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- using Unity.PlasticSCM.Editor.UI;
-
- namespace Unity.PlasticSCM.Editor
- {
- internal static class PlasticPluginIsEnabledPreference
- {
- internal static bool IsEnabled()
- {
- return BoolSetting.Load(
- UnityConstants.PLASTIC_PLUGIN_IS_ENABLED_KEY_NAME,
- true);
- }
-
- internal static void Enable()
- {
- BoolSetting.Save(
- true,
- UnityConstants.PLASTIC_PLUGIN_IS_ENABLED_KEY_NAME);
- }
-
- internal static void Disable()
- {
- BoolSetting.Save(
- false,
- UnityConstants.PLASTIC_PLUGIN_IS_ENABLED_KEY_NAME);
- }
- }
- }
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