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- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
-
- namespace Timeline.Samples
- {
- // Timeline track that supports changing the game time
- // The TimeDilation track demonstrates how to
- // * Support blended and/or extrapolated clips.
- // * Support changing a Unity static variable from timeline.
- [TrackColor(0.855f, 0.8623f, 0.87f)]
- [TrackClipType(typeof(TimeDilationPlayableAsset))]
- public class TimeDilationTrack : TrackAsset
- {
- // Creates a runtime instance of the track, represented by a PlayableBehaviour.
- // The runtime instance performs mixing on the timeline clips.
- public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
- {
- return ScriptPlayable<TimeDilationMixerBehaviour>.Create(graph, inputCount);
- }
- }
- }
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