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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using NUnit.Framework;
- using NUnit.Framework.Internal;
- using NUnit.Framework.Internal.Commands;
- using UnityEngine.TestRunner.NUnitExtensions.Runner;
-
- namespace UnityEngine.TestTools
- {
- internal class TestActionCommand : BeforeAfterTestCommandBase<ITestAction>
- {
- private static readonly Dictionary<MethodInfo, List<ITestAction>> m_TestActionsCache = new Dictionary<MethodInfo, List<ITestAction>>();
-
- public TestActionCommand(TestCommand innerCommand)
- : base(innerCommand, "BeforeTest", "AfterTest")
- {
- if (Test.TypeInfo.Type != null)
- {
- BeforeActions = GetTestActions(m_TestActionsCache, Test.Method.MethodInfo);
- AfterActions = BeforeActions;
- }
- }
-
- protected override bool AllowFrameSkipAfterAction(ITestAction action)
- {
- return false;
- }
-
- protected override IEnumerator InvokeBefore(ITestAction action, Test test, UnityTestExecutionContext context)
- {
- action.BeforeTest(test);
- yield return null;
- }
-
- protected override IEnumerator InvokeAfter(ITestAction action, Test test, UnityTestExecutionContext context)
- {
- action.AfterTest(test);
- yield return null;
- }
-
- protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
- {
- // TestActionCommand does not support domain reloads and will not need a persisted state.
- return new BeforeAfterTestCommandState();
- }
- }
- }
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