説明なし
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

quaternion-multiplication.md 706B

Quaternion multiplication

To rotate a quaternion, use the AxisAngle method. You need to specify the axis of rotation and the angle of rotation, in that order. All are in radians rather than degrees. math.mul multiplies the quaternion, just as with matrices and vectors.

// Unity Mathematics example
void QuaternionMultiplicationUnityMathematics()
{
   var axis = new float3(0.0f, 1.0f, 0.0f);
   var q = quaternion.AxisAngle(axis,math.radians(45.0f));
   var orientation = quaternion.Euler(
       math.radians(45.0f),
       math.radians(90.0f),
       math.radians(180.0f));
   var result = math.mul(q, orientation);
}