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- using NUnit.Framework;
- using UnityEngine;
-
- public class TestBehaviourBase<T> where T : Behaviour
- {
- protected T m_TestObject;
-
- [SetUp]
- public virtual void TestSetup()
- {
- var gameObject = new GameObject();
- m_TestObject = gameObject.AddComponent<T>();
- }
-
- [TearDown]
- public virtual void Teardown()
- {
- GameObject.DestroyImmediate(m_TestObject.gameObject);
- }
- }
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