No Description
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

AnimationOffsetMenu.cs 2.5KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273
  1. using System.Linq;
  2. using UnityEngine;
  3. using UnityEngine.Timeline;
  4. namespace UnityEditor.Timeline
  5. {
  6. static class AnimationOffsetMenu
  7. {
  8. public static string MatchFieldsPrefix = L10n.Tr("Match Offsets Fields/");
  9. static bool EnforcePreviewMode()
  10. {
  11. TimelineEditor.state.previewMode = true; // try and set the preview mode
  12. if (!TimelineEditor.state.previewMode)
  13. {
  14. Debug.LogError("Match clips cannot be completed because preview mode cannot be enabed");
  15. return false;
  16. }
  17. return true;
  18. }
  19. internal static void MatchClipsToPrevious(TimelineClip[] clips)
  20. {
  21. if (!EnforcePreviewMode())
  22. return;
  23. clips = clips.OrderBy(x => x.start).ToArray();
  24. foreach (var clip in clips)
  25. {
  26. var sceneObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, clip.GetParentTrack());
  27. if (sceneObject != null)
  28. {
  29. TimelineAnimationUtilities.MatchPrevious(clip, sceneObject.transform, TimelineEditor.inspectedDirector);
  30. }
  31. }
  32. InspectorWindow.RepaintAllInspectors();
  33. TimelineEditor.Refresh(RefreshReason.ContentsModified);
  34. }
  35. internal static void MatchClipsToNext(TimelineClip[] clips)
  36. {
  37. if (!EnforcePreviewMode())
  38. return;
  39. clips = clips.OrderByDescending(x => x.start).ToArray();
  40. foreach (var clip in clips)
  41. {
  42. var sceneObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, clip.GetParentTrack());
  43. if (sceneObject != null)
  44. {
  45. TimelineAnimationUtilities.MatchNext(clip, sceneObject.transform, TimelineEditor.inspectedDirector);
  46. }
  47. }
  48. InspectorWindow.RepaintAllInspectors();
  49. TimelineEditor.Refresh(RefreshReason.ContentsModified);
  50. }
  51. public static void ResetClipOffsets(TimelineClip[] clips)
  52. {
  53. foreach (var clip in clips)
  54. {
  55. var asset = clip.asset as AnimationPlayableAsset;
  56. if (asset != null)
  57. asset.ResetOffsets();
  58. }
  59. InspectorWindow.RepaintAllInspectors();
  60. TimelineEditor.Refresh(RefreshReason.ContentsModified);
  61. }
  62. }
  63. }