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AssetImportWorker0.log 16KB

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  1. Using pre-set license
  2. Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'zh' Physical Memory: 16334 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. D:\Unity\6000.0.9f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker0
  12. -projectPath
  13. D:/Unity/ICS-SCADA-APP-WEN
  14. -logFile
  15. Logs/AssetImportWorker0.log
  16. -srvPort
  17. 49883
  18. -job-worker-count
  19. 5
  20. -background-job-worker-count
  21. 8
  22. -asset-garbage-collectors
  23. 1
  24. Successfully changed project path to: D:/Unity/ICS-SCADA-APP-WEN
  25. D:/Unity/ICS-SCADA-APP-WEN
  26. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  27. "memorysetup-bucket-allocator-granularity=16"
  28. "memorysetup-bucket-allocator-bucket-count=8"
  29. "memorysetup-bucket-allocator-block-size=33554432"
  30. "memorysetup-bucket-allocator-block-count=8"
  31. "memorysetup-main-allocator-block-size=16777216"
  32. "memorysetup-thread-allocator-block-size=16777216"
  33. "memorysetup-gfx-main-allocator-block-size=16777216"
  34. "memorysetup-gfx-thread-allocator-block-size=16777216"
  35. "memorysetup-cache-allocator-block-size=4194304"
  36. "memorysetup-typetree-allocator-block-size=2097152"
  37. "memorysetup-profiler-bucket-allocator-granularity=16"
  38. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  39. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  40. "memorysetup-profiler-bucket-allocator-block-count=8"
  41. "memorysetup-profiler-allocator-block-size=16777216"
  42. "memorysetup-profiler-editor-allocator-block-size=1048576"
  43. "memorysetup-temp-allocator-size-main=16777216"
  44. "memorysetup-job-temp-allocator-block-size=2097152"
  45. "memorysetup-job-temp-allocator-block-size-background=1048576"
  46. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  47. "memorysetup-allocator-temp-initial-block-size-main=262144"
  48. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  49. "memorysetup-temp-allocator-size-background-worker=32768"
  50. "memorysetup-temp-allocator-size-job-worker=262144"
  51. "memorysetup-temp-allocator-size-preload-manager=33554432"
  52. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  53. "memorysetup-temp-allocator-size-audio-worker=65536"
  54. "memorysetup-temp-allocator-size-cloud-worker=32768"
  55. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  56. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  57. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  58. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  59. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  60. "memorysetup-temp-allocator-size-gfx=262144"
  61. Player connection [72720] Target information:
  62. Player connection [72720] * "[IP] 192.168.0.187 [Port] 0 [Flags] 2 [Guid] 227652936 [EditorId] 227652936 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  63. Player connection [72720] Host joined multi-casting on [225.0.0.222:54997]...
  64. Player connection [72720] Host joined alternative multi-casting on [225.0.0.222:34997]...
  65. JobSystem: Creating JobQueue using job-worker-count value 5
  66. Library Redirect Path: Library/
  67. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  68. Refreshing native plugins compatible for Editor in 11.07 ms, found 4 plugins.
  69. Preloading 0 native plugins for Editor in 0.00 ms.
  70. Initialize engine version: 6000.0.9f1 (1490908003ac)
  71. [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
  72. [Subsystems] Discovering subsystems at path D:/Unity/ICS-SCADA-APP-WEN/Assets
  73. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  74. Direct3D:
  75. Version: Direct3D 11.0 [level 11.1]
  76. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  77. Vendor: NVIDIA
  78. VRAM: 4018 MB
  79. Driver: 27.21.14.5671
  80. Initialize mono
  81. Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
  82. Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  83. Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
  84. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56480
  85. Begin MonoManager ReloadAssembly
  86. Registering precompiled unity dll's ...
  87. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  88. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  89. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  90. Registered in 0.004891 seconds.
  91. - Loaded All Assemblies, in 0.520 seconds
  92. [usbmuxd] Start listen thread
  93. [usbmuxd] Listen thread started
  94. Native extension for iOS target not found
  95. Native extension for Android target not found
  96. Android Extension - Scanning For ADB Devices 546 ms
  97. Native extension for WindowsStandalone target not found
  98. Mono: successfully reloaded assembly
  99. - Finished resetting the current domain, in 1.150 seconds
  100. Domain Reload Profiling: 1670ms
  101. BeginReloadAssembly (193ms)
  102. ExecutionOrderSort (0ms)
  103. DisableScriptedObjects (0ms)
  104. BackupInstance (0ms)
  105. ReleaseScriptingObjects (0ms)
  106. CreateAndSetChildDomain (1ms)
  107. RebuildCommonClasses (46ms)
  108. RebuildNativeTypeToScriptingClass (14ms)
  109. initialDomainReloadingComplete (54ms)
  110. LoadAllAssembliesAndSetupDomain (212ms)
  111. LoadAssemblies (194ms)
  112. RebuildTransferFunctionScriptingTraits (0ms)
  113. AnalyzeDomain (207ms)
  114. TypeCache.Refresh (205ms)
  115. TypeCache.ScanAssembly (186ms)
  116. BuildScriptInfoCaches (0ms)
  117. ResolveRequiredComponents (1ms)
  118. FinalizeReload (1151ms)
  119. ReleaseScriptCaches (0ms)
  120. RebuildScriptCaches (0ms)
  121. SetupLoadedEditorAssemblies (1097ms)
  122. LogAssemblyErrors (0ms)
  123. InitializePlatformSupportModulesInManaged (706ms)
  124. SetLoadedEditorAssemblies (4ms)
  125. BeforeProcessingInitializeOnLoad (6ms)
  126. ProcessInitializeOnLoadAttributes (147ms)
  127. ProcessInitializeOnLoadMethodAttributes (234ms)
  128. AfterProcessingInitializeOnLoad (0ms)
  129. EditorAssembliesLoaded (0ms)
  130. ExecutionOrderSort2 (0ms)
  131. AwakeInstancesAfterBackupRestoration (0ms)
  132. ========================================================================
  133. Worker process is ready to serve import requests
  134. Import Worker Mode flag is 0x00
  135. Begin MonoManager ReloadAssembly
  136. - Loaded All Assemblies, in 1.953 seconds
  137. Refreshing native plugins compatible for Editor in 12.89 ms, found 4 plugins.
  138. Native extension for iOS target not found
  139. Native extension for Android target not found
  140. Native extension for WindowsStandalone target not found
  141. Mono: successfully reloaded assembly
  142. - Finished resetting the current domain, in 1.249 seconds
  143. Domain Reload Profiling: 3199ms
  144. BeginReloadAssembly (525ms)
  145. ExecutionOrderSort (0ms)
  146. DisableScriptedObjects (7ms)
  147. BackupInstance (0ms)
  148. ReleaseScriptingObjects (0ms)
  149. CreateAndSetChildDomain (35ms)
  150. RebuildCommonClasses (46ms)
  151. RebuildNativeTypeToScriptingClass (21ms)
  152. initialDomainReloadingComplete (38ms)
  153. LoadAllAssembliesAndSetupDomain (1320ms)
  154. LoadAssemblies (544ms)
  155. RebuildTransferFunctionScriptingTraits (0ms)
  156. AnalyzeDomain (935ms)
  157. TypeCache.Refresh (819ms)
  158. TypeCache.ScanAssembly (771ms)
  159. BuildScriptInfoCaches (100ms)
  160. ResolveRequiredComponents (11ms)
  161. FinalizeReload (1249ms)
  162. ReleaseScriptCaches (0ms)
  163. RebuildScriptCaches (0ms)
  164. SetupLoadedEditorAssemblies (803ms)
  165. LogAssemblyErrors (0ms)
  166. InitializePlatformSupportModulesInManaged (32ms)
  167. SetLoadedEditorAssemblies (5ms)
  168. BeforeProcessingInitializeOnLoad (68ms)
  169. ProcessInitializeOnLoadAttributes (430ms)
  170. ProcessInitializeOnLoadMethodAttributes (265ms)
  171. AfterProcessingInitializeOnLoad (3ms)
  172. EditorAssembliesLoaded (0ms)
  173. ExecutionOrderSort2 (0ms)
  174. AwakeInstancesAfterBackupRestoration (17ms)
  175. Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
  176. Refreshing native plugins compatible for Editor in 10.33 ms, found 4 plugins.
  177. Preloading 0 native plugins for Editor in 0.00 ms.
  178. Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
  179. Unloading 4840 unused Assets / (1.5 MB). Loaded Objects now: 5377.
  180. Memory consumption went from 127.8 MB to 126.3 MB.
  181. Total: 7.834400 ms (FindLiveObjects: 0.578100 ms CreateObjectMapping: 0.604300 ms MarkObjects: 5.284900 ms DeleteObjects: 1.365500 ms)
  182. ========================================================================
  183. Received Import Request.
  184. Time since last request: 415655.430332 seconds.
  185. path: Assets/Script/AdMobManager.cs
  186. artifactKey: Guid(a9d5ec78d8463194cafd4f8f814dd492) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  187. Start importing Assets/Script/AdMobManager.cs using Guid(a9d5ec78d8463194cafd4f8f814dd492) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  188. -> (artifact id: 'cf53fdfafb97f705260511cd013d930c') in 0.0094445 seconds
  189. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  190. ========================================================================
  191. Received Import Request.
  192. Time since last request: 0.000181 seconds.
  193. path: Assets/Script/Main.cs
  194. artifactKey: Guid(bb2f3be5492fb774d97809aed23dd6ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  195. Start importing Assets/Script/Main.cs using Guid(bb2f3be5492fb774d97809aed23dd6ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  196. -> (artifact id: 'e784bcdf5aae124dec318b94e470b80c') in 0.0004786 seconds
  197. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  198. ========================================================================
  199. Received Prepare
  200. Begin MonoManager ReloadAssembly
  201. - Loaded All Assemblies, in 0.819 seconds
  202. Refreshing native plugins compatible for Editor in 11.17 ms, found 4 plugins.
  203. Native extension for iOS target not found
  204. Native extension for Android target not found
  205. Native extension for WindowsStandalone target not found
  206. Mono: successfully reloaded assembly
  207. - Finished resetting the current domain, in 0.910 seconds
  208. Domain Reload Profiling: 1730ms
  209. BeginReloadAssembly (261ms)
  210. ExecutionOrderSort (0ms)
  211. DisableScriptedObjects (14ms)
  212. BackupInstance (0ms)
  213. ReleaseScriptingObjects (0ms)
  214. CreateAndSetChildDomain (66ms)
  215. RebuildCommonClasses (41ms)
  216. RebuildNativeTypeToScriptingClass (15ms)
  217. initialDomainReloadingComplete (34ms)
  218. LoadAllAssembliesAndSetupDomain (469ms)
  219. LoadAssemblies (423ms)
  220. RebuildTransferFunctionScriptingTraits (0ms)
  221. AnalyzeDomain (189ms)
  222. TypeCache.Refresh (15ms)
  223. TypeCache.ScanAssembly (3ms)
  224. BuildScriptInfoCaches (163ms)
  225. ResolveRequiredComponents (8ms)
  226. FinalizeReload (911ms)
  227. ReleaseScriptCaches (0ms)
  228. RebuildScriptCaches (0ms)
  229. SetupLoadedEditorAssemblies (636ms)
  230. LogAssemblyErrors (0ms)
  231. InitializePlatformSupportModulesInManaged (24ms)
  232. SetLoadedEditorAssemblies (4ms)
  233. BeforeProcessingInitializeOnLoad (44ms)
  234. ProcessInitializeOnLoadAttributes (327ms)
  235. ProcessInitializeOnLoadMethodAttributes (234ms)
  236. AfterProcessingInitializeOnLoad (2ms)
  237. EditorAssembliesLoaded (0ms)
  238. ExecutionOrderSort2 (0ms)
  239. AwakeInstancesAfterBackupRestoration (16ms)
  240. Refreshing native plugins compatible for Editor in 10.20 ms, found 4 plugins.
  241. Preloading 0 native plugins for Editor in 0.00 ms.
  242. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  243. Unloading 4838 unused Assets / (1.2 MB). Loaded Objects now: 5382.
  244. Memory consumption went from 121.3 MB to 120.0 MB.
  245. Total: 7.591800 ms (FindLiveObjects: 0.582100 ms CreateObjectMapping: 0.618300 ms MarkObjects: 5.259300 ms DeleteObjects: 1.131200 ms)
  246. Prepare: number of updated asset objects reloaded= 0
  247. ========================================================================
  248. Received Prepare
  249. Begin MonoManager ReloadAssembly
  250. - Loaded All Assemblies, in 1.285 seconds
  251. Refreshing native plugins compatible for Editor in 10.73 ms, found 4 plugins.
  252. Native extension for iOS target not found
  253. Native extension for Android target not found
  254. Native extension for WindowsStandalone target not found
  255. Mono: successfully reloaded assembly
  256. - Finished resetting the current domain, in 0.987 seconds
  257. Domain Reload Profiling: 2275ms
  258. BeginReloadAssembly (303ms)
  259. ExecutionOrderSort (0ms)
  260. DisableScriptedObjects (15ms)
  261. BackupInstance (0ms)
  262. ReleaseScriptingObjects (0ms)
  263. CreateAndSetChildDomain (58ms)
  264. RebuildCommonClasses (47ms)
  265. RebuildNativeTypeToScriptingClass (15ms)
  266. initialDomainReloadingComplete (47ms)
  267. LoadAllAssembliesAndSetupDomain (877ms)
  268. LoadAssemblies (789ms)
  269. RebuildTransferFunctionScriptingTraits (0ms)
  270. AnalyzeDomain (279ms)
  271. TypeCache.Refresh (13ms)
  272. TypeCache.ScanAssembly (2ms)
  273. BuildScriptInfoCaches (248ms)
  274. ResolveRequiredComponents (13ms)
  275. FinalizeReload (987ms)
  276. ReleaseScriptCaches (0ms)
  277. RebuildScriptCaches (0ms)
  278. SetupLoadedEditorAssemblies (665ms)
  279. LogAssemblyErrors (0ms)
  280. InitializePlatformSupportModulesInManaged (24ms)
  281. SetLoadedEditorAssemblies (5ms)
  282. BeforeProcessingInitializeOnLoad (50ms)
  283. ProcessInitializeOnLoadAttributes (338ms)
  284. ProcessInitializeOnLoadMethodAttributes (246ms)
  285. AfterProcessingInitializeOnLoad (2ms)
  286. EditorAssembliesLoaded (0ms)
  287. ExecutionOrderSort2 (0ms)
  288. AwakeInstancesAfterBackupRestoration (17ms)
  289. Refreshing native plugins compatible for Editor in 12.16 ms, found 4 plugins.
  290. Preloading 0 native plugins for Editor in 0.00 ms.
  291. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  292. Unloading 4838 unused Assets / (1.2 MB). Loaded Objects now: 5384.
  293. Memory consumption went from 121.3 MB to 120.1 MB.
  294. Total: 9.312900 ms (FindLiveObjects: 0.840600 ms CreateObjectMapping: 0.989200 ms MarkObjects: 5.990400 ms DeleteObjects: 1.491200 ms)
  295. Prepare: number of updated asset objects reloaded= 0
  296. ========================================================================
  297. Received Prepare
  298. Begin MonoManager ReloadAssembly
  299. - Loaded All Assemblies, in 0.818 seconds
  300. Refreshing native plugins compatible for Editor in 10.30 ms, found 4 plugins.
  301. Native extension for iOS target not found
  302. Native extension for Android target not found
  303. Native extension for WindowsStandalone target not found
  304. Mono: successfully reloaded assembly
  305. - Finished resetting the current domain, in 0.933 seconds
  306. Domain Reload Profiling: 1752ms
  307. BeginReloadAssembly (246ms)
  308. ExecutionOrderSort (0ms)
  309. DisableScriptedObjects (14ms)
  310. BackupInstance (0ms)
  311. ReleaseScriptingObjects (0ms)
  312. CreateAndSetChildDomain (60ms)
  313. RebuildCommonClasses (56ms)
  314. RebuildNativeTypeToScriptingClass (15ms)
  315. initialDomainReloadingComplete (33ms)
  316. LoadAllAssembliesAndSetupDomain (469ms)
  317. LoadAssemblies (427ms)
  318. RebuildTransferFunctionScriptingTraits (0ms)
  319. AnalyzeDomain (179ms)
  320. TypeCache.Refresh (8ms)
  321. TypeCache.ScanAssembly (0ms)
  322. BuildScriptInfoCaches (159ms)
  323. ResolveRequiredComponents (8ms)
  324. FinalizeReload (933ms)
  325. ReleaseScriptCaches (0ms)
  326. RebuildScriptCaches (0ms)
  327. SetupLoadedEditorAssemblies (660ms)
  328. LogAssemblyErrors (0ms)
  329. InitializePlatformSupportModulesInManaged (30ms)
  330. SetLoadedEditorAssemblies (4ms)
  331. BeforeProcessingInitializeOnLoad (53ms)
  332. ProcessInitializeOnLoadAttributes (343ms)
  333. ProcessInitializeOnLoadMethodAttributes (228ms)
  334. AfterProcessingInitializeOnLoad (2ms)
  335. EditorAssembliesLoaded (0ms)
  336. ExecutionOrderSort2 (0ms)
  337. AwakeInstancesAfterBackupRestoration (15ms)
  338. Refreshing native plugins compatible for Editor in 10.14 ms, found 4 plugins.
  339. Preloading 0 native plugins for Editor in 0.00 ms.
  340. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  341. Unloading 4838 unused Assets / (1.3 MB). Loaded Objects now: 5386.
  342. Memory consumption went from 121.3 MB to 120.0 MB.
  343. Total: 8.353200 ms (FindLiveObjects: 0.571400 ms CreateObjectMapping: 0.610200 ms MarkObjects: 5.836700 ms DeleteObjects: 1.333900 ms)
  344. Prepare: number of updated asset objects reloaded= 0