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- using System;
- using System.Collections.Generic;
-
- using UnityEditor;
-
- using Codice.Client.Common.Threading;
- using PlasticGui;
- using PlasticGui.WorkspaceWindow.Items;
-
- namespace Unity.PlasticSCM.Editor.Views
- {
- internal static class FileSystemOperation
- {
- internal static string GetExePath()
- {
- string title = PlasticLocalization.GetString(
- PlasticLocalization.Name.BrowseForExecutableFile);
-
- string directory = Environment.GetFolderPath(
- Environment.SpecialFolder.ProgramFiles);
-
- string path = EditorUtility.OpenFilePanel(title, directory, null);
-
- if (path.Length != 0)
- return path;
-
- return null;
- }
-
- internal static void Open(List<string> files)
- {
- try
- {
- foreach (string file in files)
- OpenFile(file);
- }
- catch (Exception ex)
- {
- ExceptionsHandler.DisplayException(ex);
- }
- }
-
- internal static void OpenInExplorer(string path)
- {
- EditorUtility.RevealInFinder(path);
- }
-
- static void OpenFile(string path)
- {
- if (path == null)
- return;
-
- string relativePath = GetRelativePath.ToApplication(path);
-
- bool result = AssetDatabase.OpenAsset(
- AssetDatabase.LoadMainAssetAtPath(relativePath));
-
- if (result)
- return;
-
- OpenOperation.OpenFile(path);
- }
- }
- }
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