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PanelRaycaster.cs 4.3KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Runtime.InteropServices;
  4. using UnityEngine.EventSystems;
  5. using UnityEngine.UI;
  6. namespace UnityEngine.UIElements
  7. {
  8. // This code is disabled unless the UI Toolkit package or the com.unity.modules.uielements module are present.
  9. // The UIElements module is always present in the Editor but it can be stripped from a project build if unused.
  10. #if PACKAGE_UITOOLKIT
  11. /// <summary>
  12. /// A derived BaseRaycaster to raycast against UI Toolkit panel instances at runtime.
  13. /// </summary>
  14. [AddComponentMenu("UI Toolkit/Panel Raycaster (UI Toolkit)")]
  15. public class PanelRaycaster : BaseRaycaster, IRuntimePanelComponent
  16. {
  17. private BaseRuntimePanel m_Panel;
  18. /// <summary>
  19. /// The panel that this component relates to. If panel is null, this component will have no effect.
  20. /// Will be set to null automatically if panel is Disposed from an external source.
  21. /// </summary>
  22. public IPanel panel
  23. {
  24. get => m_Panel;
  25. set
  26. {
  27. var newPanel = (BaseRuntimePanel)value;
  28. if (m_Panel != newPanel)
  29. {
  30. UnregisterCallbacks();
  31. m_Panel = newPanel;
  32. RegisterCallbacks();
  33. }
  34. }
  35. }
  36. void RegisterCallbacks()
  37. {
  38. if (m_Panel != null)
  39. {
  40. m_Panel.destroyed += OnPanelDestroyed;
  41. }
  42. }
  43. void UnregisterCallbacks()
  44. {
  45. if (m_Panel != null)
  46. {
  47. m_Panel.destroyed -= OnPanelDestroyed;
  48. }
  49. }
  50. void OnPanelDestroyed()
  51. {
  52. panel = null;
  53. }
  54. private GameObject selectableGameObject => m_Panel?.selectableGameObject;
  55. public override int sortOrderPriority => Mathf.FloorToInt(m_Panel?.sortingPriority ?? 0f);
  56. public override int renderOrderPriority => int.MaxValue - (UIElementsRuntimeUtility.s_ResolvedSortingIndexMax - (m_Panel?.resolvedSortingIndex ?? 0));
  57. public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList)
  58. {
  59. if (m_Panel == null)
  60. return;
  61. var displayIndex = m_Panel.targetDisplay;
  62. Vector3 eventPosition = MultipleDisplayUtilities.GetRelativeMousePositionForRaycast(eventData);
  63. // Discard events that are not part of this display so the user does not interact with multiple displays at once.
  64. if ((int) eventPosition.z != displayIndex)
  65. return;
  66. var position = eventPosition;
  67. var delta = eventData.delta;
  68. float h = Screen.height;
  69. if (displayIndex > 0 && displayIndex < Display.displays.Length)
  70. {
  71. h = Display.displays[displayIndex].systemHeight;
  72. }
  73. position.y = h - position.y;
  74. delta.y = -delta.y;
  75. var eventSystem = UIElementsRuntimeUtility.activeEventSystem as EventSystem;
  76. if (eventSystem == null || eventSystem.currentInputModule == null)
  77. return;
  78. var pointerId = eventSystem.currentInputModule.ConvertUIToolkitPointerId(eventData);
  79. var capturingElement = m_Panel.GetCapturingElement(pointerId);
  80. if (capturingElement is VisualElement ve && ve.panel != m_Panel)
  81. return;
  82. var capturingPanel = PointerDeviceState.GetPlayerPanelWithSoftPointerCapture(pointerId);
  83. if (capturingPanel != null && capturingPanel != m_Panel)
  84. return;
  85. if (capturingElement == null && capturingPanel == null)
  86. {
  87. if (!m_Panel.ScreenToPanel(position, delta, out var panelPosition, out _))
  88. return;
  89. var pick = m_Panel.Pick(panelPosition);
  90. if (pick == null)
  91. return;
  92. }
  93. resultAppendList.Add(new RaycastResult
  94. {
  95. gameObject = selectableGameObject,
  96. module = this,
  97. screenPosition = eventPosition,
  98. displayIndex = m_Panel.targetDisplay,
  99. });
  100. }
  101. public override Camera eventCamera => null;
  102. }
  103. #endif
  104. }