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AssemblyInfo.cs 1.6KB

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  1. using System.Reflection;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. // General Information about an assembly is controlled through the following
  5. // set of attributes. Change these attribute values to modify the information
  6. // associated with an assembly.
  7. [assembly: AssemblyTitle("guisystem")]
  8. [assembly: AssemblyDescription("")]
  9. [assembly: AssemblyConfiguration("")]
  10. [assembly: AssemblyCompany("Microsoft")]
  11. [assembly: AssemblyProduct("guisystem")]
  12. [assembly: AssemblyCopyright("Copyright © Microsoft 2013")]
  13. [assembly: AssemblyTrademark("")]
  14. [assembly: AssemblyCulture("")]
  15. [assembly: InternalsVisibleTo("UnityEngine.UI.Tests")]
  16. #if UNITY_INCLUDE_TESTS
  17. [assembly: InternalsVisibleTo("Unity.UIElements.EditorTests")]
  18. [assembly: InternalsVisibleTo("Unity.UIElements.RuntimeTests")]
  19. [assembly: InternalsVisibleTo("Unity.UIElements.PlayModeTests")]
  20. #endif
  21. // Setting ComVisible to false makes the types in this assembly not visible
  22. // to COM components. If you need to access a type in this assembly from
  23. // COM, set the ComVisible attribute to true on that type.
  24. [assembly: ComVisible(false)]
  25. // The following GUID is for the ID of the typelib if this project is exposed to COM
  26. [assembly: Guid("d4f464c7-9b15-460d-b4bc-2cacd1c1df73")]
  27. // Version information for an assembly consists of the following four values:
  28. //
  29. // Major Version
  30. // Minor Version
  31. // Build Number
  32. // Revision
  33. //
  34. // You can specify all the values or you can default the Build and Revision Numbers
  35. // by using the '*' as shown below:
  36. // [assembly: AssemblyVersion("1.0.*")]
  37. [assembly: AssemblyVersion("1.0.0.0")]
  38. [assembly: AssemblyFileVersion("1.0.0.0")]