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- using System;
- using UnityEngine;
-
- namespace UnityEditor.Timeline
- {
- readonly struct HorizontalScope : IDisposable
- {
- public readonly Rect rect;
-
- public HorizontalScope(GUIContent content, GUIStyle style)
- {
- rect = EditorGUILayout.BeginHorizontal(content, style);
- }
-
- public void Dispose()
- {
- EditorGUILayout.EndHorizontal();
- }
- }
- }
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