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ProjectPath.cs 282B

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  1. using System.IO;
  2. namespace Unity.PlasticSCM.Editor.AssetUtils
  3. {
  4. internal static class ProjectPath
  5. {
  6. internal static string FromApplicationDataPath(string dataPath)
  7. {
  8. return Path.GetDirectoryName(Path.GetFullPath(dataPath));
  9. }
  10. }
  11. }