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- using NUnit.Framework;
- using UnityEditor;
- using UnityEditor.SceneManagement;
- using UnityEngine.SceneManagement;
-
- namespace TMPro
- {
- public class TMP_ControlTests
- {
- Scene scene;
- [SetUp]
- public void Setup()
- {
- // Create a new scene and open it
- scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);
- }
-
- [TestCase("GameObject/UI/Dropdown - TextMeshPro")]
- [TestCase("GameObject/UI/Button - TextMeshPro")]
- [TestCase("GameObject/UI/Input Field - TextMeshPro")]
- [TestCase("GameObject/UI/Text - TextMeshPro")]
- public void TMPControlCreationAndUndoTest(string menuItem)
- {
- Assert.AreEqual(0, scene.rootCount);
-
- EditorApplication.ExecuteMenuItem(menuItem);
-
- // After creating a TMP control, objects in the scene should be Canvas, EventSystem, and the TMP control
- Assert.AreEqual(2, scene.rootCount);
-
- Undo.PerformUndo();
-
- // After undoing, the scene should be back to its original state
- Assert.AreEqual(0, scene.rootCount);
- }
- }
- }
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