Sin descripción
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

3_free_orientation.unity 21KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!29 &1
  4. OcclusionCullingSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 2
  7. m_OcclusionBakeSettings:
  8. smallestOccluder: 5
  9. smallestHole: 0.25
  10. backfaceThreshold: 100
  11. m_SceneGUID: 00000000000000000000000000000000
  12. m_OcclusionCullingData: {fileID: 0}
  13. --- !u!104 &2
  14. RenderSettings:
  15. m_ObjectHideFlags: 0
  16. serializedVersion: 9
  17. m_Fog: 0
  18. m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  19. m_FogMode: 3
  20. m_FogDensity: 0.01
  21. m_LinearFogStart: 0
  22. m_LinearFogEnd: 300
  23. m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
  24. m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
  25. m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
  26. m_AmbientIntensity: 1
  27. m_AmbientMode: 0
  28. m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
  29. m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
  30. m_HaloStrength: 0.5
  31. m_FlareStrength: 1
  32. m_FlareFadeSpeed: 3
  33. m_HaloTexture: {fileID: 0}
  34. m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  35. m_DefaultReflectionMode: 0
  36. m_DefaultReflectionResolution: 128
  37. m_ReflectionBounces: 1
  38. m_ReflectionIntensity: 1
  39. m_CustomReflection: {fileID: 0}
  40. m_Sun: {fileID: 0}
  41. m_IndirectSpecularColor: {r: 0.4502033, g: 0.5002432, b: 0.5753946, a: 1}
  42. m_UseRadianceAmbientProbe: 0
  43. --- !u!157 &4
  44. LightmapSettings:
  45. m_ObjectHideFlags: 0
  46. serializedVersion: 12
  47. m_GIWorkflowMode: 0
  48. m_GISettings:
  49. serializedVersion: 2
  50. m_BounceScale: 1
  51. m_IndirectOutputScale: 1
  52. m_AlbedoBoost: 1
  53. m_EnvironmentLightingMode: 0
  54. m_EnableBakedLightmaps: 1
  55. m_EnableRealtimeLightmaps: 1
  56. m_LightmapEditorSettings:
  57. serializedVersion: 12
  58. m_Resolution: 2
  59. m_BakeResolution: 40
  60. m_AtlasSize: 1024
  61. m_AO: 0
  62. m_AOMaxDistance: 1
  63. m_CompAOExponent: 0
  64. m_CompAOExponentDirect: 0
  65. m_ExtractAmbientOcclusion: 0
  66. m_Padding: 2
  67. m_LightmapParameters: {fileID: 0}
  68. m_LightmapsBakeMode: 1
  69. m_TextureCompression: 1
  70. m_FinalGather: 0
  71. m_FinalGatherFiltering: 1
  72. m_FinalGatherRayCount: 1024
  73. m_ReflectionCompression: 2
  74. m_MixedBakeMode: 1
  75. m_BakeBackend: 0
  76. m_PVRSampling: 1
  77. m_PVRDirectSampleCount: 32
  78. m_PVRSampleCount: 512
  79. m_PVRBounces: 2
  80. m_PVREnvironmentSampleCount: 512
  81. m_PVREnvironmentReferencePointCount: 2048
  82. m_PVRFilteringMode: 0
  83. m_PVRDenoiserTypeDirect: 0
  84. m_PVRDenoiserTypeIndirect: 0
  85. m_PVRDenoiserTypeAO: 0
  86. m_PVRFilterTypeDirect: 0
  87. m_PVRFilterTypeIndirect: 0
  88. m_PVRFilterTypeAO: 0
  89. m_PVREnvironmentMIS: 0
  90. m_PVRCulling: 1
  91. m_PVRFilteringGaussRadiusDirect: 1
  92. m_PVRFilteringGaussRadiusIndirect: 5
  93. m_PVRFilteringGaussRadiusAO: 2
  94. m_PVRFilteringAtrousPositionSigmaDirect: 0.5
  95. m_PVRFilteringAtrousPositionSigmaIndirect: 2
  96. m_PVRFilteringAtrousPositionSigmaAO: 1
  97. m_ExportTrainingData: 0
  98. m_TrainingDataDestination: TrainingData
  99. m_LightProbeSampleCountMultiplier: 4
  100. m_LightingDataAsset: {fileID: 0}
  101. m_LightingSettings: {fileID: 4890085278179872738, guid: 45a4ca14d5b84d947bcaf6225862d5d7, type: 2}
  102. --- !u!196 &5
  103. NavMeshSettings:
  104. serializedVersion: 2
  105. m_ObjectHideFlags: 0
  106. m_BuildSettings:
  107. serializedVersion: 3
  108. agentTypeID: 0
  109. agentRadius: 0.5
  110. agentHeight: 2
  111. agentSlope: 45
  112. agentClimb: 0.4
  113. ledgeDropHeight: 0
  114. maxJumpAcrossDistance: 0
  115. minRegionArea: 2
  116. manualCellSize: 0
  117. cellSize: 0.16666667
  118. manualTileSize: 0
  119. tileSize: 256
  120. buildHeightMesh: 0
  121. maxJobWorkers: 0
  122. preserveTilesOutsideBounds: 0
  123. debug:
  124. m_Flags: 0
  125. m_NavMeshData: {fileID: 0}
  126. --- !u!1 &215284572
  127. GameObject:
  128. m_ObjectHideFlags: 0
  129. m_CorrespondingSourceObject: {fileID: 0}
  130. m_PrefabInstance: {fileID: 0}
  131. m_PrefabAsset: {fileID: 0}
  132. serializedVersion: 6
  133. m_Component:
  134. - component: {fileID: 215284577}
  135. - component: {fileID: 215284576}
  136. - component: {fileID: 215284574}
  137. - component: {fileID: 215284573}
  138. m_Layer: 0
  139. m_Name: Main Camera
  140. m_TagString: MainCamera
  141. m_Icon: {fileID: 0}
  142. m_NavMeshLayer: 0
  143. m_StaticEditorFlags: 0
  144. m_IsActive: 1
  145. --- !u!81 &215284573
  146. AudioListener:
  147. m_ObjectHideFlags: 0
  148. m_CorrespondingSourceObject: {fileID: 0}
  149. m_PrefabInstance: {fileID: 0}
  150. m_PrefabAsset: {fileID: 0}
  151. m_GameObject: {fileID: 215284572}
  152. m_Enabled: 1
  153. --- !u!124 &215284574
  154. Behaviour:
  155. m_ObjectHideFlags: 0
  156. m_CorrespondingSourceObject: {fileID: 0}
  157. m_PrefabInstance: {fileID: 0}
  158. m_PrefabAsset: {fileID: 0}
  159. m_GameObject: {fileID: 215284572}
  160. m_Enabled: 1
  161. --- !u!20 &215284576
  162. Camera:
  163. m_ObjectHideFlags: 0
  164. m_CorrespondingSourceObject: {fileID: 0}
  165. m_PrefabInstance: {fileID: 0}
  166. m_PrefabAsset: {fileID: 0}
  167. m_GameObject: {fileID: 215284572}
  168. m_Enabled: 1
  169. serializedVersion: 2
  170. m_ClearFlags: 1
  171. m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
  172. m_projectionMatrixMode: 1
  173. m_GateFitMode: 2
  174. m_FOVAxisMode: 0
  175. m_Iso: 200
  176. m_ShutterSpeed: 0.005
  177. m_Aperture: 16
  178. m_FocusDistance: 10
  179. m_FocalLength: 50
  180. m_BladeCount: 5
  181. m_Curvature: {x: 2, y: 11}
  182. m_BarrelClipping: 0.25
  183. m_Anamorphism: 0
  184. m_SensorSize: {x: 36, y: 24}
  185. m_LensShift: {x: 0, y: 0}
  186. m_NormalizedViewPortRect:
  187. serializedVersion: 2
  188. x: 0
  189. y: 0
  190. width: 1
  191. height: 1
  192. near clip plane: 0.3
  193. far clip plane: 1000
  194. field of view: 60
  195. orthographic: 0
  196. orthographic size: 5
  197. m_Depth: -1
  198. m_CullingMask:
  199. serializedVersion: 2
  200. m_Bits: 4294967295
  201. m_RenderingPath: -1
  202. m_TargetTexture: {fileID: 0}
  203. m_TargetDisplay: 0
  204. m_TargetEye: 3
  205. m_HDR: 0
  206. m_AllowMSAA: 1
  207. m_AllowDynamicResolution: 0
  208. m_ForceIntoRT: 0
  209. m_OcclusionCulling: 1
  210. m_StereoConvergence: 10
  211. m_StereoSeparation: 0.022
  212. --- !u!4 &215284577
  213. Transform:
  214. m_ObjectHideFlags: 0
  215. m_CorrespondingSourceObject: {fileID: 0}
  216. m_PrefabInstance: {fileID: 0}
  217. m_PrefabAsset: {fileID: 0}
  218. m_GameObject: {fileID: 215284572}
  219. m_LocalRotation: {x: 0, y: 0.000000014901161, z: 0.000000022351742, w: 1}
  220. m_LocalPosition: {x: -0.17193186, y: 8.0741825, z: 15.32492}
  221. m_LocalScale: {x: 1, y: 1, z: 1}
  222. m_ConstrainProportionsScale: 0
  223. m_Children:
  224. - {fileID: 513374600}
  225. m_Father: {fileID: 0}
  226. m_RootOrder: 2
  227. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  228. --- !u!1 &513374599
  229. GameObject:
  230. m_ObjectHideFlags: 0
  231. m_CorrespondingSourceObject: {fileID: 0}
  232. m_PrefabInstance: {fileID: 0}
  233. m_PrefabAsset: {fileID: 0}
  234. serializedVersion: 6
  235. m_Component:
  236. - component: {fileID: 513374600}
  237. - component: {fileID: 513374602}
  238. - component: {fileID: 513374601}
  239. m_Layer: 0
  240. m_Name: Instructions
  241. m_TagString: Untagged
  242. m_Icon: {fileID: 0}
  243. m_NavMeshLayer: 0
  244. m_StaticEditorFlags: 0
  245. m_IsActive: 1
  246. --- !u!4 &513374600
  247. Transform:
  248. m_ObjectHideFlags: 0
  249. m_CorrespondingSourceObject: {fileID: 0}
  250. m_PrefabInstance: {fileID: 0}
  251. m_PrefabAsset: {fileID: 0}
  252. m_GameObject: {fileID: 513374599}
  253. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  254. m_LocalPosition: {x: -14, y: 11, z: 20}
  255. m_LocalScale: {x: 1, y: 1, z: 1}
  256. m_ConstrainProportionsScale: 0
  257. m_Children: []
  258. m_Father: {fileID: 215284577}
  259. m_RootOrder: 0
  260. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  261. --- !u!102 &513374601
  262. TextMesh:
  263. serializedVersion: 3
  264. m_ObjectHideFlags: 0
  265. m_CorrespondingSourceObject: {fileID: 0}
  266. m_PrefabInstance: {fileID: 0}
  267. m_PrefabAsset: {fileID: 0}
  268. m_GameObject: {fileID: 513374599}
  269. m_Text: 'Click on the plane to move agent.
  270. Notice the up-vector of navmesh
  271. is different from the world y-axis.'
  272. m_OffsetZ: 0
  273. m_CharacterSize: 0.5
  274. m_LineSpacing: 1
  275. m_Anchor: 0
  276. m_Alignment: 0
  277. m_TabSize: 4
  278. m_FontSize: 0
  279. m_FontStyle: 0
  280. m_RichText: 1
  281. m_Font: {fileID: 0}
  282. m_Color:
  283. serializedVersion: 2
  284. rgba: 4294967295
  285. --- !u!23 &513374602
  286. MeshRenderer:
  287. m_ObjectHideFlags: 0
  288. m_CorrespondingSourceObject: {fileID: 0}
  289. m_PrefabInstance: {fileID: 0}
  290. m_PrefabAsset: {fileID: 0}
  291. m_GameObject: {fileID: 513374599}
  292. m_Enabled: 1
  293. m_CastShadows: 1
  294. m_ReceiveShadows: 1
  295. m_DynamicOccludee: 1
  296. m_StaticShadowCaster: 0
  297. m_MotionVectors: 1
  298. m_LightProbeUsage: 1
  299. m_ReflectionProbeUsage: 1
  300. m_RayTracingMode: 2
  301. m_RayTraceProcedural: 0
  302. m_RenderingLayerMask: 1
  303. m_RendererPriority: 0
  304. m_Materials:
  305. - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
  306. m_StaticBatchInfo:
  307. firstSubMesh: 0
  308. subMeshCount: 0
  309. m_StaticBatchRoot: {fileID: 0}
  310. m_ProbeAnchor: {fileID: 0}
  311. m_LightProbeVolumeOverride: {fileID: 0}
  312. m_ScaleInLightmap: 1
  313. m_ReceiveGI: 1
  314. m_PreserveUVs: 0
  315. m_IgnoreNormalsForChartDetection: 0
  316. m_ImportantGI: 0
  317. m_StitchLightmapSeams: 1
  318. m_SelectedEditorRenderState: 3
  319. m_MinimumChartSize: 4
  320. m_AutoUVMaxDistance: 0.5
  321. m_AutoUVMaxAngle: 89
  322. m_LightmapParameters: {fileID: 0}
  323. m_SortingLayerID: 0
  324. m_SortingLayer: 0
  325. m_SortingOrder: 0
  326. m_AdditionalVertexStreams: {fileID: 0}
  327. --- !u!1 &563535072
  328. GameObject:
  329. m_ObjectHideFlags: 0
  330. m_CorrespondingSourceObject: {fileID: 0}
  331. m_PrefabInstance: {fileID: 0}
  332. m_PrefabAsset: {fileID: 0}
  333. serializedVersion: 6
  334. m_Component:
  335. - component: {fileID: 563535074}
  336. - component: {fileID: 563535073}
  337. m_Layer: 0
  338. m_Name: Directional Light
  339. m_TagString: Untagged
  340. m_Icon: {fileID: 0}
  341. m_NavMeshLayer: 0
  342. m_StaticEditorFlags: 0
  343. m_IsActive: 1
  344. --- !u!108 &563535073
  345. Light:
  346. m_ObjectHideFlags: 0
  347. m_CorrespondingSourceObject: {fileID: 0}
  348. m_PrefabInstance: {fileID: 0}
  349. m_PrefabAsset: {fileID: 0}
  350. m_GameObject: {fileID: 563535072}
  351. m_Enabled: 1
  352. serializedVersion: 10
  353. m_Type: 1
  354. m_Shape: 0
  355. m_Color: {r: 0.37208048, g: 0.8161765, b: 0.8161765, a: 1}
  356. m_Intensity: 1
  357. m_Range: 10
  358. m_SpotAngle: 30
  359. m_InnerSpotAngle: 21.80208
  360. m_CookieSize: 10
  361. m_Shadows:
  362. m_Type: 2
  363. m_Resolution: -1
  364. m_CustomResolution: -1
  365. m_Strength: 1
  366. m_Bias: 0.05
  367. m_NormalBias: 0.4
  368. m_NearPlane: 0.2
  369. m_CullingMatrixOverride:
  370. e00: 1
  371. e01: 0
  372. e02: 0
  373. e03: 0
  374. e10: 0
  375. e11: 1
  376. e12: 0
  377. e13: 0
  378. e20: 0
  379. e21: 0
  380. e22: 1
  381. e23: 0
  382. e30: 0
  383. e31: 0
  384. e32: 0
  385. e33: 1
  386. m_UseCullingMatrixOverride: 0
  387. m_Cookie: {fileID: 0}
  388. m_DrawHalo: 0
  389. m_Flare: {fileID: 0}
  390. m_RenderMode: 0
  391. m_CullingMask:
  392. serializedVersion: 2
  393. m_Bits: 4294967295
  394. m_RenderingLayerMask: 1
  395. m_Lightmapping: 4
  396. m_LightShadowCasterMode: 0
  397. m_AreaSize: {x: 1, y: 1}
  398. m_BounceIntensity: 1
  399. m_ColorTemperature: 6570
  400. m_UseColorTemperature: 0
  401. m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
  402. m_UseBoundingSphereOverride: 0
  403. m_UseViewFrustumForShadowCasterCull: 1
  404. m_ShadowRadius: 0
  405. m_ShadowAngle: 0
  406. --- !u!4 &563535074
  407. Transform:
  408. m_ObjectHideFlags: 0
  409. m_CorrespondingSourceObject: {fileID: 0}
  410. m_PrefabInstance: {fileID: 0}
  411. m_PrefabAsset: {fileID: 0}
  412. m_GameObject: {fileID: 563535072}
  413. m_LocalRotation: {x: -0.44825655, y: 0.22926131, z: -0.120109804, w: -0.85561615}
  414. m_LocalPosition: {x: 0, y: 3, z: 0}
  415. m_LocalScale: {x: 1, y: 1, z: 1}
  416. m_ConstrainProportionsScale: 0
  417. m_Children: []
  418. m_Father: {fileID: 0}
  419. m_RootOrder: 1
  420. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  421. --- !u!1 &574844796
  422. GameObject:
  423. m_ObjectHideFlags: 0
  424. m_CorrespondingSourceObject: {fileID: 0}
  425. m_PrefabInstance: {fileID: 0}
  426. m_PrefabAsset: {fileID: 0}
  427. serializedVersion: 6
  428. m_Component:
  429. - component: {fileID: 574844802}
  430. - component: {fileID: 574844799}
  431. - component: {fileID: 574844798}
  432. - component: {fileID: 574844797}
  433. - component: {fileID: 574844800}
  434. m_Layer: 0
  435. m_Name: Agent
  436. m_TagString: Untagged
  437. m_Icon: {fileID: 0}
  438. m_NavMeshLayer: 0
  439. m_StaticEditorFlags: 0
  440. m_IsActive: 1
  441. --- !u!114 &574844797
  442. MonoBehaviour:
  443. m_ObjectHideFlags: 0
  444. m_CorrespondingSourceObject: {fileID: 0}
  445. m_PrefabInstance: {fileID: 0}
  446. m_PrefabAsset: {fileID: 0}
  447. m_GameObject: {fileID: 574844796}
  448. m_Enabled: 1
  449. m_EditorHideFlags: 0
  450. m_Script: {fileID: 11500000, guid: c9472e73a59274b9b8da79d72004bd8b, type: 3}
  451. m_Name:
  452. m_EditorClassIdentifier:
  453. --- !u!195 &574844798
  454. NavMeshAgent:
  455. m_ObjectHideFlags: 0
  456. m_CorrespondingSourceObject: {fileID: 0}
  457. m_PrefabInstance: {fileID: 0}
  458. m_PrefabAsset: {fileID: 0}
  459. m_GameObject: {fileID: 574844796}
  460. m_Enabled: 1
  461. m_AgentTypeID: 1
  462. m_Radius: 0.5
  463. m_Speed: 3.5
  464. m_Acceleration: 8
  465. avoidancePriority: 50
  466. m_AngularSpeed: 120
  467. m_StoppingDistance: 0
  468. m_AutoTraverseOffMeshLink: 1
  469. m_AutoBraking: 1
  470. m_AutoRepath: 1
  471. m_Height: 2
  472. m_BaseOffset: 0.49999994
  473. m_WalkableMask: 4294967295
  474. m_ObstacleAvoidanceType: 4
  475. --- !u!23 &574844799
  476. MeshRenderer:
  477. m_ObjectHideFlags: 0
  478. m_CorrespondingSourceObject: {fileID: 0}
  479. m_PrefabInstance: {fileID: 0}
  480. m_PrefabAsset: {fileID: 0}
  481. m_GameObject: {fileID: 574844796}
  482. m_Enabled: 1
  483. m_CastShadows: 1
  484. m_ReceiveShadows: 1
  485. m_DynamicOccludee: 1
  486. m_StaticShadowCaster: 0
  487. m_MotionVectors: 1
  488. m_LightProbeUsage: 1
  489. m_ReflectionProbeUsage: 1
  490. m_RayTracingMode: 2
  491. m_RayTraceProcedural: 0
  492. m_RenderingLayerMask: 1
  493. m_RendererPriority: 0
  494. m_Materials:
  495. - {fileID: 2100000, guid: c07befab8ca1540368e662cfe2fddf6b, type: 2}
  496. m_StaticBatchInfo:
  497. firstSubMesh: 0
  498. subMeshCount: 0
  499. m_StaticBatchRoot: {fileID: 0}
  500. m_ProbeAnchor: {fileID: 0}
  501. m_LightProbeVolumeOverride: {fileID: 0}
  502. m_ScaleInLightmap: 1
  503. m_ReceiveGI: 1
  504. m_PreserveUVs: 1
  505. m_IgnoreNormalsForChartDetection: 0
  506. m_ImportantGI: 0
  507. m_StitchLightmapSeams: 1
  508. m_SelectedEditorRenderState: 3
  509. m_MinimumChartSize: 4
  510. m_AutoUVMaxDistance: 0.5
  511. m_AutoUVMaxAngle: 89
  512. m_LightmapParameters: {fileID: 0}
  513. m_SortingLayerID: 0
  514. m_SortingLayer: 0
  515. m_SortingOrder: 0
  516. m_AdditionalVertexStreams: {fileID: 0}
  517. --- !u!33 &574844800
  518. MeshFilter:
  519. m_ObjectHideFlags: 0
  520. m_CorrespondingSourceObject: {fileID: 0}
  521. m_PrefabInstance: {fileID: 0}
  522. m_PrefabAsset: {fileID: 0}
  523. m_GameObject: {fileID: 574844796}
  524. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  525. --- !u!4 &574844802
  526. Transform:
  527. m_ObjectHideFlags: 0
  528. m_CorrespondingSourceObject: {fileID: 0}
  529. m_PrefabInstance: {fileID: 0}
  530. m_PrefabAsset: {fileID: 0}
  531. m_GameObject: {fileID: 574844796}
  532. m_LocalRotation: {x: -0.38268343, y: 0, z: 0, w: 0.92387956}
  533. m_LocalPosition: {x: -2.08, y: 10.91, z: 26.67}
  534. m_LocalScale: {x: 1, y: 1, z: 1}
  535. m_ConstrainProportionsScale: 0
  536. m_Children: []
  537. m_Father: {fileID: 0}
  538. m_RootOrder: 3
  539. m_LocalEulerAnglesHint: {x: -45.000004, y: 0, z: 0}
  540. --- !u!1 &1282037949
  541. GameObject:
  542. m_ObjectHideFlags: 0
  543. m_CorrespondingSourceObject: {fileID: 0}
  544. m_PrefabInstance: {fileID: 0}
  545. m_PrefabAsset: {fileID: 0}
  546. serializedVersion: 6
  547. m_Component:
  548. - component: {fileID: 1282037954}
  549. - component: {fileID: 1282037953}
  550. - component: {fileID: 1282037952}
  551. - component: {fileID: 1282037951}
  552. - component: {fileID: 1282037950}
  553. m_Layer: 0
  554. m_Name: TiltedPlane
  555. m_TagString: Untagged
  556. m_Icon: {fileID: 0}
  557. m_NavMeshLayer: 0
  558. m_StaticEditorFlags: 0
  559. m_IsActive: 1
  560. --- !u!114 &1282037950
  561. MonoBehaviour:
  562. m_ObjectHideFlags: 0
  563. m_CorrespondingSourceObject: {fileID: 0}
  564. m_PrefabInstance: {fileID: 0}
  565. m_PrefabAsset: {fileID: 0}
  566. m_GameObject: {fileID: 1282037949}
  567. m_Enabled: 1
  568. m_EditorHideFlags: 0
  569. m_Script: {fileID: 11500000, guid: 7a5ac11cc976e418e8d13136b07e1f52, type: 3}
  570. m_Name:
  571. m_EditorClassIdentifier:
  572. m_AgentTypeID: 1
  573. m_CollectObjects: 0
  574. m_Size: {x: 10, y: 10, z: 10}
  575. m_Center: {x: 0, y: 2, z: 0}
  576. m_LayerMask:
  577. serializedVersion: 2
  578. m_Bits: 4294967295
  579. m_UseGeometry: 0
  580. m_DefaultArea: 0
  581. m_GenerateLinks: 0
  582. m_IgnoreNavMeshAgent: 1
  583. m_IgnoreNavMeshObstacle: 1
  584. m_OverrideTileSize: 0
  585. m_TileSize: 256
  586. m_OverrideVoxelSize: 0
  587. m_VoxelSize: 0.16666667
  588. m_MinRegionArea: 2
  589. m_NavMeshData: {fileID: 23800000, guid: c4fc4cc23b8fe4c46ae30ebae2a3ed7b, type: 2}
  590. m_BuildHeightMesh: 0
  591. --- !u!23 &1282037951
  592. MeshRenderer:
  593. m_ObjectHideFlags: 0
  594. m_CorrespondingSourceObject: {fileID: 0}
  595. m_PrefabInstance: {fileID: 0}
  596. m_PrefabAsset: {fileID: 0}
  597. m_GameObject: {fileID: 1282037949}
  598. m_Enabled: 1
  599. m_CastShadows: 1
  600. m_ReceiveShadows: 1
  601. m_DynamicOccludee: 1
  602. m_StaticShadowCaster: 0
  603. m_MotionVectors: 1
  604. m_LightProbeUsage: 1
  605. m_ReflectionProbeUsage: 1
  606. m_RayTracingMode: 2
  607. m_RayTraceProcedural: 0
  608. m_RenderingLayerMask: 1
  609. m_RendererPriority: 0
  610. m_Materials:
  611. - {fileID: 2100000, guid: 0aa37164acf594e03876b4e0b590280e, type: 2}
  612. m_StaticBatchInfo:
  613. firstSubMesh: 0
  614. subMeshCount: 0
  615. m_StaticBatchRoot: {fileID: 0}
  616. m_ProbeAnchor: {fileID: 0}
  617. m_LightProbeVolumeOverride: {fileID: 0}
  618. m_ScaleInLightmap: 1
  619. m_ReceiveGI: 1
  620. m_PreserveUVs: 1
  621. m_IgnoreNormalsForChartDetection: 0
  622. m_ImportantGI: 0
  623. m_StitchLightmapSeams: 1
  624. m_SelectedEditorRenderState: 3
  625. m_MinimumChartSize: 4
  626. m_AutoUVMaxDistance: 0.5
  627. m_AutoUVMaxAngle: 89
  628. m_LightmapParameters: {fileID: 0}
  629. m_SortingLayerID: 0
  630. m_SortingLayer: 0
  631. m_SortingOrder: 0
  632. m_AdditionalVertexStreams: {fileID: 0}
  633. --- !u!64 &1282037952
  634. MeshCollider:
  635. m_ObjectHideFlags: 0
  636. m_CorrespondingSourceObject: {fileID: 0}
  637. m_PrefabInstance: {fileID: 0}
  638. m_PrefabAsset: {fileID: 0}
  639. m_GameObject: {fileID: 1282037949}
  640. m_Material: {fileID: 0}
  641. m_IncludeLayers:
  642. serializedVersion: 2
  643. m_Bits: 0
  644. m_ExcludeLayers:
  645. serializedVersion: 2
  646. m_Bits: 0
  647. m_LayerOverridePriority: 0
  648. m_IsTrigger: 0
  649. m_ProvidesContacts: 0
  650. m_Enabled: 1
  651. serializedVersion: 5
  652. m_Convex: 0
  653. m_CookingOptions: 30
  654. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  655. --- !u!33 &1282037953
  656. MeshFilter:
  657. m_ObjectHideFlags: 0
  658. m_CorrespondingSourceObject: {fileID: 0}
  659. m_PrefabInstance: {fileID: 0}
  660. m_PrefabAsset: {fileID: 0}
  661. m_GameObject: {fileID: 1282037949}
  662. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  663. --- !u!4 &1282037954
  664. Transform:
  665. m_ObjectHideFlags: 0
  666. m_CorrespondingSourceObject: {fileID: 0}
  667. m_PrefabInstance: {fileID: 0}
  668. m_PrefabAsset: {fileID: 0}
  669. m_GameObject: {fileID: 1282037949}
  670. m_LocalRotation: {x: -0.3826835, y: 0, z: 0, w: 0.9238795}
  671. m_LocalPosition: {x: -0.27426943, y: 8.925922, z: 25.682312}
  672. m_LocalScale: {x: 1, y: 1, z: 1}
  673. m_ConstrainProportionsScale: 0
  674. m_Children: []
  675. m_Father: {fileID: 0}
  676. m_RootOrder: 4
  677. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  678. --- !u!1 &1769657974
  679. GameObject:
  680. m_ObjectHideFlags: 0
  681. m_CorrespondingSourceObject: {fileID: 0}
  682. m_PrefabInstance: {fileID: 0}
  683. m_PrefabAsset: {fileID: 0}
  684. serializedVersion: 6
  685. m_Component:
  686. - component: {fileID: 1769657976}
  687. - component: {fileID: 1769657975}
  688. m_Layer: 0
  689. m_Name: Navigation Sample Initializer
  690. m_TagString: Untagged
  691. m_Icon: {fileID: 0}
  692. m_NavMeshLayer: 0
  693. m_StaticEditorFlags: 0
  694. m_IsActive: 1
  695. --- !u!114 &1769657975
  696. MonoBehaviour:
  697. m_ObjectHideFlags: 0
  698. m_CorrespondingSourceObject: {fileID: 0}
  699. m_PrefabInstance: {fileID: 0}
  700. m_PrefabAsset: {fileID: 0}
  701. m_GameObject: {fileID: 1769657974}
  702. m_Enabled: 1
  703. m_EditorHideFlags: 0
  704. m_Script: {fileID: 11500000, guid: 4b4f798af8320134f8549651d7ea621a, type: 3}
  705. m_Name:
  706. m_EditorClassIdentifier:
  707. settingsState: {fileID: 11400000, guid: 609d2182df172eb43b6b754cc6dcabd2, type: 2}
  708. --- !u!4 &1769657976
  709. Transform:
  710. m_ObjectHideFlags: 0
  711. m_CorrespondingSourceObject: {fileID: 0}
  712. m_PrefabInstance: {fileID: 0}
  713. m_PrefabAsset: {fileID: 0}
  714. m_GameObject: {fileID: 1769657974}
  715. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  716. m_LocalPosition: {x: -1.8967056, y: 0.4131565, z: 1.6077461}
  717. m_LocalScale: {x: 1, y: 1, z: 1}
  718. m_ConstrainProportionsScale: 0
  719. m_Children: []
  720. m_Father: {fileID: 0}
  721. m_RootOrder: 5
  722. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  723. --- !u!1 &1982491631
  724. GameObject:
  725. m_ObjectHideFlags: 0
  726. m_CorrespondingSourceObject: {fileID: 0}
  727. m_PrefabInstance: {fileID: 0}
  728. m_PrefabAsset: {fileID: 0}
  729. serializedVersion: 6
  730. m_Component:
  731. - component: {fileID: 1982491633}
  732. - component: {fileID: 1982491632}
  733. m_Layer: 0
  734. m_Name: Directional Light (1)
  735. m_TagString: Untagged
  736. m_Icon: {fileID: 0}
  737. m_NavMeshLayer: 0
  738. m_StaticEditorFlags: 0
  739. m_IsActive: 1
  740. --- !u!108 &1982491632
  741. Light:
  742. m_ObjectHideFlags: 0
  743. m_CorrespondingSourceObject: {fileID: 0}
  744. m_PrefabInstance: {fileID: 0}
  745. m_PrefabAsset: {fileID: 0}
  746. m_GameObject: {fileID: 1982491631}
  747. m_Enabled: 1
  748. serializedVersion: 10
  749. m_Type: 1
  750. m_Shape: 0
  751. m_Color: {r: 1, g: 0.7810258, b: 0.18382353, a: 1}
  752. m_Intensity: 1
  753. m_Range: 10
  754. m_SpotAngle: 30
  755. m_InnerSpotAngle: 21.80208
  756. m_CookieSize: 10
  757. m_Shadows:
  758. m_Type: 2
  759. m_Resolution: -1
  760. m_CustomResolution: -1
  761. m_Strength: 1
  762. m_Bias: 0.05
  763. m_NormalBias: 0.4
  764. m_NearPlane: 0.2
  765. m_CullingMatrixOverride:
  766. e00: 1
  767. e01: 0
  768. e02: 0
  769. e03: 0
  770. e10: 0
  771. e11: 1
  772. e12: 0
  773. e13: 0
  774. e20: 0
  775. e21: 0
  776. e22: 1
  777. e23: 0
  778. e30: 0
  779. e31: 0
  780. e32: 0
  781. e33: 1
  782. m_UseCullingMatrixOverride: 0
  783. m_Cookie: {fileID: 0}
  784. m_DrawHalo: 0
  785. m_Flare: {fileID: 0}
  786. m_RenderMode: 0
  787. m_CullingMask:
  788. serializedVersion: 2
  789. m_Bits: 4294967295
  790. m_RenderingLayerMask: 1
  791. m_Lightmapping: 4
  792. m_LightShadowCasterMode: 0
  793. m_AreaSize: {x: 1, y: 1}
  794. m_BounceIntensity: 1
  795. m_ColorTemperature: 6570
  796. m_UseColorTemperature: 0
  797. m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
  798. m_UseBoundingSphereOverride: 0
  799. m_UseViewFrustumForShadowCasterCull: 1
  800. m_ShadowRadius: 0
  801. m_ShadowAngle: 0
  802. --- !u!4 &1982491633
  803. Transform:
  804. m_ObjectHideFlags: 0
  805. m_CorrespondingSourceObject: {fileID: 0}
  806. m_PrefabInstance: {fileID: 0}
  807. m_PrefabAsset: {fileID: 0}
  808. m_GameObject: {fileID: 1982491631}
  809. m_LocalRotation: {x: 0.314395, y: -0.2447256, z: 0.084241904, w: 0.91332823}
  810. m_LocalPosition: {x: 0, y: 3, z: 0}
  811. m_LocalScale: {x: 1, y: 1, z: 1}
  812. m_ConstrainProportionsScale: 0
  813. m_Children: []
  814. m_Father: {fileID: 0}
  815. m_RootOrder: 0
  816. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}