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UnityClassRegistration.cpp 13KB

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  1. extern "C" void RegisterStaticallyLinkedModulesGranular()
  2. {
  3. void RegisterModule_SharedInternals();
  4. RegisterModule_SharedInternals();
  5. void RegisterModule_Core();
  6. RegisterModule_Core();
  7. void RegisterModule_Animation();
  8. RegisterModule_Animation();
  9. void RegisterModule_Audio();
  10. RegisterModule_Audio();
  11. void RegisterModule_GameCenter();
  12. RegisterModule_GameCenter();
  13. void RegisterModule_GraphicsStateCollectionSerializer();
  14. RegisterModule_GraphicsStateCollectionSerializer();
  15. void RegisterModule_HierarchyCore();
  16. RegisterModule_HierarchyCore();
  17. void RegisterModule_IMGUI();
  18. RegisterModule_IMGUI();
  19. void RegisterModule_ImageConversion();
  20. RegisterModule_ImageConversion();
  21. void RegisterModule_InputLegacy();
  22. RegisterModule_InputLegacy();
  23. void RegisterModule_InputForUI();
  24. RegisterModule_InputForUI();
  25. void RegisterModule_JSONSerialize();
  26. RegisterModule_JSONSerialize();
  27. void RegisterModule_Physics();
  28. RegisterModule_Physics();
  29. void RegisterModule_Properties();
  30. RegisterModule_Properties();
  31. void RegisterModule_RuntimeInitializeOnLoadManagerInitializer();
  32. RegisterModule_RuntimeInitializeOnLoadManagerInitializer();
  33. void RegisterModule_ScreenCapture();
  34. RegisterModule_ScreenCapture();
  35. void RegisterModule_TLS();
  36. RegisterModule_TLS();
  37. void RegisterModule_TextRendering();
  38. RegisterModule_TextRendering();
  39. void RegisterModule_TextCoreFontEngine();
  40. RegisterModule_TextCoreFontEngine();
  41. void RegisterModule_TextCoreTextEngine();
  42. RegisterModule_TextCoreTextEngine();
  43. void RegisterModule_UI();
  44. RegisterModule_UI();
  45. void RegisterModule_UIElements();
  46. RegisterModule_UIElements();
  47. void RegisterModule_UnityWebRequest();
  48. RegisterModule_UnityWebRequest();
  49. }
  50. template <typename T> void RegisterUnityClass(const char*);
  51. template <typename T> void RegisterStrippedType(int, const char*, const char*);
  52. void InvokeRegisterStaticallyLinkedModuleClasses()
  53. {
  54. // Do nothing (we're in stripping mode)
  55. }
  56. class AnimationClip; template <> void RegisterUnityClass<AnimationClip>(const char*);
  57. class Animator; template <> void RegisterUnityClass<Animator>(const char*);
  58. class AnimatorController; template <> void RegisterUnityClass<AnimatorController>(const char*);
  59. class AnimatorOverrideController; template <> void RegisterUnityClass<AnimatorOverrideController>(const char*);
  60. class Motion; template <> void RegisterUnityClass<Motion>(const char*);
  61. class RuntimeAnimatorController; template <> void RegisterUnityClass<RuntimeAnimatorController>(const char*);
  62. class AudioBehaviour; template <> void RegisterUnityClass<AudioBehaviour>(const char*);
  63. class AudioClip; template <> void RegisterUnityClass<AudioClip>(const char*);
  64. class AudioListener; template <> void RegisterUnityClass<AudioListener>(const char*);
  65. class AudioManager; template <> void RegisterUnityClass<AudioManager>(const char*);
  66. class AudioResource; template <> void RegisterUnityClass<AudioResource>(const char*);
  67. class AudioSource; template <> void RegisterUnityClass<AudioSource>(const char*);
  68. class SampleClip; template <> void RegisterUnityClass<SampleClip>(const char*);
  69. class Behaviour; template <> void RegisterUnityClass<Behaviour>(const char*);
  70. class BuildSettings; template <> void RegisterUnityClass<BuildSettings>(const char*);
  71. class Camera; template <> void RegisterUnityClass<Camera>(const char*);
  72. namespace Unity { class Component; } template <> void RegisterUnityClass<Unity::Component>(const char*);
  73. class ComputeShader; template <> void RegisterUnityClass<ComputeShader>(const char*);
  74. class Cubemap; template <> void RegisterUnityClass<Cubemap>(const char*);
  75. class CubemapArray; template <> void RegisterUnityClass<CubemapArray>(const char*);
  76. class DelayedCallManager; template <> void RegisterUnityClass<DelayedCallManager>(const char*);
  77. class EditorExtension; template <> void RegisterUnityClass<EditorExtension>(const char*);
  78. class GameManager; template <> void RegisterUnityClass<GameManager>(const char*);
  79. class GameObject; template <> void RegisterUnityClass<GameObject>(const char*);
  80. class GlobalGameManager; template <> void RegisterUnityClass<GlobalGameManager>(const char*);
  81. class GraphicsSettings; template <> void RegisterUnityClass<GraphicsSettings>(const char*);
  82. class InputManager; template <> void RegisterUnityClass<InputManager>(const char*);
  83. class LevelGameManager; template <> void RegisterUnityClass<LevelGameManager>(const char*);
  84. class Light; template <> void RegisterUnityClass<Light>(const char*);
  85. class LightProbes; template <> void RegisterUnityClass<LightProbes>(const char*);
  86. class LightingSettings; template <> void RegisterUnityClass<LightingSettings>(const char*);
  87. class LightmapSettings; template <> void RegisterUnityClass<LightmapSettings>(const char*);
  88. class LowerResBlitTexture; template <> void RegisterUnityClass<LowerResBlitTexture>(const char*);
  89. class Material; template <> void RegisterUnityClass<Material>(const char*);
  90. class Mesh; template <> void RegisterUnityClass<Mesh>(const char*);
  91. class MeshFilter; template <> void RegisterUnityClass<MeshFilter>(const char*);
  92. class MeshRenderer; template <> void RegisterUnityClass<MeshRenderer>(const char*);
  93. class MonoBehaviour; template <> void RegisterUnityClass<MonoBehaviour>(const char*);
  94. class MonoManager; template <> void RegisterUnityClass<MonoManager>(const char*);
  95. class MonoScript; template <> void RegisterUnityClass<MonoScript>(const char*);
  96. class NamedObject; template <> void RegisterUnityClass<NamedObject>(const char*);
  97. class Object; template <> void RegisterUnityClass<Object>(const char*);
  98. class PlayerSettings; template <> void RegisterUnityClass<PlayerSettings>(const char*);
  99. class PreloadData; template <> void RegisterUnityClass<PreloadData>(const char*);
  100. class QualitySettings; template <> void RegisterUnityClass<QualitySettings>(const char*);
  101. namespace UI { class RectTransform; } template <> void RegisterUnityClass<UI::RectTransform>(const char*);
  102. class ReflectionProbe; template <> void RegisterUnityClass<ReflectionProbe>(const char*);
  103. class RenderSettings; template <> void RegisterUnityClass<RenderSettings>(const char*);
  104. class RenderTexture; template <> void RegisterUnityClass<RenderTexture>(const char*);
  105. class Renderer; template <> void RegisterUnityClass<Renderer>(const char*);
  106. class ResourceManager; template <> void RegisterUnityClass<ResourceManager>(const char*);
  107. class RuntimeInitializeOnLoadManager; template <> void RegisterUnityClass<RuntimeInitializeOnLoadManager>(const char*);
  108. class Shader; template <> void RegisterUnityClass<Shader>(const char*);
  109. class ShaderNameRegistry; template <> void RegisterUnityClass<ShaderNameRegistry>(const char*);
  110. class SortingGroup; template <> void RegisterUnityClass<SortingGroup>(const char*);
  111. class Sprite; template <> void RegisterUnityClass<Sprite>(const char*);
  112. class SpriteAtlas; template <> void RegisterUnityClass<SpriteAtlas>(const char*);
  113. class SpriteRenderer; template <> void RegisterUnityClass<SpriteRenderer>(const char*);
  114. class TagManager; template <> void RegisterUnityClass<TagManager>(const char*);
  115. class TextAsset; template <> void RegisterUnityClass<TextAsset>(const char*);
  116. class Texture; template <> void RegisterUnityClass<Texture>(const char*);
  117. class Texture2D; template <> void RegisterUnityClass<Texture2D>(const char*);
  118. class Texture2DArray; template <> void RegisterUnityClass<Texture2DArray>(const char*);
  119. class Texture3D; template <> void RegisterUnityClass<Texture3D>(const char*);
  120. class TimeManager; template <> void RegisterUnityClass<TimeManager>(const char*);
  121. class Transform; template <> void RegisterUnityClass<Transform>(const char*);
  122. class Collider; template <> void RegisterUnityClass<Collider>(const char*);
  123. class PhysicsManager; template <> void RegisterUnityClass<PhysicsManager>(const char*);
  124. class Rigidbody; template <> void RegisterUnityClass<Rigidbody>(const char*);
  125. namespace TextRendering { class Font; } template <> void RegisterUnityClass<TextRendering::Font>(const char*);
  126. namespace TextRenderingPrivate { class TextMesh; } template <> void RegisterUnityClass<TextRenderingPrivate::TextMesh>(const char*);
  127. namespace UI { class Canvas; } template <> void RegisterUnityClass<UI::Canvas>(const char*);
  128. namespace UI { class CanvasGroup; } template <> void RegisterUnityClass<UI::CanvasGroup>(const char*);
  129. namespace UI { class CanvasRenderer; } template <> void RegisterUnityClass<UI::CanvasRenderer>(const char*);
  130. class UIRenderer; template <> void RegisterUnityClass<UIRenderer>(const char*);
  131. void RegisterAllClasses()
  132. {
  133. void RegisterBuiltinTypes();
  134. RegisterBuiltinTypes();
  135. //Total: 75 non stripped classes
  136. //0. AnimationClip
  137. RegisterUnityClass<AnimationClip>("Animation");
  138. //1. Animator
  139. RegisterUnityClass<Animator>("Animation");
  140. //2. AnimatorController
  141. RegisterUnityClass<AnimatorController>("Animation");
  142. //3. AnimatorOverrideController
  143. RegisterUnityClass<AnimatorOverrideController>("Animation");
  144. //4. Motion
  145. RegisterUnityClass<Motion>("Animation");
  146. //5. RuntimeAnimatorController
  147. RegisterUnityClass<RuntimeAnimatorController>("Animation");
  148. //6. AudioBehaviour
  149. RegisterUnityClass<AudioBehaviour>("Audio");
  150. //7. AudioClip
  151. RegisterUnityClass<AudioClip>("Audio");
  152. //8. AudioListener
  153. RegisterUnityClass<AudioListener>("Audio");
  154. //9. AudioManager
  155. RegisterUnityClass<AudioManager>("Audio");
  156. //10. AudioResource
  157. RegisterUnityClass<AudioResource>("Audio");
  158. //11. AudioSource
  159. RegisterUnityClass<AudioSource>("Audio");
  160. //12. SampleClip
  161. RegisterUnityClass<SampleClip>("Audio");
  162. //13. Behaviour
  163. RegisterUnityClass<Behaviour>("Core");
  164. //14. BuildSettings
  165. RegisterUnityClass<BuildSettings>("Core");
  166. //15. Camera
  167. RegisterUnityClass<Camera>("Core");
  168. //16. Component
  169. RegisterUnityClass<Unity::Component>("Core");
  170. //17. ComputeShader
  171. RegisterUnityClass<ComputeShader>("Core");
  172. //18. Cubemap
  173. RegisterUnityClass<Cubemap>("Core");
  174. //19. CubemapArray
  175. RegisterUnityClass<CubemapArray>("Core");
  176. //20. DelayedCallManager
  177. RegisterUnityClass<DelayedCallManager>("Core");
  178. //21. EditorExtension
  179. RegisterUnityClass<EditorExtension>("Core");
  180. //22. GameManager
  181. RegisterUnityClass<GameManager>("Core");
  182. //23. GameObject
  183. RegisterUnityClass<GameObject>("Core");
  184. //24. GlobalGameManager
  185. RegisterUnityClass<GlobalGameManager>("Core");
  186. //25. GraphicsSettings
  187. RegisterUnityClass<GraphicsSettings>("Core");
  188. //26. InputManager
  189. RegisterUnityClass<InputManager>("Core");
  190. //27. LevelGameManager
  191. RegisterUnityClass<LevelGameManager>("Core");
  192. //28. Light
  193. RegisterUnityClass<Light>("Core");
  194. //29. LightProbes
  195. RegisterUnityClass<LightProbes>("Core");
  196. //30. LightingSettings
  197. RegisterUnityClass<LightingSettings>("Core");
  198. //31. LightmapSettings
  199. RegisterUnityClass<LightmapSettings>("Core");
  200. //32. LowerResBlitTexture
  201. RegisterUnityClass<LowerResBlitTexture>("Core");
  202. //33. Material
  203. RegisterUnityClass<Material>("Core");
  204. //34. Mesh
  205. RegisterUnityClass<Mesh>("Core");
  206. //35. MeshFilter
  207. RegisterUnityClass<MeshFilter>("Core");
  208. //36. MeshRenderer
  209. RegisterUnityClass<MeshRenderer>("Core");
  210. //37. MonoBehaviour
  211. RegisterUnityClass<MonoBehaviour>("Core");
  212. //38. MonoManager
  213. RegisterUnityClass<MonoManager>("Core");
  214. //39. MonoScript
  215. RegisterUnityClass<MonoScript>("Core");
  216. //40. NamedObject
  217. RegisterUnityClass<NamedObject>("Core");
  218. //41. Object
  219. //Skipping Object
  220. //42. PlayerSettings
  221. RegisterUnityClass<PlayerSettings>("Core");
  222. //43. PreloadData
  223. RegisterUnityClass<PreloadData>("Core");
  224. //44. QualitySettings
  225. RegisterUnityClass<QualitySettings>("Core");
  226. //45. RectTransform
  227. RegisterUnityClass<UI::RectTransform>("Core");
  228. //46. ReflectionProbe
  229. RegisterUnityClass<ReflectionProbe>("Core");
  230. //47. RenderSettings
  231. RegisterUnityClass<RenderSettings>("Core");
  232. //48. RenderTexture
  233. RegisterUnityClass<RenderTexture>("Core");
  234. //49. Renderer
  235. RegisterUnityClass<Renderer>("Core");
  236. //50. ResourceManager
  237. RegisterUnityClass<ResourceManager>("Core");
  238. //51. RuntimeInitializeOnLoadManager
  239. RegisterUnityClass<RuntimeInitializeOnLoadManager>("Core");
  240. //52. Shader
  241. RegisterUnityClass<Shader>("Core");
  242. //53. ShaderNameRegistry
  243. RegisterUnityClass<ShaderNameRegistry>("Core");
  244. //54. SortingGroup
  245. RegisterUnityClass<SortingGroup>("Core");
  246. //55. Sprite
  247. RegisterUnityClass<Sprite>("Core");
  248. //56. SpriteAtlas
  249. RegisterUnityClass<SpriteAtlas>("Core");
  250. //57. SpriteRenderer
  251. RegisterUnityClass<SpriteRenderer>("Core");
  252. //58. TagManager
  253. RegisterUnityClass<TagManager>("Core");
  254. //59. TextAsset
  255. RegisterUnityClass<TextAsset>("Core");
  256. //60. Texture
  257. RegisterUnityClass<Texture>("Core");
  258. //61. Texture2D
  259. RegisterUnityClass<Texture2D>("Core");
  260. //62. Texture2DArray
  261. RegisterUnityClass<Texture2DArray>("Core");
  262. //63. Texture3D
  263. RegisterUnityClass<Texture3D>("Core");
  264. //64. TimeManager
  265. RegisterUnityClass<TimeManager>("Core");
  266. //65. Transform
  267. RegisterUnityClass<Transform>("Core");
  268. //66. Collider
  269. RegisterUnityClass<Collider>("Physics");
  270. //67. PhysicsManager
  271. RegisterUnityClass<PhysicsManager>("Physics");
  272. //68. Rigidbody
  273. RegisterUnityClass<Rigidbody>("Physics");
  274. //69. Font
  275. RegisterUnityClass<TextRendering::Font>("TextRendering");
  276. //70. TextMesh
  277. RegisterUnityClass<TextRenderingPrivate::TextMesh>("TextRendering");
  278. //71. Canvas
  279. RegisterUnityClass<UI::Canvas>("UI");
  280. //72. CanvasGroup
  281. RegisterUnityClass<UI::CanvasGroup>("UI");
  282. //73. CanvasRenderer
  283. RegisterUnityClass<UI::CanvasRenderer>("UI");
  284. //74. UIRenderer
  285. RegisterUnityClass<UIRenderer>("UIElements");
  286. }