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- using Burst.Compiler.IL.Tests.Helpers;
- using Unity.Mathematics;
-
- namespace Burst.Compiler.IL.Tests
- {
- internal partial class VectorsStatics
- {
- [TestCompiler]
- public static float Float4Zero()
- {
- return (float4.zero).x;
- }
-
- [TestCompiler]
- public static float Float3Zero()
- {
- return (float3.zero).x;
- }
-
- [TestCompiler]
- public static float Float2Zero()
- {
- return (float2.zero).x;
- }
-
- [TestCompiler]
- public static int Int4Zero()
- {
- return (int4.zero).x;
- }
-
- [TestCompiler]
- public static int Int3Zero()
- {
- return (int3.zero).x;
- }
-
- [TestCompiler]
- public static int Int2Zero()
- {
- return (int2.zero).x;
- }
- }
- }
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