngine.TextCore.NativeTextGenerationSettings&,UnityEngine.TextCore.Text.NativeTextInfo&)
  2524. void Register_UnityEngine_TextCore_Text_TextLib_GenerateTextInternal_Injected();
  2525. Register_UnityEngine_TextCore_Text_TextLib_GenerateTextInternal_Injected();
  2526. //End Registrations for type : UnityEngine.TextCore.Text.TextLib
  2527. //Start Registrations for type : UnityEngine.TextGenerator
  2528. //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
  2529. void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
  2530. Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
  2531. //System.Int32 UnityEngine.TextGenerator::get_characterCount_Injected(System.IntPtr)
  2532. void Register_UnityEngine_TextGenerator_get_characterCount_Injected();
  2533. Register_UnityEngine_TextGenerator_get_characterCount_Injected();
  2534. //System.Int32 UnityEngine.TextGenerator::get_lineCount_Injected(System.IntPtr)
  2535. void Register_UnityEngine_TextGenerator_get_lineCount_Injected();
  2536. Register_UnityEngine_TextGenerator_get_lineCount_Injected();
  2537. //System.IntPtr UnityEngine.TextGenerator::Internal_Create()
  2538. void Register_UnityEngine_TextGenerator_Internal_Create();
  2539. Register_UnityEngine_TextGenerator_Internal_Create();
  2540. //System.Void UnityEngine.TextGenerator::GetCharactersInternal_Injected(System.IntPtr,System.Object)
  2541. void Register_UnityEngine_TextGenerator_GetCharactersInternal_Injected();
  2542. Register_UnityEngine_TextGenerator_GetCharactersInternal_Injected();
  2543. //System.Void UnityEngine.TextGenerator::GetLinesInternal_Injected(System.IntPtr,System.Object)
  2544. void Register_UnityEngine_TextGenerator_GetLinesInternal_Injected();
  2545. Register_UnityEngine_TextGenerator_GetLinesInternal_Injected();
  2546. //System.Void UnityEngine.TextGenerator::GetVerticesInternal_Injected(System.IntPtr,System.Object)
  2547. void Register_UnityEngine_TextGenerator_GetVerticesInternal_Injected();
  2548. Register_UnityEngine_TextGenerator_GetVerticesInternal_Injected();
  2549. //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
  2550. void Register_UnityEngine_TextGenerator_Internal_Destroy();
  2551. Register_UnityEngine_TextGenerator_Internal_Destroy();
  2552. //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(System.IntPtr,UnityEngine.Rect&)
  2553. void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
  2554. Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
  2555. //End Registrations for type : UnityEngine.TextGenerator
  2556. //Start Registrations for type : UnityEngine.TextMesh
  2557. //System.IntPtr UnityEngine.TextMesh::get_font_Injected(System.IntPtr)
  2558. void Register_UnityEngine_TextMesh_get_font_Injected();
  2559. Register_UnityEngine_TextMesh_get_font_Injected();
  2560. //System.Void UnityEngine.TextMesh::get_color_Injected(System.IntPtr,UnityEngine.Color&)
  2561. void Register_UnityEngine_TextMesh_get_color_Injected();
  2562. Register_UnityEngine_TextMesh_get_color_Injected();
  2563. //System.Void UnityEngine.TextMesh::set_anchor_Injected(System.IntPtr,UnityEngine.TextAnchor)
  2564. void Register_UnityEngine_TextMesh_set_anchor_Injected();
  2565. Register_UnityEngine_TextMesh_set_anchor_Injected();
  2566. //System.Void UnityEngine.TextMesh::set_color_Injected(System.IntPtr,UnityEngine.Color&)
  2567. void Register_UnityEngine_TextMesh_set_color_Injected();
  2568. Register_UnityEngine_TextMesh_set_color_Injected();
  2569. //System.Void UnityEngine.TextMesh::set_fontSize_Injected(System.IntPtr,System.Int32)
  2570. void Register_UnityEngine_TextMesh_set_fontSize_Injected();
  2571. Register_UnityEngine_TextMesh_set_fontSize_Injected();
  2572. //System.Void UnityEngine.TextMesh::set_font_Injected(System.IntPtr,System.IntPtr)
  2573. void Register_UnityEngine_TextMesh_set_font_Injected();
  2574. Register_UnityEngine_TextMesh_set_font_Injected();
  2575. //System.Void UnityEngine.TextMesh::set_text_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  2576. void Register_UnityEngine_TextMesh_set_text_Injected();
  2577. Register_UnityEngine_TextMesh_set_text_Injected();
  2578. //End Registrations for type : UnityEngine.TextMesh
  2579. //Start Registrations for type : UnityEngine.Texture
  2580. //System.Boolean UnityEngine.Texture::get_isReadable_Injected(System.IntPtr)
  2581. void Register_UnityEngine_Texture_get_isReadable_Injected();
  2582. Register_UnityEngine_Texture_get_isReadable_Injected();
  2583. //System.Int32 UnityEngine.Texture::GetDataHeight_Injected(System.IntPtr)
  2584. void Register_UnityEngine_Texture_GetDataHeight_Injected();
  2585. Register_UnityEngine_Texture_GetDataHeight_Injected();
  2586. //System.Int32 UnityEngine.Texture::GetDataWidth_Injected(System.IntPtr)
  2587. void Register_UnityEngine_Texture_GetDataWidth_Injected();
  2588. Register_UnityEngine_Texture_GetDataWidth_Injected();
  2589. //System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace_Injected(System.IntPtr)
  2590. void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace_Injected();
  2591. Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace_Injected();
  2592. //System.Void UnityEngine.Texture::get_texelSize_Injected(System.IntPtr,UnityEngine.Vector2&)
  2593. void Register_UnityEngine_Texture_get_texelSize_Injected();
  2594. Register_UnityEngine_Texture_get_texelSize_Injected();
  2595. //System.Void UnityEngine.Texture::set_filterMode_Injected(System.IntPtr,UnityEngine.FilterMode)
  2596. void Register_UnityEngine_Texture_set_filterMode_Injected();
  2597. Register_UnityEngine_Texture_set_filterMode_Injected();
  2598. //UnityEngine.FilterMode UnityEngine.Texture::get_filterMode_Injected(System.IntPtr)
  2599. void Register_UnityEngine_Texture_get_filterMode_Injected();
  2600. Register_UnityEngine_Texture_get_filterMode_Injected();
  2601. //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode_Injected(System.IntPtr)
  2602. void Register_UnityEngine_Texture_get_wrapMode_Injected();
  2603. Register_UnityEngine_Texture_get_wrapMode_Injected();
  2604. //End Registrations for type : UnityEngine.Texture
  2605. //Start Registrations for type : UnityEngine.Texture2D
  2606. //System.Boolean UnityEngine.Texture2D::Internal_CreateEmptyImpl(UnityEngine.Texture2D)
  2607. void Register_UnityEngine_Texture2D_Internal_CreateEmptyImpl();
  2608. Register_UnityEngine_Texture2D_Internal_CreateEmptyImpl();
  2609. //System.Boolean UnityEngine.Texture2D::Internal_CreateImpl_Injected(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr,System.Boolean,UnityEngine.Bindings.ManagedSpanWrapper&)
  2610. void Register_UnityEngine_Texture2D_Internal_CreateImpl_Injected();
  2611. Register_UnityEngine_Texture2D_Internal_CreateImpl_Injected();
  2612. //System.Boolean UnityEngine.Texture2D::ReinitializeImpl_Injected(System.IntPtr,System.Int32,System.Int32)
  2613. void Register_UnityEngine_Texture2D_ReinitializeImpl_Injected();
  2614. Register_UnityEngine_Texture2D_ReinitializeImpl_Injected();
  2615. //System.Boolean UnityEngine.Texture2D::ReinitializeWithTextureFormatImpl_Injected(System.IntPtr,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean)
  2616. void Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl_Injected();
  2617. Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl_Injected();
  2618. //System.Boolean UnityEngine.Texture2D::get_isReadable_Injected(System.IntPtr)
  2619. void Register_UnityEngine_Texture2D_get_isReadable_Injected();
  2620. Register_UnityEngine_Texture2D_get_isReadable_Injected();
  2621. //System.IntPtr UnityEngine.Texture2D::GetWritableImageData_Injected(System.IntPtr,System.Int32)
  2622. void Register_UnityEngine_Texture2D_GetWritableImageData_Injected();
  2623. Register_UnityEngine_Texture2D_GetWritableImageData_Injected();
  2624. //System.IntPtr UnityEngine.Texture2D::get_whiteTexture_Injected()
  2625. void Register_UnityEngine_Texture2D_get_whiteTexture_Injected();
  2626. Register_UnityEngine_Texture2D_get_whiteTexture_Injected();
  2627. //System.UInt64 UnityEngine.Texture2D::GetImageDataSize_Injected(System.IntPtr)
  2628. void Register_UnityEngine_Texture2D_GetImageDataSize_Injected();
  2629. Register_UnityEngine_Texture2D_GetImageDataSize_Injected();
  2630. //System.Void UnityEngine.Texture2D::ApplyImpl_Injected(System.IntPtr,System.Boolean,System.Boolean)
  2631. void Register_UnityEngine_Texture2D_ApplyImpl_Injected();
  2632. Register_UnityEngine_Texture2D_ApplyImpl_Injected();
  2633. //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&)
  2634. void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
  2635. Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
  2636. //System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(System.IntPtr,UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean)
  2637. void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
  2638. Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
  2639. //System.Void UnityEngine.Texture2D::SetAllPixels32_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
  2640. void Register_UnityEngine_Texture2D_SetAllPixels32_Injected();
  2641. Register_UnityEngine_Texture2D_SetAllPixels32_Injected();
  2642. //System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
  2643. void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
  2644. Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
  2645. //UnityEngine.TextureFormat UnityEngine.Texture2D::get_format_Injected(System.IntPtr)
  2646. void Register_UnityEngine_Texture2D_get_format_Injected();
  2647. Register_UnityEngine_Texture2D_get_format_Injected();
  2648. //End Registrations for type : UnityEngine.Texture2D
  2649. //Start Registrations for type : UnityEngine.Texture2DArray
  2650. //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl_Injected(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.Boolean,UnityEngine.Bindings.ManagedSpanWrapper&)
  2651. void Register_UnityEngine_Texture2DArray_Internal_CreateImpl_Injected();
  2652. Register_UnityEngine_Texture2DArray_Internal_CreateImpl_Injected();
  2653. //System.Boolean UnityEngine.Texture2DArray::get_isReadable_Injected(System.IntPtr)
  2654. void Register_UnityEngine_Texture2DArray_get_isReadable_Injected();
  2655. Register_UnityEngine_Texture2DArray_get_isReadable_Injected();
  2656. //End Registrations for type : UnityEngine.Texture2DArray
  2657. //Start Registrations for type : UnityEngine.Texture3D
  2658. //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
  2659. void Register_UnityEngine_Texture3D_Internal_CreateImpl();
  2660. Register_UnityEngine_Texture3D_Internal_CreateImpl();
  2661. //System.Boolean UnityEngine.Texture3D::get_isReadable_Injected(System.IntPtr)
  2662. void Register_UnityEngine_Texture3D_get_isReadable_Injected();
  2663. Register_UnityEngine_Texture3D_get_isReadable_Injected();
  2664. //End Registrations for type : UnityEngine.Texture3D
  2665. //Start Registrations for type : UnityEngine.Time
  2666. //System.Int32 UnityEngine.Time::get_frameCount()
  2667. void Register_UnityEngine_Time_get_frameCount();
  2668. Register_UnityEngine_Time_get_frameCount();
  2669. //System.Single UnityEngine.Time::get_deltaTime()
  2670. void Register_UnityEngine_Time_get_deltaTime();
  2671. Register_UnityEngine_Time_get_deltaTime();
  2672. //System.Single UnityEngine.Time::get_fixedDeltaTime()
  2673. void Register_UnityEngine_Time_get_fixedDeltaTime();
  2674. Register_UnityEngine_Time_get_fixedDeltaTime();
  2675. //System.Single UnityEngine.Time::get_realtimeSinceStartup()
  2676. void Register_UnityEngine_Time_get_realtimeSinceStartup();
  2677. Register_UnityEngine_Time_get_realtimeSinceStartup();
  2678. //System.Single UnityEngine.Time::get_time()
  2679. void Register_UnityEngine_Time_get_time();
  2680. Register_UnityEngine_Time_get_time();
  2681. //System.Single UnityEngine.Time::get_unscaledDeltaTime()
  2682. void Register_UnityEngine_Time_get_unscaledDeltaTime();
  2683. Register_UnityEngine_Time_get_unscaledDeltaTime();
  2684. //System.Single UnityEngine.Time::get_unscaledTime()
  2685. void Register_UnityEngine_Time_get_unscaledTime();
  2686. Register_UnityEngine_Time_get_unscaledTime();
  2687. //System.Void UnityEngine.Time::get_timeAsRational_Injected(Unity.IntegerTime.RationalTime&)
  2688. void Register_UnityEngine_Time_get_timeAsRational_Injected();
  2689. Register_UnityEngine_Time_get_timeAsRational_Injected();
  2690. //End Registrations for type : UnityEngine.Time
  2691. //Start Registrations for type : UnityEngine.TouchScreenKeyboard
  2692. //System.Boolean UnityEngine.TouchScreenKeyboard::IsInPlaceEditingAllowed()
  2693. void Register_UnityEngine_TouchScreenKeyboard_IsInPlaceEditingAllowed();
  2694. Register_UnityEngine_TouchScreenKeyboard_IsInPlaceEditingAllowed();
  2695. //System.Boolean UnityEngine.TouchScreenKeyboard::get_active_Injected(System.IntPtr)
  2696. void Register_UnityEngine_TouchScreenKeyboard_get_active_Injected();
  2697. Register_UnityEngine_TouchScreenKeyboard_get_active_Injected();
  2698. //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection_Injected(System.IntPtr)
  2699. void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection_Injected();
  2700. Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection_Injected();
  2701. //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection_Injected(System.IntPtr)
  2702. void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection_Injected();
  2703. Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection_Injected();
  2704. //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper_Injected(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
  2705. void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper_Injected();
  2706. Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper_Injected();
  2707. //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
  2708. void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
  2709. Register_UnityEngine_TouchScreenKeyboard_GetSelection();
  2710. //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
  2711. void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
  2712. Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
  2713. //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
  2714. void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
  2715. Register_UnityEngine_TouchScreenKeyboard_SetSelection();
  2716. //System.Void UnityEngine.TouchScreenKeyboard::get_text_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  2717. void Register_UnityEngine_TouchScreenKeyboard_get_text_Injected();
  2718. Register_UnityEngine_TouchScreenKeyboard_get_text_Injected();
  2719. //System.Void UnityEngine.TouchScreenKeyboard::set_active_Injected(System.IntPtr,System.Boolean)
  2720. void Register_UnityEngine_TouchScreenKeyboard_set_active_Injected();
  2721. Register_UnityEngine_TouchScreenKeyboard_set_active_Injected();
  2722. //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit_Injected(System.IntPtr,System.Int32)
  2723. void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit_Injected();
  2724. Register_UnityEngine_TouchScreenKeyboard_set_characterLimit_Injected();
  2725. //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
  2726. void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
  2727. Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
  2728. //System.Void UnityEngine.TouchScreenKeyboard::set_text_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
  2729. void Register_UnityEngine_TouchScreenKeyboard_set_text_Injected();
  2730. Register_UnityEngine_TouchScreenKeyboard_set_text_Injected();
  2731. //UnityEngine.TouchScreenKeyboard/InputFieldAppearance UnityEngine.TouchScreenKeyboard::get_inputFieldAppearance()
  2732. void Register_UnityEngine_TouchScreenKeyboard_get_inputFieldAppearance();
  2733. Register_UnityEngine_TouchScreenKeyboard_get_inputFieldAppearance();
  2734. //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status_Injected(System.IntPtr)
  2735. void Register_UnityEngine_TouchScreenKeyboard_get_status_Injected();
  2736. Register_UnityEngine_TouchScreenKeyboard_get_status_Injected();
  2737. //End Registrations for type : UnityEngine.TouchScreenKeyboard
  2738. //Start Registrations for type : UnityEngine.Transform
  2739. //System.Boolean UnityEngine.Transform::IsChildOf_Injected(System.IntPtr,System.IntPtr)
  2740. void Register_UnityEngine_Transform_IsChildOf_Injected();
  2741. Register_UnityEngine_Transform_IsChildOf_Injected();
  2742. //System.Int32 UnityEngine.Transform::GetSiblingIndex_Injected(System.IntPtr)
  2743. void Register_UnityEngine_Transform_GetSiblingIndex_Injected();
  2744. Register_UnityEngine_Transform_GetSiblingIndex_Injected();
  2745. //System.Int32 UnityEngine.Transform::get_childCount_Injected(System.IntPtr)
  2746. void Register_UnityEngine_Transform_get_childCount_Injected();
  2747. Register_UnityEngine_Transform_get_childCount_Injected();
  2748. //System.IntPtr UnityEngine.Transform::FindRelativeTransformWithPath_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Boolean)
  2749. void Register_UnityEngine_Transform_FindRelativeTransformWithPath_Injected();
  2750. Register_UnityEngine_Transform_FindRelativeTransformWithPath_Injected();
  2751. //System.IntPtr UnityEngine.Transform::GetChild_Injected(System.IntPtr,System.Int32)
  2752. void Register_UnityEngine_Transform_GetChild_Injected();
  2753. Register_UnityEngine_Transform_GetChild_Injected();
  2754. //System.IntPtr UnityEngine.Transform::GetParent_Injected(System.IntPtr)
  2755. void Register_UnityEngine_Transform_GetParent_Injected();
  2756. Register_UnityEngine_Transform_GetParent_Injected();
  2757. //System.Void UnityEngine.Transform::Internal_LookAt_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
  2758. void Register_UnityEngine_Transform_Internal_LookAt_Injected();
  2759. Register_UnityEngine_Transform_Internal_LookAt_Injected();
  2760. //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
  2761. void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
  2762. Register_UnityEngine_Transform_InverseTransformPoint_Injected();
  2763. //System.Void UnityEngine.Transform::SetAsFirstSibling_Injected(System.IntPtr)
  2764. void Register_UnityEngine_Transform_SetAsFirstSibling_Injected();
  2765. Register_UnityEngine_Transform_SetAsFirstSibling_Injected();
  2766. //System.Void UnityEngine.Transform::SetAsLastSibling_Injected(System.IntPtr)
  2767. void Register_UnityEngine_Transform_SetAsLastSibling_Injected();
  2768. Register_UnityEngine_Transform_SetAsLastSibling_Injected();
  2769. //System.Void UnityEngine.Transform::SetParent_Injected(System.IntPtr,System.IntPtr,System.Boolean)
  2770. void Register_UnityEngine_Transform_SetParent_Injected();
  2771. Register_UnityEngine_Transform_SetParent_Injected();
  2772. //System.Void UnityEngine.Transform::SetSiblingIndex_Injected(System.IntPtr,System.Int32)
  2773. void Register_UnityEngine_Transform_SetSiblingIndex_Injected();
  2774. Register_UnityEngine_Transform_SetSiblingIndex_Injected();
  2775. //System.Void UnityEngine.Transform::TransformDirection_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
  2776. void Register_UnityEngine_Transform_TransformDirection_Injected();
  2777. Register_UnityEngine_Transform_TransformDirection_Injected();
  2778. //System.Void UnityEngine.Transform::TransformPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
  2779. void Register_UnityEngine_Transform_TransformPoint_Injected();
  2780. Register_UnityEngine_Transform_TransformPoint_Injected();
  2781. //System.Void UnityEngine.Transform::get_localPosition_Injected(System.IntPtr,UnityEngine.Vector3&)
  2782. void Register_UnityEngine_Transform_get_localPosition_Injected();
  2783. Register_UnityEngine_Transform_get_localPosition_Injected();
  2784. //System.Void UnityEngine.Transform::get_localRotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
  2785. void Register_UnityEngine_Transform_get_localRotation_Injected();
  2786. Register_UnityEngine_Transform_get_localRotation_Injected();
  2787. //System.Void UnityEngine.Transform::get_localScale_Injected(System.IntPtr,UnityEngine.Vector3&)
  2788. void Register_UnityEngine_Transform_get_localScale_Injected();
  2789. Register_UnityEngine_Transform_get_localScale_Injected();
  2790. //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
  2791. void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
  2792. Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
  2793. //System.Void UnityEngine.Transform::get_lossyScale_Injected(System.IntPtr,UnityEngine.Vector3&)
  2794. void Register_UnityEngine_Transform_get_lossyScale_Injected();
  2795. Register_UnityEngine_Transform_get_lossyScale_Injected();
  2796. //System.Void UnityEngine.Transform::get_position_Injected(System.IntPtr,UnityEngine.Vector3&)
  2797. void Register_UnityEngine_Transform_get_position_Injected();
  2798. Register_UnityEngine_Transform_get_position_Injected();
  2799. //System.Void UnityEngine.Transform::get_rotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
  2800. void Register_UnityEngine_Transform_get_rotation_Injected();
  2801. Register_UnityEngine_Transform_get_rotation_Injected();
  2802. //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
  2803. void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
  2804. Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
  2805. //System.Void UnityEngine.Transform::set_hasChanged_Injected(System.IntPtr,System.Boolean)
  2806. void Register_UnityEngine_Transform_set_hasChanged_Injected();
  2807. Register_UnityEngine_Transform_set_hasChanged_Injected();
  2808. //System.Void UnityEngine.Transform::set_localPosition_Injected(System.IntPtr,UnityEngine.Vector3&)
  2809. void Register_UnityEngine_Transform_set_localPosition_Injected();
  2810. Register_UnityEngine_Transform_set_localPosition_Injected();
  2811. //System.Void UnityEngine.Transform::set_localRotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
  2812. void Register_UnityEngine_Transform_set_localRotation_Injected();
  2813. Register_UnityEngine_Transform_set_localRotation_Injected();
  2814. //System.Void UnityEngine.Transform::set_localScale_Injected(System.IntPtr,UnityEngine.Vector3&)
  2815. void Register_UnityEngine_Transform_set_localScale_Injected();
  2816. Register_UnityEngine_Transform_set_localScale_Injected();
  2817. //System.Void UnityEngine.Transform::set_position_Injected(System.IntPtr,UnityEngine.Vector3&)
  2818. void Register_UnityEngine_Transform_set_position_Injected();
  2819. Register_UnityEngine_Transform_set_position_Injected();
  2820. //System.Void UnityEngine.Transform::set_rotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
  2821. void Register_UnityEngine_Transform_set_rotation_Injected();
  2822. Register_UnityEngine_Transform_set_rotation_Injected();
  2823. //End Registrations for type : UnityEngine.Transform
  2824. //Start Registrations for type : UnityEngine.U2D.SpriteAtlas
  2825. //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo_Injected(System.IntPtr,System.IntPtr)
  2826. void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo_Injected();
  2827. Register_UnityEngine_U2D_SpriteAtlas_CanBindTo_Injected();
  2828. //End Registrations for type : UnityEngine.U2D.SpriteAtlas
  2829. //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
  2830. //System.Void UnityEngine.U2D.SpriteAtlasManager::Register_Injected(System.IntPtr)
  2831. void Register_UnityEngine_U2D_SpriteAtlasManager_Register_Injected();
  2832. Register_UnityEngine_U2D_SpriteAtlasManager_Register_Injected();
  2833. //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
  2834. //Start Registrations for type : UnityEngine.U2D.SpriteDataAccessExtensions
  2835. //System.Boolean UnityEngine.U2D.SpriteDataAccessExtensions::HasVertexAttribute_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute)
  2836. void Register_UnityEngine_U2D_SpriteDataAccessExtensions_HasVertexAttribute_Injected();
  2837. Register_UnityEngine_U2D_SpriteDataAccessExtensions_HasVertexAttribute_Injected();
  2838. //System.Int32 UnityEngine.U2D.SpriteDataAccessExtensions::GetPrimaryVertexStreamSize_Injected(System.IntPtr)
  2839. void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetPrimaryVertexStreamSize_Injected();
  2840. Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetPrimaryVertexStreamSize_Injected();
  2841. //System.Int32 UnityEngine.U2D.SpriteDataAccessExtensions::GetVertexCount_Injected(System.IntPtr)
  2842. void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetVertexCount_Injected();
  2843. Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetVertexCount_Injected();
  2844. //System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetBindPoseInfo_Injected(System.IntPtr,UnityEngine.U2D.SpriteChannelInfo&)
  2845. void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetBindPoseInfo_Injected();
  2846. Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetBindPoseInfo_Injected();
  2847. //System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetChannelInfo_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.U2D.SpriteChannelInfo&)
  2848. void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected();
  2849. Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected();
  2850. //UnityEngine.U2D.SpriteBone[] UnityEngine.U2D.SpriteDataAccessExtensions::GetBoneInfo_Injected(System.IntPtr)
  2851. void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetBoneInfo_Injected();
  2852. Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetBoneInfo_Injected();
  2853. //End Registrations for type : UnityEngine.U2D.SpriteDataAccessExtensions
  2854. //Start Registrations for type : UnityEngine.U2D.SpriteRendererDataAccessExtensions
  2855. //System.Boolean UnityEngine.U2D.SpriteRendererDataAccessExtensions::IsUsingDeformableBuffer_Injected(System.IntPtr,System.Void*)
  2856. void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_IsUsingDeformableBuffer_Injected();
  2857. Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_IsUsingDeformableBuffer_Injected();
  2858. //System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::DeactivateDeformableBuffer_Injected(System.IntPtr)
  2859. void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_DeactivateDeformableBuffer_Injected();
  2860. Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_DeactivateDeformableBuffer_Injected();
  2861. //System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetBatchDeformableBufferAndLocalAABBArray(UnityEngine.SpriteRenderer[],System.Void*,System.Void*,System.Void*,System.Int32)
  2862. void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBatchDeformableBufferAndLocalAABBArray();
  2863. Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBatchDeformableBufferAndLocalAABBArray();
  2864. //System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetBoneTransformsArray(UnityEngine.SpriteRenderer[],System.Void*,System.Void*,System.Void*,System.Int32)
  2865. void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBoneTransformsArray();
  2866. Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBoneTransformsArray();
  2867. //System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetDeformableBuffer_Injected(System.IntPtr,System.Void*,System.Int32)
  2868. void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetDeformableBuffer_Injected();
  2869. Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetDeformableBuffer_Injected();
  2870. //System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetLocalAABB_Injected(System.IntPtr,UnityEngine.Bounds&)
  2871. void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetLocalAABB_Injected();
  2872. Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetLocalAABB_Injected();
  2873. //End Registrations for type : UnityEngine.U2D.SpriteRendererDataAccessExtensions
  2874. //Start Registrations for type : UnityEngine.UIElements.Layout.LayoutNative
  2875. //System.Void UnityEngine.UIElements.Layout.LayoutNative::CalculateLayout(System.IntPtr,System.Single,System.Single,System.Int32,System.IntPtr,System.IntPtr)
  2876. void Register_UnityEngine_UIElements_Layout_LayoutNative_CalculateLayout();
  2877. Register_UnityEngine_UIElements_Layout_LayoutNative_CalculateLayout();
  2878. //End Registrations for type : UnityEngine.UIElements.Layout.LayoutNative
  2879. //Start Registrations for type : UnityEngine.UIElements.MeshBuilderNative
  2880. //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeBorder_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeBorderParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&)
  2881. void Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected();
  2882. Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected();
  2883. //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeSolidRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&)
  2884. void Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected();
  2885. Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected();
  2886. //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeTexturedRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&)
  2887. void Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected();
  2888. Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected();
  2889. //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphics9SliceBackground_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Vector4&,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,UnityEngine.UIElements.MeshWriteDataInterface&)
  2890. void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected();
  2891. Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected();
  2892. //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphicsStretchBackground_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Rect&,UnityEngine.ScaleMode,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,UnityEngine.UIElements.MeshWriteDataInterface&)
  2893. void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected();
  2894. Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected();
  2895. //End Registrations for type : UnityEngine.UIElements.MeshBuilderNative
  2896. //Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
  2897. //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterPlayerloopCallback()
  2898. void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
  2899. Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
  2900. //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterPlayerloopCallback()
  2901. void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
  2902. Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
  2903. //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation()
  2904. void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
  2905. Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
  2906. //End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
  2907. //Start Registrations for type : UnityEngine.UIElements.UIPainter2D
  2908. //System.IntPtr UnityEngine.UIElements.UIPainter2D::Create(System.Boolean)
  2909. void Register_UnityEngine_UIElements_UIPainter2D_Create();
  2910. Register_UnityEngine_UIElements_UIPainter2D_Create();
  2911. //System.Void UnityEngine.UIElements.UIPainter2D::ClearSnapshots(System.IntPtr)
  2912. void Register_UnityEngine_UIElements_UIPainter2D_ClearSnapshots();
  2913. Register_UnityEngine_UIElements_UIPainter2D_ClearSnapshots();
  2914. //System.Void UnityEngine.UIElements.UIPainter2D::Destroy(System.IntPtr)
  2915. void Register_UnityEngine_UIElements_UIPainter2D_Destroy();
  2916. Register_UnityEngine_UIElements_UIPainter2D_Destroy();
  2917. //System.Void UnityEngine.UIElements.UIPainter2D::ExecuteSnapshotFromJob_Injected(System.IntPtr,System.Int32,UnityEngine.UIElements.MeshWriteDataInterface&)
  2918. void Register_UnityEngine_UIElements_UIPainter2D_ExecuteSnapshotFromJob_Injected();
  2919. Register_UnityEngine_UIElements_UIPainter2D_ExecuteSnapshotFromJob_Injected();
  2920. //System.Void UnityEngine.UIElements.UIPainter2D::Reset(System.IntPtr)
  2921. void Register_UnityEngine_UIElements_UIPainter2D_Reset();
  2922. Register_UnityEngine_UIElements_UIPainter2D_Reset();
  2923. //End Registrations for type : UnityEngine.UIElements.UIPainter2D
  2924. //Start Registrations for type : UnityEngine.UIElements.UIR.JobProcessor
  2925. //System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleConvertMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
  2926. void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected();
  2927. Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected();
  2928. //System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleCopyMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
  2929. void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyMeshJobs_Injected();
  2930. Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyMeshJobs_Injected();
  2931. //System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleNudgeJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
  2932. void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected();
  2933. Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected();
  2934. //End Registrations for type : UnityEngine.UIElements.UIR.JobProcessor
  2935. //Start Registrations for type : UnityEngine.UIElements.UIR.Utility
  2936. //System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32)
  2937. void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
  2938. Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
  2939. //System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange()
  2940. void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
  2941. Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
  2942. //System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean)
  2943. void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
  2944. Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
  2945. //System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&)
  2946. void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
  2947. Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
  2948. //System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  2949. void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration_Injected();
  2950. Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration_Injected();
  2951. //System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence()
  2952. void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
  2953. Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
  2954. //System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor()
  2955. void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
  2956. Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
  2957. //System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
  2958. void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
  2959. Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
  2960. //System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr)
  2961. void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
  2962. Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
  2963. //System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&)
  2964. void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
  2965. Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
  2966. //System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
  2967. void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
  2968. Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
  2969. //System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean)
  2970. void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
  2971. Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
  2972. //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin()
  2973. void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
  2974. Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
  2975. //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd()
  2976. void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
  2977. Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
  2978. //System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock_Injected(System.IntPtr)
  2979. void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock_Injected();
  2980. Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock_Injected();
  2981. //System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&)
  2982. void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
  2983. Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
  2984. //System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32)
  2985. void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
  2986. Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
  2987. //System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread()
  2988. void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
  2989. Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
  2990. //System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
  2991. void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
  2992. Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
  2993. //System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32)
  2994. void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
  2995. Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
  2996. //End Registrations for type : UnityEngine.UIElements.UIR.Utility
  2997. //Start Registrations for type : UnityEngine.UIElements.UIRenderer
  2998. //System.Void UnityEngine.UIElements.UIRenderer::SetNativeData_Injected(System.IntPtr,System.Int32,System.Int32,System.IntPtr)
  2999. void Register_UnityEngine_UIElements_UIRenderer_SetNativeData_Injected();
  3000. Register_UnityEngine_UIElements_UIRenderer_SetNativeData_Injected();
  3001. //End Registrations for type : UnityEngine.UIElements.UIRenderer
  3002. //Start Registrations for type : UnityEngine.UISystemProfilerApi
  3003. //System.Void UnityEngine.UISystemProfilerApi::AddMarker_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr)
  3004. void Register_UnityEngine_UISystemProfilerApi_AddMarker_Injected();
  3005. Register_UnityEngine_UISystemProfilerApi_AddMarker_Injected();
  3006. //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
  3007. void Register_UnityEngine_UISystemProfilerApi_BeginSample();
  3008. Register_UnityEngine_UISystemProfilerApi_BeginSample();
  3009. //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
  3010. void Register_UnityEngine_UISystemProfilerApi_EndSample();
  3011. Register_UnityEngine_UISystemProfilerApi_EndSample();
  3012. //End Registrations for type : UnityEngine.UISystemProfilerApi
  3013. //Start Registrations for type : UnityEngine.UnhandledExceptionHandler
  3014. //System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
  3015. void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler_Injected();
  3016. Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler_Injected();
  3017. //End Registrations for type : UnityEngine.UnhandledExceptionHandler
  3018. //Start Registrations for type : UnityEngine.UnityLogWriter
  3019. //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
  3020. void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl_Injected();
  3021. Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl_Injected();
  3022. //End Registrations for type : UnityEngine.UnityLogWriter
  3023. }