[!NOTE] The On Mouse Over [!includenodes-note-manual]
The On Mouse Over node listens for a user’s mouse to land over a specified GameObject’s Collider. While the user’s mouse is over the Collider, it triggers the next node connected to it once every frame. It doesn’t send or receive any other data.
The On Mouse Over node is in the Events > Input category in the fuzzy finder.
The On Mouse Over [!includenodes-single-input]
Name | Type | Description |
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Target | GameObject | The GameObject with the Collider that triggers the On Mouse Over node. |
The On Mouse Over [!includenodes-additional-settings]
[!include[nodes-coroutine](./snippets/nodes-coroutine.md)]Name | Type | Description |
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The On Mouse Over [!includenodes-single-output]
[!include[nodes-input-output-trigger](./snippets/input-manager/nodes-input-output-trigger.md)]Name | Type | Description |
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In the following example, the On Mouse Over node triggers a Timer node when the user moves their mouse over the Target GameObject. The Timer runs for 2 seconds and triggers a Color Lerp node. For every Tick of the Timer node, the Color Lerp node uses the Elapsed value to calculate a new Color between Color A and Color B to make a smooth transition between colors. The Material Set Color node uses the Result from the Color Lerp node to set a new Color on the Object material.
While the user’s mouse is over the Target GameObject, the objects that use the Object material in the scene transition from red to blue over two seconds. The transition repeats until the user’s mouse leaves the Target’s Collider.
[!includenodes-related] On Mouse Over node: