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EventHandle.cs 218B

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  1. using System;
  2. namespace UnityEngine.EventSystems
  3. {
  4. [Flags]
  5. /// <summary>
  6. /// Enum that tracks event State.
  7. /// </summary>
  8. public enum EventHandle
  9. {
  10. Unused = 0,
  11. Used = 1
  12. }
  13. }