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- using System;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
-
- namespace Timeline.Samples
- {
- // A clip for the timeline dilation track.
- [Serializable]
- public class TimeDilationPlayableAsset : PlayableAsset, ITimelineClipAsset
- {
- // Using a template for the playable behaviour will allow any serializable fields on the behaviour
- // to be animated.
- [NoFoldOut]
- public TimeDilationBehaviour template = new TimeDilationBehaviour();
-
- // Implementation of ITimelineClipAsset, that tells the timeline editor which
- // features this clip supports.
- public ClipCaps clipCaps
- {
- get { return ClipCaps.Extrapolation | ClipCaps.Blending; }
- }
-
- // Called to creates a runtime instance of the clip.
- public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
- {
- // Note that template is passed as a parameter - this
- // creates a clone of the template PlayableBehaviour.
- return ScriptPlayable<TimeDilationBehaviour>.Create(graph, template);
- }
- }
- }
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