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TMP_DefaultControls.cs 17KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEngine.UI;
  4. #if UNITY_EDITOR
  5. using UnityEditor;
  6. #endif
  7. namespace TMPro
  8. {
  9. public static class TMP_DefaultControls
  10. {
  11. public struct Resources
  12. {
  13. public Sprite standard;
  14. public Sprite background;
  15. public Sprite inputField;
  16. public Sprite knob;
  17. public Sprite checkmark;
  18. public Sprite dropdown;
  19. public Sprite mask;
  20. }
  21. private const float kWidth = 160f;
  22. private const float kThickHeight = 30f;
  23. private const float kThinHeight = 20f;
  24. private static Vector2 s_TextElementSize = new Vector2(100f, 100f);
  25. private static Vector2 s_ThickElementSize = new Vector2(kWidth, kThickHeight);
  26. private static Vector2 s_ThinElementSize = new Vector2(kWidth, kThinHeight);
  27. //private static Vector2 s_ImageElementSize = new Vector2(100f, 100f);
  28. private static Color s_DefaultSelectableColor = new Color(1f, 1f, 1f, 1f);
  29. //private static Color s_PanelColor = new Color(1f, 1f, 1f, 0.392f);
  30. private static Color s_TextColor = new Color(50f / 255f, 50f / 255f, 50f / 255f, 1f);
  31. private static GameObject CreateUIElementRoot(string name, Vector2 size)
  32. {
  33. GameObject root;
  34. #if UNITY_EDITOR
  35. root = ObjectFactory.CreateGameObject(name, typeof(RectTransform));
  36. var rt = root.GetComponent<RectTransform>();
  37. rt.sizeDelta = size;
  38. #else
  39. root = new GameObject(name);
  40. RectTransform rectTransform = root.AddComponent<RectTransform>();
  41. rectTransform.sizeDelta = size;
  42. #endif
  43. return root;
  44. }
  45. static GameObject CreateUIObject(string name, GameObject parent)
  46. {
  47. GameObject go;
  48. #if UNITY_EDITOR
  49. go = ObjectFactory.CreateGameObject(name, typeof(RectTransform));
  50. #else
  51. go = new GameObject(name);
  52. go.AddComponent<RectTransform>();
  53. #endif
  54. SetParentAndAlign(go, parent);
  55. return go;
  56. }
  57. private static void SetDefaultTextValues(TMP_Text lbl)
  58. {
  59. // Set text values we want across UI elements in default controls.
  60. // Don't set values which are the same as the default values for the Text component,
  61. // since there's no point in that, and it's good to keep them as consistent as possible.
  62. lbl.color = s_TextColor;
  63. lbl.fontSize = 14;
  64. }
  65. private static void SetDefaultColorTransitionValues(Selectable slider)
  66. {
  67. ColorBlock colors = slider.colors;
  68. colors.highlightedColor = new Color(0.882f, 0.882f, 0.882f);
  69. colors.pressedColor = new Color(0.698f, 0.698f, 0.698f);
  70. colors.disabledColor = new Color(0.521f, 0.521f, 0.521f);
  71. }
  72. private static void SetParentAndAlign(GameObject child, GameObject parent)
  73. {
  74. if (parent == null)
  75. return;
  76. child.transform.SetParent(parent.transform, false);
  77. SetLayerRecursively(child, parent.layer);
  78. }
  79. private static void SetLayerRecursively(GameObject go, int layer)
  80. {
  81. go.layer = layer;
  82. Transform t = go.transform;
  83. for (int i = 0; i < t.childCount; i++)
  84. SetLayerRecursively(t.GetChild(i).gameObject, layer);
  85. }
  86. // Actual controls
  87. public static GameObject CreateScrollbar(Resources resources)
  88. {
  89. // Create GOs Hierarchy
  90. GameObject scrollbarRoot = CreateUIElementRoot("Scrollbar", s_ThinElementSize);
  91. GameObject sliderArea = CreateUIObject("Sliding Area", scrollbarRoot);
  92. GameObject handle = CreateUIObject("Handle", sliderArea);
  93. Image bgImage = AddComponent<Image>(scrollbarRoot);
  94. bgImage.sprite = resources.background;
  95. bgImage.type = Image.Type.Sliced;
  96. bgImage.color = s_DefaultSelectableColor;
  97. Image handleImage = AddComponent<Image>(handle);
  98. handleImage.sprite = resources.standard;
  99. handleImage.type = Image.Type.Sliced;
  100. handleImage.color = s_DefaultSelectableColor;
  101. RectTransform sliderAreaRect = sliderArea.GetComponent<RectTransform>();
  102. sliderAreaRect.sizeDelta = new Vector2(-20, -20);
  103. sliderAreaRect.anchorMin = Vector2.zero;
  104. sliderAreaRect.anchorMax = Vector2.one;
  105. RectTransform handleRect = handle.GetComponent<RectTransform>();
  106. handleRect.sizeDelta = new Vector2(20, 20);
  107. Scrollbar scrollbar = AddComponent<Scrollbar>(scrollbarRoot);
  108. scrollbar.handleRect = handleRect;
  109. scrollbar.targetGraphic = handleImage;
  110. SetDefaultColorTransitionValues(scrollbar);
  111. return scrollbarRoot;
  112. }
  113. public static GameObject CreateButton(Resources resources)
  114. {
  115. GameObject buttonRoot = CreateUIElementRoot("Button", s_ThickElementSize);
  116. GameObject childText;
  117. #if UNITY_EDITOR
  118. childText = ObjectFactory.CreateGameObject("Text (TMP)", typeof(RectTransform));
  119. #else
  120. childText = new GameObject("Text (TMP)");
  121. childText.AddComponent<RectTransform>();
  122. #endif
  123. SetParentAndAlign(childText, buttonRoot);
  124. Image image = AddComponent<Image>(buttonRoot);
  125. image.sprite = resources.standard;
  126. image.type = Image.Type.Sliced;
  127. image.color = s_DefaultSelectableColor;
  128. Button bt = AddComponent<Button>(buttonRoot);
  129. SetDefaultColorTransitionValues(bt);
  130. TextMeshProUGUI text = AddComponent<TextMeshProUGUI>(childText);
  131. text.text = "Button";
  132. text.alignment = TextAlignmentOptions.Center;
  133. SetDefaultTextValues(text);
  134. RectTransform textRectTransform = childText.GetComponent<RectTransform>();
  135. textRectTransform.anchorMin = Vector2.zero;
  136. textRectTransform.anchorMax = Vector2.one;
  137. textRectTransform.sizeDelta = Vector2.zero;
  138. return buttonRoot;
  139. }
  140. public static GameObject CreateText(Resources resources)
  141. {
  142. GameObject go = null;
  143. #if UNITY_EDITOR
  144. go = ObjectFactory.CreateGameObject("Text (TMP)", typeof(TextMeshProUGUI));
  145. #else
  146. go = CreateUIElementRoot("Text (TMP)", s_TextElementSize);
  147. go.AddComponent<TextMeshProUGUI>();
  148. #endif
  149. return go;
  150. }
  151. public static GameObject CreateInputField(Resources resources)
  152. {
  153. GameObject root = CreateUIElementRoot("InputField (TMP)", s_ThickElementSize);
  154. GameObject textArea = CreateUIObject("Text Area", root);
  155. GameObject childPlaceholder = CreateUIObject("Placeholder", textArea);
  156. GameObject childText = CreateUIObject("Text", textArea);
  157. Image image = AddComponent<Image>(root);
  158. image.sprite = resources.inputField;
  159. image.type = Image.Type.Sliced;
  160. image.color = s_DefaultSelectableColor;
  161. TMP_InputField inputField = AddComponent<TMP_InputField>(root);
  162. SetDefaultColorTransitionValues(inputField);
  163. RectMask2D rectMask = AddComponent<RectMask2D>(textArea);
  164. rectMask.padding = new Vector4(-8, -5, -8, -5);
  165. RectTransform textAreaRectTransform = textArea.GetComponent<RectTransform>();
  166. textAreaRectTransform.anchorMin = Vector2.zero;
  167. textAreaRectTransform.anchorMax = Vector2.one;
  168. textAreaRectTransform.sizeDelta = Vector2.zero;
  169. textAreaRectTransform.offsetMin = new Vector2(10, 6);
  170. textAreaRectTransform.offsetMax = new Vector2(-10, -7);
  171. TextMeshProUGUI text = AddComponent<TextMeshProUGUI>(childText);
  172. text.text = "";
  173. text.textWrappingMode = TextWrappingModes.NoWrap;
  174. text.extraPadding = true;
  175. text.richText = true;
  176. SetDefaultTextValues(text);
  177. TextMeshProUGUI placeholder = AddComponent<TextMeshProUGUI>(childPlaceholder);
  178. placeholder.text = "Enter text...";
  179. placeholder.fontSize = 14;
  180. placeholder.fontStyle = FontStyles.Italic;
  181. placeholder.textWrappingMode = TextWrappingModes.NoWrap;
  182. placeholder.extraPadding = true;
  183. // Make placeholder color half as opaque as normal text color.
  184. Color placeholderColor = text.color;
  185. placeholderColor.a *= 0.5f;
  186. placeholder.color = placeholderColor;
  187. // Add Layout component to placeholder.
  188. AddComponent<LayoutElement>(placeholder.gameObject).ignoreLayout = true;
  189. RectTransform textRectTransform = childText.GetComponent<RectTransform>();
  190. textRectTransform.anchorMin = Vector2.zero;
  191. textRectTransform.anchorMax = Vector2.one;
  192. textRectTransform.sizeDelta = Vector2.zero;
  193. textRectTransform.offsetMin = new Vector2(0, 0);
  194. textRectTransform.offsetMax = new Vector2(0, 0);
  195. RectTransform placeholderRectTransform = childPlaceholder.GetComponent<RectTransform>();
  196. placeholderRectTransform.anchorMin = Vector2.zero;
  197. placeholderRectTransform.anchorMax = Vector2.one;
  198. placeholderRectTransform.sizeDelta = Vector2.zero;
  199. placeholderRectTransform.offsetMin = new Vector2(0, 0);
  200. placeholderRectTransform.offsetMax = new Vector2(0, 0);
  201. inputField.textViewport = textAreaRectTransform;
  202. inputField.textComponent = text;
  203. inputField.placeholder = placeholder;
  204. inputField.fontAsset = text.font;
  205. return root;
  206. }
  207. public static GameObject CreateDropdown(Resources resources)
  208. {
  209. GameObject root = CreateUIElementRoot("Dropdown", s_ThickElementSize);
  210. GameObject label = CreateUIObject("Label", root);
  211. GameObject arrow = CreateUIObject("Arrow", root);
  212. GameObject template = CreateUIObject("Template", root);
  213. GameObject viewport = CreateUIObject("Viewport", template);
  214. GameObject content = CreateUIObject("Content", viewport);
  215. GameObject item = CreateUIObject("Item", content);
  216. GameObject itemBackground = CreateUIObject("Item Background", item);
  217. GameObject itemCheckmark = CreateUIObject("Item Checkmark", item);
  218. GameObject itemLabel = CreateUIObject("Item Label", item);
  219. // Sub controls.
  220. GameObject scrollbar = CreateScrollbar(resources);
  221. scrollbar.name = "Scrollbar";
  222. SetParentAndAlign(scrollbar, template);
  223. Scrollbar scrollbarScrollbar = scrollbar.GetComponent<Scrollbar>();
  224. scrollbarScrollbar.SetDirection(Scrollbar.Direction.BottomToTop, true);
  225. RectTransform vScrollbarRT = scrollbar.GetComponent<RectTransform>();
  226. vScrollbarRT.anchorMin = Vector2.right;
  227. vScrollbarRT.anchorMax = Vector2.one;
  228. vScrollbarRT.pivot = Vector2.one;
  229. vScrollbarRT.sizeDelta = new Vector2(vScrollbarRT.sizeDelta.x, 0);
  230. // Setup item UI components.
  231. TextMeshProUGUI itemLabelText = AddComponent<TextMeshProUGUI>(itemLabel);
  232. SetDefaultTextValues(itemLabelText);
  233. itemLabelText.alignment = TextAlignmentOptions.Left;
  234. Image itemBackgroundImage = AddComponent<Image>(itemBackground);
  235. itemBackgroundImage.color = new Color32(245, 245, 245, 255);
  236. Image itemCheckmarkImage = AddComponent<Image>(itemCheckmark);
  237. itemCheckmarkImage.sprite = resources.checkmark;
  238. Toggle itemToggle = AddComponent<Toggle>(item);
  239. itemToggle.targetGraphic = itemBackgroundImage;
  240. itemToggle.graphic = itemCheckmarkImage;
  241. itemToggle.isOn = true;
  242. // Setup template UI components.
  243. Image templateImage = AddComponent<Image>(template);
  244. templateImage.sprite = resources.standard;
  245. templateImage.type = Image.Type.Sliced;
  246. ScrollRect templateScrollRect = AddComponent<ScrollRect>(template);
  247. templateScrollRect.content = (RectTransform)content.transform;
  248. templateScrollRect.viewport = (RectTransform)viewport.transform;
  249. templateScrollRect.horizontal = false;
  250. templateScrollRect.movementType = ScrollRect.MovementType.Clamped;
  251. templateScrollRect.verticalScrollbar = scrollbarScrollbar;
  252. templateScrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
  253. templateScrollRect.verticalScrollbarSpacing = -3;
  254. Mask scrollRectMask = AddComponent<Mask>(viewport);
  255. scrollRectMask.showMaskGraphic = false;
  256. Image viewportImage = AddComponent<Image>(viewport);
  257. viewportImage.sprite = resources.mask;
  258. viewportImage.type = Image.Type.Sliced;
  259. // Setup dropdown UI components.
  260. TextMeshProUGUI labelText = AddComponent<TextMeshProUGUI>(label);
  261. SetDefaultTextValues(labelText);
  262. labelText.alignment = TextAlignmentOptions.Left;
  263. Image arrowImage = AddComponent<Image>(arrow);
  264. arrowImage.sprite = resources.dropdown;
  265. Image backgroundImage = AddComponent<Image>(root);
  266. backgroundImage.sprite = resources.standard;
  267. backgroundImage.color = s_DefaultSelectableColor;
  268. backgroundImage.type = Image.Type.Sliced;
  269. TMP_Dropdown dropdown = AddComponent<TMP_Dropdown>(root);
  270. dropdown.targetGraphic = backgroundImage;
  271. SetDefaultColorTransitionValues(dropdown);
  272. dropdown.template = template.GetComponent<RectTransform>();
  273. dropdown.captionText = labelText;
  274. dropdown.itemText = itemLabelText;
  275. // Setting default Item list.
  276. itemLabelText.text = "Option A";
  277. dropdown.options.Add(new TMP_Dropdown.OptionData {text = "Option A" });
  278. dropdown.options.Add(new TMP_Dropdown.OptionData {text = "Option B" });
  279. dropdown.options.Add(new TMP_Dropdown.OptionData {text = "Option C" });
  280. dropdown.RefreshShownValue();
  281. // Set up RectTransforms.
  282. RectTransform labelRT = label.GetComponent<RectTransform>();
  283. labelRT.anchorMin = Vector2.zero;
  284. labelRT.anchorMax = Vector2.one;
  285. labelRT.offsetMin = new Vector2(10, 6);
  286. labelRT.offsetMax = new Vector2(-25, -7);
  287. RectTransform arrowRT = arrow.GetComponent<RectTransform>();
  288. arrowRT.anchorMin = new Vector2(1, 0.5f);
  289. arrowRT.anchorMax = new Vector2(1, 0.5f);
  290. arrowRT.sizeDelta = new Vector2(20, 20);
  291. arrowRT.anchoredPosition = new Vector2(-15, 0);
  292. RectTransform templateRT = template.GetComponent<RectTransform>();
  293. templateRT.anchorMin = new Vector2(0, 0);
  294. templateRT.anchorMax = new Vector2(1, 0);
  295. templateRT.pivot = new Vector2(0.5f, 1);
  296. templateRT.anchoredPosition = new Vector2(0, 2);
  297. templateRT.sizeDelta = new Vector2(0, 150);
  298. RectTransform viewportRT = viewport.GetComponent<RectTransform>();
  299. viewportRT.anchorMin = new Vector2(0, 0);
  300. viewportRT.anchorMax = new Vector2(1, 1);
  301. viewportRT.sizeDelta = new Vector2(-18, 0);
  302. viewportRT.pivot = new Vector2(0, 1);
  303. RectTransform contentRT = content.GetComponent<RectTransform>();
  304. contentRT.anchorMin = new Vector2(0f, 1);
  305. contentRT.anchorMax = new Vector2(1f, 1);
  306. contentRT.pivot = new Vector2(0.5f, 1);
  307. contentRT.anchoredPosition = new Vector2(0, 0);
  308. contentRT.sizeDelta = new Vector2(0, 28);
  309. RectTransform itemRT = item.GetComponent<RectTransform>();
  310. itemRT.anchorMin = new Vector2(0, 0.5f);
  311. itemRT.anchorMax = new Vector2(1, 0.5f);
  312. itemRT.sizeDelta = new Vector2(0, 20);
  313. RectTransform itemBackgroundRT = itemBackground.GetComponent<RectTransform>();
  314. itemBackgroundRT.anchorMin = Vector2.zero;
  315. itemBackgroundRT.anchorMax = Vector2.one;
  316. itemBackgroundRT.sizeDelta = Vector2.zero;
  317. RectTransform itemCheckmarkRT = itemCheckmark.GetComponent<RectTransform>();
  318. itemCheckmarkRT.anchorMin = new Vector2(0, 0.5f);
  319. itemCheckmarkRT.anchorMax = new Vector2(0, 0.5f);
  320. itemCheckmarkRT.sizeDelta = new Vector2(20, 20);
  321. itemCheckmarkRT.anchoredPosition = new Vector2(10, 0);
  322. RectTransform itemLabelRT = itemLabel.GetComponent<RectTransform>();
  323. itemLabelRT.anchorMin = Vector2.zero;
  324. itemLabelRT.anchorMax = Vector2.one;
  325. itemLabelRT.offsetMin = new Vector2(20, 1);
  326. itemLabelRT.offsetMax = new Vector2(-10, -2);
  327. template.SetActive(false);
  328. return root;
  329. }
  330. private static T AddComponent<T>(GameObject go) where T : Component
  331. {
  332. #if UNITY_EDITOR
  333. return ObjectFactory.AddComponent<T>(go);
  334. #else
  335. return go.AddComponent<T>();
  336. #endif
  337. }
  338. }
  339. }