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AdvancedRuleOverrideTile.cs 5.3KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine.Scripting.APIUpdating;
  4. namespace UnityEngine.Tilemaps
  5. {
  6. /// <summary>
  7. /// Rule Override Tiles are Tiles which can override a subset of Rules for a given Rule Tile to provide specialised behaviour while keeping most of the Rules originally set in the Rule Tile.
  8. /// </summary>
  9. [MovedFrom(true, "UnityEngine")]
  10. [Serializable]
  11. [HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@latest/index.html?subfolder=/manual/RuleOverrideTile.html")]
  12. public class AdvancedRuleOverrideTile : RuleOverrideTile
  13. {
  14. /// <summary>
  15. /// Gets the overriding TilingRuleOutput of a given TilingRule.
  16. /// </summary>
  17. /// <param name="originalRule">The original TilingRule that is overridden</param>
  18. public RuleTile.TilingRuleOutput this[RuleTile.TilingRule originalRule]
  19. {
  20. get
  21. {
  22. foreach (var overrideRule in m_OverrideTilingRules)
  23. if (overrideRule.m_Id == originalRule.m_Id)
  24. return overrideRule;
  25. return null;
  26. }
  27. set
  28. {
  29. for (int i = m_OverrideTilingRules.Count - 1; i >= 0; i--)
  30. {
  31. if (m_OverrideTilingRules[i].m_Id == originalRule.m_Id)
  32. {
  33. m_OverrideTilingRules.RemoveAt(i);
  34. break;
  35. }
  36. }
  37. if (value != null)
  38. {
  39. var json = JsonUtility.ToJson(value);
  40. var overrideRule = JsonUtility.FromJson<RuleTile.TilingRuleOutput>(json);
  41. m_OverrideTilingRules.Add(overrideRule);
  42. }
  43. }
  44. }
  45. /// <summary>
  46. /// The Default Sprite set when creating a new Rule override.
  47. /// </summary>
  48. public Sprite m_DefaultSprite;
  49. /// <summary>
  50. /// The Default GameObject set when creating a new Rule override.
  51. /// </summary>
  52. public GameObject m_DefaultGameObject;
  53. /// <summary>
  54. /// The Default Collider Type set when creating a new Rule override.
  55. /// </summary>
  56. public Tile.ColliderType m_DefaultColliderType = Tile.ColliderType.Sprite;
  57. /// <summary>
  58. /// A list of TilingRule Overrides
  59. /// </summary>
  60. public List<RuleTile.TilingRuleOutput> m_OverrideTilingRules = new List<RuleTile.TilingRuleOutput>();
  61. /// <summary>
  62. /// Applies overrides to this
  63. /// </summary>
  64. /// <param name="overrides">A list of overrides to apply</param>
  65. /// <exception cref="ArgumentNullException">The input overrides list is not valid</exception>
  66. public void ApplyOverrides(IList<KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRuleOutput>> overrides)
  67. {
  68. if (overrides == null)
  69. throw new System.ArgumentNullException("overrides");
  70. for (int i = 0; i < overrides.Count; i++)
  71. this[overrides[i].Key] = overrides[i].Value;
  72. }
  73. /// <summary>
  74. /// Gets overrides for this
  75. /// </summary>
  76. /// <param name="overrides">A list of overrides to fill</param>
  77. /// <param name="validCount">Returns the number of valid overrides for Rules</param>
  78. /// <exception cref="ArgumentNullException">The input overrides list is not valid</exception>
  79. public void GetOverrides(List<KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRuleOutput>> overrides, ref int validCount)
  80. {
  81. if (overrides == null)
  82. throw new System.ArgumentNullException("overrides");
  83. overrides.Clear();
  84. if (m_Tile)
  85. {
  86. foreach (var originalRule in m_Tile.m_TilingRules)
  87. {
  88. RuleTile.TilingRuleOutput overrideRule = this[originalRule];
  89. overrides.Add(new KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRuleOutput>(originalRule, overrideRule));
  90. }
  91. }
  92. validCount = overrides.Count;
  93. foreach (var overrideRule in m_OverrideTilingRules)
  94. {
  95. if (!overrides.Exists(o => o.Key.m_Id == overrideRule.m_Id))
  96. {
  97. var originalRule = new RuleTile.TilingRule() { m_Id = overrideRule.m_Id };
  98. overrides.Add(new KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRuleOutput>(originalRule, overrideRule));
  99. }
  100. }
  101. }
  102. /// <summary>
  103. /// Updates the Rules with the Overrides set for this AdvancedRuleOverrideTile
  104. /// </summary>
  105. public override void Override()
  106. {
  107. if (!m_Tile || !m_InstanceTile)
  108. return;
  109. PrepareOverride();
  110. var tile = m_InstanceTile;
  111. tile.m_DefaultSprite = m_DefaultSprite;
  112. tile.m_DefaultGameObject = m_DefaultGameObject;
  113. tile.m_DefaultColliderType = m_DefaultColliderType;
  114. foreach (var rule in tile.m_TilingRules)
  115. {
  116. var overrideRule = this[rule];
  117. if (overrideRule != null)
  118. {
  119. JsonUtility.FromJsonOverwrite(JsonUtility.ToJson(overrideRule), rule);
  120. }
  121. }
  122. }
  123. }
  124. }