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AlwaysUpdateCullingStrategy.cs 228B

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  1. using System.Collections.Generic;
  2. namespace UnityEngine.U2D.IK
  3. {
  4. internal class AlwaysUpdateCullingStrategy : BaseCullingStrategy
  5. {
  6. public override bool AreBonesVisible(IList<int> transformIds) => true;
  7. }
  8. }