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- using System;
-
- namespace UnityEditor.Timeline
- {
- readonly struct LabelWidthScope : IDisposable
- {
- readonly float m_PrevValue;
-
- public LabelWidthScope(float newValue)
- {
- m_PrevValue = EditorGUIUtility.labelWidth;
- EditorGUIUtility.labelWidth = newValue;
- }
-
- public void Dispose()
- {
- EditorGUIUtility.labelWidth = m_PrevValue;
- }
- }
- }
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