Nav apraksta
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

quaternion-multiplication.md 706B

Quaternion multiplication

To rotate a quaternion, use the AxisAngle method. You need to specify the axis of rotation and the angle of rotation, in that order. All are in radians rather than degrees. math.mul multiplies the quaternion, just as with matrices and vectors.

// Unity Mathematics example
void QuaternionMultiplicationUnityMathematics()
{
   var axis = new float3(0.0f, 1.0f, 0.0f);
   var q = quaternion.AxisAngle(axis,math.radians(45.0f));
   var orientation = quaternion.Euler(
       math.radians(45.0f),
       math.radians(90.0f),
       math.radians(180.0f));
   var result = math.mul(q, orientation);
}