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- using UnityEditor;
- using UnityEngine;
-
- namespace Unity.PlasticSCM.Editor.AssetUtils
- {
- internal static class RepaintInspector
- {
- internal static void All()
- {
- UnityEditor.Editor[] editors =
- Resources.FindObjectsOfTypeAll<UnityEditor.Editor>();
-
- foreach (UnityEditor.Editor editor in editors)
- editor.Repaint();
- }
- }
- }
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