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AssetImportWorker1.log 15KB

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  1. Using pre-set license
  2. Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'zh' Physical Memory: 16334 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. D:\Unity\6000.0.9f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker1
  12. -projectPath
  13. D:/Unity/ICS-SCADA-APP-WEN
  14. -logFile
  15. Logs/AssetImportWorker1.log
  16. -srvPort
  17. 49883
  18. -job-worker-count
  19. 5
  20. -background-job-worker-count
  21. 8
  22. -asset-garbage-collectors
  23. 1
  24. Successfully changed project path to: D:/Unity/ICS-SCADA-APP-WEN
  25. D:/Unity/ICS-SCADA-APP-WEN
  26. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  27. "memorysetup-bucket-allocator-granularity=16"
  28. "memorysetup-bucket-allocator-bucket-count=8"
  29. "memorysetup-bucket-allocator-block-size=33554432"
  30. "memorysetup-bucket-allocator-block-count=8"
  31. "memorysetup-main-allocator-block-size=16777216"
  32. "memorysetup-thread-allocator-block-size=16777216"
  33. "memorysetup-gfx-main-allocator-block-size=16777216"
  34. "memorysetup-gfx-thread-allocator-block-size=16777216"
  35. "memorysetup-cache-allocator-block-size=4194304"
  36. "memorysetup-typetree-allocator-block-size=2097152"
  37. "memorysetup-profiler-bucket-allocator-granularity=16"
  38. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  39. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  40. "memorysetup-profiler-bucket-allocator-block-count=8"
  41. "memorysetup-profiler-allocator-block-size=16777216"
  42. "memorysetup-profiler-editor-allocator-block-size=1048576"
  43. "memorysetup-temp-allocator-size-main=16777216"
  44. "memorysetup-job-temp-allocator-block-size=2097152"
  45. "memorysetup-job-temp-allocator-block-size-background=1048576"
  46. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  47. "memorysetup-allocator-temp-initial-block-size-main=262144"
  48. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  49. "memorysetup-temp-allocator-size-background-worker=32768"
  50. "memorysetup-temp-allocator-size-job-worker=262144"
  51. "memorysetup-temp-allocator-size-preload-manager=33554432"
  52. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  53. "memorysetup-temp-allocator-size-audio-worker=65536"
  54. "memorysetup-temp-allocator-size-cloud-worker=32768"
  55. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  56. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  57. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  58. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  59. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  60. "memorysetup-temp-allocator-size-gfx=262144"
  61. Player connection [52472] Target information:
  62. Player connection [52472] * "[IP] 192.168.0.187 [Port] 0 [Flags] 2 [Guid] 496326454 [EditorId] 496326454 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  63. Player connection [52472] Host joined multi-casting on [225.0.0.222:54997]...
  64. Player connection [52472] Host joined alternative multi-casting on [225.0.0.222:34997]...
  65. JobSystem: Creating JobQueue using job-worker-count value 5
  66. Library Redirect Path: Library/
  67. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  68. Refreshing native plugins compatible for Editor in 11.01 ms, found 4 plugins.
  69. Preloading 0 native plugins for Editor in 0.00 ms.
  70. Initialize engine version: 6000.0.9f1 (1490908003ac)
  71. [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
  72. [Subsystems] Discovering subsystems at path D:/Unity/ICS-SCADA-APP-WEN/Assets
  73. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  74. Direct3D:
  75. Version: Direct3D 11.0 [level 11.1]
  76. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  77. Vendor: NVIDIA
  78. VRAM: 4018 MB
  79. Driver: 27.21.14.5671
  80. Initialize mono
  81. Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
  82. Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  83. Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
  84. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56452
  85. Begin MonoManager ReloadAssembly
  86. Registering precompiled unity dll's ...
  87. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  88. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  89. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  90. Registered in 0.004295 seconds.
  91. - Loaded All Assemblies, in 0.480 seconds
  92. [usbmuxd] Start listen thread
  93. [usbmuxd] Listen thread started
  94. Native extension for iOS target not found
  95. Native extension for Android target not found
  96. Android Extension - Scanning For ADB Devices 531 ms
  97. Native extension for WindowsStandalone target not found
  98. Mono: successfully reloaded assembly
  99. - Finished resetting the current domain, in 1.077 seconds
  100. Domain Reload Profiling: 1557ms
  101. BeginReloadAssembly (161ms)
  102. ExecutionOrderSort (0ms)
  103. DisableScriptedObjects (0ms)
  104. BackupInstance (0ms)
  105. ReleaseScriptingObjects (0ms)
  106. CreateAndSetChildDomain (1ms)
  107. RebuildCommonClasses (51ms)
  108. RebuildNativeTypeToScriptingClass (25ms)
  109. initialDomainReloadingComplete (53ms)
  110. LoadAllAssembliesAndSetupDomain (190ms)
  111. LoadAssemblies (161ms)
  112. RebuildTransferFunctionScriptingTraits (0ms)
  113. AnalyzeDomain (186ms)
  114. TypeCache.Refresh (184ms)
  115. TypeCache.ScanAssembly (169ms)
  116. BuildScriptInfoCaches (0ms)
  117. ResolveRequiredComponents (0ms)
  118. FinalizeReload (1077ms)
  119. ReleaseScriptCaches (0ms)
  120. RebuildScriptCaches (0ms)
  121. SetupLoadedEditorAssemblies (1028ms)
  122. LogAssemblyErrors (0ms)
  123. InitializePlatformSupportModulesInManaged (679ms)
  124. SetLoadedEditorAssemblies (4ms)
  125. BeforeProcessingInitializeOnLoad (6ms)
  126. ProcessInitializeOnLoadAttributes (131ms)
  127. ProcessInitializeOnLoadMethodAttributes (208ms)
  128. AfterProcessingInitializeOnLoad (0ms)
  129. EditorAssembliesLoaded (0ms)
  130. ExecutionOrderSort2 (0ms)
  131. AwakeInstancesAfterBackupRestoration (0ms)
  132. ========================================================================
  133. Worker process is ready to serve import requests
  134. Import Worker Mode flag is 0x00
  135. Begin MonoManager ReloadAssembly
  136. - Loaded All Assemblies, in 1.885 seconds
  137. Refreshing native plugins compatible for Editor in 9.59 ms, found 4 plugins.
  138. Native extension for iOS target not found
  139. Native extension for Android target not found
  140. Native extension for WindowsStandalone target not found
  141. Mono: successfully reloaded assembly
  142. - Finished resetting the current domain, in 1.041 seconds
  143. Domain Reload Profiling: 2923ms
  144. BeginReloadAssembly (520ms)
  145. ExecutionOrderSort (0ms)
  146. DisableScriptedObjects (8ms)
  147. BackupInstance (0ms)
  148. ReleaseScriptingObjects (0ms)
  149. CreateAndSetChildDomain (45ms)
  150. RebuildCommonClasses (77ms)
  151. RebuildNativeTypeToScriptingClass (22ms)
  152. initialDomainReloadingComplete (39ms)
  153. LoadAllAssembliesAndSetupDomain (1224ms)
  154. LoadAssemblies (1053ms)
  155. RebuildTransferFunctionScriptingTraits (0ms)
  156. AnalyzeDomain (323ms)
  157. TypeCache.Refresh (246ms)
  158. TypeCache.ScanAssembly (218ms)
  159. BuildScriptInfoCaches (66ms)
  160. ResolveRequiredComponents (8ms)
  161. FinalizeReload (1041ms)
  162. ReleaseScriptCaches (0ms)
  163. RebuildScriptCaches (0ms)
  164. SetupLoadedEditorAssemblies (740ms)
  165. LogAssemblyErrors (0ms)
  166. InitializePlatformSupportModulesInManaged (25ms)
  167. SetLoadedEditorAssemblies (4ms)
  168. BeforeProcessingInitializeOnLoad (54ms)
  169. ProcessInitializeOnLoadAttributes (393ms)
  170. ProcessInitializeOnLoadMethodAttributes (261ms)
  171. AfterProcessingInitializeOnLoad (2ms)
  172. EditorAssembliesLoaded (0ms)
  173. ExecutionOrderSort2 (0ms)
  174. AwakeInstancesAfterBackupRestoration (14ms)
  175. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  176. Refreshing native plugins compatible for Editor in 6.57 ms, found 4 plugins.
  177. Preloading 0 native plugins for Editor in 0.00 ms.
  178. Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
  179. Unloading 4840 unused Assets / (1.4 MB). Loaded Objects now: 5377.
  180. Memory consumption went from 125.9 MB to 124.5 MB.
  181. Total: 8.029000 ms (FindLiveObjects: 0.626700 ms CreateObjectMapping: 0.665300 ms MarkObjects: 5.408900 ms DeleteObjects: 1.327000 ms)
  182. ========================================================================
  183. Received Prepare
  184. Begin MonoManager ReloadAssembly
  185. - Loaded All Assemblies, in 0.773 seconds
  186. Refreshing native plugins compatible for Editor in 6.77 ms, found 4 plugins.
  187. Native extension for iOS target not found
  188. Native extension for Android target not found
  189. Native extension for WindowsStandalone target not found
  190. Mono: successfully reloaded assembly
  191. - Finished resetting the current domain, in 0.917 seconds
  192. Domain Reload Profiling: 1691ms
  193. BeginReloadAssembly (241ms)
  194. ExecutionOrderSort (0ms)
  195. DisableScriptedObjects (14ms)
  196. BackupInstance (0ms)
  197. ReleaseScriptingObjects (0ms)
  198. CreateAndSetChildDomain (69ms)
  199. RebuildCommonClasses (40ms)
  200. RebuildNativeTypeToScriptingClass (15ms)
  201. initialDomainReloadingComplete (32ms)
  202. LoadAllAssembliesAndSetupDomain (446ms)
  203. LoadAssemblies (377ms)
  204. RebuildTransferFunctionScriptingTraits (0ms)
  205. AnalyzeDomain (188ms)
  206. TypeCache.Refresh (12ms)
  207. TypeCache.ScanAssembly (2ms)
  208. BuildScriptInfoCaches (164ms)
  209. ResolveRequiredComponents (8ms)
  210. FinalizeReload (917ms)
  211. ReleaseScriptCaches (0ms)
  212. RebuildScriptCaches (0ms)
  213. SetupLoadedEditorAssemblies (646ms)
  214. LogAssemblyErrors (0ms)
  215. InitializePlatformSupportModulesInManaged (25ms)
  216. SetLoadedEditorAssemblies (4ms)
  217. BeforeProcessingInitializeOnLoad (47ms)
  218. ProcessInitializeOnLoadAttributes (327ms)
  219. ProcessInitializeOnLoadMethodAttributes (242ms)
  220. AfterProcessingInitializeOnLoad (2ms)
  221. EditorAssembliesLoaded (0ms)
  222. ExecutionOrderSort2 (0ms)
  223. AwakeInstancesAfterBackupRestoration (15ms)
  224. Refreshing native plugins compatible for Editor in 7.18 ms, found 4 plugins.
  225. Preloading 0 native plugins for Editor in 0.00 ms.
  226. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  227. Unloading 4838 unused Assets / (1.4 MB). Loaded Objects now: 5380.
  228. Memory consumption went from 120.8 MB to 119.4 MB.
  229. Total: 9.057700 ms (FindLiveObjects: 0.621800 ms CreateObjectMapping: 0.668700 ms MarkObjects: 6.010900 ms DeleteObjects: 1.754200 ms)
  230. Prepare: number of updated asset objects reloaded= 0
  231. ========================================================================
  232. Received Import Request.
  233. Time since last request: 415689.649913 seconds.
  234. path: Assets/Script/AdMobManager.cs
  235. artifactKey: Guid(a9d5ec78d8463194cafd4f8f814dd492) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  236. Start importing Assets/Script/AdMobManager.cs using Guid(a9d5ec78d8463194cafd4f8f814dd492) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  237. -> (artifact id: '82af4d353146edd867e76a77c1043d98') in 0.0071585 seconds
  238. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  239. ========================================================================
  240. Received Prepare
  241. Begin MonoManager ReloadAssembly
  242. - Loaded All Assemblies, in 1.264 seconds
  243. Refreshing native plugins compatible for Editor in 7.12 ms, found 4 plugins.
  244. Native extension for iOS target not found
  245. Native extension for Android target not found
  246. Native extension for WindowsStandalone target not found
  247. Mono: successfully reloaded assembly
  248. - Finished resetting the current domain, in 0.964 seconds
  249. Domain Reload Profiling: 2229ms
  250. BeginReloadAssembly (284ms)
  251. ExecutionOrderSort (0ms)
  252. DisableScriptedObjects (14ms)
  253. BackupInstance (0ms)
  254. ReleaseScriptingObjects (0ms)
  255. CreateAndSetChildDomain (61ms)
  256. RebuildCommonClasses (40ms)
  257. RebuildNativeTypeToScriptingClass (22ms)
  258. initialDomainReloadingComplete (37ms)
  259. LoadAllAssembliesAndSetupDomain (880ms)
  260. LoadAssemblies (760ms)
  261. RebuildTransferFunctionScriptingTraits (0ms)
  262. AnalyzeDomain (286ms)
  263. TypeCache.Refresh (24ms)
  264. TypeCache.ScanAssembly (12ms)
  265. BuildScriptInfoCaches (230ms)
  266. ResolveRequiredComponents (29ms)
  267. FinalizeReload (965ms)
  268. ReleaseScriptCaches (0ms)
  269. RebuildScriptCaches (0ms)
  270. SetupLoadedEditorAssemblies (658ms)
  271. LogAssemblyErrors (0ms)
  272. InitializePlatformSupportModulesInManaged (24ms)
  273. SetLoadedEditorAssemblies (5ms)
  274. BeforeProcessingInitializeOnLoad (53ms)
  275. ProcessInitializeOnLoadAttributes (335ms)
  276. ProcessInitializeOnLoadMethodAttributes (238ms)
  277. AfterProcessingInitializeOnLoad (3ms)
  278. EditorAssembliesLoaded (0ms)
  279. ExecutionOrderSort2 (0ms)
  280. AwakeInstancesAfterBackupRestoration (17ms)
  281. Refreshing native plugins compatible for Editor in 7.93 ms, found 4 plugins.
  282. Preloading 0 native plugins for Editor in 0.00 ms.
  283. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  284. Unloading 4838 unused Assets / (1.2 MB). Loaded Objects now: 5384.
  285. Memory consumption went from 121.4 MB to 120.2 MB.
  286. Total: 9.778600 ms (FindLiveObjects: 0.739700 ms CreateObjectMapping: 1.162900 ms MarkObjects: 6.271800 ms DeleteObjects: 1.602400 ms)
  287. Prepare: number of updated asset objects reloaded= 0
  288. ========================================================================
  289. Received Prepare
  290. Begin MonoManager ReloadAssembly
  291. - Loaded All Assemblies, in 0.770 seconds
  292. Refreshing native plugins compatible for Editor in 7.01 ms, found 4 plugins.
  293. Native extension for iOS target not found
  294. Native extension for Android target not found
  295. Native extension for WindowsStandalone target not found
  296. Mono: successfully reloaded assembly
  297. - Finished resetting the current domain, in 0.950 seconds
  298. Domain Reload Profiling: 1722ms
  299. BeginReloadAssembly (230ms)
  300. ExecutionOrderSort (0ms)
  301. DisableScriptedObjects (19ms)
  302. BackupInstance (0ms)
  303. ReleaseScriptingObjects (0ms)
  304. CreateAndSetChildDomain (56ms)
  305. RebuildCommonClasses (40ms)
  306. RebuildNativeTypeToScriptingClass (15ms)
  307. initialDomainReloadingComplete (31ms)
  308. LoadAllAssembliesAndSetupDomain (455ms)
  309. LoadAssemblies (395ms)
  310. RebuildTransferFunctionScriptingTraits (0ms)
  311. AnalyzeDomain (179ms)
  312. TypeCache.Refresh (7ms)
  313. TypeCache.ScanAssembly (0ms)
  314. BuildScriptInfoCaches (161ms)
  315. ResolveRequiredComponents (8ms)
  316. FinalizeReload (951ms)
  317. ReleaseScriptCaches (0ms)
  318. RebuildScriptCaches (0ms)
  319. SetupLoadedEditorAssemblies (696ms)
  320. LogAssemblyErrors (0ms)
  321. InitializePlatformSupportModulesInManaged (27ms)
  322. SetLoadedEditorAssemblies (4ms)
  323. BeforeProcessingInitializeOnLoad (56ms)
  324. ProcessInitializeOnLoadAttributes (370ms)
  325. ProcessInitializeOnLoadMethodAttributes (237ms)
  326. AfterProcessingInitializeOnLoad (2ms)
  327. EditorAssembliesLoaded (0ms)
  328. ExecutionOrderSort2 (0ms)
  329. AwakeInstancesAfterBackupRestoration (14ms)
  330. Refreshing native plugins compatible for Editor in 6.70 ms, found 4 plugins.
  331. Preloading 0 native plugins for Editor in 0.00 ms.
  332. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  333. Unloading 4838 unused Assets / (1.3 MB). Loaded Objects now: 5386.
  334. Memory consumption went from 121.4 MB to 120.1 MB.
  335. Total: 8.639100 ms (FindLiveObjects: 0.620500 ms CreateObjectMapping: 0.836700 ms MarkObjects: 5.745400 ms DeleteObjects: 1.435600 ms)
  336. Prepare: number of updated asset objects reloaded= 0