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cmake_install.cmake 1.4KB

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  1. # Install script for directory: D:/Unity/ICS-SCADA-APP-WEN/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/FramePacing
  2. # Set the install prefix
  3. if(NOT DEFINED CMAKE_INSTALL_PREFIX)
  4. set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/Unity")
  5. endif()
  6. string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
  7. # Set the install configuration name.
  8. if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
  9. if(BUILD_TYPE)
  10. string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
  11. CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
  12. else()
  13. set(CMAKE_INSTALL_CONFIG_NAME "RelWithDebInfo")
  14. endif()
  15. message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
  16. endif()
  17. # Set the component getting installed.
  18. if(NOT CMAKE_INSTALL_COMPONENT)
  19. if(COMPONENT)
  20. message(STATUS "Install component: \"${COMPONENT}\"")
  21. set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
  22. else()
  23. set(CMAKE_INSTALL_COMPONENT)
  24. endif()
  25. endif()
  26. # Install shared libraries without execute permission?
  27. if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
  28. set(CMAKE_INSTALL_SO_NO_EXE "0")
  29. endif()
  30. # Is this installation the result of a crosscompile?
  31. if(NOT DEFINED CMAKE_CROSSCOMPILING)
  32. set(CMAKE_CROSSCOMPILING "TRUE")
  33. endif()
  34. # Set default install directory permissions.
  35. if(NOT DEFINED CMAKE_OBJDUMP)
  36. set(CMAKE_OBJDUMP "D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-objdump.exe")
  37. endif()