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- using System;
- using System.Collections.Generic;
- using UnityEngine.Events;
- using UnityEngine.Serialization;
-
- namespace UnityEngine.EventSystems
- {
- [AddComponentMenu("Event/Event Trigger")]
- /// <summary>
- /// Receives events from the EventSystem and calls registered functions for each event.
- /// </summary>
- /// <remarks>
- /// The EventTrigger can be used to specify functions you wish to be called for each EventSystem event.
- /// You can assign multiple functions to a single event and whenever the EventTrigger receives that event it will call those functions in the order they were provided.
- ///
- /// NOTE: Attaching this component to a GameObject will make that object intercept ALL events, and no events will propagate to parent objects.
- /// </remarks>
- /// <example>
- /// There are two ways to intercept events: You could extend EventTrigger, and override the functions for the events you are interested in intercepting; as shown in this example:
- /// <code>
- /// <![CDATA[
- /// using UnityEngine;
- /// using UnityEngine.EventSystems;
- ///
- /// public class EventTriggerExample : EventTrigger
- /// {
- /// public override void OnBeginDrag(PointerEventData data)
- /// {
- /// Debug.Log("OnBeginDrag called.");
- /// }
- ///
- /// public override void OnCancel(BaseEventData data)
- /// {
- /// Debug.Log("OnCancel called.");
- /// }
- ///
- /// public override void OnDeselect(BaseEventData data)
- /// {
- /// Debug.Log("OnDeselect called.");
- /// }
- ///
- /// public override void OnDrag(PointerEventData data)
- /// {
- /// Debug.Log("OnDrag called.");
- /// }
- ///
- /// public override void OnDrop(PointerEventData data)
- /// {
- /// Debug.Log("OnDrop called.");
- /// }
- ///
- /// public override void OnEndDrag(PointerEventData data)
- /// {
- /// Debug.Log("OnEndDrag called.");
- /// }
- ///
- /// public override void OnInitializePotentialDrag(PointerEventData data)
- /// {
- /// Debug.Log("OnInitializePotentialDrag called.");
- /// }
- ///
- /// public override void OnMove(AxisEventData data)
- /// {
- /// Debug.Log("OnMove called.");
- /// }
- ///
- /// public override void OnPointerClick(PointerEventData data)
- /// {
- /// Debug.Log("OnPointerClick called.");
- /// }
- ///
- /// public override void OnPointerDown(PointerEventData data)
- /// {
- /// Debug.Log("OnPointerDown called.");
- /// }
- ///
- /// public override void OnPointerEnter(PointerEventData data)
- /// {
- /// Debug.Log("OnPointerEnter called.");
- /// }
- ///
- /// public override void OnPointerExit(PointerEventData data)
- /// {
- /// Debug.Log("OnPointerExit called.");
- /// }
- ///
- /// public override void OnPointerUp(PointerEventData data)
- /// {
- /// Debug.Log("OnPointerUp called.");
- /// }
- ///
- /// public override void OnScroll(PointerEventData data)
- /// {
- /// Debug.Log("OnScroll called.");
- /// }
- ///
- /// public override void OnSelect(BaseEventData data)
- /// {
- /// Debug.Log("OnSelect called.");
- /// }
- ///
- /// public override void OnSubmit(BaseEventData data)
- /// {
- /// Debug.Log("OnSubmit called.");
- /// }
- ///
- /// public override void OnUpdateSelected(BaseEventData data)
- /// {
- /// Debug.Log("OnUpdateSelected called.");
- /// }
- /// }
- /// ]]>
- ///</code>
- /// or you can specify individual delegates:
- /// <code>
- /// <![CDATA[
- /// using UnityEngine;
- /// using UnityEngine.EventSystems;
- ///
- ///
- /// public class EventTriggerDelegateExample : MonoBehaviour
- /// {
- /// void Start()
- /// {
- /// EventTrigger trigger = GetComponent<EventTrigger>();
- /// EventTrigger.Entry entry = new EventTrigger.Entry();
- /// entry.eventID = EventTriggerType.PointerDown;
- /// entry.callback.AddListener((data) => { OnPointerDownDelegate((PointerEventData)data); });
- /// trigger.triggers.Add(entry);
- /// }
- ///
- /// public void OnPointerDownDelegate(PointerEventData data)
- /// {
- /// Debug.Log("OnPointerDownDelegate called.");
- /// }
- /// }
- /// ]]>
- ///</code>
- /// </example>
- public class EventTrigger :
- MonoBehaviour,
- IPointerEnterHandler,
- IPointerExitHandler,
- IPointerDownHandler,
- IPointerUpHandler,
- IPointerClickHandler,
- IInitializePotentialDragHandler,
- IBeginDragHandler,
- IDragHandler,
- IEndDragHandler,
- IDropHandler,
- IScrollHandler,
- IUpdateSelectedHandler,
- ISelectHandler,
- IDeselectHandler,
- IMoveHandler,
- ISubmitHandler,
- ICancelHandler
- {
- [Serializable]
- /// <summary>
- /// UnityEvent class for Triggers.
- /// </summary>
- public class TriggerEvent : UnityEvent<BaseEventData>
- {}
-
- [Serializable]
- /// <summary>
- /// An Entry in the EventSystem delegates list.
- /// </summary>
- /// <remarks>
- /// It stores the callback and which event type should this callback be fired.
- /// </remarks>
- public class Entry
- {
- /// <summary>
- /// What type of event is the associated callback listening for.
- /// </summary>
- public EventTriggerType eventID = EventTriggerType.PointerClick;
-
- /// <summary>
- /// The desired TriggerEvent to be Invoked.
- /// </summary>
- public TriggerEvent callback = new TriggerEvent();
- }
-
- [FormerlySerializedAs("delegates")]
- [SerializeField]
- private List<Entry> m_Delegates;
-
- [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
- [Obsolete("Please use triggers instead (UnityUpgradable) -> triggers", true)]
- public List<Entry> delegates { get { return triggers; } set { triggers = value; } }
-
- protected EventTrigger()
- {}
-
- /// <summary>
- /// All the functions registered in this EventTrigger
- /// </summary>
- public List<Entry> triggers
- {
- get
- {
- if (m_Delegates == null)
- m_Delegates = new List<Entry>();
- return m_Delegates;
- }
- set { m_Delegates = value; }
- }
-
- private void Execute(EventTriggerType id, BaseEventData eventData)
- {
- for (int i = 0; i < triggers.Count; ++i)
- {
- var ent = triggers[i];
- if (ent.eventID == id && ent.callback != null)
- ent.callback.Invoke(eventData);
- }
- }
-
- /// <summary>
- /// Called by the EventSystem when the pointer enters the object associated with this EventTrigger.
- /// </summary>
- public virtual void OnPointerEnter(PointerEventData eventData)
- {
- Execute(EventTriggerType.PointerEnter, eventData);
- }
-
- /// <summary>
- /// Called by the EventSystem when the pointer exits the object associated with this EventTrigger.
- /// </summary>
- public virtual void OnPointerExit(PointerEventData eventData)
- {
- Execute(EventTriggerType.PointerExit, eventData);
- }
-
- /// <summary>
- /// Called by the EventSystem every time the pointer is moved during dragging.
- /// </summary>
- public virtual void OnDrag(PointerEventData eventData)
- {
- Execute(EventTriggerType.Drag, eventData);
- }
-
- /// <summary>
- /// Called by the EventSystem when an object accepts a drop.
- /// </summary>
- public virtual void OnDrop(PointerEventData eventData)
- {
- Execute(EventTriggerType.Drop, eventData);
- }
-
- /// <summary>
- /// Called by the EventSystem when a PointerDown event occurs.
- /// </summary>
- public virtual void OnPointerDown(PointerEventData eventData)
- {
- Execute(EventTriggerType.PointerDown, eventData);
- }
-
- /// <summary>
- /// Called by the EventSystem when a PointerUp event occurs.
- /// </summary>
- public virtual void OnPointerUp(PointerEventData eventData)
- {
- Execute(EventTriggerType.PointerUp, eventData);
- }
-
- /// <summary>
- /// Called by the EventSystem when a Click event occurs.
- /// </summary>
- public virtual void OnPointerClick(PointerEventData eventData)
- {
- Execute(EventTriggerType.PointerClick, eventData);
- }
-
- /// <summary>
- /// Called by the EventSystem when a Select event occurs.
- /// </summary>
- public virtual void OnSelect(BaseEventData eventData)
- {
- Execute(EventTriggerType.Select, eventData);
- }
-
- /// <summary>
- /// Called by the EventSystem when a new object is being selected.
- /// </summary>
- public virtual void OnDeselect(BaseEventData eventData)
- {
- Execute(EventTriggerType.Deselect, eventData);
- }
-
- /// <summary>
- /// Called by the EventSystem when a new Scroll event occurs.
- /// </summary>
- public virtual void OnScroll(PointerEventData eventData)
- {
- Execute(EventTriggerType.Scroll, eventData);
- }
-
- /// <summary>
- /// Called by the EventSystem when a Move event occurs.
- /// </summary>
- public virtual void OnMove(AxisEventData eventData)
- {
- Execute(EventTriggerType.Move, eventData);
- }
-
- /// <summary>
- /// Called by the EventSystem when the object associated with this EventTrigger is updated.
- /// </summary>
- public virtual void OnUpdateSelected(BaseEventData eventData)
- {
- Execute(EventTriggerType.UpdateSelected, eventData);
- }
-
- /// <summary>
- /// Called by the EventSystem when a drag has been found, but before it is valid to begin the drag.
- /// </summary>
- public virtual void OnInitializePotentialDrag(PointerEventData eventData)
- {
- Execute(EventTriggerType.InitializePotentialDrag, eventData);
- }
-
- /// <summary>
- /// Called before a drag is started.
- /// </summary>
- public virtual void OnBeginDrag(PointerEventData eventData)
- {
- Execute(EventTriggerType.BeginDrag, eventData);
- }
-
- /// <summary>
- /// Called by the EventSystem once dragging ends.
- /// </summary>
- public virtual void OnEndDrag(PointerEventData eventData)
- {
- Execute(EventTriggerType.EndDrag, eventData);
- }
-
- /// <summary>
- /// Called by the EventSystem when a Submit event occurs.
- /// </summary>
- public virtual void OnSubmit(BaseEventData eventData)
- {
- Execute(EventTriggerType.Submit, eventData);
- }
-
- /// <summary>
- /// Called by the EventSystem when a Cancel event occurs.
- /// </summary>
- public virtual void OnCancel(BaseEventData eventData)
- {
- Execute(EventTriggerType.Cancel, eventData);
- }
- }
- }
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