12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 |
- using UnityEngine.Scripting.APIUpdating;
-
- namespace UnityEngine.U2D.IK
- {
- /// <summary>
- /// General utilities for 2D IK.
- /// </summary>
- [MovedFrom("UnityEngine.Experimental.U2D.IK")]
- public class IKUtility
- {
- /// <summary>
- /// Check if a transform is a descendent of another transform.
- /// </summary>
- /// <param name="transform">Transforms to check.</param>
- /// <param name="ancestor">Transform's ancestor.</param>
- /// <returns>Returns true if the transform is a descendent. False otherwise.</returns>
- public static bool IsDescendentOf(Transform transform, Transform ancestor)
- {
- Debug.Assert(transform != null, "Transform is null");
-
- var currentParent = transform.parent;
-
- while (currentParent)
- {
- if (currentParent == ancestor)
- return true;
-
- currentParent = currentParent.parent;
- }
-
- return false;
- }
-
- /// <summary>
- /// Gets the depth of the transform's hierarchy.
- /// </summary>
- /// <param name="transform">Transform to check.</param>
- /// <returns>Integer value for hierarchy depth.</returns>
- public static int GetAncestorCount(Transform transform)
- {
- Debug.Assert(transform != null, "Transform is null");
-
- var ancestorCount = 0;
-
- while (transform.parent)
- {
- ++ancestorCount;
-
- transform = transform.parent;
- }
-
- return ancestorCount;
- }
-
- /// <summary>
- /// Gets the maximum chain count for a IKChain2D.
- /// </summary>
- /// <param name="chain">IKChain2D to query.</param>
- /// <returns>Integer value for the maximum chain count.</returns>
- public static int GetMaxChainCount(IKChain2D chain)
- {
- var maxChainCount = 0;
-
- if (chain.effector)
- maxChainCount = GetAncestorCount(chain.effector) + 1;
-
- return maxChainCount;
- }
- }
- }
|