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- extern "C" void RegisterStaticallyLinkedModulesGranular()
- {
- void RegisterModule_SharedInternals();
- RegisterModule_SharedInternals();
-
- void RegisterModule_Core();
- RegisterModule_Core();
-
- void RegisterModule_AndroidJNI();
- RegisterModule_AndroidJNI();
-
- void RegisterModule_Animation();
- RegisterModule_Animation();
-
- void RegisterModule_Audio();
- RegisterModule_Audio();
-
- void RegisterModule_GraphicsStateCollectionSerializer();
- RegisterModule_GraphicsStateCollectionSerializer();
-
- void RegisterModule_HierarchyCore();
- RegisterModule_HierarchyCore();
-
- void RegisterModule_IMGUI();
- RegisterModule_IMGUI();
-
- void RegisterModule_ImageConversion();
- RegisterModule_ImageConversion();
-
- void RegisterModule_InputLegacy();
- RegisterModule_InputLegacy();
-
- void RegisterModule_InputForUI();
- RegisterModule_InputForUI();
-
- void RegisterModule_JSONSerialize();
- RegisterModule_JSONSerialize();
-
- void RegisterModule_Physics();
- RegisterModule_Physics();
-
- void RegisterModule_Properties();
- RegisterModule_Properties();
-
- void RegisterModule_RuntimeInitializeOnLoadManagerInitializer();
- RegisterModule_RuntimeInitializeOnLoadManagerInitializer();
-
- void RegisterModule_ScreenCapture();
- RegisterModule_ScreenCapture();
-
- void RegisterModule_TLS();
- RegisterModule_TLS();
-
- void RegisterModule_TextRendering();
- RegisterModule_TextRendering();
-
- void RegisterModule_TextCoreFontEngine();
- RegisterModule_TextCoreFontEngine();
-
- void RegisterModule_TextCoreTextEngine();
- RegisterModule_TextCoreTextEngine();
-
- void RegisterModule_UI();
- RegisterModule_UI();
-
- void RegisterModule_UIElements();
- RegisterModule_UIElements();
-
- void RegisterModule_UnityWebRequest();
- RegisterModule_UnityWebRequest();
-
- }
-
- template <typename T> void RegisterUnityClass(const char*);
- template <typename T> void RegisterStrippedType(int, const char*, const char*);
-
- void InvokeRegisterStaticallyLinkedModuleClasses()
- {
- // Do nothing (we're in stripping mode)
- }
-
- class AnimationClip; template <> void RegisterUnityClass<AnimationClip>(const char*);
- class Animator; template <> void RegisterUnityClass<Animator>(const char*);
- class AnimatorController; template <> void RegisterUnityClass<AnimatorController>(const char*);
- class AnimatorOverrideController; template <> void RegisterUnityClass<AnimatorOverrideController>(const char*);
- class Motion; template <> void RegisterUnityClass<Motion>(const char*);
- class RuntimeAnimatorController; template <> void RegisterUnityClass<RuntimeAnimatorController>(const char*);
- class AudioBehaviour; template <> void RegisterUnityClass<AudioBehaviour>(const char*);
- class AudioClip; template <> void RegisterUnityClass<AudioClip>(const char*);
- class AudioListener; template <> void RegisterUnityClass<AudioListener>(const char*);
- class AudioManager; template <> void RegisterUnityClass<AudioManager>(const char*);
- class AudioResource; template <> void RegisterUnityClass<AudioResource>(const char*);
- class AudioSource; template <> void RegisterUnityClass<AudioSource>(const char*);
- class SampleClip; template <> void RegisterUnityClass<SampleClip>(const char*);
- class Behaviour; template <> void RegisterUnityClass<Behaviour>(const char*);
- class BuildSettings; template <> void RegisterUnityClass<BuildSettings>(const char*);
- class Camera; template <> void RegisterUnityClass<Camera>(const char*);
- namespace Unity { class Component; } template <> void RegisterUnityClass<Unity::Component>(const char*);
- class ComputeShader; template <> void RegisterUnityClass<ComputeShader>(const char*);
- class Cubemap; template <> void RegisterUnityClass<Cubemap>(const char*);
- class CubemapArray; template <> void RegisterUnityClass<CubemapArray>(const char*);
- class DelayedCallManager; template <> void RegisterUnityClass<DelayedCallManager>(const char*);
- class EditorExtension; template <> void RegisterUnityClass<EditorExtension>(const char*);
- class GameManager; template <> void RegisterUnityClass<GameManager>(const char*);
- class GameObject; template <> void RegisterUnityClass<GameObject>(const char*);
- class GlobalGameManager; template <> void RegisterUnityClass<GlobalGameManager>(const char*);
- class GraphicsSettings; template <> void RegisterUnityClass<GraphicsSettings>(const char*);
- class InputManager; template <> void RegisterUnityClass<InputManager>(const char*);
- class LevelGameManager; template <> void RegisterUnityClass<LevelGameManager>(const char*);
- class Light; template <> void RegisterUnityClass<Light>(const char*);
- class LightProbes; template <> void RegisterUnityClass<LightProbes>(const char*);
- class LightingSettings; template <> void RegisterUnityClass<LightingSettings>(const char*);
- class LightmapSettings; template <> void RegisterUnityClass<LightmapSettings>(const char*);
- class LowerResBlitTexture; template <> void RegisterUnityClass<LowerResBlitTexture>(const char*);
- class Material; template <> void RegisterUnityClass<Material>(const char*);
- class Mesh; template <> void RegisterUnityClass<Mesh>(const char*);
- class MeshFilter; template <> void RegisterUnityClass<MeshFilter>(const char*);
- class MeshRenderer; template <> void RegisterUnityClass<MeshRenderer>(const char*);
- class MonoBehaviour; template <> void RegisterUnityClass<MonoBehaviour>(const char*);
- class MonoManager; template <> void RegisterUnityClass<MonoManager>(const char*);
- class MonoScript; template <> void RegisterUnityClass<MonoScript>(const char*);
- class NamedObject; template <> void RegisterUnityClass<NamedObject>(const char*);
- class Object; template <> void RegisterUnityClass<Object>(const char*);
- class PlayerSettings; template <> void RegisterUnityClass<PlayerSettings>(const char*);
- class PreloadData; template <> void RegisterUnityClass<PreloadData>(const char*);
- class QualitySettings; template <> void RegisterUnityClass<QualitySettings>(const char*);
- namespace UI { class RectTransform; } template <> void RegisterUnityClass<UI::RectTransform>(const char*);
- class ReflectionProbe; template <> void RegisterUnityClass<ReflectionProbe>(const char*);
- class RenderSettings; template <> void RegisterUnityClass<RenderSettings>(const char*);
- class RenderTexture; template <> void RegisterUnityClass<RenderTexture>(const char*);
- class Renderer; template <> void RegisterUnityClass<Renderer>(const char*);
- class ResourceManager; template <> void RegisterUnityClass<ResourceManager>(const char*);
- class RuntimeInitializeOnLoadManager; template <> void RegisterUnityClass<RuntimeInitializeOnLoadManager>(const char*);
- class Shader; template <> void RegisterUnityClass<Shader>(const char*);
- class ShaderNameRegistry; template <> void RegisterUnityClass<ShaderNameRegistry>(const char*);
- class SortingGroup; template <> void RegisterUnityClass<SortingGroup>(const char*);
- class Sprite; template <> void RegisterUnityClass<Sprite>(const char*);
- class SpriteAtlas; template <> void RegisterUnityClass<SpriteAtlas>(const char*);
- class SpriteRenderer; template <> void RegisterUnityClass<SpriteRenderer>(const char*);
- class TagManager; template <> void RegisterUnityClass<TagManager>(const char*);
- class TextAsset; template <> void RegisterUnityClass<TextAsset>(const char*);
- class Texture; template <> void RegisterUnityClass<Texture>(const char*);
- class Texture2D; template <> void RegisterUnityClass<Texture2D>(const char*);
- class Texture2DArray; template <> void RegisterUnityClass<Texture2DArray>(const char*);
- class Texture3D; template <> void RegisterUnityClass<Texture3D>(const char*);
- class TimeManager; template <> void RegisterUnityClass<TimeManager>(const char*);
- class Transform; template <> void RegisterUnityClass<Transform>(const char*);
- class Collider; template <> void RegisterUnityClass<Collider>(const char*);
- class PhysicsManager; template <> void RegisterUnityClass<PhysicsManager>(const char*);
- class Rigidbody; template <> void RegisterUnityClass<Rigidbody>(const char*);
- namespace TextRendering { class Font; } template <> void RegisterUnityClass<TextRendering::Font>(const char*);
- namespace TextRenderingPrivate { class TextMesh; } template <> void RegisterUnityClass<TextRenderingPrivate::TextMesh>(const char*);
- namespace UI { class Canvas; } template <> void RegisterUnityClass<UI::Canvas>(const char*);
- namespace UI { class CanvasGroup; } template <> void RegisterUnityClass<UI::CanvasGroup>(const char*);
- namespace UI { class CanvasRenderer; } template <> void RegisterUnityClass<UI::CanvasRenderer>(const char*);
- class UIRenderer; template <> void RegisterUnityClass<UIRenderer>(const char*);
-
- void RegisterAllClasses()
- {
- void RegisterBuiltinTypes();
- RegisterBuiltinTypes();
- //Total: 75 non stripped classes
- //0. AnimationClip
- RegisterUnityClass<AnimationClip>("Animation");
- //1. Animator
- RegisterUnityClass<Animator>("Animation");
- //2. AnimatorController
- RegisterUnityClass<AnimatorController>("Animation");
- //3. AnimatorOverrideController
- RegisterUnityClass<AnimatorOverrideController>("Animation");
- //4. Motion
- RegisterUnityClass<Motion>("Animation");
- //5. RuntimeAnimatorController
- RegisterUnityClass<RuntimeAnimatorController>("Animation");
- //6. AudioBehaviour
- RegisterUnityClass<AudioBehaviour>("Audio");
- //7. AudioClip
- RegisterUnityClass<AudioClip>("Audio");
- //8. AudioListener
- RegisterUnityClass<AudioListener>("Audio");
- //9. AudioManager
- RegisterUnityClass<AudioManager>("Audio");
- //10. AudioResource
- RegisterUnityClass<AudioResource>("Audio");
- //11. AudioSource
- RegisterUnityClass<AudioSource>("Audio");
- //12. SampleClip
- RegisterUnityClass<SampleClip>("Audio");
- //13. Behaviour
- RegisterUnityClass<Behaviour>("Core");
- //14. BuildSettings
- RegisterUnityClass<BuildSettings>("Core");
- //15. Camera
- RegisterUnityClass<Camera>("Core");
- //16. Component
- RegisterUnityClass<Unity::Component>("Core");
- //17. ComputeShader
- RegisterUnityClass<ComputeShader>("Core");
- //18. Cubemap
- RegisterUnityClass<Cubemap>("Core");
- //19. CubemapArray
- RegisterUnityClass<CubemapArray>("Core");
- //20. DelayedCallManager
- RegisterUnityClass<DelayedCallManager>("Core");
- //21. EditorExtension
- RegisterUnityClass<EditorExtension>("Core");
- //22. GameManager
- RegisterUnityClass<GameManager>("Core");
- //23. GameObject
- RegisterUnityClass<GameObject>("Core");
- //24. GlobalGameManager
- RegisterUnityClass<GlobalGameManager>("Core");
- //25. GraphicsSettings
- RegisterUnityClass<GraphicsSettings>("Core");
- //26. InputManager
- RegisterUnityClass<InputManager>("Core");
- //27. LevelGameManager
- RegisterUnityClass<LevelGameManager>("Core");
- //28. Light
- RegisterUnityClass<Light>("Core");
- //29. LightProbes
- RegisterUnityClass<LightProbes>("Core");
- //30. LightingSettings
- RegisterUnityClass<LightingSettings>("Core");
- //31. LightmapSettings
- RegisterUnityClass<LightmapSettings>("Core");
- //32. LowerResBlitTexture
- RegisterUnityClass<LowerResBlitTexture>("Core");
- //33. Material
- RegisterUnityClass<Material>("Core");
- //34. Mesh
- RegisterUnityClass<Mesh>("Core");
- //35. MeshFilter
- RegisterUnityClass<MeshFilter>("Core");
- //36. MeshRenderer
- RegisterUnityClass<MeshRenderer>("Core");
- //37. MonoBehaviour
- RegisterUnityClass<MonoBehaviour>("Core");
- //38. MonoManager
- RegisterUnityClass<MonoManager>("Core");
- //39. MonoScript
- RegisterUnityClass<MonoScript>("Core");
- //40. NamedObject
- RegisterUnityClass<NamedObject>("Core");
- //41. Object
- //Skipping Object
- //42. PlayerSettings
- RegisterUnityClass<PlayerSettings>("Core");
- //43. PreloadData
- RegisterUnityClass<PreloadData>("Core");
- //44. QualitySettings
- RegisterUnityClass<QualitySettings>("Core");
- //45. RectTransform
- RegisterUnityClass<UI::RectTransform>("Core");
- //46. ReflectionProbe
- RegisterUnityClass<ReflectionProbe>("Core");
- //47. RenderSettings
- RegisterUnityClass<RenderSettings>("Core");
- //48. RenderTexture
- RegisterUnityClass<RenderTexture>("Core");
- //49. Renderer
- RegisterUnityClass<Renderer>("Core");
- //50. ResourceManager
- RegisterUnityClass<ResourceManager>("Core");
- //51. RuntimeInitializeOnLoadManager
- RegisterUnityClass<RuntimeInitializeOnLoadManager>("Core");
- //52. Shader
- RegisterUnityClass<Shader>("Core");
- //53. ShaderNameRegistry
- RegisterUnityClass<ShaderNameRegistry>("Core");
- //54. SortingGroup
- RegisterUnityClass<SortingGroup>("Core");
- //55. Sprite
- RegisterUnityClass<Sprite>("Core");
- //56. SpriteAtlas
- RegisterUnityClass<SpriteAtlas>("Core");
- //57. SpriteRenderer
- RegisterUnityClass<SpriteRenderer>("Core");
- //58. TagManager
- RegisterUnityClass<TagManager>("Core");
- //59. TextAsset
- RegisterUnityClass<TextAsset>("Core");
- //60. Texture
- RegisterUnityClass<Texture>("Core");
- //61. Texture2D
- RegisterUnityClass<Texture2D>("Core");
- //62. Texture2DArray
- RegisterUnityClass<Texture2DArray>("Core");
- //63. Texture3D
- RegisterUnityClass<Texture3D>("Core");
- //64. TimeManager
- RegisterUnityClass<TimeManager>("Core");
- //65. Transform
- RegisterUnityClass<Transform>("Core");
- //66. Collider
- RegisterUnityClass<Collider>("Physics");
- //67. PhysicsManager
- RegisterUnityClass<PhysicsManager>("Physics");
- //68. Rigidbody
- RegisterUnityClass<Rigidbody>("Physics");
- //69. Font
- RegisterUnityClass<TextRendering::Font>("TextRendering");
- //70. TextMesh
- RegisterUnityClass<TextRenderingPrivate::TextMesh>("TextRendering");
- //71. Canvas
- RegisterUnityClass<UI::Canvas>("UI");
- //72. CanvasGroup
- RegisterUnityClass<UI::CanvasGroup>("UI");
- //73. CanvasRenderer
- RegisterUnityClass<UI::CanvasRenderer>("UI");
- //74. UIRenderer
- RegisterUnityClass<UIRenderer>("UIElements");
-
- }
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